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March 5, 2015
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


One Life Left vs. Gamasutra Podcast #1: Pipelines 'n' Tubes Exclusive  
by Staff [03.05.15]
Guests from Naughty Dog, Campo Santo, Vlambeer, Undead Labs, and much more join One Life Left and Gamasutra for fun stuff, smart stuff, and random stuff from GDC 2015.
Audio, Exclusive, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Podcast

Dynamic 2D character lighting in Unity 1
by Gamasutra Community [03.05.15]
"All in all were currently having 3D spot and point lights for ambient lighting, 2D volumetric lights for backlight refractions and 3D point lights for dynamic backlight effects in our scene."
Programming, Art, Console/PC, Indie, Smartphone/Tablet

5 reasons NOT to outsource art  
by Gamasutra Community [03.05.15]
"There are a lot of advantages to art outsourcing, and for many projects it's a really great option, but outsourcing isn't always the best option for every project (or every part of every project)."
Business/Marketing, Production, Art, Console/PC, Indie, Smartphone/Tablet


2D art team: How to manage level background assets 1
by Junxue Li [03.04.15]
This article is for background art production of 2D games. It deals with 2D & 3D assets management. It would help you save troubles when you need to edit, and reuse the graphics.
Design, Art, Console/PC, Social/Online, Smartphone/Tablet

Discipline not Motivation.  
by Seventeen Uncles [03.04.15]
Motivation is fickle & unreliable, Discipline is a trained skill. Discipline leads to results.
Audio, Design, Programming, Production, Art, Console/PC, Indie

Dynamic Character Lighting in Unforeseen Incidents 1
by Marcus Bumer [03.02.15]
Marcus writes about the dynamic lighting system in their indie adventure Unforeseen Incident (in Unity).
Programming, Art, Console/PC, Indie

Five Reasons NOT to Outsource Art  
by Eric Qin [03.02.15]
There are a lot of benefits to art outsourcing, for many projects it's a really great option, but outsourcing isn't always the best option for every project. Here are five reasons why outsourcing might not be right for your project.
Art, Console/PC, Indie, Smartphone/Tablet

Eating With Two Hands From a Fridge  
by Davey Kerr [03.02.15]
Why Eating with Two Hands out of the Fridge was the Toughest Lua Code Ever Written
Design, Programming, Art, Console/PC, Indie


Bluepoint Games, Inc. — Austin, Texas, United States
[03.05.15]
Character Artist (Contract)
Character Artist (Contract)

Wandake Studios — Palo Alto, California, United States
[03.05.15]
Concept Artist


Gameloft New York — New York, New York, United States
[03.05.15]
Splash Screen Artist


Digital Extremes — London, Ontario, Canada
[03.05.15]
FX Artist


Digital Extremes — London, Ontario, Canada
[03.05.15]
Sr. Environment Artist


Shiver Entertainment — South Miami, Florida, United States
[03.05.15]
Senior VFX Artist | Sr FX Artist
Senior Visual Effect Artist - 5+ years experience as a professional FX Artist for game development | 3D graphics, particle systems, physics, ribbons, shaders | special FX textures from scratch matching and established style

Bigpoint — Berlin, Germany
[03.05.15]
Senior Environment Artist (m/f) - Berlin - 3577


Toys for Bob / Activision — Novato, California, United States
[03.05.15]
Senior FX Artist-Toys for Bob
See job description.Reporting directly to our Lead FX Artist, we’re looking for an artist/magician/pyromaniac/tech-head FX Artist who can create astounding visual FX.

Honey Vision — Los Angeles, California, United States
[03.04.15]
Artist


Intel — Santa Clara, California, United States
[03.04.15]
Desktop Segment Marketing Director - Gaming Enthusiast Segment