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February 13, 2016
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February 13, 2016
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GDC: See how DICE used photogrammetry to bring Star Wars Battlefront to life  
by Staff [02.12.16]
At GDC 2016 next month, EA DICE senior artists reveal how the studio used photography and photogrammetry techniques to create the striking visuals of Star Wars Battlefront.
Art, Console/PC, GDC

The 3 key elements of your game's look 2
by Gamasutra Community [02.12.16]
"Your game has to be instantly recognizable. It's very difficult to find a unique, intriguing style. So far, the best way I've found is to enhance the qualities unique to your game, through gameplay, but also through your art."
Business/Marketing, Art, Indie

Get a job: The Workshop seeks a 3D Animator  
by Staff [02.11.16]
Game development house The Workshop seeks a talented artist, especially someone who has experience in character rigging, to join its animation team and work at its Marina Del Rey, CA studio.
Art, Console/PC, Recruitment

Blog: A study of skin and hair options in character creators 5
by Gamasutra Community [02.11.16]
"The lack of variety is really infuriating, especially since you can SEE how much effort went into other parts of the game," one player says, of character creators.
Art, Console/PC

Road to the IGF: League of Geeks' Armello  
by Alex Wawro [02.11.16]
"Our initial pitch for the game was 'Kung Fu Panda crossed with Game of Thrones,'" says Ty Carey, League of Geeks cofounder and Armello art director.
Design, Art, Indie, IGF

Slow Burn: Environment and mood in Firewatch  
by Katherine Cross [02.10.16]
Firewatch's environment presents players with a diverse palette of emotion suited to every mood. When it needs to be vast and hopeful, it is. When it needs to be claustrophobic and foreboding, it is.
Audio, Design, Art, Console/PC, Indie, Video

Badges, Sounds, Animations  
by James Bennett [02.12.16]
Since my last post, some major enhancements have been made to Conquest! and it was selected for the Core Labs Accelerator program!
Design, Programming, Art, Indie

@Play 83: HyperRogue 2
by John Harris [02.11.16]
An excerpt from the book @Play: Exploring Roguelike Games, on the subject of the non-Euclidian roguelike HyperRogue, in which all hits are deadly and the universe is much stranger than it first appears....
Design, Art, Indie

Telling a story with facial expressions  
by Edd Coast [02.11.16]
Building personality using nothing but faces
Design, Art, Indie

The 3 "That's" of Your Game's Look 2
by Nathan Fouts [02.11.16]
Getting the desired player reaction when seeing your game's screenshots and trailer.
Business/Marketing, Art, Indie

How we made a game trailer for $100. 4
by Aksel Junkkila [02.10.16]
So you've put your heart and soul into developing your game for over a year and now it's time to show it to the world. You need a compelling trailer, but all you have is $100. Here is how we managed to create our trailer.
Business/Marketing, Design, Production, Art, Indie, Social/Online

Testing out Unity with a little Zeewolf-like thing  
by Adrian Kulasek [02.10.16]
Growing up in the era of 16-bit computers gave me the chance to play a lot of excellent Amiga games. One of them was Zeewolf, an arcade 3D helicopter shooter. I use Unity 3D to prototype a game that would capture Zeewolf experience.
Design, Programming, Art, Indie

Toys for Bob / Activision — Novato, California, United States
Character Concept Artist -Toys for Bob
See job description.

Age of Learning, Inc. — Glendale, California, United States
Game Designer

Age of Learning, Inc. — Glendale , California, United States
Sr. UX Designer

Age of Learning, Inc. — Glendale, California, United States
Unity Technical Artist

Insomniac Games — Burbank, California, United States
Animators Wanted! Check out this opening at Insomniac Games

Insomniac Games — Burbank, California, United States
Environment Artist
Calling Environment Artists to check out the opening at Insomniac Games!

Insomniac Games — Burbank, California, United States
Senior Environment Artist
Insomniac Games is searching for a talented Senior Environment Artist!

Insomniac Games — Durham, NC , North Carolina, United States
Character TD/ Rigger
Insomniac Games is looking for a Character TD/Rigger

Big Fish Games — Seattle, Washington, United States
Senior Economy Designer

Insomniac Games — Burbank , California, United States
Sr Character TD
Insomniac Games is looking for an Amazing Sr Character TD to join our team!