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On Bringing Modern Warfare 2 To Life
by Chris Remo
[11.06.09]
Gamasutra sits down with Joel Emslie, Call Of Duty: Modern Warfare 2's lead character artist, to discuss the processes by which the most respected name in war games gets its considerable visual punch.
[6]
Game Design, Visual Art, Interview
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Valve's Writers And The Creative Process
by Kris Graft
[11.02.09]
In a rare interview, Valve writing lynchpins Marc Laidlaw and Eric Wolpaw talk in-depth on the narrative structure and pithy quips behind critically feted games like Half-Life 2, Portal, and Left 4 Dead 2.
[12]
Business, Game Design, Visual Art, Interview
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Postmortem: ACE Team's Zeno Clash
by Carlos Bordeu
[10.08.09]
ACE Team's Zeno Clash story holds intriguing lessons for indie startups on the merit of keeping true to one's artistic vision -- and on the unpredictability of the design process.
[10]
Audio, Game Design, Postmortem, Production, Visual Art
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Gaming the System: How to Really Get Ahead in the Game Industry
by Brandon Sheffield
[09.16.09]
In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline.
[22]
Audio, Business, Game Design, Programming, Production, Visual Art
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From the Ashes of Mythos: The Art of Torchlight
by Jason Beck
[09.03.09]
What happens when developers lose control of a nearly-finished game soon before its planned release? After forming a new studio, Runic Games, many of the developers behind Mythos transitioned to Torchlight, and they recount the art direction decisions behind the creation of their new IP here.
[8]
Business, Game Design, Production, Visual Art
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Di-O-Matic Releases 3ds Max Lip Sync Plug-In
by Staff
[08.12.09]
Montreal-based animation tools developer Di-O-Matic has announced the release of its Voice-O-Matic v3 lip sync plug-in for Autodesk's 3ds Max, confirming use by Beenox in the recent Monsters Vs. Aliens game.
PC, Console, Art
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Illuminate Labs' Beast, Emergent's Gamebryo LightSpeed Unveil Integration
by Leigh Alexander
[08.10.09]
Rendering and lighting tech maker Illuminate Labs says its Beast global lighting solution can now work with Emergent's Gamebryo Lightspeed development platform through a new integration.
PC, Console, Art, Design
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Dimensional Imaging Debuts Facial Capture Solution, Valve Evaluating
by Christian Nutt
[08.03.09]
Dimensional Imaging has announced its new Expression Capture system, which uses its DI3D platform to capture facial data as models; Valve has been evaluating the system in an early partnership.
PC, Console, Art
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Sucker Punch Productions —
Bellevue,
WA,
USA
[11.21.09]
Texture Artist
Are you a texture artist who can push the limits of our PS3 engine and shader technology? We're looking for an artist gifted at creating texture maps and surface shaders that transform gray 3D models into lush game environments and richly detailed characters.
Art / Animation
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Sucker Punch Productions —
Bellevue,
WA,
USA
[11.21.09]
Character Artist
Art / Animation
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Sucker Punch Productions —
Bellevue,
WA,
USA
[11.21.09]
3D Environment Artist
Art / Animation
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Warner Bros Games —
Chicago,
IL,
USA
[11.20.09]
Sr. Concept Artist - WB Games (Chicago Location) - #114692
The WB Games development studio in Chicago seeks a Senior Concept Artist to be responsible for generating a variety of images to clarify the artistic vision of a given project. This artist will work closely with the Art Director and leads in order to assist in the development of the project and as an advocate for the art quality of the game. The Senior Concept Artist will create sketches and digital paintings of environments and characters.
Art / Animation
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Monolith Productions —
Kirkland,
WA,
USA
[11.20.09]
Sr. Concept Artist - Monolith Productions - #113768
b>Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Art / Animation
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Monolith Productions —
Kirkland,
WA,
USA
[11.20.09]
Sr. FX Artist - Monolith Productions - 113935
Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Art / Animation
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Microsoft Game Studios —
Redmond,
WA,
USA
[11.20.09]
Animation Director - Halo
Art / Animation
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Microsoft Game Studios —
Redmond,
WA,
USA
[11.20.09]
Lead Environment Artist - Halo
Art / Animation
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Bungie LLC —
Kirkland,
WA,
USA
[11.20.09]
Senior Environment Artist
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
Art / Animation
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Harmonix Music Systems —
Cambridge,
MA,
USA
[11.20.09]
Senior Technical Artist
Art / Animation
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