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April 23, 2017
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Category: Vr


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Posted by Simon Carless on 04/16/17 11:09:00 pm in VR
This week's VGDC highlights include the making of a Hearthstone card, a couple of neat Horizon: Zero Dawn video pieces, and behind the scenes on seminal 2D fighting game Samurai Shodown.

Posted by Denny Unger on 04/10/17 09:21:00 am in VR
A retrospective of The Gallery - Episode 1: Call of the Starseed, and its long journey of VR game development, from the Oculus DK1 to the HTC Vive.

Posted by Simon Carless on 04/09/17 10:27:00 pm in VR
This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.

Posted by Coray Seifert on 04/07/17 09:24:00 am in VR
We just wrapped up a project using Hansoft here at Experiment 7. Given that I have a weird obsession with project management information systems, I found myself wanting to write up some notes on that process and share it with my fellow game developers.

Posted by Simon Carless on 04/02/17 11:31:00 pm in VR
This week's Video Game Deep Cuts long read/video highlights include include Hitman level design, What Remains of Edith Finch, and much, much more.

Posted by Jeremy Alessi on 03/30/17 09:52:00 am in VR
PixelFest 2.017 will take place in Norfolk, VA April 5-9, 2017. The event consists of a Game Jam, a gaming festival, and Dev Con. Game Jam+Dev Con participants will make, market, and pitch their game for a chance at a $1,000 prize!