Gamasutra - Blogs Chris Priestman's Blogs Sat, 20 Dec 2014 12:53:42 EST en-us (Simon Carless) Writing For A Genre That Doesn't Welcome Words - by Chris Priestman Design,Indie Upon attempting to pen a story for a shmup and research the techniques of doing so, a question was found: Why aren't we investing more time in game narratives? It's time to really explore this relatively unknown part of game development. Mon, 12 Nov 2012 08:42:00 EST