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January 28, 2015
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January 28, 2015
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


Get a job: Be a UX Designer for Treyarch/Activision  
by Staff [01.26.15]
Activision-owned Treyarch is looking to bring on a user experience designer who can help build compelling, accessible interfaces for its games alongside the team in its Santa Monica, CA studio.
Art, Console/PC, Recruitment

Workflow for cheap construction animations in a city builder game 4
by Gamasutra Community [01.22.15]
A mobile art how-to: "We created five frames of build-up animations for around 40 buildings -- we made them in a cheap way, taking a few days. It takes little budget, but the quality is not compromised."
Art, Indie, Smartphone/Tablet

Get a job: Be a Concept Artist at Zenimax's Battlecry Studios  
by Staff [01.22.15]
Zenimax Media's Austin-based Battlecry Studios (currently developing, appropriately enough, Battlecry) seeks an experienced server engineer to help coordinate back-end technology development.
Art, Console/PC, Recruitment


Five Fantastic Unknown RPGs  
by Zack Wood [01.27.15]
As someone constantly on the look-out for otherworldly and heart-warming journeys through alien worlds, I just have to inform you about the following five fantastic, flawed, and forgotten RPGs.
Audio, Design, Art, Console/PC, Indie

Making my first game : a 20+ years quest. Level 4 : GOING INDIE !  
by khalil arafan [01.26.15]
Parts 6/7: Creating my own one man garage company, first mobile app and first game.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Player Agency: How Game Design Affects Narrative  
by Josh Bycer [01.26.15]
Today's post looks at the concept of player agency or how much impact the player actually has when it comes to affecting the narrative and the problems with too much or too little agency.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

My First Global Game Jam 4
by Hsiao Wei Chen [01.26.15]
My first IRL game jam!
Design, Programming, Art, Indie

Service Providers (aka Freelancers, Contractors, Consultants) don't work for free! 5
by Sean R Scott [01.22.15]
This blog post discusses the difference in looking for partners vs service providers and how to approach service providers with a low budget.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie


Blizzard Entertainment — Irvine, California, United States
[01.28.15]
Lead 3D Character Artist - Overwatch
Tracer, Reaper, Widowmaker, and Winston… these are just a few of the epic new characters created for the world of Overwatch. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist. And now it’s your turn…

Blizzard Entertainment — Irvine, California, United States
[01.28.15]
Senior 3D Character Artist - World of Warcraft
Blizzard Entertainment is looking for an exceptionally skilled senior 3D character artist to join the World of Warcraft team.

Blizzard Entertainment — Irvine, California, United States
[01.28.15]
Art Director - Diablo III
Blizzard Entertainment is looking for an exceptionally skilled art director to work on all things Diablo.

Blizzard Entertainment — Irvine, California, United States
[01.28.15]
FX Artist - Hearthstone
The Hearthstone team is looking for a visual effects production artist to create the evocative visual effects in the fun and whimsical style that is synonymous with Hearthstone.

Blizzard Entertainment — Irvine, California, United States
[01.28.15]
Environment Artist - Overwatch
As an environment artist on Blizzard’s Overwatch, you’ll inject character into environments by creating art that brings them to life in a way that is both detail-oriented and consistent with the handcrafted art styles that our games are known for.

Gameloft — Brisbane, Queensland, Australia
[01.28.15]
Creative Director
We are searching for an experienced Creative Director to join our fun, fast paced production studio in sunny Brisbane!

Freeform Development, Inc. — Oakland, California, United States
[01.27.15]
Unity3D Engineer


BANDAI NAMCO Studios Singapore Pte. Ltd. — Singapore, Singapore
[01.27.15]
Lead Network Engineer
BANDAI NAMCO Studios Singapore is hiring a Lead Network Engineer!

Obsidian Entertainment — Irvine, California, United States
[01.27.15]
UI/UX Artist


Obsidian Entertainment — Irvine, California, United States
[01.27.15]
VFX Artist