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April 20, 2015
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Category: Social/Online


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Posted by Raph Koster on 04/17/15 02:06:00 pm in Social/Online
Star Wars Galaxies has been controversial for years thanks to a series of design decisions made both before and after launch. Among these was how Jedis were handled. Here's the design postmortem!

Posted by Daniel Cook on 04/15/15 02:28:00 pm in Social/Online
How to manage risk as a sustainable indie game company.

Posted by Jovan Johnson on 04/09/15 01:36:00 pm in Social/Online
Get app business plan tips. Mobile gaming is a popular, accessible, and potentially profitable business segment. Why don't all entrants create business plans?

Posted by Will Morton on 04/08/15 02:15:00 pm in Social/Online
In this long and detailed post I will lift the curtain on what employers look for in video game audio staff, distilling 15 years of experience on both sides of the employment fence to give aspiring video game sound designers and composers a head start.

Posted by Sande Chen on 04/08/15 02:15:00 pm in Social/Online
In this article, game designer Sande Chen explores the notion of girl and boy games and wonders if it's time to cease such labeling.

Posted by Celia Hodent on 04/06/15 01:29:00 pm in Social/Online
User Experience (UX) is becoming very trendy albeit fairly new in the video game industry, so there are still a lot of misconceptions regarding what it is (and what itís not). Here are the 5 most common misconceptions.