Gamasutra - Blogs http://www.gamasutra.com/blogs/ Zoran Cunningham's Blogs Thu, 24 Apr 2014 04:32:48 EDT en-us scarless@think-services.com (Simon Carless) How latency creates divergent strategies in competitive online gaming - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20131127/205753/How_latency_creates_divergent_strategies_in_competitive_online_gaming.php Console/PC Latency, or lag as it's commonly known among gamers, can create surprising and divergent strategies by forcing even top players to adapt to unexpected changes in gameplay mechanics. http://www.gamasutra.com/blogs/ZoranCunningham/20131127/205753/How_latency_creates_divergent_strategies_in_competitive_online_gaming.php Wed, 27 Nov 2013 04:04:00 EST Killer Instinct design philosophy and pricing will evolve fighting games - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20131115/204926/Killer_Instinct_design_philosophy_and_pricing_will_evolve_fighting_games.php Console/PC After years of fan requests and ongoing adoration, Killer Instinct finally makes its return to the gaming world. Developer Double Helix Games hopes its design philosophy and unique mechanics will exceed all player expectations. http://www.gamasutra.com/blogs/ZoranCunningham/20131115/204926/Killer_Instinct_design_philosophy_and_pricing_will_evolve_fighting_games.php Fri, 15 Nov 2013 05:50:00 EST How NetherRealm Studios changed the methodology of balancing fighting games - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20131109/204213/How_NetherRealm_Studios_changed_the_methodology_of_balancing_fighting_games.php Console/PC The developer of Injustice: Gods Among Us and Mortal Kombat has turned the typical approach to balancing fighting games on its head and more relaxed next-gen policies could help push the bar even further. http://www.gamasutra.com/blogs/ZoranCunningham/20131109/204213/How_NetherRealm_Studios_changed_the_methodology_of_balancing_fighting_games.php Sat, 09 Nov 2013 06:52:00 EST Heroes of the Storm designed as the world's first Online Team Brawler - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20131108/204426/Heroes_of_the_Storm_designed_as_the_worlds_first_Online_Team_Brawler.php Blizzard reveals the numerous design decisions that will establish Heroes of the Storm as a unique competitive online experience. http://www.gamasutra.com/blogs/ZoranCunningham/20131108/204426/Heroes_of_the_Storm_designed_as_the_worlds_first_Online_Team_Brawler.php Fri, 08 Nov 2013 06:01:00 EST The problem with PunkBuster and the lack of good anti-cheat solutions - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20131004/201504/The_problem_with_PunkBuster_and_the_lack_of_good_anticheat_solutions.php A decade after its release, PunkBuster remains one of the most invasive and consumer unfriendly anti-cheat services for PC gamers. So why are big-time publishers like EA and Ubisoft still using it for their games? http://www.gamasutra.com/blogs/ZoranCunningham/20131004/201504/The_problem_with_PunkBuster_and_the_lack_of_good_anticheat_solutions.php Fri, 04 Oct 2013 03:14:00 EDT Diablo III sets the standard for console ports - by Zoran Cunningham http://www.gamasutra.com/blogs/ZoranCunningham/20130924/200814/Diablo_III_sets_the_standard_for_console_ports.php A great user interface and some smart design decisions help make the console port of Diablo III one of the best four player couch co-op games ever made. http://www.gamasutra.com/blogs/ZoranCunningham/20130924/200814/Diablo_III_sets_the_standard_for_console_ports.php Tue, 24 Sep 2013 02:09:00 EDT