Gamasutra - Blogs http://www.gamasutra.com/blogs/ Max Knoblich's Blogs Thu, 30 Oct 2014 09:47:07 EDT en-us scarless@think-services.com (Simon Carless) How To Properly Render an X-Ray Silhouette Effect in Away3D - by Max Knoblich http://www.gamasutra.com/blogs/MaxKnoblich/20130712/196152/How_To_Properly_Render_an_XRay_Silhouette_Effect_in_Away3D.php Programming How to render an X-ray effect for occluded objects in Flash graphics engine Away3D. I show an elegant way of implementing this as an effect method for multi pass materials. http://www.gamasutra.com/blogs/MaxKnoblich/20130712/196152/How_To_Properly_Render_an_XRay_Silhouette_Effect_in_Away3D.php Fri, 12 Jul 2013 08:47:00 EDT Rendering Texts In Flash Via The GPU - by Max Knoblich http://www.gamasutra.com/blogs/MaxKnoblich/20130624/194917/Rendering_Texts_In_Flash_Via_The_GPU.php Programming A look at what options you have for rendering characters and texts in Actionscript projects using Stage3D and introducing a library which lets you render hardware accelerated texts in Flash. http://www.gamasutra.com/blogs/MaxKnoblich/20130624/194917/Rendering_Texts_In_Flash_Via_The_GPU.php Mon, 24 Jun 2013 10:44:00 EDT Rendering Silhouettes For Concealed Objects - by Max Knoblich http://www.gamasutra.com/blogs/MaxKnoblich/20130304/187760/Rendering_Silhouettes_For_Concealed_Objects.php Programming,Indie This is a common, but neat trick to display concealed objects in 3D games. The article also looks into how this technique can be implementented for 3D Flash games with Away3D. http://www.gamasutra.com/blogs/MaxKnoblich/20130304/187760/Rendering_Silhouettes_For_Concealed_Objects.php Mon, 04 Mar 2013 01:52:00 EST Letting Go Of Game Design Features - by Max Knoblich http://www.gamasutra.com/blogs/MaxKnoblich/20130218/186831/Letting_Go_Of_Game_Design_Features.php Design,Indie When is it a good idea to follow through with a game design idea, and when should you acknowledge that a feature is not working the way you had hoped? http://www.gamasutra.com/blogs/MaxKnoblich/20130218/186831/Letting_Go_Of_Game_Design_Features.php Mon, 18 Feb 2013 07:15:00 EST Using Heat Maps To Improve Track Design - by Max Knoblich http://www.gamasutra.com/blogs/MaxKnoblich/20130214/186575/Using_Heat_Maps_To_Improve_Track_Design.php Design,Indie Employing useful metrics like heat maps can really make a huge difference when creating good level design. I have learned that some features can only be implemented in a meaningful way once you are able to visualize how people play your game. http://www.gamasutra.com/blogs/MaxKnoblich/20130214/186575/Using_Heat_Maps_To_Improve_Track_Design.php Thu, 14 Feb 2013 07:43:00 EST