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July 21, 2017
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Category: Serious


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Posted by Tim Merel on 07/17/17 10:22:00 am in Serious
Games software/hardware combined could drive >$150B for the first time in 2017, with software taking around 3/4 and hardware around 1/4 (Note: this is games software/hardware combined non-hardware revenues could deliver >$110B globally this year)

Posted by Mantin Lu on 07/02/17 02:00:00 pm in Serious
IP can help game development in many different ways. Also the arising of IP can help the industry go towards a healthier direction. IP is such a big topic for the game industry, and here I am talking about how to maximize the value of IP in this article.

Posted by Om Tandon on 07/02/17 01:59:00 pm in Serious
2017, What does the future and success of UGC games looks like? A deep look at UX of 4 games that leverage the power of user generated content, empowering users to create content for monetisation, disrupting the way millennials consume stories and fiction

Posted by Max Pears on 06/27/17 12:40:00 pm in Serious
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic. Enjoy

Posted by Trent Polack on 06/26/17 10:43:00 am in Serious
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong? And why being indie and having freedom comes with a cost.

Posted by Josh Ge on 06/20/17 10:15:00 am in Serious
A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.