For too long, we social progressives have turned a blind eye to violence glorification in media, despite increased awareness on other kinds of bad messages.
I had a chance to check out E3 this week in Los Angeles, and I have some thoughts on where the show might be going, and how it's changing in these new and interesting times.
With the cost of acquiring new users rising every year, free-to-play game developers should strongly consider adding daily log-in rewards. This post explains how to optimize this mechanic through long-established behavioral economics’ principles.
In this podcast, game designer Sande Chen discusses meta-gaming and educational analog games, especially edu-larps, which might be considered the precursor of educational VR.
A million dollars seems like a lot of money, but what does it really buy? To explain the answer, I'm going to use a widely reviled concept: the man-month.
If you want to succeed in video games today with a multimillion dollar franchise, you need to have some type of Live Service that enables you to monitor and react to your customer’s behavior.