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Blogs

Category: Smartphone/Tablet

Expert Blogs                                                                                 Expert RSS

Languages of Experience  Featured Blogs
Posted by Neils Clark on 05/02/13 04:47:00 pm in Audio, Design, Programming, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Being five languages of experience. By understanding languages of experience - for cultural challenge, human engagement, human manipulation, spatiality, and aesthetics - Clark asserts that we can better understand how and why games matter.
Read More... | 6 Comments
Making Action Game Minions Interesting, Part 1: The Art  Featured Blogs
Posted by Tim Harris on 05/02/13 01:43:00 pm in Art, Smartphone/Tablet
Minion characters are often the most numerous in an action game. To keep them from becoming monotonous, there are a number of methods to inject character, variety and excitement. We examine a few of these methods for one of our favorite new characters.
Read More... | 2 Comments
The Problem with Game Reviews (And Why Games Are Like Restaurants)  Featured Blogs
Posted by Ben Serviss on 05/02/13 09:15:00 am in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Do numerical rankings really make sense for games? Looking to restaurant reviews can shed some light.
Read More... | 12 Comments
Free-to-Play is A-OK  Featured Blogs
Posted by Chris Pruett on 05/01/13 01:58:00 am in Design, Smartphone/Tablet
What does free-to-play mean for game design? Is it a new frontier or a vile, corrupting force? Is it possible to have a conversation about it, or should we just write it off as intrinsically evil?
Read More... | 56 Comments
Reason #29 Why Android Market Is Broken
Posted by Neil Sorens on 04/30/13 09:40:00 am in Business/Marketing, Smartphone/Tablet
Amazon's Android game market is worse than the DVD shop at a market in China.
Read More... | 0 Comments
World of Warcraft to Casual Gaming
Posted by Benjamin Sipe on 04/23/13 05:43:00 pm in Design, Smartphone/Tablet
WoW to casual in less than a year? Large changes in my life combined with emerging markets changed how and what I thought about games.
Read More... | 1 Comment
Mini Muddy Post-Mortem  Featured Blogs
Posted by Jools Watsham on 04/23/13 04:14:00 pm in Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
A look at what makes a successful game while peeking into the guts of Mutant Mudds.
Read More... | 2 Comments
Android App Stores of China: What Western Mobile Game Developers Need to Know  Featured Blogs
Posted by Henry Fong on 04/23/13 01:45:00 pm in Business/Marketing, Smartphone/Tablet
China has the world's largest smartphone gaming market -- and one of the most complex, fragmented Android app store ecosystems. With 165M subscribers, China Telecom's app store offers unique opportunities for Western game developers. (PART 1 IN A SERIES)
Read More... | 4 Comments
HTML5 mobile games monetization with advertisements – does it really work for us?
Posted by Przemyslaw Szczepaniak on 04/22/13 02:44:00 pm in Business/Marketing, Smartphone/Tablet
This is a summary of our experiences with advertising revenues in our web mobile games. I'm showing some results, conclusions, and tips for anyone who wants to experiment with different business models.
Read More... | 0 Comments
Improving Freemuim Design - Motor World: Car Factory
Posted by Benjamin Sipe on 04/19/13 04:39:00 pm in Business/Marketing, Design, Production, Smartphone/Tablet
Motor World: Car Factory is a great game that I stumbled across. I think it has some great examples of F2P mechanics, but like all games, isn't perfect (assuming perfect can even be obtained). I thought I'd share my thoughts and experiences while playing.
Read More... | 0 Comments

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