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June 23, 2017
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Get a job: Sanzaru Games is hiring a VFX Artist  
by Staff [06.23.17]
Sanzaru Games is looking for a talented VFX Artist to join its California-based development team in crafting visually stunning and immersive worlds for consoles, PC, and VR.
Art, Console/PC, Recruitment

VRDC Q&A: Tilt Brush's Patrick Hackett  
by Emma Kidwell [06.23.17]
Patrick Hackett, co-creator of the VR art application Tilt Brush, will be at VRDC Fall 2017. Here, he explains how he crossed over from Double Fine to a VR startup, and shares thoughts on future of VR.
Business/Marketing, Design, Art, Console/PC

Get a job: Naughty Dog is hiring a Character Shading TD  
by Staff [06.22.17]
Naughty Dog is looking for a Character Shading TD to take charge and make sure the surface materials of its characters look fantastic.
Art, Recruitment

How Naughty Dog broke Sony's hardware rules to create Crash Bandicoot  
by Alissa McAloon [06.22.17]
'They were very worried that if they shipped this game, all the PlayStations in the world would break because their CD drives would melt.'
Design, Programming, Production, Art, Console/PC

Indie game artists can soon seek funding and support from The Liberty Foundation  
by Alex Wawro [06.21.17]
Designer and organizer Andy McMillan has launched a new venture that may be of special interest to somedevs: The Liberty Foundation, an organization that seeks to fund and support indie artists.
Art, Indie

Get a job: Deep Silver Volition is hiring a Sr. UI Artist  
by Staff [06.21.17]
Deep Silver Volition is seeking an experienced UI Artist to help own and drive the style of its interface as it starts its next project in Champaign, Illinois.
Art, Console/PC


Computer Architectures in Computer Tycoon  
by Andras Illes [06.23.17]
Computer Architectures in Computer Tycoon, and the gameplay design around it.
Design, Art

Game Cities: The Urbanism of Thimbleweed Park 4
by Konstantinos Dimopoulos [06.22.17]
Thimbleweed Park: The Town. A look at a novel approach in open-world city design (and planning) for 2D adventure games.
Design, Art, Console/PC, Indie

How Do You Design Your VR Game Around Motion Sickness Constraints 1
by Alex Riviere [06.20.17]
This article is an attempt to shed some more light on the VR motion sickness subject and hopefully help game developers find a better approach when it comes to design their VR game with motion sickness constraints in mind.
Audio, Design, Programming, Art, VR

10 Ways to Improve Your Productivity When Working Remotely  
by Jennifer Mendez [06.20.17]
NEED TO IMPROVE YOUR FOCUS AND PRODUCTIVITY? HERE ARE SOME TIPS TO HELP YOU GET ON THE RIGHT TRACK WHILE WORKING REMOTELY.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Nitty Gritty: Weaving A Fetching Environmental Narrative In Games  
by Michel Sabbagh [06.19.17]
A game development article explaining the various ways in which spatial storytelling can be effectively applied to beget a believable and cohesive virtual environment that compels players to explore every nook and cranny.
Audio, Design, Art, Console/PC, Indie

Why You Should Build Custom Hardware For Your Mobile Game  
by Gregorios Kythreotis [06.19.17]
What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet


Tangentlemen — Playa Vista, California, United States
[06.22.17]
Technical Art Lead
Technical Art Lead @ Tangentlemen

Tangentlemen — Playa Vista, California, United States
[06.22.17]
VFX Artist
VFX Artist @ Tangentlemen

Pixelberry Studios — MOUNTAIN VIEW, California, United States
[06.22.17]
Junior Game Writer


Backflip Studios — Boulder, Colorado, United States
[06.22.17]
Studio Art Manager


Naughty Dog — Santa Monica, California, United States
[06.22.17]
Character Shading TD
A Character Shading TD is in charge of making sure the surface materials of Naughty Dog’s characters look fantastic. Paint textures, tune materials, write shader code, and work with the artists and programmers – whatever it takes to push the beauty and realism of our characters to new levels!

Naughty Dog — Santa Monica, California, United States
[06.22.17]
Character TD / Rigger
Naughty Dog is seeking a Character TD / Rigger to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate possesses strong technical skills in rigging, an artistic eye, and passion for video games.

Hasbro — Pawtucket, Rhode Island, United States
[06.22.17]
Game Developer/Architect


Casumo — Swieqi, Malta
[06.22.17]
JavaScript Developer with a Passion for Games


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[06.22.17]
Mobile Marketing Associate


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[06.22.17]
Senior Data Analyst