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May 20, 2018
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Category: Social/Online


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Posted by Tim Merel on 04/18/18 04:17:00 pm in Social/Online
In games deal making theres Tencent and theres everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.

Posted by Sande Chen on 04/17/18 09:09:00 am in Social/Online
Do you believe game designers have an ethical obligation to their players?

Posted by Simon Carless on 04/15/18 07:37:00 pm in Social/Online
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.

Posted by Pascal Bestebroer on 04/10/18 04:40:00 pm in Social/Online
Every year I set myself a business challenge, for this year (2018) the challenge is: cut out the dependance on other influencers (streamers/youtubers) and (game)press to talk about my game by becoming my own influencer.. of

Posted by Simon Carless on 04/07/18 09:02:00 pm in Social/Online
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.

Posted by Simon Carless on 04/01/18 10:17:00 pm in Social/Online
This week's highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others.

Posted by Simon Carless on 03/25/18 10:15:00 pm in Social/Online
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator.

Posted by Simon Carless on 03/19/18 10:24:00 am in Social/Online
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.

Posted by Raph Koster on 03/16/18 08:19:00 pm in Social/Online
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.

Posted by Sande Chen on 03/15/18 10:46:00 am in Social/Online
IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.