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August 22, 2018
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Category: Serious

Expert RSS

Posted by Sande Chen on 05/10/18 10:15:00 am in Serious
The 3rd IGDA Game Design SIG AMA in conjunction with the National STEM Challenge focused on game writing and featured game development questions from mentors and students from around the United States.

Posted by Nathan Cheever on 04/30/18 06:17:00 pm in Serious
The mission arc in Six Days in Fallujah went through several drafts. Here's a glimpse at threading the real life events into meaningful paced encounters.

Posted by Jeremy Alessi on 04/27/18 09:17:00 am in Serious
The Indiepocalypse happened. Now what do we do?

Posted by Richard Wood on 04/04/18 10:23:00 am in Serious
Awareness Ideas and Suggestions for the up-coming PlayStation 4 title; Dreams.

Posted by Josh Ge on 04/02/18 09:47:00 am in Serious
Explaining my Seven-Day Roguelike development process and the reasoning behind choices made along the way. An in-depth look at the planning, UI, mechanics, content and more that went into over 80 hours spent converting one game into another.

Posted by Nathan Cheever on 04/01/18 01:31:00 pm in Serious
The tactical military shooter Six Days in Fallujah was an idea too early for its time. The controversy caused it to lose funding and a dedicated team. Here's some of the challenges I saw on Six Days in Fallujah.

Posted by Lars Doucet on 03/27/18 12:04:00 pm in Serious
I have Tourette's Syndrome and Narcolepsy. I made a game about them. It's kinda weird.

Posted by Anne Gibeault on 03/26/18 10:45:00 am in Serious
5 points to build up trusting relationships and helping the young ones grow in the Industry.

Posted by Bob Whitaker on 03/22/18 01:35:00 pm in Serious
Historians John Harney, Bob Whitaker, and Robert Greene II discuss the treatment of twentieth century American history in Machinegames' Wolfenstein II: The New Colossus.

Posted by Raph Koster on 03/16/18 08:19:00 pm in Serious
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.