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July 23, 2014
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A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.

What is the major difference between testing an application or a software system compared to testing a game?

Last week I appeared in loads of news stories following a double page spread in The Sun newspaper under the headline "Gaming as addictive as heroin". But what is the truth behind such sensationalist headlines?

Video: Emergent behavior, behavior unplanned and unanticipated by the designer, is a large part of what you're looking for in playtesting. But depending on who you are, game designer, puzzle designer, game writer, you treat emergence in different ways.

Posted by Junxue Li on 07/14/14 06:23:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
Last time my blog article about the making of a HOPA/adventure game scene, was well received. Now the 3D render + 2D overpaint method of scene production is quite popular, here I have a few more tips to share.

The last 12 months have seen a record $12.5B games acquisitions across mobile games ($4.6B), MMO games ($4B), games tech ($2.8B) and console games ($1B). There are 5 drivers of this "consolidation crush" (see www,digi-capital.com/reports)