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November 24, 2014
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November 24, 2014
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Category: Smartphone/Tablet


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Posted by ron carmel on 11/24/14 03:52:00 pm in Design, Indie, Social/Online, Smartphone/Tablet
One of our design pillars in the development of Subterfuge is respecting players' time. In this post, I will discuss why this is important to us, and some of the design choices we've made to support this goal.

Why I oppose "bro-shaming" for reasons of creative freedom, even though I dislike the "bro" games and culture

Posted by Junxue Li on 11/19/14 01:31:00 pm in Production, Art, Social/Online, Smartphone/Tablet
Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the

Game Analytics 101 Part 5: Data models and predictive analytics

As a lawyer in the video game industry, I explain here the numerous high-profile Right of Publicity lawsuits filed recently and the most common pitfalls that arise when a game developer wants to use a real person's likeness in their game.

Posted by Jayelinda Suridge on 11/13/14 08:52:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
A very common application for procedural mesh generation is terrain. We are going to have a look at some simple ways of generating terrain meshes.