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Contractors
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March 10, 2010
 
Spiel Studios
 
dSonic, Inc.
 
SomaTone Interactive Audio
 
Ladyluck Digital Media.
 
Digital Shock
 
On-Model Corp.
 
Zvky Design Studio
 
Interactive Game Experience
 
GameRonins
 
Technicolor
 
Event Calendar
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arrow IGDA Los Angeles March Chapter Meeting
Los Angeles, United States
03.11.2010
 
arrow Women in Games 2010
Bradford, United Kingdom
03.25.2010
 
arrow PAX East
Boston, United States
03.26.2010
 
arrow Defense GameTech Users' Conference
Orlando, United States
03.29.2010
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Art Features

  The Dust of Everyday Life: The Art of Building Characters by Takayoshi Sato [02.18.10]
Silent Hill character designer and CG artist Takayoshi Sato examines the art of creating believable computer-generated characters in this in-depth feature, originally created for Game Developer magazine. [12]
Game Design, Visual Art, Game Developer Magazine
 
 
Postmortem: WayForward's A Boy and His Blob by Sean Velasco [02.11.10]
In this in-depth postmortem, longtime independent developer WayForward (Contra 4) discusses the creation of Wii remake A Boy And His Blob for Majesco, looking at what went right and wrong in updating the classic NES title for today's gamers. [11]
Business, Game Design, Postmortem, Visual Art
 
Postmortem: Twisted Pixel's Splosion Man by Josh Bear, Frank Wilson [12.02.09]
Twisted Pixel, the Austin, Tex.-based studio behind The Maw, explains what went right and what went wrong with the fast-paced development of the XBLA game, Splosion Man. [5]
Business, Game Design, Postmortem, Production, Visual Art
 
Heavy Dreams: Pushing Interactive Narrative by Brandon Sheffield [11.30.09]
Quantic Dream's ambitious upcoming PS3 title, Heavy Rain, looks to change the definition of "interactive movie." The studio's co-CEO Guillaume de Fondaumiere explains how he thinks Heavy Rain can show people that games can be truly meaningful. [10]
Game Design, Visual Art, Interview
 
On Bringing Modern Warfare 2 To Life by Chris Remo [11.06.09]
Gamasutra sits down with Joel Emslie, Call Of Duty: Modern Warfare 2's lead character artist, to discuss the processes by which the most respected name in war games gets its considerable visual punch. [6]
Game Design, Visual Art, Interview
  Pre-GDC: Image Metrics Launches Faceware, Signs Bungie
by Eric Caoili [03.08.10]
Animation software company Image Metrics launched its facial animation technology platform Faceware, and announced that Bungie will incorporate the new software into its in-house production pipeline.
PC, Console, GDC, Art
 
 
GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff [01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
PC, Console, Programming, Art, Audio, Design, Production
 
DAZ 3D, Gizmoz Merge And Raise Funding
by Eric Caoili [12.16.09]
3D software developer DAZ 3D has merged with avatar specialist Gizmoz, raising funding to create digital characters and accessories across multiple platforms, from social networks to mobile applications.
PC, Console, Mobile Phone, Casual, Art
  Visual concept artist in Seoul, korea
by Inseok Kim [03.07.10]
mechanic;sf;fantasy;steampunk;
Visual Art
 
 
RetroScope #1: The Cinematic Appeal of Final Fantasy VII
by Alan Youngblood [03.04.10]
A look back at Final Fantasy VII's huge impact in cinematic appeal. And I'm not even talking about the pre-rendered cut-scenes! Also, I examine Resident Evil for similar appeal.
Visual Art
 
BCK Cartoon, Part VIII
by Randell Trulson [03.04.10]
Continuing story and more artwork from cartoon series "The Bottle Cap Kid" or BCK.
Visual Art
 
Freshmen Interview for Character Designer
by teon simmons [03.01.10]
College student in serious need of advise!!!!!! What does it take to become a character designer/artist? Have to interview a professional!!!!!!!!!!!!!
Visual Art
 
Bringing Down the Hairy Elephant: The Ancient Art of Storyboards
by Paul Culp [03.01.10]
In this blog entry we emphasize the importance of storyboarding in all forms of media projects, from narrative film, animation and video games. With a brief retrospective, of course.
Visual Art
  Visceral Games — Redwood City, CA, USA
[03.09.10]
Animator (temporary) - Dead Space 2
At Visceral Games, our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world. We’re looking for a few more talented individuals to join, and take our games to new heights.
Art / Animation
 
 
Gameloft — New York City, NY, USA
[03.09.10]
Low Poly 3D Modeling / Texture Artist
Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual simulation. As a key member of the development team, you will be modeling characters and 3d backgrounds and creating textures for some of the future best selling iPhone games! Previous hit iPhone games include Oregon Trail, Hero of Sparta, NFL 2010, NOVA, Dungeon Hunter, AVATAR, HAWX, Assassin’s Creed, & Asphalt 5.
Art / Animation
 
Gameloft — New York City, NY, USA
[03.09.10]
2D Sprite / Pixel Artist
As a key member of the development team, you’ll link up with imaginative design teams to create game art within challenging parameters while working with other well known pixel artists from the initial concept art to animation to the final delivery. Previous hit games include Carmen Sandiego, Oregon Trail, Hawx, Farcry 2, Asphalt 4, Hero of Sparta, NOVA, Dungeon Hunter, Avatar, Zombie Infection, Castle of Magic, Soul of Darkness, Spiderman: Toxic City, Assassin’s Creed, and Prince of Persia.
Art / Animation
 
Edge of Reality — Austin, TX, USA
[03.09.10]
Flash UI Artist
Edge of Reality is a veteran cross platform console studio based in Austin, Texas. Most recently, we worked closely with BioWare to release Dragon Age PS3 & 360. We also work with The Sims Studio, a part of the EA Play label on various projects. We have been fortunate enough to be part of several hit titles throughout our 11 year history and look forward to many more. Edge of Reality is looking for new team members who share our passion for creating great games.
Art / Animation
 
Terminal Reality — Lewisville - Dallas/Fort Worth Area, TX, USA
[03.09.10]
Project Manager

Art / Animation, Business Development / Analyst / Legal, Executive / Management, Game / Level Designer / Creative Director, Producer / Director / Project Manager, Network / System Admin / IT, OTHER
 
Westwood College — Denver, CO, USA
[03.09.10]
Career Services Advisor - Gaming
Westwood College Online is looking for a Career Services Advisor for our Westminster office. The Career Services (CS) Advisor is responsible for successfully preparing students to find, secure, and retain employment, giving them the skills necessary to repeat this process throughout their careers.
Art / Animation, Game / Level Designer / Creative Director
 
Telltale Games — San Rafael, CA, USA
[03.09.10]
Character Modeler

Art / Animation
 
Telltale Games — San Rafael, CA, USA
[03.09.10]
Cinematic Artist

Art / Animation
 
Tencent Boston — Concord, MA, USA
[03.09.10]
General Artist
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home.
Art / Animation
 
Volition — Champaign, IL, USA
[03.09.10]
Senior Technical Artist

Art / Animation