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Blogs

Category: Smartphone/Tablet

Expert Blogs                                                                                 Expert RSS

Cracking the Touchscreen Code
Posted by Ben Serviss on 06/06/13 09:15:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
If touchscreen devices are the future, are game controllers holding us back?
Read More... | 0 Comments
Deep Plaid Games, one year later
Posted by Shay Pierce on 06/05/13 02:48:00 pm in Business/Marketing, Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year.
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Ask me anything! - Unity Going Free
Posted by Benjamin Sipe on 05/30/13 02:43:00 pm in Business/Marketing, Design, Production, Indie, Social/Online, Smartphone/Tablet
The NativeX Games Task Force (GTF) has a wealth of knowledge and data at their fingertips for mobile developers.
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8 Reasons I Can't Help You  Featured Blogs
Posted by Keith Fuller on 05/28/13 05:44:00 pm in Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
What happens when you try to help game companies improve their leadership and production practices without charging a fee?
Read More... | 25 Comments
GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors  Featured Blogs
Posted by Charles Huang on 05/21/13 12:13:00 pm in Business/Marketing, Smartphone/Tablet
How has investor sentiment toward game companies shifted from 2005 to now? This blog looks at the extensive growth of Puzzle & Dragons by GungHo, and discusses what this means for game studios and investors in today's market.
Read More... | 8 Comments
Postmortem: ROBLOX Mobile  Featured Blogs
Posted by David York on 05/20/13 02:34:00 pm in Production, Smartphone/Tablet
In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better.
Read More... | 0 Comments

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