Gamasutra - Blogs /blogs/ Chris Priestman's Blogs Thu, 03 Sep 2015 11:15:09 EDT en-us (Simon Carless) Writing For A Genre That Doesn't Welcome Words - by Chris Priestman Design,Indie Upon attempting to pen a story for a shmup and research the techniques of doing so, a question was found: Why aren't we investing more time in game narratives? It's time to really explore this relatively unknown part of game development. Mon, 12 Nov 2012 08:42:00 EST