Being five languages of experience. By understanding languages of experience - for cultural challenge, human engagement, human manipulation, spatiality, and aesthetics - Clark asserts that we can better understand how and why games matter.
Minion characters are often the most numerous in an action game. To keep them from becoming monotonous, there are a number of methods to inject character, variety and excitement. We examine a few of these methods for one of our favorite new characters.
What does free-to-play mean for game design? Is it a new frontier or a vile, corrupting force? Is it possible to have a conversation about it, or should we just write it off as intrinsically evil?
China has the world's largest smartphone gaming market -- and one of the most complex, fragmented Android app store ecosystems. With 165M subscribers, China Telecom's app store offers unique opportunities for Western game developers. (PART 1 IN A SERIES)
This is a summary of our experiences with advertising revenues in our web mobile games. I'm showing some results, conclusions, and tips for anyone who wants to experiment with different business models.
Motor World: Car Factory is a great game that I stumbled across. I think it has some great examples of F2P mechanics, but like all games, isn't perfect (assuming perfect can even be obtained). I thought I'd share my thoughts and experiences while playing.