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December 2, 2016
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Category: Social/Online


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Posted by Simon Carless on 11/27/16 10:39:00 pm in Social/Online
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.

Posted by Michael Cook on 11/25/16 11:51:00 am in Social/Online
Game design is fun, when you're not crushing bugs! This is a quick introduction to No Second Chance, an app we're making at The Metamakers Institute about game design as creative play.

Posted by Ramin Shokrizade on 11/23/16 02:02:00 pm in Social/Online
Games are getting more frustrating all the time...by design. Why is this and what are the costs to developers? Monetization expert Ramin Shokrizade sheds some light on the subject.

Posted by Simon Carless on 11/20/16 11:17:00 pm in Social/Online
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2 from multiple angles, The Last Guardian, & alternate game credits displays.

Posted by Simon Carless on 11/14/16 01:11:00 am in Social/Online
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines why Nintendo 'puts play first' and the decade-long odyssey to create Owlboy, among other stories.

Posted by Simon Carless on 11/06/16 04:28:00 pm in Social/Online
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at 'vanishing secrets' in games, Skyrim wrestling dragons & the making of Donkey Kong.