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September 19, 2014
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September 19, 2014
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


Tips for game artists, from Rockstar's former art director Exclusive  
by Kris Graft [09.19.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive

Get a job: Nix Hydra is hiring an Art Director  
by Staff [09.17.14]
The team that built Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
Art, Smartphone/Tablet, Recruitment

Unity Pro now free to all PlayStation developers 5
by Kris Graft [09.17.14]
Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet


How to design for thumbs in the Era of Huge Screens  
by Scott Hurff [09.18.14]
Mobile screen sizes are becoming bigger, and that means that learning how to design for thumbs is now more important than ever.
Design, Art, Smartphone/Tablet

A key ingredient for successful game studios - Positive Energy  
by Heinz Schuller [09.18.14]
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.
Production, Art, Console/PC, Indie

Exhibiting at Game Industry Events - A Developer's Perspective  
by Mathew Anderson [09.18.14]
What does it take to setup, manage, and tear down booths at events like E3 and Comic-Con? Here's a glimpse...
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

The Making of Uncanny X-Men: Days of Future Past  
by Erik L'Abbe [09.16.14]
Wes Tam, creative director, answers questions about the development of Uncanny X-Men: Days of Future Past related to art style, scope, challenges and the high expectations of X-Men fans.
Business/Marketing, Design, Art, Smartphone/Tablet

Trademark Basics Part 1: Disney Sues famous DJ for Infringement  
by Jonathan Sparks [09.16.14]
Trademark basics, and how Disney sues solo-artist DJ DeadMau5 for his alleged trademark infringement of the Mickey Mouse image.
Business/Marketing, Design, Art, Serious, Indie


Heavy Iron Studios, Inc. — Los Angeles, California, United States
[09.18.14]
Game Programming Intern


Heavy Iron Studios, Inc. — Los Angeles, California, United States
[09.18.14]
Gameplay and Engine Programmer


Digital Extremes — LONDON, Ontario, Canada
[09.18.14]
UI ARTIST/DESIGNER


Demiurge Studios, Inc. — Cambridge, Massachusetts, United States
[09.18.14]
Senior Software Engineer


Runic Games, Inc. — Seattle, Washington, United States
[09.18.14]
Visual Effects Artist


Telltale Games — San Rafael, California, United States
[09.18.14]
Senior Character Modeler
Telltale Games is searching for a talented Lead/Senior Character Modeler to create great looking game characters in Zbrush and Maya. The ideal candidate should have excellent traditional art skills relating to characters as well as a deep understanding of technical requirements for games.

Vicarious Visions / Activision — Albany, New York, United States
[09.18.14]
Character Artist-Vicarious Visions
See job description.

Cloud Imperium Games — SANTA MONICA, California, United States
[09.17.14]
Art Director
Cloud Imperium is looking for an Art Director to work on our exciting PC space combat sim, Star Citizen!

Pocket Gems — San Francisco, California, United States
[09.17.14]
Associate Product Manager


Playdek Inc. — Carlsbad, California, United States
[09.17.14]
Artist