Matt Powers has been making video games for over 20 years. 15 of those years as a Senior Producer. In Producerland Matt shares some of the stories from his development experience and provides some rules that every producer should try and follow. 1 of 3
Most people prefer to use apps in their own language, but many developers consider app localization a dark art. Where do you start? If you've never localized an app before, the process can be intimidating. We'll see that it isn't a complex task.
There is a long list of developers that have either crashed out or are intelligently self-selecting out of triple-A development and going back to smaller, leaner projects. Where does the trend of smaller, leaner projects leave the gaming industry?
What if people just donít want to play your game? How do you engage them?
One of the great things about games is how they handle objectives. Very rarely will you play a game these days that sets out one huge objective and just leaves you to it, they all break the main objective into sub-objectives.
For the past few years, the HTML5 gaming market has been growing, but it still has been neglected as an alternative and serious platform for game development. It is 2014 now, and situation is much better. Let's find out why.