Here I do a semi-casual review of the Guild Wars 2 economy to show how a virtual economy can be measured fairly easily and also draw inferences on how the design of a virtual economy can affect monetization.
Empowered teams and creative freedom is the holy grail of game development. Casual game teams are pioneering a new approach on how to build high quality products at a low cost in an extremely motivating work environment. How to set up a garage of garages?
Improving game design and marketing requires more clearly understanding consumer segmentation. All too often we in gaming rely on simplistic and regularly-changing definitions and understandings in order to direct our work. Let's get detailed!
There are a lot of techniques that mainstream RPGs commonly overlook for making turn-based combat clear, elegant, and tactically interesting; here, we discuss 12 of them.
The intent of this blog post is to state how IGDA as an organization will conduct its participation in industry events from this point forward. Following are the ground rules – whether at GDC, E3 or any other conference: