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Blogs

Category: Serious

Expert Blogs                                                                                 Expert RSS

Does a Focus on Quality Make for Better PR?  Featured Blogs
Posted by Tom Ohle on 05/14/13 12:50:00 pm in Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
There's a constant tug-of-war in the PR world between quantity and quality. Is a press release effective if only 30% of media actually open the email? Do we actually benefit (other than financially) from working on a not-so-great game? Read on.
Read More... | 6 Comments
The Stanley Parable Helpful Development Showcase: Self Review
Posted by Davey Wreden on 05/08/13 02:47:00 pm in Business/Marketing, Serious
The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: A review of last week's blog post
Read More... | 0 Comments
The Trouble and Frustration of Game Mechanics
Posted by Andrzej Marczewski on 05/06/13 09:36:00 am in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
A while back I did an article on what game mechanics actually are. I was looking for a good example of how a mechanic can change a game – and then yesterday I found it.
Read More... | 5 Comments
What aren't people still understanding about Kickstarter? The answer is: A lot.  Featured Blogs
Posted by Troy Lonergan on 05/03/13 11:03:00 am in Business/Marketing, Design, Production, Serious, Indie, Social/Online
A Kickstarter guide with a difference - looking at what you really need to consider before you start and how to maximise pledges from your backers.
Read More... | 25 Comments
Languages of Experience  Featured Blogs
Posted by Neils Clark on 05/02/13 04:47:00 pm in Audio, Design, Programming, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Being five languages of experience. By understanding languages of experience - for cultural challenge, human engagement, human manipulation, spatiality, and aesthetics - Clark asserts that we can better understand how and why games matter.
Read More... | 6 Comments
The Stanley Parable Helpful Development Showcase: Paradoxes  Featured Blogs
Posted by Davey Wreden on 05/01/13 04:38:00 pm in Design, Serious
The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: How to actively sabotage the quality of your game.
Read More... | 2 Comments
Super Metroid and The Exclusion of Control Mastery  Featured Blogs
Posted by Charles Randall on 05/01/13 10:54:00 am in Design, Serious
Super Metroid, designing controls to conform to the limits of gamer ability, and the shame of Slow Thumb.
Read More... | 11 Comments
Mini Muddy Post-Mortem  Featured Blogs
Posted by Jools Watsham on 04/23/13 04:14:00 pm in Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
A look at what makes a successful game while peeking into the guts of Mutant Mudds.
Read More... | 2 Comments
Rewards and Reward Schedules in Gamification  Featured Blogs
Posted by Andrzej Marczewski on 04/22/13 11:01:00 am in Design, Serious
Anyone who has read a few of my blogs will, by now, be under the impression that I am not the biggest fan of rewards. Well, that is not entirely how I feel. Those that have read earlier blogs may remember something I said - "Rewards should recognise achi
Read More... | 0 Comments
Lessons from Timegate's Section 8 Appeal and Suit  Featured Blogs
Posted by Will Lewis on 04/17/13 10:23:00 pm in Business/Marketing, Serious
On April 9, the appeals court granted Southpeak a perpetual license in Section 8. What is the background, what does the court mean by a perpetual license, and are there any lessons for developers?
Read More... | 10 Comments

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