Gamasutra - Blogs /blogs/ Leigh Harris's Blogs Sun, 30 Aug 2015 06:43:45 EDT en-us (Simon Carless) Male normalcy in character selection - by Leigh Harris Design,Indie If you're raised in a male-normative society, it can be hard to realise when things you do as a matter of habit have sexism ingrained in them. Here are a few small things I've done to try and not be part of the problem while working on indie games. Mon, 23 Jun 2014 01:46:00 EDT Letter from a fan... - by Leigh Harris Business/Marketing A fan recently sent us an email praising us for remaining premium. We talk about pricing strategies all the time, but it's so great to receive positive feedback. It's one of those emails which keeps you going, so I asked his permission to re-blog it... Tue, 13 May 2014 01:34:00 EDT The 5 stages of depression in game development - by Leigh Harris Design,Smartphone/Tablet For the last year, I've been making my first videogame outside of my part time job with a team of people I've only just met. Having been through severe depression at the same time, I decided I'd write about the experience and how it's affected the game. Tue, 16 Apr 2013 01:11:00 EDT The User Experience experience - by Leigh Harris Design,Smartphone/Tablet This is a short, sharp blog post about our first experience a users' (experience). Our lead programmer Rohan is talking about mobile screen real estate and how we've made a few key decisions. Mon, 12 Nov 2012 11:28:00 EST