Microsoft’s acquisition of Mojang is about the future, not short term economics
I was having a conversation with a friend the other day and reminded about my time in the game industry when I wondered, really wondered, why on Earth I ended up making games for a living. This is my attempt at figuring that out.
At its heart, is gamification Pervasive User Centric Design? Is it the cross over between real and virtual worlds?
This series of posts are about shooting good pictures for 2D game art production. This post is Part 2.
How does a professional game tester add value to a game development studio? Can you measure this value in a good way? I will try to give my view on this subject.
Gathering data on game players' interest in and knowledge of the Polish game industry.