Gamasutra - Blogs /blogs/ Michail Katkoff's Blogs Wed, 04 Mar 2015 05:45:43 EST en-us (Simon Carless) Mid-Core Success Part 4: Monetization - by Michail Katkoff Design,Smartphone/Tablet The last piece in the mid-core success series highlighting monetization. Fri, 22 Nov 2013 02:29:00 EST Mid-Core Success Part 3: Social - by Michail Katkoff Design,Smartphone/Tablet Instead of K-factors and virality, this is a post about true social mechanics. The kind of social mechanics that add to the gameplay, improve overall player experience and make the game feel more alive. Mon, 04 Nov 2013 01:53:00 EST Mid-Core Success Part 2: Retention - by Michail Katkoff Design,Smartphone/Tablet In this post I'll break down how to overcome the challenge of retention with a well thought out core loop, balanced game economy and clever use of events. Mon, 28 Oct 2013 12:42:00 EDT Mid-Core Success Part 1: Core Loops - by Michail Katkoff Design,Smartphone/Tablet This write-up is about mid-core core loops, concentrating on not only the loop structure but also on what the loops aim to achieve, the cardinal sin of most mid-core titles and how to avoid it with proper core loop design, and the metagame. Thu, 24 Oct 2013 05:11:00 EDT Why Plants vs. Zombies 2 Can't Make It To the Top - by Michail Katkoff Design,Smartphone/Tablet In this post I’ll present the 4 main reasons why Plants vs. Zombies 2 is unlikely to ever reach top 10 grossing on iOS. Fri, 11 Oct 2013 02:08:00 EDT How Puzzle & Dragons Does It - by Michail Katkoff Business/Marketing,Social/Online Japan’s top grossing mobile game Puzzle & Dragons is estimated to generate between $54 and $75.5 million a month. This post will go through the key mechanics that make Puzzle & Dragons succeed in Japan and fall short in the USA. Mon, 25 Feb 2013 08:48:00 EST