This article is designed to help developers get a grip on the online conflicts that seem rampant in our industry. It includes reasons why you should not be shamed out of censoring, and ways to address your fans and followers without fanning flames
The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now.
When Steam makes your blood boil...
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.
The second installment of Evolving Test in the Video Game Industry. This article focuses primarily on the move from a Waterfall to an Agile production methodology and how to adjust your test teams to meet this new paradigm.
Working remotely with external groups can be extremely time consuming and conflicting. Here are some recommmendations based on my personal experiences to ease the pain.