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February 13, 2016
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February 13, 2016
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Category: Smartphone/Tablet


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Posted by Lisa Hanson on 02/09/16 01:52:00 pm in Smartphone/Tablet
2016 is shaping up to be a pivotal year for the games market in China,†with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.

Posted by Serkan Toto on 02/04/16 02:14:00 pm in Smartphone/Tablet
Japan's mobile gaming industry, at US$7.5 billion the world's biggest according to Deutsche Bank , is undergoing a radical shift. The consolidation the sector is seeing right now can be interpreted as a sign of things to come in other mature markets.

Posted by William Grosso on 02/02/16 01:37:00 pm in Smartphone/Tablet
Mobile game revenue is overwhelmingly in-app purchase-based in recent years, but for several reasons, many AAA publishers are still selling their games as premium paid apps. Here's 3 proven IAP revenue strategies which don't hurt gameplay worth trying.

Posted by Tim Merel on 02/01/16 01:13:00 pm in Smartphone/Tablet
Games investments, M&As and IPOs deal value dropped†81% in 2015 vs 2014. Games investment value fell 30%, games M&A deal value dropped 75% (excluding Activision-Blizzard/King which hasnít†closed yet), with games IPOs at the lowest level in a decade.

Posted by Junxue Li on 02/01/16 01:13:00 pm in Smartphone/Tablet
This article introduces Chinese mobile giant Tencent's new mini console. Is Tencent after something big?

Posted by Ramine Darabiha on 01/28/16 08:05:00 pm in Smartphone/Tablet
This weekend, developers from nearly 80 countries will gather to create over 5000 games in 48 hours at Global Game Jam. Here are some lessons I've learned from being a mentor for the past four years, to help you get around the most common pitfalls.