There was no indie revolution. It was all just people making games.
I was trying to simplify and improve my gamification user types. Version 2 is just that and a little more. After more research and the results of mine and others surveys on the matter, I have realised a few things.
In this article, I review the basic methodologies of the two profoundly different sensors and show that the new sensor isnít just a higher resolution camera but a dramatically improved approach to 3-D sensing.
As Millennials spend ever more hours each day connected to electronic devices, the word "addiction" is being used with much more frequency. Ramin Shokrizade argues that while the trend may be troubling, the risks are largely misunderstood.
Game devs currently have a free opportunity to promote their game in a kooky experiment that's getting good eyeballs. What are you waiting for? Why haven't you promoted your game yet?
We wanted to become an independent gaming studio but in the meantime we made some mistakes. What have we learned? Check out the video presentation from the onGameStart conference by Bushido Games CEO - Piotr Gawle.