Gamasutra - Blogs /blogs/ Max Knoblich's Blogs Fri, 28 Aug 2015 08:20:50 EDT en-us (Simon Carless) How To Properly Render an X-Ray Silhouette Effect in Away3D - by Max Knoblich Programming How to render an X-ray effect for occluded objects in Flash graphics engine Away3D. I show an elegant way of implementing this as an effect method for multi pass materials. Fri, 12 Jul 2013 08:47:00 EDT Rendering Texts In Flash Via The GPU - by Max Knoblich Programming A look at what options you have for rendering characters and texts in Actionscript projects using Stage3D and introducing a library which lets you render hardware accelerated texts in Flash. Mon, 24 Jun 2013 10:44:00 EDT Rendering Silhouettes For Concealed Objects - by Max Knoblich Programming,Indie This is a common, but neat trick to display concealed objects in 3D games. The article also looks into how this technique can be implementented for 3D Flash games with Away3D. Mon, 04 Mar 2013 01:52:00 EST Letting Go Of Game Design Features - by Max Knoblich Design,Indie When is it a good idea to follow through with a game design idea, and when should you acknowledge that a feature is not working the way you had hoped? Mon, 18 Feb 2013 07:15:00 EST Using Heat Maps To Improve Track Design - by Max Knoblich Design,Indie Employing useful metrics like heat maps can really make a huge difference when creating good level design. I have learned that some features can only be implemented in a meaningful way once you are able to visualize how people play your game. Thu, 14 Feb 2013 07:43:00 EST