Free to Play: A Call for Games Lacking Challenge  |
| Posted by Adam Miller on 06/06/13 02:14:00 pm
in
Design,
Serious
|
| Inorganic challenges can undermine other possible goals--narrative, atmospheric, social, etc. This post urges developers to reconsider the merit of focusing player interaction on the task of completing challenges--to allow play to occur "unchallenged." |  |
| Read More... | 1 Comment |
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success  |
| Posted by Will Lewis on 06/05/13 08:53:00 pm
in
Business/Marketing,
Serious
|
| In the following guide, I aim to explain the basic legal steps for preparing for crowdfunding, and how to plan for your best after-tax position. |  |
| Read More... | 0 Comments |
| Gamification, Games, Teams and Competitive play |
| Posted by Andrzej Marczewski on 06/05/13 10:21:00 am
in
Design,
Serious
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| Last week there was no post from me. The reason was that I was working on rebuilding my games review site (www.yetanotherreviewsite.co.uk). Take a look, you may like it!! |  |
| Read More... | 0 Comments |
BazaarBot: An Open-Source Economics Engine  |
| Posted by Lars Doucet on 06/03/13 09:15:00 am
in
Design,
Programming,
Console/PC,
Serious,
Indie
|
| We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine. |  |
| Read More... | 23 Comments |
| The Stanley Parable Dev Showcase: Press |
| Posted by Davey Wreden on 05/29/13 01:14:00 pm
in
Design,
Serious
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| The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: Writing to the press |  |
| Read More... | 0 Comments |
8 Reasons I Can't Help You  |
| Posted by Keith Fuller on 05/28/13 05:44:00 pm
in
Business/Marketing,
Production,
Console/PC,
Serious,
Indie,
Social/Online,
Smartphone/Tablet
|
| What happens when you try to help game companies improve their leadership and production practices without charging a fee? |  |
| Read More... | 25 Comments |