Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 29, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Serious

Expert RSS

Posted by Matt Powers on 05/23/17 09:31:00 am in Serious
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.

Posted by Sande Chen on 05/17/17 10:19:00 am in Serious
In this article, game designer Sande Chen ponders issues about social impact and the difficulties regarding its implementation and assessment.

Posted by William Grosso on 05/10/17 09:20:00 am in Serious
This article builds on previous articles I've written and talks Iíve given. It gives more background information and context on how Scientific Revenue thinks about the evolution of IAP monetization, leading up to a brief discussion of annuities.

Posted by Bob Whitaker on 05/01/17 05:00:00 pm in Serious
Historians Bob Whitaker and John Harney discuss the reveal of Call of Duty WWII and the recent games they've been playing. Topics include history, public memory, and Irish accents in Nioh.

Posted by Sande Chen on 04/26/17 09:26:00 am in Serious
In this article, game designer Sande Chen recognizes the issues with using virtual reality to promote empathy and social impact.

Posted by John Krajewski on 04/25/17 10:32:00 am in Serious
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.