Gamasutra - Blogs /blogs/ Zoran Cunningham's Blogs Fri, 29 May 2015 12:28:47 EDT en-us scarless@think-services.com (Simon Carless) Heroes of the Dorm could prove a major boon for amateur collegiate eSports - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20150429/242103/Heroes_of_the_Dorm_could_prove_a_major_boon_for_amateur_collegiate_eSports.php Business/Marketing,Console/PC Blizzard's recent Heroes of the Dorm tournament was one of the biggest in eSports history and could shake up the future of amateur, collegiate competition. http://www.gamasutra.com/blogs/ZoranCunningham/20150429/242103/Heroes_of_the_Dorm_could_prove_a_major_boon_for_amateur_collegiate_eSports.php Wed, 29 Apr 2015 02:25:00 EDT Heroes of the Storm is an example of pure excellence in multiplayer design - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20150414/241019/Heroes_of_the_Storm_is_an_example_of_pure_excellence_in_multiplayer_design.php Design While still only in beta, Heroes of the Storm is creative and playful in ways that will likely do more for the MOBA genre than most would expect by exhibiting the all too rare design balance between genre iteration and innovation. http://www.gamasutra.com/blogs/ZoranCunningham/20150414/241019/Heroes_of_the_Storm_is_an_example_of_pure_excellence_in_multiplayer_design.php Tue, 14 Apr 2015 01:49:00 EDT Retail PC version of Middle Earth: Shadow of Mordor shipping without activation codes? - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20140930/226766/Retail_PC_version_of_Middle_Earth_Shadow_of_Mordor_shipping_without_activation_codes.php Has WB Games mistakenly shipped a majority of their retail PC copies of Middle Earth: Shadow of Mordor without activation keys? http://www.gamasutra.com/blogs/ZoranCunningham/20140930/226766/Retail_PC_version_of_Middle_Earth_Shadow_of_Mordor_shipping_without_activation_codes.php Tue, 30 Sep 2014 05:24:00 EDT How latency creates divergent strategies in competitive online gaming - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20131127/205753/How_latency_creates_divergent_strategies_in_competitive_online_gaming.php Console/PC Latency, or lag as it's commonly known among gamers, can create surprising and divergent strategies by forcing even top players to adapt to unexpected changes in gameplay mechanics. http://www.gamasutra.com/blogs/ZoranCunningham/20131127/205753/How_latency_creates_divergent_strategies_in_competitive_online_gaming.php Wed, 27 Nov 2013 04:04:00 EST Killer Instinct design philosophy and pricing will evolve fighting games - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20131115/204926/Killer_Instinct_design_philosophy_and_pricing_will_evolve_fighting_games.php Console/PC After years of fan requests and ongoing adoration, Killer Instinct finally makes its return to the gaming world. Developer Double Helix Games hopes its design philosophy and unique mechanics will exceed all player expectations. http://www.gamasutra.com/blogs/ZoranCunningham/20131115/204926/Killer_Instinct_design_philosophy_and_pricing_will_evolve_fighting_games.php Fri, 15 Nov 2013 05:50:00 EST How NetherRealm Studios changed the methodology of balancing fighting games - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20131109/204213/How_NetherRealm_Studios_changed_the_methodology_of_balancing_fighting_games.php Console/PC The developer of Injustice: Gods Among Us and Mortal Kombat has turned the typical approach to balancing fighting games on its head and more relaxed next-gen policies could help push the bar even further. http://www.gamasutra.com/blogs/ZoranCunningham/20131109/204213/How_NetherRealm_Studios_changed_the_methodology_of_balancing_fighting_games.php Sat, 09 Nov 2013 06:52:00 EST