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May 22, 2015
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Category: Smartphone/Tablet

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Posted by Junxue Li on 05/21/15 02:10:00 pm in Smartphone/Tablet
This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.

Posted by Joseph Kim on 05/20/15 02:13:00 pm in Smartphone/Tablet
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.

Posted by Anna Jenelius on 05/20/15 02:13:00 pm in Smartphone/Tablet
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.

Posted by Jamie Madigan on 05/15/15 01:02:00 pm in Smartphone/Tablet
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.

Posted by Brandon Sheffield on 05/14/15 07:12:00 am in Smartphone/Tablet
A reaction to the pixel artist who is renouncing the form. Pixel art is a tool, it's a technique. Would an artist hang up his brush because people don't like oil paintings?

Posted by Tim Merel on 05/11/15 02:32:00 pm in Smartphone/Tablet
Games deals hit inflection point in Q1 2015 after record deals in 2014