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June 26, 2016
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June 26, 2016
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Get a job: Hi-Rez Studios is hiring an experienced Concept Artist  
by Staff [06.23.16]
The Tribes: Ascend and Smite developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Art, Console/PC, Social/Online, Recruitment

Importing real Australian skies into Forza Horizon 3 3
by Bryant Francis [06.23.16]
"The three most important thingsin a driving game = are the car, what you’re driving on, and the thing you’re driving underneath. That means the sky is actually super important."
Business/Marketing, Art, Console/PC, E3, Video

Get a job: The Odd Gentlemen seek King's Quest Cinematic Animator  
by Staff [06.20.16]
The studio, based in Pasadena, California, is looking to hire an animator to create cinematics alongside the team working on the final King’s Quest chapters and future Odd Gentlemen projects.
Art, Indie, Recruitment

Analyzing core character movement in 3D  
by Gamasutra Community [06.20.16]
Here some tools and tips for analyzing core character movement in 3D, along with some source code to get you started, from a triple-AAA vet gone indie.
Art, Console/PC, Smartphone/Tablet

Blog: How to make a kick-ass game portfolio 3
by Gamasutra Community [06.20.16]
If you have a badly presented portfolio you will struggle to find work. Here are some tips from a professional to help you iron out your portfolio.

Video: Building the user interface for Bungie's Destiny  
by Bryant Francis [06.17.16]
At GDC 2016, Bungie's David Candland presented a talk on the design process for making Destiny's interface, showcasing everything from item management to how players move from system to system.
Art, Console/PC, Video

Game Cities: Implying Size and Complexity  
by Konstantinos Dimopoulos [06.24.16]
You do not have to model a complete functioning city to have a believable urban environment for your game. All you have to do is simply imply the appropriate size and complexity.
Design, Art, Console/PC

The thematic richness of Spec Ops: The Line  
by Aurélien Beuzard [06.24.16]
Very specific themes in Spec Ops: The Line
Design, Art

Character Design - Part I  
by Thiago Oliveira [06.22.16]
Our studio has worked in creating a great variety of characters (so far we have around 80 different characters ready for the game). I'm showing off some of our game's art! In particular, characters that were inspired by real people or other characters.
Design, Art, Indie, Social/Online, Smartphone/Tablet

How to (and Why You Should) Reach Out to Pros That Intimidate You 2
by Becca Hallstedt [06.20.16]
Living in the digital age, it's easy to get overwhelmed by the sea of incredible projects and art that are being shared online. These are my thoughts about turning that crippling anxiety into empowering relationships.
Art, Console/PC, Indie, Social/Online

An exciting month in accessibility  
by Ian Hamilton [06.20.16]
Accessibility in gaming is never a dull field to be working in, the pace of change is ever accelerating. So often I find myself thinking what an incredible month it has been, topping anything that has gone before. The past month has been no exception.
Audio, Design, Programming, Art

10 Applications of Traditional Painting in Mobile Games  
by Junxue Li [06.20.16]
Today people appreciate beautiful hand painted graphics in game. In this article, I show you a few samples of how these paintings are used in mobile games, with pictures from famous games.
Design, Art, Smartphone/Tablet

Loot Crate — Los Angeles, California, United States
Lead Game Developer
Loot Crate has expanded the Loot Crate experience to encompass games, digital products, augmented reality and interactive experiences. WeÂ’re now on the hunt for a lead game developer to create amazing new games and experiences

Loot Crate — Los Angeles, California, United States
Game Producer
Loot Crate has expanded the Loot Crate experience to encompass games, digital products, augmented reality and more interactive experiences. WeÂ’re now on the hunt for an experienced game producer to lead our interactive efforts.

Insomniac Games — Burbank, California, United States
Technical/Procedural Artist
Technical/Procedural Artist wanted at Insomniac Games

Insomniac Games — Durham, North Carolina, United States
FX Artist
FX Artist - Insomniac Games, North Carolina

Insomniac Games — Durham, North Carolina, United States
Character TD
Character TD - Insomniac Games, North Carolina

Age of Learning, Inc. — Glendale, California, United States
Game Designer, Development

Vicarious Visions / Activision — Albany, New York, United States
Rigger/Character TD-Vicarious Visions
See job description.

Industrial Light & Magic — San Francisco, California, United States
ILMxLAB Environment Artist
ILMxLAB is looking for an experienced Environment Artist to join our team in San Francisco, CA.

Infinity Ward — Woodland Hills, California, United States
Visual Effects Artist
Visual Effects Artist

Rainmaker Entertainment — Vancouver, British Columbia, Canada
Senior Gaming Engine Pipeline TD