Gamasutra - Blogs http://www.gamasutra.com/blogs/ Jeff Spock's Blogs Fri, 10 Feb 2012 07:26:32 EST en-us scarless@think-services.com (Simon Carless) DEVELOP salary survey -- Way to go, guys! - by Jeff Spock http://www.gamasutra.com/blogs/JeffSpock/20111207/9067/DEVELOP_salary_survey__Way_to_go_guys.php Business Another annual survey is up, and I can only congratulate DEVELOP magazine for their bold decision to exclude any role that includes the title "writer" or "narrative" from the survey. http://www.gamasutra.com/blogs/JeffSpock/20111207/9067/DEVELOP_salary_survey__Way_to_go_guys.php Wed, 07 Dec 2011 11:19:00 EST "Short Games, Long Stories" - by Jeff Spock http://www.gamasutra.com/blogs/JeffSpock/20100715/5581/quotShort_Games_Long_Storiesquot.php Game Design This is a link to a an article I did for the IGDA Newsletter about writing for casual games. Its goal is to suggest some of the shortcuts that might be helpful to transmit a fairly rich story in a limited space. http://www.gamasutra.com/blogs/JeffSpock/20100715/5581/quotShort_Games_Long_Storiesquot.php Thu, 15 Jul 2010 06:26:00 EDT Why It's Harder to Write Stories for Games Than Any Other Medium - by Jeff Spock http://www.gamasutra.com/blogs/JeffSpock/20100305/4592/Why_Its_Harder_to_Write_Stories_for_Games_Than_Any_Other_Medium.php Game Design Non-linearity is generally trumpeted as the biggest problem for a game writer or narrative designer. This is not always the case -- after all, there are relatively linear games. In my opinion the real complexity lies in the nature of game design itself. http://www.gamasutra.com/blogs/JeffSpock/20100305/4592/Why_Its_Harder_to_Write_Stories_for_Games_Than_Any_Other_Medium.php Fri, 05 Mar 2010 08:48:00 EST Voice Acting and Game Development - by Jeff Spock http://www.gamasutra.com/blogs/JeffSpock/20091208/3762/Voice_Acting_and_Game_Development.php A recent article in the L.A. Times dealt with voice actors in games and their working conditions. Having spent a lot of time in the studio, I wanted to point out a few errors in the article and present the game developer's point of view. http://www.gamasutra.com/blogs/JeffSpock/20091208/3762/Voice_Acting_and_Game_Development.php Tue, 08 Dec 2009 04:25:00 EST When Designers Have Story Problems - by Jeff Spock http://www.gamasutra.com/blogs/JeffSpock/20090921/2883/When_Designers_Have_Story_Problems.php Game Design It occasionally happens that designers are frustrated by a writer who imposes 'his' story on 'their' level or game design. Here are five reasons why this might happen, and why the writer may not be the guilty party. http://www.gamasutra.com/blogs/JeffSpock/20090921/2883/When_Designers_Have_Story_Problems.php Mon, 21 Sep 2009 10:31:00 EDT What Is A Good Game Story? - by Jeff Spock http://www.gamasutra.com/blogs/JeffSpock/20090625/2134/What_Is_A_Good_Game_Story.php Game Design Are the fundamentals of a good story medium-dependent, or is there such a thing as a universally 'good' story regardless of delivery? This is a question that I would like to address during the next few posts; it may or may not be answerable. http://www.gamasutra.com/blogs/JeffSpock/20090625/2134/What_Is_A_Good_Game_Story.php Thu, 25 Jun 2009 12:37:00 EDT