Making Ear Monsters: Developing a 3D Audio Game  |
| Posted by Brian Schmidt on 06/17/13 04:50:00 pm
in
Audio,
Design,
Programming,
Indie,
Smartphone/Tablet
|
| Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay? |  |
| Read More... | 1 Comment |
Why is King Removing In-Game Ads?  |
| Posted by Benjamin Sipe on 06/17/13 03:12:00 pm
in
Business/Marketing,
Design,
Production,
Social/Online,
Smartphone/Tablet
|
| King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King. |  |
| Read More... | 2 Comments |
The breakdown: How big is real-money gaming?  |
| Posted by William Chambers on 06/14/13 03:05:00 pm
in
Design,
Social/Online,
Smartphone/Tablet
|
| Lots of big numbers are thrown around about the size of the real-money gaming market, but what is actually known? This blog breaks down some verifiable data from existing markets. |  |
| Read More... | 2 Comments |
| HTML5 for Game Studios |
| Posted by Austin Hallock on 06/14/13 01:39:00 pm
in
Business/Marketing,
Production,
Serious,
Social/Online,
Smartphone/Tablet
|
| HTML5 still isn't being widely adopted by larger game studios...my argument is it should be. |  |
| Read More... | 2 Comments |
iOS to Google Play in 3 hours, 15 minutes  |
| Posted by Luke Schneider on 06/12/13 10:29:00 pm
in
Programming,
Smartphone/Tablet
|
| For a long time, I feared porting my iOS games to Android due to device fragmentation and other scary bugaboos. My 1st port took a couple days, but the 2nd only took a few hours. Here's a summary of what happened. |  |
| Read More... | 6 Comments |
| Connected Games, part 4: You're doing it wrong! |
| Posted by Neil Sorens on 06/11/13 10:39:00 pm
in
Design,
Console/PC,
Social/Online,
Smartphone/Tablet
|
| Current practices in connected games that need to change to achieve long-term success. |  |
| Read More... | 0 Comments |