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June 29, 2016
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June 29, 2016
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Category: Smartphone/Tablet

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Posted by Junxue Li on 06/20/16 02:06:00 pm in Smartphone/Tablet
Today people appreciate beautiful hand painted graphics in game. In this article, I show you a few samples of how these paintings are used in mobile games, with pictures from famous games.

Posted by Simon Carless on 06/16/16 05:45:00 pm in Smartphone/Tablet
I had a chance to check out E3 this week in Los Angeles, and I have some thoughts on where the show might be going, and how it's changing in these new and interesting times.

Posted by William Grosso on 06/13/16 05:32:00 pm in Smartphone/Tablet
With the cost of acquiring new users rising every year, free-to-play game developers should strongly consider adding daily log-in rewards. This post explains how to optimize this mechanic through long-established behavioral economics’ principles.

Posted by Junxue Li on 06/09/16 04:06:00 pm in Smartphone/Tablet
Today most mobile games have level progress maps. I have looked into hundreds of mobile games, and I think 10 games among them have the best map screens.

Posted by Michael Fitch on 06/09/16 04:06:00 pm in Smartphone/Tablet
A million dollars seems like a lot of money, but what does it really buy?  To explain the answer, I'm going to use a widely reviled concept: the man-month.

Posted by Mantin Lu on 06/09/16 10:10:00 am in Smartphone/Tablet
The recent updated trend reinforced my opinion about the promising mobile game genres in China market, I decided to give some tips of the genre your team should focus on for your next mobile project. Updated Market data of the China Mobile Game included.