Gamasutra - Blogs http://www.gamasutra.com/blogs/ Gabriel Lievano's Blogs Fri, 10 Feb 2012 08:39:36 EST en-us scarless@think-services.com (Simon Carless) Stress as a feature in Social Gaming. - by Gabriel Lievano http://www.gamasutra.com/blogs/GabrielLievano/20110630/7888/Stress_as_a_feature_in_Social_Gaming.php Game Design,Social/Online Social Gaming is really about turning stress into an asset. http://www.gamasutra.com/blogs/GabrielLievano/20110630/7888/Stress_as_a_feature_in_Social_Gaming.php Thu, 30 Jun 2011 08:45:00 EDT The Gold Master Prototype - by Gabriel Lievano http://www.gamasutra.com/blogs/GabrielLievano/20101104/6348/The_Gold_Master_Prototype.php Business Bringing prototyping and iteration to the business side of game development http://www.gamasutra.com/blogs/GabrielLievano/20101104/6348/The_Gold_Master_Prototype.php Thu, 04 Nov 2010 02:07:00 EDT The Purpose of a Game - by Gabriel Lievano http://www.gamasutra.com/blogs/GabrielLievano/20100826/5826/The_Purpose_of_a_Game.php Game Design Confused about what a game is or how it should be done? The first step should always to think about why players want to play. http://www.gamasutra.com/blogs/GabrielLievano/20100826/5826/The_Purpose_of_a_Game.php Thu, 26 Aug 2010 03:19:00 EDT Character Development - by Gabriel Lievano http://www.gamasutra.com/blogs/GabrielLievano/20100607/5318/Character_Development.php Game Design Why do people play games? On communication between games and player character. http://www.gamasutra.com/blogs/GabrielLievano/20100607/5318/Character_Development.php Mon, 07 Jun 2010 11:13:00 EDT Story Driven vs. Gameplay Driven Game Design - by Gabriel Lievano http://www.gamasutra.com/blogs/GabrielLievano/20100527/5258/Story_Driven_vs_Gameplay_Driven_Game_Design.php Game Design The in and outs of developing ideas according to two different design paradigms in video games. http://www.gamasutra.com/blogs/GabrielLievano/20100527/5258/Story_Driven_vs_Gameplay_Driven_Game_Design.php Thu, 27 May 2010 11:20:00 EDT Designing Games Is About Matching Personalities - by Gabriel Lievano http://www.gamasutra.com/blogs/GabrielLievano/20091119/3176/Designing_Games_Is_About_Matching_Personalities.php Game Design Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game. http://www.gamasutra.com/blogs/GabrielLievano/20091119/3176/Designing_Games_Is_About_Matching_Personalities.php Thu, 19 Nov 2009 09:01:00 EST