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Blogs

Category: Visual Art

Expert Blogs                                                                                 Expert RSS

Free to Play: A Call for Games Lacking Challenge
Posted by Adam Miller on 06/06/13 02:14:00 pm in Design, Serious
Inorganic challenges can undermine other possible goals--narrative, atmospheric, social, etc. This post urges developers to reconsider the merit of focusing player interaction on the task of completing challenges--to allow play to occur "unchallenged."
Read More... | 0 Comments
Cracking the Touchscreen Code
Posted by Ben Serviss on 06/06/13 09:15:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
If touchscreen devices are the future, are game controllers holding us back?
Read More... | 1 Comment
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
Posted by Will Lewis on 06/05/13 08:53:00 pm in Business/Marketing, Serious
In the following guide, I aim to explain the basic legal steps for preparing for crowdfunding, and how to plan for your best after-tax position.
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Deep Plaid Games, one year later
Posted by Shay Pierce on 06/05/13 02:48:00 pm in Business/Marketing, Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year.
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The Competition of Sportsmanship in Online Games
Posted by Josh Bycer on 06/05/13 01:14:00 pm in Design
Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change?
Read More... | 0 Comments
Gamification, Games, Teams and Competitive play
Posted by Andrzej Marczewski on 06/05/13 10:21:00 am in Design, Serious
Last week there was no post from me. The reason was that I was working on rebuilding my games review site (www.yetanotherreviewsite.co.uk). Take a look, you may like it!!
Read More... | 0 Comments
Where is the "perfect" indie gaming platform?  Featured Blogs
Posted by Lee Perry on 06/05/13 01:12:00 am in Indie
It's hard to deny indie gaming as a legitimate force in the industry. So why is it such a challenge to find a platform that delivers what so many small developers really need in order to flourish? Who will build the next developer promised land?
Read More... | 10 Comments
Do You Have THE Best Leaders in the Industry?  Featured Blogs
Posted by Keith Fuller on 06/04/13 06:55:00 pm in Business/Marketing, Production
What standard does your studio use to judge leadership? What should you focus on to improve your leadership skills? How do two Nobel prize winners fit in?
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A "Dark Intelligence" - Part One.  Featured Blogs
Posted by Mike Hanson on 06/04/13 10:47:00 am in Design, Indie
Nearing the end of his first indie game "PowerUp", Psychotic Psoftware's Mike Hanson looks back at his first steps into shooter AI.
Read More... | 0 Comments
The Perfect Console for Indies   Featured Blogs
Posted by Martin Pichlmair on 06/04/13 12:46:00 am in Business/Marketing, Production, Console/PC, Indie
A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings.
Read More... | 5 Comments

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Pay-to-trade
Posted by Isaac Knowles on 06/06/13 11:38:00 am in Design, Business/Marketing, Console/PC, Social/Online
Multiplayer games are restricting trade with increasing frequency. This reduces the cost of economic management, but it also means you lose valuable information. It also creates an opportunity for a new revenue stream.
Read More... | 0 Comments
Steel Archers and the Oculus Rift
Posted by Quentin Preik on 06/06/13 07:14:00 am in Design, Indie
Struggling with the POV of the rift and the existing game elements in Steel Archers.
Read More... | 0 Comments
Virtual Reality is the "next gen console"
Posted by Alex Nichiporchik on 06/06/13 05:45:00 am in
Graphics have been good enough for years. That race is over. While everyone is chanting their voice controlled TV sets and better looking games, I believe what Oculus Rift & Omni are doing is the true next generation of games.
Read More... | 0 Comments
Monster Loves You: By The Numbers
Posted by Andy Moore on 06/05/13 08:42:00 pm in Business/Marketing, Indie
A history of Monster Loves You!, plus some sales numbers.
Read More... | 0 Comments
The Demo Is Dead, Part 2  Featured Blogs
Posted by Caspian Prince on 06/05/13 05:38:00 pm in Serious, Business/Marketing
In which I add more context to my previous blog post, "The Demo is Dead", this time, with actual figures to show my working.
Read More... | 23 Comments
When the Game Gets Real: How Gaming is Contributing to Real-World Crime
Posted by Hannah Bloom on 06/05/13 04:53:00 pm in Serious
An interesting take on how the behavioral and cultural norms of gaming and virtual worlds are changing. Bizarre stories revealed!
Read More... | 0 Comments
Why Design?
Posted by Edward Reilly on 06/05/13 04:09:00 pm in Design
In my class at Full Sail we were asked the question, "Why be a designer?" Being a student who is striving to get into this industry I have wanted to start posting here on Gamasutra and thought I would share my answer with the community.
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Transition year: Bad management decisions inbound  Featured Blogs
Posted by Akanu Franks on 06/05/13 12:48:00 pm in Business/Marketing, Console/PC
With new consoles being introduced this year, you can expect post-E3 hangovers to impact your team and studio management that contradict or even throw out your release plan.
Read More... | 0 Comments
God of War / Devil May Cry love letters  Featured Blogs
Posted by Derek Daniels on 06/05/13 12:18:00 pm in Console/PC
When developers talk to one another - good things come from it.
Read More... | 2 Comments
The Poeisis of the Indie Game
Posted by Pooja Sagar on 06/05/13 11:22:00 am in Indie, Design
A brief examination of a concept called Poeisis and how Indie games save technology through a revelation of the artist. The article uses a new game by HASHSTASH STUDIOS, called 'Circulets'
Read More... | 0 Comments

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