Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 30, 2016
arrowPress Releases
July 30, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Get a job: Be an Art Director at Big Fish Games  
by Staff [07.29.16]
Big Fish seeks an experienced hand to join the team as a senior art manager or art director and mentor, manage and lead a team of designers across its portfolio of mobile F2P game projects.
Production, Art, Smartphone/Tablet, Recruitment

Get a job: Shiny Shoe is seeking an Artist  
by Staff [07.28.16]
Shiny Shoe has worked on games like Day of the Tentacle Remastered and The Banner Saga, and now the San Francisco, CA studio is looking for an experienced game artist to join the team.
Art, Console/PC, Recruitment

Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz  
by Alex Wawro [07.28.16]
A fan at California Extreme captured video of veteran arcade game devs (and Defender†co-creators)†Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084 dev Vid Kidz.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Video

Videoball, and the challenge of designing (and selling) simplicity 2
by Joel Couture [07.28.16]
"It's about shapes and its about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
Business/Marketing, Design, Art, Console/PC, Indie, Video

Q&A: Stifled dev on building a horror game around sound 1
by Jeremy Ooi [07.28.16]
Gattai Games' Stifled plunges players into darkness, and forces them to find their way using echolocation--that is, making sounds through a microphone.
Design, Production, Art, Indie, Video

Study: Sexualized female characters in games down over last decade 8
by Bryant Francis [07.27.16]
A study from researchers at Indiana University says that the number of sexualized female characters in video games has declined over the last decade.
Design, Art, Console/PC

Post-Mortem: Discover O - Design with Data  
by Surojit Roy [07.29.16]
Discover O was a super casual game on the surface, but for anyone coming into mobile game development afresh, this post will give you an inside look at the systematic process that goes into building, publishing and measuring a mobile game.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet

Character Design in Moribund (graphical and technical)  
by Mike Papagathangelou [07.29.16]
Starting a project can be sometimes overwhelming. How should the graphics be? What should be the style? What should we focus on? On the following post we share our approach on the matter.
Design, Production, Art, Console/PC, Indie

Dev Interview: Donald Campbell  
by Wes Platt [07.28.16]
"When you take out the flash and distraction of color, you can really boil a scene down and ask 'Ok, what are we really trying to say with this scene? What are we trying to communicate to the player?'"
Business/Marketing, Design, Production, Art, Console/PC, Indie

Design Tips: In-Game Proportions and Scale  
by Yuriy Sivers [07.26.16]
Determining scale and proportions for characters and environment: a few tips for enhancing the look and feel of your game.
Design, Art, Social/Online, Smartphone/Tablet

Unprecedented raw footage of the Japanese games industry 3
by John Szczepaniak [07.26.16]
A collection of short videos documenting the history of Japanese console and computer games.
Audio, Design, Programming, Production, Art, Console/PC

My experience with Unity in creating an arcade style game 4
by Martino Wullems [07.26.16]
My experience as a solo dev on using Unity for my arcade style game SpiritSphere.
Business/Marketing, Programming, Art, Indie

nWay — San Francisco, California, United States
Sr. Systems Designer

Age of Learning, Inc. — Glendale, California, United States
Director of Operations

Deluxe Entertainment Services Group — Santa Monica, California, United States
SR Real-Time FX Lead

Big Fish Games — Seattle, Washington, United States
Art Director
Big Fish is looking to hire a highly talented Sr, Art Manager/Art Director (depending on experience) to lead, mentor, and manage a team of designers, across a growing portfolio of mobile F2P game titles. The ongoing acquisition of new players is an integral part of Big Fish's success and this strategic role will oversee and drive all design aspects for these marketing initiatives. This design team is responsible for creating all the assets/banners/video for our outbound mobile UA marketing campaigns. This role reports to the VP of User Acquisition.

War Drum Studios — Gainesville, Florida, United States
Game and Systems Programmer
We are looking for a talented C++ programmer who wants to work on challenging problems and implement and own new systems. Join us as we have our cake and eat it to: we work on some of the best games in the business while also enjoying a small team environment.

Particle City — Los Angeles , California, United States
Senior Gameplay Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

Telltale Games — San Rafael, California, United States
Lead Character Modeler

SIXMOREVODKA — Berlin, Germany
Senior Producer
As the Senior Producer you work hands on with the Leadership of SIXMOREVODKA to drive the company's successful business development. Your key tasks include the strategy and tactical descision making, develop annual budget plans, market positioning, expansion, hiring, and the implementation of new projects.

Turbine Inc. — Needham, Massachusetts, United States
Senior Product Manager, Mobile
Senior Mobile Product Manager with 7+ years experience and knowledge of F2P and micro-transaction business models within mobile game space.

Sony Playstation — San Mateo, California, United States
Senior Environment Artist
Are you a Senior Environment Artist ready to be part of something completely different? Our team currently led by some of our industry√ʬĬôs best artistic and creative veterans is looking for their next Sr. level artist to help build something magical. Come join our San Mateo studios. Greatness Awaits!