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Blogs

Category: Social/Online

Expert Blogs                                                                                 Expert RSS

The Problem with Game Reviews (And Why Games Are Like Restaurants)  Featured Blogs
Posted by Ben Serviss on 05/02/13 09:15:00 am in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Do numerical rankings really make sense for games? Looking to restaurant reviews can shed some light.
Read More... | 12 Comments
Guild Wars 2 Economy Review  Featured Blogs
Posted by Ramin Shokrizade on 04/26/13 03:46:00 pm in Design, Social/Online
Here I do a semi-casual review of the Guild Wars 2 economy to show how a virtual economy can be measured fairly easily and also draw inferences on how the design of a virtual economy can affect monetization.
Read More... | 25 Comments
Mini Muddy Post-Mortem  Featured Blogs
Posted by Jools Watsham on 04/23/13 04:14:00 pm in Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
A look at what makes a successful game while peeking into the guts of Mutant Mudds.
Read More... | 2 Comments
Lessons Learned Running an HTML5 Game Competition for Students  Featured Blogs
Posted by Austin Hallock on 04/20/13 03:18:00 pm in Production, Social/Online
72 games were submitted to the Clay.io game development competition. Here are the 5 things we learned.
Read More... | 1 Comment
Have fun making money and games!  Featured Blogs
Posted by Samuel Rantaeskola on 04/17/13 05:45:00 am in Production, Social/Online
Empowered teams and creative freedom is the holy grail of game development. Casual game teams are pioneering a new approach on how to build high quality products at a low cost in an extremely motivating work environment. How to set up a garage of garages?
Read More... | 8 Comments
Correcting Core Confusion  Featured Blogs
Posted by Chris Toepker on 04/15/13 01:28:00 am in Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Improving game design and marketing requires more clearly understanding consumer segmentation. All too often we in gaming rely on simplistic and regularly-changing definitions and understandings in order to direct our work. Let's get detailed!
Read More... | 9 Comments
12 ways to improve turn-based RPG combat systems  Featured Blogs
Posted by Craig Stern on 04/11/13 05:21:00 pm in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
There are a lot of techniques that mainstream RPGs commonly overlook for making turn-based combat clear, elegant, and tactically interesting; here, we discuss 12 of them.
Read More... | 12 Comments
Virtual Goods and the Loss of Authenticity
Posted by Ben Serviss on 04/11/13 09:05:00 am in Business/Marketing, Social/Online
Can virtual goods become family heirlooms? Or will they always just be bits on a screen?
Read More... | 0 Comments
The future of IGDA events   Featured Blogs
Posted by Kate Edwards on 04/09/13 01:39:00 am in Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
The intent of this blog post is to state how IGDA as an organization will conduct its participation in industry events from this point forward. Following are the ground rules – whether at GDC, E3 or any other conference:
Read More... | 30 Comments
At the GDC  Featured Blogs
Posted by Neils Clark on 04/08/13 07:51:00 pm in Design, Art, Console/PC, Indie, Social/Online
Being a few encounters at the 2013 GDC. Cross-posted at neilsclark.com
Read More... | 0 Comments

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