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September 18, 2014
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September 18, 2014
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Microsoft’s acquisition of Mojang is about the future, not short term economics

I was having a conversation with a friend the other day and reminded about my time in the game industry when I wondered, really wondered, why on Earth I ended up making games for a living. This is my attempt at figuring that out.

Posted by Andrzej Marczewski on 09/15/14 08:51:00 am in Design, Serious, Social/Online
At its heart, is gamification Pervasive User Centric Design? Is it the cross over between real and virtual worlds?

Posted by Junxue Li on 09/12/14 02:31:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
This series of posts are about shooting good pictures for 2D game art production. This post is Part 2.

How does a professional game tester add value to a game development studio? Can you measure this value in a good way? I will try to give my view on this subject.

Gathering data on game players' interest in and knowledge of the Polish game industry.