What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.
The basic reason your game company needs a marketing plan? Without a marketing plan, your game(s) will only reach a fraction of your target audience. Learn more.
In this article I will discuss what types of testing I think should be done by a Scrum Team, and what types could be done by someone outside of the team.
A quick look at the media coverage of the GDC 2015, and the trending topics of the event: Virtual Reality and Game Engines.
An look at some of the adaptive, mix specific features we've developed for our new mobile game at CWF. I'll detail some of the unique challenges we faced in making a game aimed at children playing in a classroom environment... with headphones.
Kickstarter provides a unique opportunity to match those who dream big with people willing to pay in advance or give a small gift for the same. At the same time, it comes with a host of legal liabilities that few really understand.