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Blogs

Category: Serious

Expert Blogs                                                                                 Expert RSS

Lessons from Timegate's Section 8 Appeal and Suit  Featured Blogs
Posted by Will Lewis on 04/17/13 10:23:00 pm in Business/Marketing, Serious
On April 9, the appeals court granted Southpeak a perpetual license in Section 8. What is the background, what does the court mean by a perpetual license, and are there any lessons for developers?
Read More... | 10 Comments
Mario as a Metaphor for your Career
Posted by Andrzej Marczewski on 04/15/13 05:32:00 am in Business/Marketing, Serious
Following a theme here, after speaking about gamification and how it can be used to change the way we consider career paths, here is my original inspiration. Mario!
Read More... | 0 Comments
Correcting Core Confusion  Featured Blogs
Posted by Chris Toepker on 04/15/13 01:28:00 am in Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Improving game design and marketing requires more clearly understanding consumer segmentation. All too often we in gaming rely on simplistic and regularly-changing definitions and understandings in order to direct our work. Let's get detailed!
Read More... | 9 Comments
12 ways to improve turn-based RPG combat systems  Featured Blogs
Posted by Craig Stern on 04/11/13 05:21:00 pm in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
There are a lot of techniques that mainstream RPGs commonly overlook for making turn-based combat clear, elegant, and tactically interesting; here, we discuss 12 of them.
Read More... | 12 Comments
The future of IGDA events   Featured Blogs
Posted by Kate Edwards on 04/09/13 01:39:00 am in Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
The intent of this blog post is to state how IGDA as an organization will conduct its participation in industry events from this point forward. Following are the ground rules – whether at GDC, E3 or any other conference:
Read More... | 30 Comments
Going Agile - The 7 Simple Stages of Why and How to Get it Done (I’m not saying easy)   Featured Blogs
Posted by Brian Dreyer on 04/08/13 06:29:00 pm in Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Going Agile - The 7 Simple Stages of Why and How to Get it Done and why traditional big budget game development methodologies such as Waterfall have to change.
Read More... | 23 Comments
Flow, Player and Employee Jounrey  Featured Blogs
Posted by Andrzej Marczewski on 04/08/13 01:31:00 pm in Business/Marketing, Design, Serious
What follows is an exploration of what happens when you start to map player journeys in games onto Flow theory and then try to bring that into the workplace. Just for fun!
Read More... | 5 Comments
The gamification of a career
Posted by Andrzej Marczewski on 04/05/13 04:06:00 am in Business/Marketing, Design, Serious
A fair few of my recent posts have revolved around how we can use ideas from games / gamification to improve certain aspects of an employee’s “journey” through their career. I thought it may be time to pull it all together in a single coherent (I hope) po
Read More... | 0 Comments
SimCity vs SimCity 2000: My home town's traffic problems modelled  Featured Blogs
Posted by Mike Rose on 04/02/13 10:30:00 am in Console/PC, Serious
I modelled my home town in SimCity 2000 to see how it compares to my previous SimCity model.
Read More... | 9 Comments
Feedback Loops, Gamification and Employee Motivation  Featured Blogs
Posted by Andrzej Marczewski on 03/26/13 06:07:00 am in Business/Marketing, Design, Serious
To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can be used.
Read More... | 5 Comments

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