In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.
Pirates are a lot of things. But why is one of those things not "embarrassed" ?
I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.
Anyone else feeling the hurt of asset pipelines? =)
This post describes the problems development teams have when companies talk about "Failing Early" with game development.
For a good year and a half now, I've wandered around, trying to figure out what it is I want to do and what I would like to accomplish with my Indie dreams. Finally I figured it out.