Gamasutra - Blogs /blogs/ Mariana Boucault's Blogs Tue, 07 Jul 2015 04:07:36 EDT en-us (Simon Carless) Dysrhythmia development process - by Mariana Boucault Design,Indie For most of the team, Dysrhythmia was our first experience at a game jam. And for what I can tell, it was a really positive one and we’d like to share with everyone, in the hope of helping future jammers. Wed, 27 Feb 2013 07:17:00 EST