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February 16, 2019
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Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Stanislav Costiuc on 02/12/19 12:55:00 pm in Design, Console/PC, Smartphone/Tablet
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.

Posted by Richard Atlas on 02/11/19 11:48:00 am in Business/Marketing, Production, Indie
This blog post asks some questions about the relationship between developer and streamer, the cash flow between them, and the cash flow in the entire system including platforms like Twitch and YouTube, advertisers, and viewers.

Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig. Article includes advice regarding the preparation of demo reels, strategies for effective networking, and a list of links and resources.

Posted by Simon Carless on 02/10/19 11:16:00 pm in
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation, and the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and a plethora of other neat things.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Tommy Thompson on 02/06/19 05:37:00 pm in Design, Programming, Console/PC
In this second and final entry on the AI of Horizon Zero Dawn, I explore the sensor systems used by individual machines, the animation tools and the two distinct navigation systems on land and in the air.

This week's highlights include impressions of the fetching Advance Wars-like Wargroove, the new Subnautica standalone follow-up, as well as a look at Fortnite's concert rendezvous with Marshmello, among a bumper crop of links.

Retaining players is critical to games-as-a-service, brand-building, customer loyalty, and reducing the heavy burden of user acquisition costs. Here is a set of strategies.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.





Posted by Ken Johnston on 02/15/19 02:11:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Mobile games are a hits-driven business. This is at odds with good public relations campaigns, which thrive on consistency. Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.

Posted by Larry&Brandon GDU on 02/15/19 11:50:00 am in Business/Marketing, Art, Console/PC, Indie
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and i

Posted by Jessica Paek on 02/15/19 11:50:00 am in Business/Marketing, Indie
This week, we got a chance to talk to Zack from Mega Cat Studios to talk about developing retro games for new consoles, marketing physical games in the digital age, and how they’ve built their die-hard community of retro fans.

Posted by Michael Heron on 02/15/19 11:40:00 am in Business/Marketing, Production, Serious
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.

Posted by Roman Tersky on 02/15/19 12:37:00 am in Design, Production, Art, Smartphone/Tablet
In the following essay, the leading technical artist of Nekki’s Russian development partner Banzai Games, Roman Tersky, describes the rendering process and the materials used for the characters' equipment in the mobile game Shadow Fight 3.

Posted by Gaurav Singh Bisht on 02/15/19 12:36:00 am in Design, Console/PC
Bioshock Infinite A game which was supposed to be the end of the Bioshock series, but does it really do justice to its predecessors?

Posted by Zach Soares on 02/15/19 12:34:00 am in Art
A blog post explaining some of the foundational voxelart styles in videogames. This applies to general voxelart as well but it serves to build a better understanding for the form in video games.

Recently, a lawmaker in Pennsylvania proposed a law to tax the sale of video games rated M or AO by ESRB at 10%. Can states legally do this?

Posted by Adrian Novell on 02/13/19 12:15:00 pm in Design, Production
This essay introduces a methodology towards designing games that portray a very clear and tangible intent, that are elegant to play and enjoyable to develop.

Posted by Tina (Christine) Merry on 02/13/19 12:14:00 pm in Business/Marketing, Design, Production
Cultural intelligence (CQ) is the ability to relate and work effectively across cultures. This blog post discusses how developing CQ can lead to designing and producing better video games.