Aspiring designers often think they're going to get rich. Actually game design is a hobby for most, not a living. But there are many reasons other than money to design games. My favorite game is the game of designing games, though I do make some money.
In this article, game writer Sande Chen reviews data from a study on female characters in media and calls on content creators in the game industry to make a choice to include more female characters in their games.
Transitioning from a production role into a leadership position can be very challenging, which is a lesson I had to learn the hard way. In doesn't have to be that way and I hope that this post will help newly minted leads to get started in their new role.
The Designer's Production Guide - There are many "do and don't" rules in game design, and most successful designers abide by many, if not all, of the same ones. (Read On)
How to Get Your Game Design Ideas into Production, by William Anderson at Awaken Games
This post is part one of a five-part series on analytics in the gaming industry:
Part 1: Should I deal with this? How do I start?
Part 2: Basic Definitions
Part 3: Understanding Social in Games
Part 4: Cohort Analysis and Segmentation
Part 5: Predict