Gamasutra - Blogs http://www.gamasutra.com/blogs/ Sam Coster's Blogs Sat, 30 Aug 2014 04:12:21 EDT en-us scarless@think-services.com (Simon Carless) The "M" Word - Building a Respectful Free-to-Play Model - by Sam Coster http://www.gamasutra.com/blogs/SamCoster/20140429/216454/The_quotMquot_Word__Building_a_Respectful_FreetoPlay_Model.php Business/Marketing,Indie Indie developers Butterscotch Shenanigans discuss the monetization strategy for their upcoming free-to-play mobile survival game, Crashlands. http://www.gamasutra.com/blogs/SamCoster/20140429/216454/The_quotMquot_Word__Building_a_Respectful_FreetoPlay_Model.php Tue, 29 Apr 2014 11:47:00 EDT Less than 8 - An Extreme Jamming Post-Mortem - by Sam Coster http://www.gamasutra.com/blogs/SamCoster/20130826/198974/Less_than_8__An_Extreme_Jamming_PostMortem.php Seth and Sam from Butterscotch Shenanigans discuss their 5 day, 5 game game jam and the lessons learned from it. http://www.gamasutra.com/blogs/SamCoster/20130826/198974/Less_than_8__An_Extreme_Jamming_PostMortem.php Mon, 26 Aug 2013 04:15:00 EDT 5 Things Jamming Teaches You - by Sam Coster http://www.gamasutra.com/blogs/SamCoster/20130130/185766/5_Things_Jamming_Teaches_You.php Indie After the GGJ13 I decided to compile some thoughts on why jamming is the best freakin' thing you can do if you're in the business of making games. Reposted from the Butterscotch blog (http://www.butterscotch-shenanigans.com/2013/01/why-we-jam.html): http://www.gamasutra.com/blogs/SamCoster/20130130/185766/5_Things_Jamming_Teaches_You.php Wed, 30 Jan 2013 03:58:00 EST