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February 22, 2017
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GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Writer's Guild of America honors Uncharted 4 at 2017 awards  
by Chris Kerr [02.21.17]
Uncharted 4 took home the prize for Outstanding Achievement in Video Game Writing at this year's U.S. Writer's Guild Awards. 
Art

Blog: Art direction and visual storytelling in a hand-drawn indie game  
by Gamasutra Community [02.21.17]
Here, we'll go in detail about the influences, art direction and creative process behind Sundered, the upcoming hand-drawn replayable metriovania from Thunder Lotus Games.
Business/Marketing, Design, Art

Q&A: Creating the defiantly retro Double Dragon IV 1
by Jon Irwin [02.20.17]
The makers of the classic 1987 arcade brawler Double Dragon reunited to create a sequel that looks and plays exactly like earlier entries in the series. They discuss their retro revival with us.
Design, Art, Console/PC, Indie, Video

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design

Get a job: Skydance Interactive is hiring a 3D Artist  
by Staff [02.17.17]
Skydance Interactive is looking for a talented 3D Artist to work on both character and environment pieces for the multiplayer FPS, PWND.
Art, Recruitment


Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Simon Carless [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design, Business/Marketing, VR

Video Game Deep Cuts: The Alpha Kingdom Protocol  
by Simon Carless [02.12.17]
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Unreliable Gamemaster: Player Motivation in Story-Driven Games 3
by Chris Solarski [02.09.17]
This article concerns the dramatic value of player-character motivation and in story-driven games. The featured case studies illustrate techniques for adding a second narrative layer to game objectives, and how this layer can heighten player immersion.
Design, Art, Console/PC, Indie, VR

Rigging Nightmares: Tech Art Meets the Devil 1
by Moonyoung Oh [02.07.17]
Riot technical artists Moonyoung “ANDMoonY” Oh and Jeremy “JesterCapp” Putnam talk about creating Little Devil Teemo.
Design, Production, Art, Console/PC, Social/Online

Game Developers Conference - seven new things you’ll love in 2017! 2
by Simon Carless [02.06.17]
As we’re getting ready to put on Game Developers Conference once more, thought it might be a good opportunity, as a co-organizer, to point out some of the new things we’re doing this year.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: Werewolves vs. Obamacare 4
by Simon Carless [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR


NaturalMotion — London, England, United Kingdom
[02.22.17]
Technical Director
Dawn of Titans - Technical Director

InnoGames GmbH — Hamburg, Germany
[02.22.17]
Software Developer C++ Mobile - Forge of Empires


Netmarble US, Inc. — Buena Park, California, United States
[02.21.17]
Marketing Manager


Rainmaker Entertainment — Vancouver, British Columbia, Canada
[02.21.17]
Tech Artist/Sr. Teach Artist


Telltale Games — San Rafael, California, United States
[02.21.17]
Animator


Sony PlayStation — Playa Vista, California, United States
[02.21.17]
Senior VFX Artist
Senior VFX Artist

Sony PlayStation — Playa Vista, California, United States
[02.21.17]
Lighting Artist
Lighting Artist

Sony PlayStation — Bend, Oregon, United States
[02.21.17]
Sr. Environment Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Telltale Games — San Rafael, California, United States
[02.21.17]
Environment Artist


Sony PlayStation — Bend, Oregon, United States
[02.21.17]
Lighter
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive. We are seeking a Lighter who will work with Creative Director, Art Director and Leads to create consistent high quality in game and cinematic real time lighting. Lighter will help to set mood and tone while remaining true to the games open world look and feel.