Gamasutra - Blogs http://www.gamasutra.com/blogs/ Michail Katkoff's Blogs Thu, 18 Dec 2014 08:33:56 EST en-us scarless@think-services.com (Simon Carless) Mid-Core Success Part 4: Monetization - by Michail Katkoff http://www.gamasutra.com/blogs/MichailKatkoff/20131122/205536/MidCore_Success_Part_4_Monetization.php Design,Smartphone/Tablet The last piece in the mid-core success series highlighting monetization. http://www.gamasutra.com/blogs/MichailKatkoff/20131122/205536/MidCore_Success_Part_4_Monetization.php Fri, 22 Nov 2013 02:29:00 EST Mid-Core Success Part 3: Social - by Michail Katkoff http://www.gamasutra.com/blogs/MichailKatkoff/20131104/203970/MidCore_Success_Part_3_Social.php Design,Smartphone/Tablet Instead of K-factors and virality, this is a post about true social mechanics. The kind of social mechanics that add to the gameplay, improve overall player experience and make the game feel more alive. http://www.gamasutra.com/blogs/MichailKatkoff/20131104/203970/MidCore_Success_Part_3_Social.php Mon, 04 Nov 2013 01:53:00 EST Mid-Core Success Part 2: Retention - by Michail Katkoff http://www.gamasutra.com/blogs/MichailKatkoff/20131028/203247/MidCore_Success_Part_2_Retention.php Design,Smartphone/Tablet In this post I'll break down how to overcome the challenge of retention with a well thought out core loop, balanced game economy and clever use of events. http://www.gamasutra.com/blogs/MichailKatkoff/20131028/203247/MidCore_Success_Part_2_Retention.php Mon, 28 Oct 2013 12:42:00 EDT Mid-Core Success Part 1: Core Loops - by Michail Katkoff http://www.gamasutra.com/blogs/MichailKatkoff/20131024/203142/MidCore_Success_Part_1_Core_Loops.php Design,Smartphone/Tablet This write-up is about mid-core core loops, concentrating on not only the loop structure but also on what the loops aim to achieve, the cardinal sin of most mid-core titles and how to avoid it with proper core loop design, and the metagame. http://www.gamasutra.com/blogs/MichailKatkoff/20131024/203142/MidCore_Success_Part_1_Core_Loops.php Thu, 24 Oct 2013 05:11:00 EDT Why Plants vs. Zombies 2 Can't Make It To the Top - by Michail Katkoff http://www.gamasutra.com/blogs/MichailKatkoff/20131011/202212/Why_Plants_vs_Zombies_2_Cant_Make_It_To_the_Top.php Design,Smartphone/Tablet In this post I’ll present the 4 main reasons why Plants vs. Zombies 2 is unlikely to ever reach top 10 grossing on iOS. http://www.gamasutra.com/blogs/MichailKatkoff/20131011/202212/Why_Plants_vs_Zombies_2_Cant_Make_It_To_the_Top.php Fri, 11 Oct 2013 02:08:00 EDT How Puzzle & Dragons Does It - by Michail Katkoff http://www.gamasutra.com/blogs/MichailKatkoff/20130225/187247/How_Puzzle__Dragons_Does_It.php Business/Marketing,Social/Online Japan’s top grossing mobile game Puzzle & Dragons is estimated to generate between $54 and $75.5 million a month. This post will go through the key mechanics that make Puzzle & Dragons succeed in Japan and fall short in the USA. http://www.gamasutra.com/blogs/MichailKatkoff/20130225/187247/How_Puzzle__Dragons_Does_It.php Mon, 25 Feb 2013 08:48:00 EST