Gamasutra - Blogs /blogs/ Mariana Boucault's Blogs Thu, 03 Sep 2015 11:51:00 EDT en-us (Simon Carless) Dysrhythmia development process - by Mariana Boucault Design,Indie For most of the team, Dysrhythmia was our first experience at a game jam. And for what I can tell, it was a really positive one and we’d like to share with everyone, in the hope of helping future jammers. Wed, 27 Feb 2013 07:17:00 EST