This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Great games come from great studios and all great studios tend to have few common characteristics.
In this article, I talk about the current situation of the China mobile market, and what the trend means to mobile game developers in the west to get into it.
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a video game story, and how do you mitigate them?
Running a great playtest means considering playtesterís every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?