Sharing the entire process behind building a single major alpha version, from start to finish. Project management and marketing all in one!
An international line-up of indie developers was brought together by the IGDA Switzerland Chapter to discuss the topic of death and consequence in game design. What emerged were varied perspectives that reflected the complex nature of death.
Education is one of the few facets of modern life that has very little digital connection, and yet could potentially benefit the most from it.
Games industry M&A across all sectors hast hit another record, topping $25 billion between January and July 2016. The latest $4.4 billion acquisition of Playtika by a Chinese consortium led by Giant is yet another sign of late stage market consolidation.
Educators interested in using video games for educational purposes should be aware of the considerable difficulties in developing a fun and engaging game, and take into account the user experience (UX) as well as the principles of learning and transfer.
In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the issue of games with mature themes.