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February 28, 2017
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Lessons learned from over 15 years of of teaching a VR/AR design course  
by Chris Baker [02.27.17]
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
Design, Production, Art, GDC

Video Game Deep Cuts: The Magic TEd Drifter  
by Gamasutra Staff [02.27.17]
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

GDC 2017 Art Direction Bootcamp: An expert roundtable Q&A  
by Andrew Maximov [02.24.17]
Get a sneak preview of the 2017 Art Direction Bootcamp, hosted by GDC on Feb 27th. For a warmup, the speakers roundtabled some questions from Twitter and around the web.
Production, Art, Console/PC, GDC

Road to the IGF: ConcernedApe's Stardew Valley 6
by Alissa McAloon [02.24.17]
Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
Design, Programming, Production, Art, Indie, IGF

Don't Miss: The tough design decisions behind super-stylized action game Furi 7
by Gamasutra Community [02.24.17]
"We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
Design, Art, Console/PC, Indie

GDC 2017 Animation Bootcamp: An expert roundtable Q&A 1
by Mike Jungbluth [02.24.17]
Get a sneak preview of the 2017 Animation Bootcamp, hosted by GDC on Feb 27th. The speakers warmed up with an epic group email conversation, in which they discussed the state of animation in games.
Art, Console/PC, GDC


Graveyard Shift - Post-Mortem  
by Ahmet Kamil Keles [02.27.17]
How is Graveyard Shift developed? Did people like it?
Design, Programming, Art, Indie

Video Game Deep Cuts: The Magic TEd Drifter  
by Simon Carless [02.27.17]
This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

VR going into 2017  
by Christopher Guzman [02.27.17]
With VR going as far as it has in just the last year it's exciting to guess where it might be by the end of 2017.
Business/Marketing, Production, Art, Console/PC, Indie, VR

Creating fluid gunplay for Anew: The Distant Light 2
by Steve Copeland [02.27.17]
Steve describes development of a player character with responsive and versatile aim posing. This approach retains a hand-animated look and allows aiming during all of its other animation states and transitions.
Design, Programming, Art

All the things you can do with an expo pass at GDC!  
by Brandon Sheffield [02.24.17]
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!
Audio, VR, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VRDC

Art Direction Bootcamp: An expert roundtable Q&A  
by Andrew Maximov [02.23.17]
Art directors from Naughty Dog, Firaxis, Sucker Punch, Infinity Ward Goodgame Studios get together for a Q&A panel.
Production, Art, Console/PC


Kaneva — Atlanta, Georgia, United States
[02.27.17]
UI Designer/2D Artist


Insomniac Games — Burbank, California, United States
[02.27.17]
Shader Artist
Insomniac Games is looking for a Shader Artist

Insomniac Games — Burbank, California, United States
[02.27.17]
Senior Environment Artist
Senior Environment Artist wanted for Insomniac Games

Insomniac Games — Durham, North Carolina, United States
[02.27.17]
Character TD
Character TD - Insomniac Games, North Carolina

Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Leads QA Analyst


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Senior Programmer


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Gameplay Programmer


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Lead Programmer
Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at our studio on SMITE: Rivals in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins & Tribes: Ascend; as we embark on exciting new online game projects.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.27.17]
Senior Producer, Games


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.27.17]
Producer