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October 20, 2018
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Category: Serious


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Posted by Kenneth Liu on 09/21/18 09:45:00 am in Serious
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Kenneth Liu on 09/17/18 09:19:00 am in Serious
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Kenneth Liu on 09/10/18 09:45:00 am in Serious
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Kenneth Liu on 09/03/18 02:41:00 pm in Serious
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition marks the inaugural public version that I will publish broadly every week going forward too. Opinions are mine.

Posted by Trevor Diem on 08/29/18 10:10:00 am in Serious
This is an overview of the full motion video pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll investigate how we were able to achieve our remastered FMVs.

Posted by Krzysztof Solarski on 08/20/18 03:35:00 pm in Serious
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Krzysztof Solarski on 08/09/18 11:08:00 am in Serious
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Sande Chen on 07/16/18 12:56:00 pm in Serious
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.

Posted by Josh Ge on 07/03/18 10:43:00 am in Serious
Exploring achievements in Cogmind, covering why and how they were selected and organized, the creation of 256 icons, and the underlying implementation including related UI features and Steam integration.

Posted by Sande Chen on 06/15/18 09:01:00 am in Serious
In this article, game designer Sande Chen delves into the connection between a person's identity, emotions, and behavior change.