Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Smartphone/Tablet


Expert RSS


Posted by Simon Carless on 12/05/16 10:13:00 am in Smartphone/Tablet
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.

Posted by Martin Pichlmair on 12/01/16 10:03:00 am in Smartphone/Tablet
If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.

Posted by Lisa Hanson on 11/30/16 09:59:00 am in Smartphone/Tablet
Its no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers who are willing to spend on paid games on services like Steam and Tencent's Game Platform.

Posted by Simon Carless on 11/27/16 10:39:00 pm in Smartphone/Tablet
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.

Posted by Michael Cook on 11/25/16 11:51:00 am in Smartphone/Tablet
Game design is fun, when you're not crushing bugs! This is a quick introduction to No Second Chance, an app we're making at The Metamakers Institute about game design as creative play.

Posted by Ramin Shokrizade on 11/23/16 02:02:00 pm in Smartphone/Tablet
Games are getting more frustrating all the time...by design. Why is this and what are the costs to developers? Monetization expert Ramin Shokrizade sheds some light on the subject.