Gamasutra - Blogs Mariana Boucault's Blogs Tue, 27 Jan 2015 11:14:52 EST en-us (Simon Carless) Dysrhythmia development process - by Mariana Boucault Design,Indie For most of the team, Dysrhythmia was our first experience at a game jam. And for what I can tell, it was a really positive one and we’d like to share with everyone, in the hope of helping future jammers. Wed, 27 Feb 2013 07:17:00 EST