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August 18, 2017
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PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the call for submissions to present lectures, panels, roundtables, & posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Inside the process (and philosophy) of animating Cuphead  
by Staff [08.15.17]
At GDC 2017, StudioMDHR's Jake Clark (an animator and designer on the game) took the stage to break down how Cuphead's vibrant visuals are created, as well as the studio's philosophy of design.
Production, Art, Indie, Video, Vault

Don't Miss: Why Nidhogg 2 ditches the minimalism of the original 5
by Staff [08.15.17]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Design, Art, Console/PC, Indie

Get a job: Digital Extremes is hiring a UI/UX Designer  
by Staff [08.14.17]
Digital Extremes is looking for a UI/UX Designer intimately familiar with its game Warframe to further develop and improve the game's current interface.
Art

Video Game Deep Cuts: GTA Online's Flash Dream  
by Gamasutra Staff [08.14.17]
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: How Naughty Dog gets realistic performances out of animated characters  
by Staff [08.11.17]
At GDC 2017 Naughty Dog's Ryan James gets into the "chewy" details of how Naughty Dog designs, captures, and implements character narratives and performances in games like Uncharted 4.
Design, Art, Console/PC, Video, Vault


A new indie, a story of love, art and harmony  
by Amirhossein Erfani [08.17.17]
Story of a new Indie adventure Art-game "Lona: Realm of colors", about an artist trapped in her art. A story of love, chaos, darkness and artistic harmony.
Audio, Design, Production, Art, Indie

Making a Game Maker: Hatching Chicken Wiggle 🐣 1
by Jools Watsham [08.15.17]
The cuteness and absurdity of a Chicken and Worm combo was too funny to resist!
Design, Production, Art, Console/PC, Indie


2D Space Shooter Design Lessons  
by Yang Pulse [08.09.17]
For the past 3 years, I worked on a top-down 2D space shooter prototype. These are the lessons I learned about designing such a game.
Design, Production, Art

Introducing the Unity ARKit Remote  
by Jimmy Alamparambil [08.09.17]
The Unity ARKit Plugin allowed you to use your Unity skills to create ARKit experiences, but now its even faster to iterate in the Unity Editor by using the Unity ARKit Remote.
Design, Programming, Art, Serious, Indie, Smartphone/Tablet

'Rage' - Development Postmortem 2
by James R [08.08.17]
This is a development postmortem for my 80s style beat 'em up game "Rage".
Design, Programming, Art, Indie


Sony PlayStation — Bend, Oregon, United States
[08.17.17]
Senior Staff FX Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[08.17.17]
Senior Staff Lighter
Sony Bend Studio, the creator of Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[08.17.17]
Senior Environment Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive. We are seeking a Sr. Environment Prop Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating environment/level assets, utilizing a combination of traditional fine art and technical art skills.

NBCUniversal — Glendale, California, United States
[08.17.17]
Manager, Product Marketing


Pulseworks — Smyrna, Georgia, United States
[08.17.17]
Unreal Technical Artist (VR)


Visual Concepts — Los Angeles, California, United States
[08.17.17]
Senior Character Artist
We are looking for a bright and talented character artist who has a proven track record working on published AAA games or films.

International Game Technology — Reno, Nevada, United States
[08.17.17]
Sr. Game Artist


Vicarious Visions / Activision — Albany, New York, United States
[08.17.17]
Concept Artist - Destiny


HainesAttract — Wellington, New Zealand
[08.17.17]
Lecturer/ Senior Lecturer, Visualisation


Telltale Games — San Rafael, California, United States
[08.16.17]
Art Director