This article offers some tips for managing an art team, to meet the goal of delivering good works within deadline, and within your budget.
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.
3 psychological phenomena that can help determine the success (or failure) of a Kickstarter video game pitch.
A reaction to the pixel artist who is renouncing the form. Pixel art is a tool, it's a technique. Would an artist hang up his brush because people don't like oil paintings?
Games deals hit inflection point in Q1 2015 after record deals in 2014