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April 28, 2015
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April 28, 2015
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


Video: Brian Moriarty's classic postmortem of Loom  
by Staff [04.27.15]
At GDC 2015 Loom creator Brian Moriarty delivered a Classic Game Postmortem on the game's intriguing development, its unique innovations and its lasting impact on the industry.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Video, Vault

How-to: Beautiful abstract graphics, really quick 2
by Gamasutra Community [04.27.15]
"A lot of praises has been made about the graphics in our Ludum Dare game Star Driller Ultra. How did we make such beautiful graphics in a short amount of time? Itís a lot easier than you think."
Art, Console/PC, Indie

Obituary: Artist Francis Tsai  
by Christian Nutt [04.24.15]
Artist who worked on games such as Myst III and the Tomb Raider franchise succumbs to ALS after a five-year struggle.
Art, Console/PC


How do I know if something is in the public domain?  
by Zachary Strebeck [04.27.15]
Game lawyer Zachary Strebeck looks at common questions about copyright and the public domain. Depending on the facts, there could still be legal protection.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

The modding community and why it's a good thing for the games industry  
by joe daly [04.27.15]
This blog post is intended to examine the state of the PC modding community and how is a good thing for extending the shelf life independent games
Design, Art, Console/PC, Indie, Social/Online

Getting/Making Game Music that Fits - Comparative Music Series - Kids vs Kids  
by Harry Mack [04.24.15]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on music for a younger audience.
Art, Indie

Understanding attribution of royalty-free game and blog content  
by Zachary Strebeck [04.24.15]
Game lawyer Zachary Strebeck takes a look at the attribution requirements for some stock content sites and offers some insight into finding out what your responsibilities are when using royalty-free content.
Audio, Business/Marketing, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How to make the graphics for Star Driller Ultra 2
by Taro Omiya [04.24.15]
So a lot of praises has been made about the graphics in our Ludum Dare game, Star Driller Ultra. How did we make such beautiful graphics in a short amount of time? Well, actually, itís a lot easier than you think.
Art, Console/PC, Indie


Bigpoint — Hamburg, Germany
[04.28.15]
Project Art Director (m/f) - Hamburg - 3655


Retro Studios - Nintendo — Austin, Texas, United States
[04.27.15]
Concept Artist - RETRO STUDIOS


NetherRealm Studios — Chicago, Illinois, United States
[04.27.15]
Senior Artist, Cinematics
Netherrealm Studios, a division of WB Games Inc., is looking for an exceptionally skilled artist to help create high quality environments and assets with a strong understanding of player space, composition, functionality, and performance optimization.

NetherRealm Studios — Chicago, Illinois, United States
[04.27.15]
Senior Technical Artist
NetherRealm studios is seeking a passionate problem-solver to drive and evangelize creative, cutting-edge tools and pipelines. A senior technical artist at NetherRealm studios is a driving force in recognizing innovative trends and tools, finding creative solutions to complicated problems, defining and constantly improving pipelines, and empowering artists with tools and techniques to push the boundaries of what is possible.

PlayMada Games — New York, New York, United States
[04.27.15]
Visual Designer/Artist for Learning Games


Filament Games LLC — Madison, Wisconsin, United States
[04.27.15]
Game Designer II


Filament Games LLC — Madison, Wisconsin, United States
[04.27.15]
Visual / Interaction Designer


Filament Games LLC — Madison, Wisconsin, United States
[04.27.15]
Game Engineer


InnoGames GmbH — Hamburg, Germany
[04.27.15]
Intern / Junior Level Designer (m/f)
Intern / Junior Level Designer (m/f)

Hi-Rez Studios — Alpharetta, Georgia, United States
[04.27.15]
FX Artist
Hi-Rez Studios is looking to hire an experienced FX Artist to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects! At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication.