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Category: Social/Online


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Posted by Lisa Hanson on 08/28/15 01:59:00 pm in Social/Online
Now in its 13th year, ChinaJoy is one of the world’s biggest tradeshows. Niko Partners sent two analysts to China Joy this year; here is a summary of their observations of the show.

Posted by Thomas Bidaux on 08/25/15 09:45:00 am in Social/Online
The dust has settled and it is time to have an in-depth look at the media coverage that gamescom received this year.

Posted by Junxue Li on 08/24/15 02:51:00 pm in Social/Online
This article sums up what type of game developers would incline to outsource art works. This could be a road map for art service providers: from whom you would look for orders.

Posted by Greg Street on 08/21/15 01:41:00 pm in Social/Online
Talking directly to players can reap huge benefits but the risks often prevent developers from wading out into the fray. Here are 8 tactics that have worked for me to help earn player respect and keep the conversation productive.

Posted by Ian Sharpe on 08/20/15 12:52:00 pm in Social/Online
Ian Sharpe, CEO of Azubu, will discuss factors that have ignited the passion for eSports beyond major tournaments and occasional ESPN coverage, and where eSports has the greatest opportunities to grow in the near future.

Posted by Aidan Minter on 08/18/15 01:13:00 pm in Social/Online
5 critical areas where Indie video game development teams and startups can sharpen their skills prior to releasing their dream project.Avoid the mistakes still being made and stand out from the crowd.