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August 22, 2014
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Category: Smartphone/Tablet


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In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.

Posted by Paul Johnson on 08/20/14 04:45:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Pirates are a lot of things. But why is one of those things not "embarrassed" ?

I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.

Posted by Benjamin Quintero on 08/18/14 12:25:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
Anyone else feeling the hurt of asset pipelines? =)

Posted by Fumiaki Shiraishi on 08/16/14 02:16:00 am in Production, Console/PC, Indie, Smartphone/Tablet
This post describes the problems development teams have when companies talk about "Failing Early" with game development.

For a good year and a half now, I've wandered around, trying to figure out what it is I want to do and what I would like to accomplish with my Indie dreams. Finally I figured it out.