Gamasutra - Blogs /blogs/ Zoran Cunningham's Blogs Fri, 27 Mar 2015 01:21:03 EDT en-us (Simon Carless) Retail PC version of Middle Earth: Shadow of Mordor shipping without activation codes? - by Zoran Cunningham Has WB Games mistakenly shipped a majority of their retail PC copies of Middle Earth: Shadow of Mordor without activation keys? Tue, 30 Sep 2014 05:24:00 EDT How latency creates divergent strategies in competitive online gaming - by Zoran Cunningham Console/PC Latency, or lag as it's commonly known among gamers, can create surprising and divergent strategies by forcing even top players to adapt to unexpected changes in gameplay mechanics. Wed, 27 Nov 2013 04:04:00 EST Killer Instinct design philosophy and pricing will evolve fighting games - by Zoran Cunningham Console/PC After years of fan requests and ongoing adoration, Killer Instinct finally makes its return to the gaming world. Developer Double Helix Games hopes its design philosophy and unique mechanics will exceed all player expectations. Fri, 15 Nov 2013 05:50:00 EST How NetherRealm Studios changed the methodology of balancing fighting games - by Zoran Cunningham Console/PC The developer of Injustice: Gods Among Us and Mortal Kombat has turned the typical approach to balancing fighting games on its head and more relaxed next-gen policies could help push the bar even further. Sat, 09 Nov 2013 06:52:00 EST Heroes of the Storm designed as the world's first Online Team Brawler - by Zoran Cunningham Blizzard reveals the numerous design decisions that will establish Heroes of the Storm as a unique competitive online experience. Fri, 08 Nov 2013 06:01:00 EST The problem with PunkBuster and the lack of good anti-cheat solutions - by Zoran Cunningham A decade after its release, PunkBuster remains one of the most invasive and consumer unfriendly anti-cheat services for PC gamers. So why are big-time publishers like EA and Ubisoft still using it for their games? Fri, 04 Oct 2013 03:14:00 EDT