Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
In this article, game designer Sande Chen ponders issues about social impact and the difficulties regarding its implementation and assessment.
This article builds on previous articles I've written and talks Iíve given. It gives more background information and context on how Scientific Revenue thinks about the evolution of IAP monetization, leading up to a brief discussion of annuities.
Historians Bob Whitaker and John Harney discuss the reveal of Call of Duty WWII and the recent games they've been playing. Topics include history, public memory, and Irish accents in Nioh.
In this article, game designer Sande Chen recognizes the issues with using virtual reality to promote empathy and social impact.
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.