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June 18, 2013
 
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Blogs

Category: Smartphone/Tablet

Expert Blogs                                                                                 Expert RSS

Making Ear Monsters: Developing a 3D Audio Game  Featured Blogs
Posted by Brian Schmidt on 06/17/13 04:50:00 pm in Audio, Design, Programming, Indie, Smartphone/Tablet
Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay?
Read More... | 1 Comment
Why is King Removing In-Game Ads?  Featured Blogs
Posted by Benjamin Sipe on 06/17/13 03:12:00 pm in Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet
King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King.
Read More... | 2 Comments
The breakdown: How big is real-money gaming?  Featured Blogs
Posted by William Chambers on 06/14/13 03:05:00 pm in Design, Social/Online, Smartphone/Tablet
Lots of big numbers are thrown around about the size of the real-money gaming market, but what is actually known? This blog breaks down some verifiable data from existing markets.
Read More... | 2 Comments
HTML5 for Game Studios
Posted by Austin Hallock on 06/14/13 01:39:00 pm in Business/Marketing, Production, Serious, Social/Online, Smartphone/Tablet
HTML5 still isn't being widely adopted by larger game studios...my argument is it should be.
Read More... | 2 Comments
iOS to Google Play in 3 hours, 15 minutes  Featured Blogs
Posted by Luke Schneider on 06/12/13 10:29:00 pm in Programming, Smartphone/Tablet
For a long time, I feared porting my iOS games to Android due to device fragmentation and other scary bugaboos. My 1st port took a couple days, but the 2nd only took a few hours. Here's a summary of what happened.
Read More... | 6 Comments
Connected Games, part 4: You're doing it wrong!
Posted by Neil Sorens on 06/11/13 10:39:00 pm in Design, Console/PC, Social/Online, Smartphone/Tablet
Current practices in connected games that need to change to achieve long-term success.
Read More... | 0 Comments

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