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May 31, 2016
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Don't Miss: John Romero and Tom Hall recount the making of Doom 10
by Staff [05.27.16]
In this timeless video postmortem, designers John Romero and Tom Hall share their stories of developing id Software's seminal '90s first-person shooter Doom.
Audio, Design, Programming, Production, Art, Console/PC

Video: How Campo Santo crafted the world of Firewatch 2
by Staff [05.26.16]
At GDC 2016, Campo Santo lead artist Jane Ng breaks down the art production challenges encountered in making the world of Firewatch, which is set in the late-'80s Wyoming wilderness.
Design, Production, Art, Console/PC, Indie, Video, Vault

Is Overwatch a great game? Will it become an eSports mainstay? 16
by Staff [05.26.16]
Will Overwatch have the staying power of a shooter like Team Fortress 2? Can it become an eSports powerhouse like Starcraft? Gamasutra's editorial team weighs in on these weighty questions and more.
Business/Marketing, Design, Art, Console/PC

Don't Miss: What does a game designer do, exactly? 9
by Gamasutra Community [05.25.16]
In this classic blog post, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Embracing fully-localized code for each mobile game territory  
by Gamasutra Community [05.25.16]
"Our decision to create a country-specific version of DDTankM has vastly increased installs -- contributing to a wealth of happy players in Brazil. This is definitely the way to go!"
Business/Marketing, Programming, Production, Art, Smartphone/Tablet

Results from the Game Design Challenge: The Pen is Mightier than the Fist  
by Bryant Francis [05.25.16]
Our sister site, aimed at students and beginning developers, has a challenge every three weeks. Check out the most recent challenge winners and their innovative pitches!
Art, Console/PC


Don Calaca  
by Jose Alejandro Silva Ruiz [05.27.16]
Return to programming after a while, I'll keep alive my inclusive one button project.
Programming, Art, Indie

Designing Levels for Crashing  
by Antti Kananen [05.26.16]
Some thoughts and lessons about how Koukoi Games have approached level design for their 3D arena styled non-stop runner game Crashing Season.
Design, Programming, Art, Indie, Smartphone/Tablet

Impression of two great VR museums. Part I  
by Junxue Li [05.25.16]
In this series, I share with you my experience of visiting the most exciting VR museums in the world.
Design, Art, VR

Game Engines: Past, Present and Future (part 2) 1
by Kevin Normann [05.23.16]
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, VR

The Terminal Reality Years: A Crash Course In Game Development 2
by Ryan Darcey [05.20.16]
Looking back on my first job in the industry and some philosophies formed about what it means to be a Game Developer.
Audio, Design, Programming, Production, Art, Console/PC

Researchers Looking for Industry Participants for Video Game Character Design Study  
by Mike Sellers [05.19.16]
How do real-world production decisions affect the look of game characters? This is the subject of a new study from the Media School at Indiana University that is looking for industry participants.
Design, Art


Insomniac Games — Durham, North Carolina, United States
[05.30.16]
Animator
Animator - NC

Apex Systems — Warren, New Jersey, United States
[05.30.16]
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Can you build beautiful mobile applications using OpenGL? We have an industry changing opportunity with cutting edge R&D group. Looking for mobile, OpenGL, game developers!

Planet3 — Washington, District of Columbia, United States
[05.30.16]
Web Software Developer


codeSpark — Pasadena, California, United States
[05.29.16]
Director, Growth and Marketing Strategy


Glu Mobile — Toronto, Ontario, Canada
[05.27.16]
Senior Game Programmer


Glu Mobile — Toronto, Ontario, Canada
[05.27.16]
Senior 2D Animator


Planet3 — Washington, District of Columbia, United States
[05.27.16]
Lead UI/UX Designer


Game Circus LLC — Addison, Texas, United States
[05.27.16]
Game Server Engineer


Cold Iron Studios — Santa Clara, California, United States
[05.27.16]
Senior Environment Artist
Cold Iron is seeking an experienced Senior Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Respawn Entertainment — CHATSWORTH, California, United States
[05.26.16]
VFX Artist
Respawn is looking for a VFX Artist to contribute to a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team.