Gamasutra - Blogs /blogs/ Gabriel Recchia's Blogs Sun, 30 Aug 2015 12:00:07 EDT en-us (Simon Carless) Can games change minds? - by Gabriel Recchia Design,Indie Mary Flanagan says they can--and she has the data to back it up. Sun, 30 Jun 2013 12:30:00 EDT SpaceChem's Zach Barth on educational games & tutorial design - by Gabriel Recchia Design,Production,Console/PC,Indie An informal conversation with SpaceChem's Zach Barth on educational games, lessons learned from SpaceChem, how his studio is adjusting its process for their upcoming game Ironclad Tactics, and the challenges of tutorial design. Sun, 05 May 2013 03:34:00 EDT Self-determination theory at GDC - by Gabriel Recchia Self-determination theory, one of the most well-studied theories of motivation in psychological science, is becoming increasingly applied in the game development industry--at least, if the number of shout-outs it received at GDC is any indication. Fri, 29 Mar 2013 02:20:00 EDT Sixteen ways to motivate - is your game tapping into them? - by Gabriel Recchia Design Multifaceted theories of motivation propose a fixed number of basic desires that motivate human behavior. Is your game tapping into them? Thu, 21 Feb 2013 09:47:00 EST Intrinsic/extrinsic motivation: A false dichotomy? - by Gabriel Recchia Applying motivational psychology to game design gets complicated when seemingly extrinsic rewards support intrinsic motivation. Mon, 14 Jan 2013 01:25:00 EST