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May 18, 2013
 
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Blogs

Category: Social/Online

Expert Blogs                                                                                 Expert RSS

All Your Nintendo Let's Plays Are Belong To Nintendo?  Featured Blogs
Posted by Greg Lastowka on 05/17/13 12:26:00 am in Business/Marketing, Social/Online
Does Nintendo have the legal right to monetize Let's Play videos on YouTube? That's a tricky question, and it's not just a question of copyright law's fair use doctrine.
Read More... | 76 Comments
Systems of Control in F2P  Featured Blogs
Posted by Ramin Shokrizade on 05/16/13 01:42:00 pm in Business/Marketing, Social/Online
To better understand current F2P market trends, it is valuable to think about control mechanisms instead of pricing. This paper attempts to explain current marketplace trends and predict where they are going.
Read More... | 23 Comments
Playing with money = playing with emotions  Featured Blogs
Posted by Patrick Miller on 05/14/13 02:51:00 pm in Design, Console/PC, Social/Online, Smartphone/Tablet
Microtransaction-driven free-to-play games often get a bad rap because many of them make players feel nickled-and-dimed at every step. Perhaps we can avoid this by looking at the real-world purchases we make that make us feel good instead of duped.
Read More... | 38 Comments
Does a Focus on Quality Make for Better PR?  Featured Blogs
Posted by Tom Ohle on 05/14/13 12:50:00 pm in Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
There's a constant tug-of-war in the PR world between quantity and quality. Is a press release effective if only 30% of media actually open the email? Do we actually benefit (other than financially) from working on a not-so-great game? Read on.
Read More... | 5 Comments
The Importance of Making Players Feel Important  Featured Blogs
Posted by Ben Serviss on 05/09/13 09:15:00 am in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
How do you make your players feel important? These three tips could mean the difference between a bad review and a lifelong fan.
Read More... | 6 Comments
How Games are Art
Posted by Neils Clark on 05/08/13 02:22:00 am in Audio, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet
In around 100 words.
Read More... | 6 Comments

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