To better understand current F2P market trends, it is valuable to think about control mechanisms instead of pricing. This paper attempts to explain current marketplace trends and predict where they are going.
Microtransaction-driven free-to-play games often get a bad rap because many of them make players feel nickled-and-dimed at every step. Perhaps we can avoid this by looking at the real-world purchases we make that make us feel good instead of duped.
There's a constant tug-of-war in the PR world between quantity and quality. Is a press release effective if only 30% of media actually open the email? Do we actually benefit (other than financially) from working on a not-so-great game? Read on.
A while back I did an article on what game mechanics actually are. I was looking for a good example of how a mechanic can change a game – and then yesterday I found it.
Being five languages of experience. By understanding languages of experience - for cultural challenge, human engagement, human manipulation, spatiality, and aesthetics - Clark asserts that we can better understand how and why games matter.
The Turbulenz Engine is released as open source. The high performance HTML5 and WebGL powered Turbulenz game engine and tools are now available as a fully open source project on GitHub. Read all the details in this announcement.