Gamasutra - Blogs /blogs/ Kevin Ng's Blogs Sun, 30 Aug 2015 02:00:20 EDT en-us (Simon Carless) App Store: Dismantling the double dip - by Kevin Ng Business/Marketing,Smartphone/Tablet The double dip. It's a seedy practice that buyers of DVDs are all-too familiar with, but one which also pervades the App Store. Making your customer buy the game separately for iPhone and iPad is bad form. Let's stop doing it, m'kay? Wed, 13 Feb 2013 04:00:00 EST Death is not the end - by Kevin Ng Design,Indie The trend in games over the last couple of years is clear. Dark Souls, Super Hexagon, FTL - death is in fashion. Or, more precisely: frequent, almost inevitable player death. How can embracing the possibilities of death serve the game design? Mon, 07 Jan 2013 07:39:00 EST The long tail - by Kevin Ng Business/Marketing,Smartphone/Tablet A recent letter requesting an order for one of my old shareware games from 1994 brings some perspective to the current indie game status quo. Thu, 29 Nov 2012 10:20:00 EST Kickstarter is not a registered UK charity - by Kevin Ng Business/Marketing It’s hard not be irked famous developer Kickstarters when the language invoked is that of charity: “pledge”, “please help”, “support”, “donation”, “how you can help”, “we need your help”, “spread the word” all being fairly common. Fri, 23 Nov 2012 03:26:00 EST