Gamasutra - Blogs /blogs/ Anne Richards's Blogs Mon, 31 Aug 2015 04:54:09 EDT en-us (Simon Carless) Child Development Resources for Interactive Developers - by Anne Richards Here are a few of our favorites, some “go-to” sites that can help make your products better and more usable for kids. Mon, 14 Jan 2013 03:05:00 EST Spinning a Character Web - by Anne Richards Design Character webs are an integral part of most traditional storytelling, but they’re less common in interactive properties, especially those for kids. Tue, 20 Nov 2012 02:12:00 EST What’s in a Game? Beat Sneak Bandit - by Anne Richards Design,Smartphone/Tablet One game that I think has built a narrative world beautifully is Beat Sneak Bandit. This game embodies many principles that are true to both game design and good storytelling of any sort. Mon, 29 Oct 2012 01:36:00 EDT Playing the Show – Branded Games - by Anne Richards In this new Wild West of games and apps and television shows can be a bit of a minefield. How do you make sure your interactive product is helping kids “play” your existing television show in a way that ultimately benefits your property? Fri, 26 Oct 2012 05:14:00 EDT It’s a Place to Start, Charlie Brown - by Anne Richards Design,Smartphone/Tablet So what do I think is quintessential about Peanuts? Fri, 26 Oct 2012 05:04:00 EDT Which Came First, the Story or the Game? - by Anne Richards Design,Smartphone/Tablet Story is the narrative and emotional rooting position of a game.Game mechanic is how the player is using the things that the device can do to interact with the game, as well as the rules of the game. So what came first? Fri, 26 Oct 2012 05:02:00 EDT