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August 4, 2015
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Category: Social/Online

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Posted by Dale Crowley on 08/03/15 03:27:00 pm in Social/Online
Adaptive music is discussed through a real world integration example of Elias and the VR game Stampede. I demonstrate how simple it is to integrate with Unity, discuss the performance and memory usage (only .2-.3% CPU and .2 MB of audio memory typically.)

Posted by Evan Skolnick on 07/31/15 03:51:00 pm in Social/Online
Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously unpublished content) from his recent book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.

Posted by Herman Tulleken on 07/29/15 01:12:00 pm in Social/Online
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.

Posted by Neils Clark on 07/24/15 06:24:00 pm in Social/Online
Designing to encourage balanced sessions.

Posted by Thomas Bidaux on 07/22/15 12:50:00 pm in Social/Online
An overview of the year long media cycles.

Posted by Ben Lewis-Evans on 07/20/15 02:30:00 pm in Social/Online
Shadowbanning is where an anti-social individual allowed to continue to communicate, but is the only person that can see their communications. This is good for online posts & chats. But could it be applied to behaviour as well?