Gamasutra - Blogs Leigh Harris's Blogs Wed, 16 Apr 2014 12:40:43 EDT en-us (Simon Carless) The 5 stages of depression in game development - by Leigh Harris Design,Smartphone/Tablet For the last year, I've been making my first videogame outside of my part time job with a team of people I've only just met. Having been through severe depression at the same time, I decided I'd write about the experience and how it's affected the game. Tue, 16 Apr 2013 01:11:00 EDT The User Experience experience - by Leigh Harris Design,Smartphone/Tablet This is a short, sharp blog post about our first experience a users' (experience). Our lead programmer Rohan is talking about mobile screen real estate and how we've made a few key decisions. Mon, 12 Nov 2012 11:28:00 EST