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August 21, 2014
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August 21, 2014
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


Seattle's pop culture museum plans to open an indie game exhibit  
by Alex Wawro [08.20.14]
The EMP Museum's Indie Game Revolution exhibit seeks to tell the stories of contemporary indie games and indie creators from around the world through interactive installations and game demo stations.
Art, Indie

Download the 2014 Game Career Guide now! Exclusive  
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Student/Education, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Bringing back Shadowgate 4
by Gamasutra Community [08.20.14]
The story of the return of a classic, and the decisions that go into making a game fresh but still please fans who've loved it since the 1980s.
Business/Marketing, Design, Production, Art, Console/PC, Indie



What Are Artistic Games?  
by Rick Hoppmann [08.20.14]
Games get more widely accepted as forms of art recently, but what makes a game artistic? In my short blogpost I cover what characteristics a game needs to have for me to be artistic.
Design, Art, Serious, Indie

LAST LIFE Kickstarter Postmortem  
by Sam Farmer [08.20.14]
LAST LIFE creator Sam Farmer investigates the six months of prototyping and concept development that lead to his successful Kickstarter backed by Double Fine.
Business/Marketing, Design, Production, Art, Console/PC, Indie

Shadowgate Blog #2 - Bringing back Shadowgate 4
by Karl Roelofs [08.18.14]
This blog details the steps that led toward resurrecting the graphic point-and-click adventure Shadowgate. It further narrates the design decisions that led to the User Interface and game controls developed for the title.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Composition in Level Design 6
by Mateusz Piaskiewicz [08.17.14]
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.
Design, Art, Console/PC, Serious, Indie


Disney Consumer Products — Glendale, California, United States
[08.20.14]
Contract Game Programmer


Cloud Imperium Games — SANTA MONICA, California, United States
[08.20.14]
Art Director
Cloud Imperium is looking for an Art Director to work on our exciting PC space combat sim, Star Citizen!

Deep Silver Volition — Champaign, Illinois, United States
[08.20.14]
Visual Effects Artist


Amazon Game Studios — Irvine, California, United States
[08.20.14]
Art Director-Double Helix


Firaxis Games — Sparks, Baltimore, Maryland, United States
[08.20.14]
Senior Visual Effects Artist


Turbine Inc. — Needham, Massachusetts, United States
[08.20.14]
Software Engineer, Mobile
Turbine, Inc. seeks a Software Engineer for its Needham, MA development studio to develop new products for mobile and tablet platforms. In this position, you will have a hands on role in defining and implementing key game systems and features, in collaboration with other software engineers, artists, and game designers. You will be working with a mid-size team of developers to create new products for iconic Warner Bros. intellectual properties. We are looking for candidates with a passion for games and game development.

CCP — Newcastle, England, United Kingdom
[08.20.14]
Senior VFX artist


InnoGames GmbH — Hamburg, Germany
[08.20.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Quest Writer (m/f) for The West
Quest Writer (m/f) for The West

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)