Historians Bob Whitaker and Matthew Gabriele discuss the medieval inspired worlds of Dragon Age Inquisition and The Witcher 3. Topics include violence, race, religion, and dragons.
Talking directly to players can reap huge benefits but the risks often prevent developers from wading out into the fray. Here are 8 tactics that have worked for me to help earn player respect and keep the conversation productive.
On the need for more compassion and empathy when things don't necessarily go great for people making games.
An investigation into some of the causes of motion sickness when using VR technology previously revealed that simulating a nose can mitigate some of the unpleasantness associated with this phenomenon. Turns out, legs can have a similar effect!
Admittedly a little self-serving, but there's a real message in here about making sure you get everything right first time. Or pay the price forever...
Adaptive music is discussed through a real world integration example of Elias and the VR game Stampede. I demonstrate how simple it is to integrate with Unity, discuss the performance and memory usage (only .2-.3% CPU and .2 MB of audio memory typically.)