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September 28, 2016
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Category: Social/Online

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Posted by Brandon Sheffield on 09/20/16 05:06:00 pm in Social/Online
Can taste be learned and acquired? I think you can and should learn to discern your own sense of taste, if you want to make compelling media.

Posted by William Volk on 09/19/16 10:14:00 am in Social/Online
With iOS 10, iMessage now has 3rd party apps. Because these apps sit in the context of a chat session, and players can add apps during a chat session, this makes player to player social gaming far more appealing by removing friction in the process.

Posted by Mantin Lu on 09/16/16 09:45:00 am in Social/Online
In this article, I tried to answer the question "Why Successful Games in China Rarely Obtain the Equivalent Success in the West". I explained some of the differences in taste, culture, monetization mindset, and development mentality between East and West.

Posted by Junxue Li on 09/13/16 11:15:00 am in Social/Online
What if one day the local entertainment industry grows in China enough, a lot of the films, animations, games made specifically for Chinese market will get exported outside of the country?

Posted by Om Tandon on 09/05/16 02:54:00 pm in Social/Online
In first part of this post we looked at how some mobile devs. are getting around the problem of building convincing FPS experiences on mobile by reducing friction and loads, this follow up article looks at the other extreme of erasing friction or loads.

Posted by Brad Wardell on 08/25/16 01:49:00 pm in Social/Online
A day in the life of the CEO of one of, if not these oldest PC gaming studios in the industry.