Most people prefer to use apps in their own language, but many developers consider app localization a dark art. Where do you start? If you've never localized an app before, the process can be intimidating. We'll see that it isn't a complex task.
As we dabble in how to "measure" PR, I thought I would share some insights on the past month and how (some) games were covered by media.
With a rapid-fire succession of layoffs and closures in the industry recently, this seems to be a relevant question. Are people an "Asset" or are they just "Consumables"? Many of us don't like the answer - and it isn't even sound business.
A look back on how we designed and built our latest adventure app for children. Focusing on the design and art of this re-imagined story.
Six Sources of Design for developers of all competencies.
There is a long list of developers that have either crashed out or are intelligently self-selecting out of triple-A development and going back to smaller, leaner projects. Where does the trend of smaller, leaner projects leave the gaming industry?