SAMR is a great analytical model used by those in education to assess the impact of new technology. It seemed to me like it would be rather handy for gamification as well!
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.
3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory.
Randomness can be fun and can lead to many serendipitous moments in games as well as the real world.
As a lawyer in the video game industry, I explain here the numerous high-profile Right of Publicity lawsuits filed recently and the most common pitfalls that arise when a game developer wants to use a real person's likeness in their game.
Some more thoughts on what gamification designers are getting wrong when it comes to game mechanics and what we could be talking about instead.