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February 14, 2016
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February 14, 2016
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Category: Social/Online


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Posted by Mark Griffiths on 02/11/16 02:00:00 pm in Social/Online
Research into online addictions has grown considerably over the last two decades and Internet Gaming Disorder was tentatively classed as a behavioural addiction in 2013 by the American Psychiatric Association. But what's new on the topic?

Posted by Lisa Hanson on 02/09/16 01:52:00 pm in Social/Online
2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.

Posted by Chris Gardiner on 02/04/16 01:29:00 pm in Social/Online
A short list of insights into running a content team and curating a lore-rich IP, by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).

Posted by Tim Merel on 02/01/16 01:13:00 pm in Social/Online
Games investments, M&As and IPOs deal value dropped 81% in 2015 vs 2014. Games investment value fell 30%, games M&A deal value dropped 75% (excluding Activision-Blizzard/King which hasn’t closed yet), with games IPOs at the lowest level in a decade.

Posted by Ramine Darabiha on 01/28/16 08:05:00 pm in Social/Online
This weekend, developers from nearly 80 countries will gather to create over 5000 games in 48 hours at Global Game Jam. Here are some lessons I've learned from being a mentor for the past four years, to help you get around the most common pitfalls.

Posted by Ramine Darabiha on 01/27/16 12:55:00 pm in Social/Online
During the past three years, a growing number of successful games has been developed by hobbyists. They're not quite indie, and they're transforming the industry.