Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Smartphone/Tablet


Expert RSS


Posted by Alexander Freed on 02/21/17 08:52:00 am in Smartphone/Tablet
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a video game story, and how do you mitigate them?

Posted by Sebastian Long on 02/21/17 07:23:00 am in Smartphone/Tablet
Running a great playtest means considering playtester’s every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?

Posted by Simon Carless on 02/19/17 11:01:00 pm in Smartphone/Tablet
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.

Posted by Henry Fong on 02/17/17 10:25:00 am in Smartphone/Tablet
Estimated at over US$25 billion, China is the biggest gaming market in the world. Government regulations however can pose a challenge to developers so this article aims to provide a better understanding of China's gaming regulations and how to comply.

Posted by Thomas Bidaux on 02/14/17 10:22:00 am in Smartphone/Tablet
A look at the overall media coverage of video games in 2016.

Posted by Michail Katkoff on 02/13/17 10:04:00 am in Smartphone/Tablet
Netmarble launched their Clash Royale inspired Star Wars game just under a month ago. On paper, this game sounded like a sure shot but since launch, the game has all but disappeared from the top charts. This post answers to why the game failed.