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Blogs

Category: Social/Online

Expert Blogs                                                                                 Expert RSS

Deep Plaid Games, one year later
Posted by Shay Pierce on 06/05/13 02:48:00 pm in Business/Marketing, Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year.
Read More... | 0 Comments
Designing Tournaments for a Massively Multiplayer Strategy Game  Featured Blogs
Posted by Kevin Hassall on 06/05/13 07:07:00 am in Design, Social/Online
Why run tournaments in an MMO strategy game? What are they meant to achieve, and how do you create an effective tournament? A case study from MMORTS Illyriad.
Read More... | 0 Comments
The Barrier to Big  Featured Blogs
Posted by Ramin Shokrizade on 05/31/13 01:10:00 pm in Design, Social/Online
In this article virtual economist Ramin Shokrizade explains the trend towards smaller online games since 2003, what is causing it and why, and presents some solutions.
Read More... | 74 Comments
Ask me anything! - Unity Going Free
Posted by Benjamin Sipe on 05/30/13 02:43:00 pm in Business/Marketing, Design, Production, Indie, Social/Online, Smartphone/Tablet
The NativeX Games Task Force (GTF) has a wealth of knowledge and data at their fingertips for mobile developers.
Read More... | 0 Comments
Transitioning From Flash to HTML5: Developer Tools  Featured Blogs
Posted by Austin Hallock on 05/29/13 04:52:00 am in Production, Social/Online
Tools and resources for those making the switch from Flash to HTML5.
Read More... | 9 Comments
8 Reasons I Can't Help You  Featured Blogs
Posted by Keith Fuller on 05/28/13 05:44:00 pm in Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
What happens when you try to help game companies improve their leadership and production practices without charging a fee?
Read More... | 25 Comments

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