Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 21, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Smartphone/Tablet


Expert RSS


Posted by Brandon Sheffield on 07/17/17 03:43:00 pm in Smartphone/Tablet
In a rare roundtable, Swery, Koji Igarashi, 4gamer journalist Masatoshi Tokuoka, and Necrosoft Games' Brandon Sheffield discuss the future of the japanese game industry.

Posted by Tim Merel on 07/17/17 10:22:00 am in Smartphone/Tablet
Games software/hardware combined could drive >$150B for the first time in 2017, with software taking around 3/4 and hardware around 1/4 (Note: this is games software/hardware combined non-hardware revenues could deliver >$110B globally this year)

Posted by Winifred Phillips on 07/17/17 10:20:00 am in Smartphone/Tablet
In the GDC 2017 audio track, several interactive music systems were presented. In part 2 of her 3 article series, video game composer Winifred Phillips discusses the pros & cons of these systems, while also sharing case studies from her own projects.

Posted by Simon Carless on 07/17/17 12:15:00 am in Smartphone/Tablet
This week's highlights include the Cyberpunk RPG's original author, 4D Toys' brain-bending surreality, Fire Pro Wrestling's resurgence, and lots more.

Posted by Timothy Ryan on 07/12/17 10:08:00 am in Smartphone/Tablet
Everything I wish I knew about video slot games before I started making them

Posted by Michail Katkoff on 07/11/17 11:39:00 am in Smartphone/Tablet
Angry Birds 2 is a best in class example of a casual game that has successfully adopted traditional mid-core mechanics. A year after its launch Angry Birds 2 has steadily multiplied its revenue with an amazing string of updates.