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Blogs

Category: Smartphone/Tablet

Expert Blogs                                                                                 Expert RSS

Fingle marketing effort and numbers  Featured Blogs
Posted by Adriaan de Jongh on 05/20/13 02:19:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
Read More... | 4 Comments
Armored Drive Post Mortem: The Hard Road of In-App Purchases  Featured Blogs
Posted by Charles Cox on 05/18/13 12:28:00 pm in Business/Marketing, Smartphone/Tablet
4gency's founder looks back at a first year of lessons as a mobile/tablet developer. Lesson one shows how hard it can be to make money in the arcade genre with in-app purchases.
Read More... | 5 Comments
Immersion in mobile gaming – what affects it?
Posted by Przemyslaw Szczepaniak on 05/16/13 06:04:00 am in Design, Smartphone/Tablet
In this entry I'm trying to figure out which factors immerse us to play mobile games, and how different this is from playing games on PC's or consoles.
Read More... | 2 Comments
Playing with money = playing with emotions  Featured Blogs
Posted by Patrick Miller on 05/14/13 02:51:00 pm in Design, Console/PC, Social/Online, Smartphone/Tablet
Microtransaction-driven free-to-play games often get a bad rap because many of them make players feel nickled-and-dimed at every step. Perhaps we can avoid this by looking at the real-world purchases we make that make us feel good instead of duped.
Read More... | 39 Comments
Does a Focus on Quality Make for Better PR?  Featured Blogs
Posted by Tom Ohle on 05/14/13 12:50:00 pm in Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
There's a constant tug-of-war in the PR world between quantity and quality. Is a press release effective if only 30% of media actually open the email? Do we actually benefit (other than financially) from working on a not-so-great game? Read on.
Read More... | 6 Comments
The Importance of Making Players Feel Important  Featured Blogs
Posted by Ben Serviss on 05/09/13 09:15:00 am in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
How do you make your players feel important? These three tips could mean the difference between a bad review and a lifelong fan.
Read More... | 6 Comments
How Games are Art
Posted by Neils Clark on 05/08/13 02:22:00 am in Audio, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet
In around 100 words.
Read More... | 6 Comments
Improving Freemium Design - Knight Storm by MunkyFun  Featured Blogs
Posted by Benjamin Sipe on 05/06/13 10:06:00 am in Business/Marketing, Design, Production, Smartphone/Tablet
I love medieval and renaissance themed entertainment. I also enjoy games developed by MunkyFun so naturally I was excited to play Knight Storm. However, my excitement fizzled rather quickly and never felt compelled to spend so let's take a look at why.
Read More... | 2 Comments
The Trouble and Frustration of Game Mechanics
Posted by Andrzej Marczewski on 05/06/13 09:36:00 am in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
A while back I did an article on what game mechanics actually are. I was looking for a good example of how a mechanic can change a game – and then yesterday I found it.
Read More... | 5 Comments
A Voodoo Friends postmortem
Posted by Jimmy Marcus Larsen on 05/04/13 02:48:00 am in Design, Smartphone/Tablet
Motivated by recent award nominations, I decided to do a postmortem of Voodoo Friends. Mostly because I want to tell how the game came to be, but also to celebrate the game's 1 year anniversary on iOS and to list some of the things that went good and bad.
Read More... | 0 Comments

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