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January 24, 2017
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Category: Social/Online


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Posted by Julian Runge on 01/24/17 10:21:00 am in Social/Online
We posit that Casual Social Games are, more often than not, characterized by engaging social gameplay that can achieve a lot more than simply act as a catalyzer for the viral spread of a game.

Posted by Motoi Okamoto on 01/23/17 09:44:00 am in Social/Online
Last year, I wrote the articles about the nature of the Japanese mobile game market and so now I briefly summarized the last year's trends and this year's forecast in the industry.

Posted by Simon Carless on 01/22/17 10:54:00 pm in Social/Online
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.

Posted by Simon Carless on 01/15/17 10:37:00 pm in Social/Online
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.

Posted by Simon Carless on 01/08/17 11:36:00 pm in Social/Online
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.

Posted by Om Tandon on 01/03/17 09:46:00 am in Social/Online
Should game developers take moral responsibility for endorsing hedonic monetisation and pushing suggestive adult content to an impressionable player base?