Gamasutra - Blogs http://www.gamasutra.com/blogs/ Leigh Harris's Blogs Wed, 16 Apr 2014 12:40:43 EDT en-us scarless@think-services.com (Simon Carless) The 5 stages of depression in game development - by Leigh Harris http://www.gamasutra.com/blogs/LeighHarris/20130416/190555/The_5_stages_of_depression_in_game_development.php Design,Smartphone/Tablet For the last year, I've been making my first videogame outside of my part time job with a team of people I've only just met. Having been through severe depression at the same time, I decided I'd write about the experience and how it's affected the game. http://www.gamasutra.com/blogs/LeighHarris/20130416/190555/The_5_stages_of_depression_in_game_development.php Tue, 16 Apr 2013 01:11:00 EDT The User Experience experience - by Leigh Harris http://www.gamasutra.com/blogs/LeighHarris/20121112/181428/The_User_Experience_experience.php Design,Smartphone/Tablet This is a short, sharp blog post about our first experience a users' (experience). Our lead programmer Rohan is talking about mobile screen real estate and how we've made a few key decisions. http://www.gamasutra.com/blogs/LeighHarris/20121112/181428/The_User_Experience_experience.php Mon, 12 Nov 2012 11:28:00 EST