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September 21, 2018
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Category: Smartphone/Tablet


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Posted by Simon Carless on 08/26/18 06:46:00 pm in Smartphone/Tablet
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.

Posted by Krzysztof Solarski on 08/20/18 03:35:00 pm in Smartphone/Tablet
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Simon Carless on 08/19/18 09:07:00 pm in Smartphone/Tablet
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.

Posted by Neil Schneider on 08/13/18 11:46:00 am in Smartphone/Tablet
Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.

Posted by Simon Carless on 08/13/18 12:25:00 am in Smartphone/Tablet
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.

Posted by Ben Weber on 08/10/18 09:24:00 am in Smartphone/Tablet
Procedural content generation needs automated playtesting, here’s one approach to explore.

Posted by Krzysztof Solarski on 08/09/18 11:08:00 am in Smartphone/Tablet
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Simon Carless on 08/06/18 12:34:00 am in Smartphone/Tablet
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.

Posted by David Dunham on 07/30/18 10:49:00 am in Smartphone/Tablet
A postmortem about creating “Six Ages: Ride Like the Wind,” the spiritual successor to “King of Dragon Pass,” as a tiny indie studio.

Posted by Simon Carless on 07/29/18 09:57:00 pm in Smartphone/Tablet
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.