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June 26, 2016
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June 26, 2016
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Category: Social/Online


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Posted by Keith Burgun on 06/17/16 03:19:00 pm in Social/Online
For too long, we social progressives have turned a blind eye to violence glorification in media, despite increased awareness on other kinds of bad messages.

Posted by Simon Carless on 06/16/16 05:45:00 pm in Social/Online
I had a chance to check out E3 this week in Los Angeles, and I have some thoughts on where the show might be going, and how it's changing in these new and interesting times.

Posted by William Grosso on 06/13/16 05:32:00 pm in Social/Online
With the cost of acquiring new users rising every year, free-to-play game developers should strongly consider adding daily log-in rewards. This post explains how to optimize this mechanic through long-established behavioral economics’ principles.

Posted by Sande Chen on 06/13/16 05:27:00 pm in Social/Online
In this podcast, game designer Sande Chen discusses meta-gaming and educational analog games, especially edu-larps, which might be considered the precursor of educational VR.

Posted by Michael Fitch on 06/09/16 04:06:00 pm in Social/Online
A million dollars seems like a lot of money, but what does it really buy?  To explain the answer, I'm going to use a widely reviled concept: the man-month.

Posted by Casey Alkaisy on 06/06/16 12:54:00 pm in Social/Online
If you want to succeed in video games today with a multimillion dollar franchise, you need to have some type of Live Service that enables you to monitor and react to your customer’s behavior.