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Category: Smartphone/Tablet

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Posted by Jeffrey Tseng on 06/30/15 07:44:00 pm in Smartphone/Tablet
After publishing more than 30 games aimed at the female audience, CrowdStar decided to "unlearn" everything they knew and redefine what a game could be. Here they share 5 'rules to break' when designing and publishing games.

Posted by John Harris on 06/30/15 01:28:00 pm in Smartphone/Tablet
On the talks of IRDC US 2015.

Posted by Alexander Freed on 06/29/15 01:49:00 pm in Smartphone/Tablet
Novelists can't get data on how long it takes someone to read a given chapter or whether anyone finishes their books. You can do much better than that. Shore up your game narrative with the magic of data!

Posted by Dale Crowley on 06/25/15 01:25:00 pm in Smartphone/Tablet
Composing adaptive music for games is complex and requires advanced skill and techniques. Developers now have new technology to help with the process, and Elias was created by composers for composers. It is easy to learn, but takes time to master

Posted by Brandon Sheffield on 06/23/15 07:33:00 pm in Smartphone/Tablet
Our new game, Oh, Deer! Alpha, came out during E3. We didn't want to get snowed under, so we took the game To The People and showed it round to folks at E3, without a booth. How did we do!?

Posted by Thomas Bidaux on 06/23/15 10:30:00 am in Smartphone/Tablet
A year ago, I did a pretty extensive analysis of the media coverage around E3. Well, I have done it again, and it now benefits from the added experience of data tracking for the past 12 months.