Gamasutra - Blogs Sam Coster's Blogs Sat, 20 Dec 2014 07:28:13 EST en-us (Simon Carless) Why we can't have nice things - by Sam Coster Business/Marketing,Indie,Smartphone/Tablet Adam Coster of Butterscotch Shenanigans dives into the effects of F2P on an indie studio's design practices, and its player base. Fri, 31 Oct 2014 01:40:00 EDT The "M" Word - Building a Respectful Free-to-Play Model - by Sam Coster Business/Marketing,Indie Indie developers Butterscotch Shenanigans discuss the monetization strategy for their upcoming free-to-play mobile survival game, Crashlands. Tue, 29 Apr 2014 11:47:00 EDT Less than 8 - An Extreme Jamming Post-Mortem - by Sam Coster Seth and Sam from Butterscotch Shenanigans discuss their 5 day, 5 game game jam and the lessons learned from it. Mon, 26 Aug 2013 04:15:00 EDT 5 Things Jamming Teaches You - by Sam Coster Indie After the GGJ13 I decided to compile some thoughts on why jamming is the best freakin' thing you can do if you're in the business of making games. Reposted from the Butterscotch blog ( Wed, 30 Jan 2013 03:58:00 EST