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March 29, 2017
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Category: Social/Online


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Posted by Nick Pruehs on 03/28/17 09:37:00 am in Social/Online
In the previous part of this series, we created the frontend, a small Universal Windows Platform game that accesses our backend. Finally, we'll be deploying the whole application to the cloud.

Posted by Nick Pruehs on 03/27/17 10:44:00 am in Social/Online
In the previous part of this series, we learned how to persist state to a scalable database. Next, we'll be creating the frontend, a small Universal Windows Platform game that accesses our backend.

Posted by Simon Carless on 03/26/17 07:33:00 pm in Social/Online
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.

Posted by Celia Hodent on 03/23/17 06:07:00 pm in Social/Online
Brief overview of the GDC 2017 UX summit sessions.

Posted by Simon Carless on 03/19/17 06:18:00 pm in Social/Online
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.

Posted by Simon Carless on 03/12/17 11:46:00 pm in Social/Online
This week's Video Game Deep Cuts long read/video highlights include Zelda's Switch inspirations, the modding scene of Cities: Skylines, & lots more.