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Blogs

Category: Social/Online

Expert Blogs                                                                                 Expert RSS

Systems of Control in F2P  Featured Blogs
Posted by Ramin Shokrizade on 05/16/13 01:42:00 pm in Business/Marketing, Social/Online
To better understand current F2P market trends, it is valuable to think about control mechanisms instead of pricing. This paper attempts to explain current marketplace trends and predict where they are going.
Read More... | 41 Comments
Playing with money = playing with emotions  Featured Blogs
Posted by Patrick Miller on 05/14/13 02:51:00 pm in Design, Console/PC, Social/Online, Smartphone/Tablet
Microtransaction-driven free-to-play games often get a bad rap because many of them make players feel nickled-and-dimed at every step. Perhaps we can avoid this by looking at the real-world purchases we make that make us feel good instead of duped.
Read More... | 39 Comments
Does a Focus on Quality Make for Better PR?  Featured Blogs
Posted by Tom Ohle on 05/14/13 12:50:00 pm in Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
There's a constant tug-of-war in the PR world between quantity and quality. Is a press release effective if only 30% of media actually open the email? Do we actually benefit (other than financially) from working on a not-so-great game? Read on.
Read More... | 6 Comments
The Importance of Making Players Feel Important  Featured Blogs
Posted by Ben Serviss on 05/09/13 09:15:00 am in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
How do you make your players feel important? These three tips could mean the difference between a bad review and a lifelong fan.
Read More... | 6 Comments
How Games are Art
Posted by Neils Clark on 05/08/13 02:22:00 am in Audio, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet
In around 100 words.
Read More... | 6 Comments
The Trouble and Frustration of Game Mechanics
Posted by Andrzej Marczewski on 05/06/13 09:36:00 am in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
A while back I did an article on what game mechanics actually are. I was looking for a good example of how a mechanic can change a game – and then yesterday I found it.
Read More... | 5 Comments
What aren't people still understanding about Kickstarter? The answer is: A lot.  Featured Blogs
Posted by Troy Lonergan on 05/03/13 11:03:00 am in Business/Marketing, Design, Production, Serious, Indie, Social/Online
A Kickstarter guide with a difference - looking at what you really need to consider before you start and how to maximise pledges from your backers.
Read More... | 25 Comments
Languages of Experience  Featured Blogs
Posted by Neils Clark on 05/02/13 04:47:00 pm in Audio, Design, Programming, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Being five languages of experience. By understanding languages of experience - for cultural challenge, human engagement, human manipulation, spatiality, and aesthetics - Clark asserts that we can better understand how and why games matter.
Read More... | 6 Comments
Turbulenz Engine goes open source  Featured Blogs
Posted by James Austin on 05/02/13 11:00:00 am in Programming, Indie, Social/Online
The Turbulenz Engine is released as open source. The high performance HTML5 and WebGL powered Turbulenz game engine and tools are now available as a fully open source project on GitHub. Read all the details in this announcement.
Read More... | 16 Comments
The Problem with Game Reviews (And Why Games Are Like Restaurants)  Featured Blogs
Posted by Ben Serviss on 05/02/13 09:15:00 am in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Do numerical rankings really make sense for games? Looking to restaurant reviews can shed some light.
Read More... | 12 Comments

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