Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 26, 2016
arrowPress Releases
June 26, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Social/Online

Expert RSS

Posted by Keith Burgun on 06/17/16 03:19:00 pm in Social/Online
For too long, we social progressives have turned a blind eye to violence glorification in media, despite increased awareness on other kinds of bad messages.

Posted by Simon Carless on 06/16/16 05:45:00 pm in Social/Online
I had a chance to check out E3 this week in Los Angeles, and I have some thoughts on where the show might be going, and how it's changing in these new and interesting times.

Posted by William Grosso on 06/13/16 05:32:00 pm in Social/Online
With the cost of acquiring new users rising every year, free-to-play game developers should strongly consider adding daily log-in rewards. This post explains how to optimize this mechanic through long-established behavioral economics’ principles.

Posted by Sande Chen on 06/13/16 05:27:00 pm in Social/Online
In this podcast, game designer Sande Chen discusses meta-gaming and educational analog games, especially edu-larps, which might be considered the precursor of educational VR.

Posted by Michael Fitch on 06/09/16 04:06:00 pm in Social/Online
A million dollars seems like a lot of money, but what does it really buy?  To explain the answer, I'm going to use a widely reviled concept: the man-month.

Posted by Casey Alkaisy on 06/06/16 12:54:00 pm in Social/Online
If you want to succeed in video games today with a multimillion dollar franchise, you need to have some type of Live Service that enables you to monitor and react to your customer’s behavior.