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January 25, 2015
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January 25, 2015
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Category: Smartphone/Tablet


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Despite record $24B game company exits in 2014 (or 10 Minecrafts at $2.5B), $100B games revenue forecast revised to 2018 as growth stabilizes and the middle gets squeezed

Posted by Neil Schneider on 01/21/15 12:51:00 pm in Business/Marketing, Console/PC, Smartphone/Tablet
Virtual Reality standards and open source initiatives are all the rage since CES, but what does this actually mean? This guide will highlight the industry success stories and map out the politics of how things are done. Open Source is covered as well.

Posted by Junxue Li on 01/21/15 12:37:00 pm in Design, Production, Art, Social/Online, Smartphone/Tablet
For many types of games, the player would construct buildings on a map. This article is about how to make graphics of the Build-Up animation, in a cheap way. Yet the quality is good.

An excerpt from the live Q&A session held on Jan. 18, 2015 during the North American Conference on Video Game Music. Topics include game music production, career building, live performance and issues related to game music study.

"It's successful concept A meets successful concept B. It'll be huge!" We've all heard these pitches. It's easy to get excited by the promise of simplicity, familiarity, and predictable success, but I'll talk about why I stay away from these pitches.

Making press kits is no fun. We found that the existing software to make it easier wasn't flexible enough for us, so we created a new one, available for free, called differently.