Adaptive music is discussed through a real world integration example of Elias and the VR game Stampede. I demonstrate how simple it is to integrate with Unity, discuss the performance and memory usage (only .2-.3% CPU and .2 MB of audio memory typically.)
Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously unpublished content) from his recent book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.
Designing to encourage balanced sessions.
An overview of the year long media cycles.
Shadowbanning is where an anti-social individual allowed to continue to communicate, but is the only person that can see their communications. This is good for online posts & chats. But could it be applied to behaviour as well?