Gamasutra - Blogs http://www.gamasutra.com/blogs/ Anton Temba's Blogs Fri, 07 Jun 2013 05:35:46 EDT en-us scarless@think-services.com (Simon Carless) Debunking prejudices against infinite games. - by Anton Temba http://www.gamasutra.com/blogs/AntonTemba/20130430/191146/Debunking_prejudices_against_infinite_games.php Design,Console/PC Deconstructing myths and prejudices against what infinite games are and what can they ever be. http://www.gamasutra.com/blogs/AntonTemba/20130430/191146/Debunking_prejudices_against_infinite_games.php Tue, 30 Apr 2013 11:15:00 EDT The infinite game. - by Anton Temba http://www.gamasutra.com/blogs/AntonTemba/20130417/190146/The_infinite_game.php Design,Console/PC Find out how to control the longevity of your project and how to create the ultimate, infinite game. Be warned, this is a massive guide. http://www.gamasutra.com/blogs/AntonTemba/20130417/190146/The_infinite_game.php Wed, 17 Apr 2013 08:25:00 EDT Games have the potential to be infinite, so why are you still working on a throwaway project? - by Anton Temba http://www.gamasutra.com/blogs/AntonTemba/20130408/189892/Games_have_the_potential_to_be_infinite_so_why_are_you_still_working_on_a_throwaway_project.php Console/PC,Design As a game developer, your project can have the potential to have infinite longevity, offer a much richer experience of gameplay and not leave you in a state of emptiness after you finish that usual linear scripted game that you used up fast anyway. http://www.gamasutra.com/blogs/AntonTemba/20130408/189892/Games_have_the_potential_to_be_infinite_so_why_are_you_still_working_on_a_throwaway_project.php Mon, 08 Apr 2013 10:15:00 EDT Keep your game consistent at all times. - by Anton Temba http://www.gamasutra.com/blogs/AntonTemba/20130407/189985/Keep_your_game_consistent_at_all_times.php Design,Console/PC Consistency is vital. Its extremely important. Without it, your game has a large risk of becoming a horrible mess that prompts the player to abanbon it in frustration and dissapointment. http://www.gamasutra.com/blogs/AntonTemba/20130407/189985/Keep_your_game_consistent_at_all_times.php Sun, 07 Apr 2013 01:07:00 EDT Approachability and Usability in game design and how to get it right. - by Anton Temba http://www.gamasutra.com/blogs/AntonTemba/20130407/189995/Approachability_and_Usability_in_game_design_and_how_to_get_it_right.php Design,Console/PC Easy to learn, hard to master. Deep, but approachable. That is the ideal goal for any game to aim for. Learn what it takes to achieve that design. http://www.gamasutra.com/blogs/AntonTemba/20130407/189995/Approachability_and_Usability_in_game_design_and_how_to_get_it_right.php Sun, 07 Apr 2013 12:48:00 EDT