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June 30, 2015
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June 30, 2015
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Category: Social/Online

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Posted by John Harris on 06/30/15 01:28:00 pm in Social/Online
On the talks of IRDC US 2015.

Posted by Dale Crowley on 06/25/15 01:25:00 pm in Social/Online
Composing adaptive music for games is complex and requires advanced skill and techniques. Developers now have new technology to help with the process, and Elias was created by composers for composers. It is easy to learn, but takes time to master

Posted by Thomas Bidaux on 06/23/15 10:30:00 am in Social/Online
A year ago, I did a pretty extensive analysis of the media coverage around E3. Well, I have done it again, and it now benefits from the added experience of data tracking for the past 12 months.

Posted by Junxue Li on 06/19/15 06:01:00 pm in Social/Online
In this series of posts, I would evaluate the characteristics of maps of a few popular games: Bubble Witch Saga 2, Jelly Splash, etc, from the point view of an art producer. This is part 1.

Posted by Samuel Rantaeskola on 06/15/15 05:44:00 pm in Social/Online
This is the second article in a series about a modern asset pipeline.

Posted by Sande Chen on 06/10/15 02:22:00 pm in Social/Online
In this article, game designer Sande Chen reflects on the nature of intrinsic and extrinsic motivation, and how it relates to games.