Has anyone ever done research on whether playing on the red team or the blue blue gives one a mental edge in games? Yep.
Detailing and explaining all of the super-neat interactive exhibits dotted around Game Developers Conference 2015, from Indie MEGABOOTH through iam8bit and far beyond.
A look at the past year and the presence of the video games industry actors in the media.
Why you need to think about 'share of voice' - how many games people are playing monthly - when you make your game, and some thoughts on some of the things you can do to mold your game into a majority share of voice one for gamers.
2015 will be an exciting time for the multibillion-dollar digital games industry in China. We’re going to see a number of developments in the coming year, including changes in gamer preferences, company ownership patterns, and hardware availability.
This article is about how to manage various types of 2D & 3D files for isometric buildings. It would help you save troubles when you need to edit, and reuse the graphics.