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Event
Event Name
Cloud Gaming Europe

Start Date
February 21, 2013

End Date
February 22, 2013

Start Time
9.00

End Time
6.00

Event Description

Publishers, cloud platforms and telecoms come together to talk partnerships and monetisation in the new era of gaming! Recognise publisher’s position on cloud gaming: Practical insight on how publishers intend to monetise the cloud and engage new players, and realistic time frames - Telecoms as a bridge to new players: Understand telecoms role in the new gaming ecosystem and infrastructure requirements for taking premium games content on to the cloud - Devise a profitable and timely cloud gaming strategy: Improve player engagement and maximise your games’ reach and profits now, and for the future - addressed by leading publishers and cloud platforms - Grab new players and improve scalability: Get a run-down on the partnerships and strategies needed to improve market penetration and to build a mass user database Players across the games industry see the cloud differently. But, most agree on one point: Cloud gaming is important, and it is becoming increasingly important! Cloud gaming is the next big development for the games industry. Though market forecasts vary from $148bln to $55bln by 2014 – cloud gaming is undeniably growing fast! But grabbing a slice of the pie is no mean feat! Well defined business models, marketing strategies, the technology's full potential and ideas around what players actually want on the cloud have yet to be refined. At Video Game Intelligence we believe the future of Cloud Gaming hinges on effective partnerships and honest appraisals of both the technology out there and publisher's next moves. And that's exactly what the Cloud Gaming Summit is all about!

Anticipated Number of Attendees
150-200

Venue
Venue Name
Thistle Marble Arch

Street Address
Bryanston Street

City
London

Zip/Postal Code
W1H 7EH

Country
United Kingdom

Organizer
Event Mgmt.
George Kiley

Phone
+44 (0) 207 3757545