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July 30, 2015
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July 30, 2015
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


Color in games  
by Gamasutra Community [07.30.15]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Art, Console/PC, Indie, Smartphone/Tablet

Video: Learning to love procedural art while making No Man's Sky 1
by Alex Wawro [07.27.15]
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
Production, Art, Console/PC, Indie, Video, Vault

Get a job: Retro Studios is hiring a Graphics Engineer  
by Staff [07.27.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking for an engineer with some 3D graphics chops to join the team at Retro's Austin, Texas office.
Programming, Art, Console/PC, Recruitment


Color in Games  
by Herman Tulleken [07.29.15]
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Maps of Jelly Splash: The Beauty in Simplicity  
by Junxue Li [07.29.15]
In this series of posts, I would evaluate the characteristics of maps of a few popular games, from the point view of an art producer. This is part 4, about Jelly Splash, a match game by Wooga.
Design, Production, Art, Smartphone/Tablet

An Honest Con Artist - A Game Dev's Take on Peter Molyneux  
by Doru Apreotesei [07.29.15]
"Ultimately, there are pitfalls that will make a mess of any way of working. One of my sayings is that “there’s no development methodology that’ll save us from having to properly do our jobs”."
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Social/Online, Smartphone/Tablet

On Building A Procedural Retro-Themed RPG  
by Matthew Sainsbury [07.29.15]
A excerpt from Game Art, an upcoming book featuring interviews with a wide range of different game developers and artists, from independent developers to those working at the biggest blockbuster studios.
Art

Economy and Thematic Structure: Symphony of the Night's Level Design 4
by Ario Barzan [07.27.15]
The castle's structural design in Castlevania: Symphony of the Night has rarely been factored into analyses of the game's strengths. This article will do so, using comparisons to several other exploration-based Castlevania titles for effect.
Design, Art, Console/PC, Serious


Tango - Austin — Austin, Texas, United States
[07.29.15]
Software Engineer - Server
Tango Austin is looking for talented software engineers to join our studio-wide server team. A successful candidate will be responsible for designing and implementing reusable server solutions across multiple game teams.

Tango - Austin — Austin, Texas, United States
[07.29.15]
Software Engineer - Games
Tango Austin is looking for talented software engineers to join our game studio. The ideal candidate enjoys working with a small team to create fun and innovative mobile game titles and can thrive in a position of responsibility where they will have a large impact.

Tango - Austin — Austin, Texas, United States
[07.29.15]
Senior Artist
Tango Austin is looking for an exceptionally skilled Senior Artist to join our team. The ideal candidate has a diverse set of skills in visual media – from creating concepts, to building and animating 2D characters, vehicles, objects and backgrounds, up to developing UI components and flow. In short, we need a highly skilled generalist who thrives in an environment where he or she can influence many aspects of art production.

WEVR — Venice, California, United States
[07.29.15]
Visual Project Lead for Virtual Reality Project


Academy of Art University — San Francisco, California, United States
[07.29.15]
Part-time Programming Instructor, School of Game Design


CrowdStar — Burlingame, California, United States
[07.29.15]
Unity Developer


Monolith Productions — Kirkland, Washington, United States
[07.29.15]
Art Lead, Characters
The Lead Character Artist is responsible for leading a team of character artists in the creation and implementation of the highest quality characters and creatures.

Spin Master Ltd. — Los Angeles, California, United States
[07.29.15]
QA Test Manager


Sega Networks Inc. — Madison, Wisconsin, United States
[07.28.15]
3D Game Artist


Visual Concepts Entertainment — Novato, California, United States
[07.28.15]
Character Artist - NBA 2K16
We're looking for an exceptional Character Artist to join the top-rated NBA 2K team!