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January 23, 2017
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Category: Serious

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Posted by Kuba Stokalski on 01/19/17 10:46:00 am in Serious
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.

Posted by Stanislav Costiuc on 01/19/17 09:48:00 am in Serious
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?

Posted by Byron AtkinsonJones on 01/13/17 10:41:00 am in Serious
How I dug myself out of a depression by making a game.

Posted by Om Tandon on 01/03/17 09:46:00 am in Serious
Should game developers take moral responsibility for endorsing hedonic monetisation and pushing suggestive adult content to an impressionable player base?

Posted by Bob Whitaker on 12/27/16 10:07:00 am in Serious
Historians John Harney and Tonio Andrade talk about Civilization VI and how the game (and series as whole) reflects broader issues when discussing history.

Posted by Johan Hoberg on 12/14/16 09:18:00 am in Serious
This article sums up why I think Agile methodologies are a key component to attain high quality in complex product development, such as when producing games.