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September 29, 2016
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September 29, 2016
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Category: Smartphone/Tablet

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Posted by Mantin Lu on 09/28/16 09:56:00 am in Smartphone/Tablet
There is a new report recently about using ARPU to identify best target markets for the mobile games. I was a little bit surprised at the first glance since we couldn’t really conclude the performance of a game by looking solely at ARPU ......

Posted by Stanislav Costiuc on 09/22/16 09:57:00 am in Smartphone/Tablet
In this post I examine the mobile-to-console port of Badland.

Posted by Brandon Sheffield on 09/20/16 05:06:00 pm in Smartphone/Tablet
Can taste be learned and acquired? I think you can and should learn to discern your own sense of taste, if you want to make compelling media.

Posted by William Volk on 09/19/16 10:14:00 am in Smartphone/Tablet
With iOS 10, iMessage now has 3rd party apps. Because these apps sit in the context of a chat session, and players can add apps during a chat session, this makes player to player social gaming far more appealing by removing friction in the process.

Posted by Simon Carless on 09/18/16 06:50:00 pm in Smartphone/Tablet
The latest Video Game Deep Cuts compilation of intriguing video game longreads from around the web includes the upcoming death of the 'light gun' game, the trickiest Myst puzzle around, & lots more.

Posted by Mantin Lu on 09/16/16 09:45:00 am in Smartphone/Tablet
In this article, I tried to answer the question "Why Successful Games in China Rarely Obtain the Equivalent Success in the West". I explained some of the differences in taste, culture, monetization mindset, and development mentality between East and West.