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January 20, 2017
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Open-source toolkit turns Tilt Brush into a game dev tool  
by Alissa McAloon [01.19.17]
An open-source toolkit released by Google aims to help developers painlessly import assets created with the VR gameTilt Brush into Unity.
Art

Blog: Creating Antegod's procedural plants in Unity3D  
by Gamasutra Community [01.19.17]
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' lead artist Tom Rutjens.
Design, Programming, Art

Road to the IGF: Heart Machine's Hyper Light Drifter  
by Alex Wawro [01.19.17]
Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
Design, Programming, Production, Art, Indie, IGF

Video: Steve Golson's postmortem of the classic Ms. Pac-Man  
by Staff [01.18.17]
“I know this is supposed to be a postmortem, but postmortem means somebody died. So maybe it’s a postpartum,” said original game engineer Steve Golson at GDC 2016. “Ms. Pac-Man lives on.”
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Video, Vault

Get a job: Digital Extremes is hiring a Weapons Artist  
by Staff [01.18.17]
Digital Extremes is looking for an experienced artist with a strong understanding of hard surface techniques to create models, textures, and materials for weapons and vehicles in London, Ontario, Canada.
Art, Console/PC, Recruitment

Road to the IGF: Student project Lily - Colors of Santa Luz  
by Joel Couture [01.18.17]
Lily - Colors of Santa Luz is a game about a civilian trying to sneak away from soldiers that have overtaken his city, and shield a little girl from seeing the horrors of war.
Design, Art, Console/PC, Indie, IGF, Video


Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Simon Carless [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Twenty Things I've Learned About Game Development 24
by Laralyn McWillams [01.09.17]
Thinking about what it means to be over fifty in game development prompted me to make a list of what I consider the twenty most important things I've learned over the years. All of these lessons came from making mistakes and learning from them.
Audio, Business/Marketing, Design, Programming, Production, Art

Video Game Deep Cuts: Let It Die, 2017   
by Simon Carless [01.08.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, profiles 2016's highlights, 2017's future highlights, & lots more besides.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: New Year, Frog Fractions... 4?  
by Simon Carless [01.01.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, twins near-final 'best of 2016' articles with a Frog Fractions 2 expose or two.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

The Last Guardian is a Masterpiece  
by Josh Foreman [12.29.16]
Meandering thoughts about a flawed modern masterpiece.
Design, Programming, Art

Video Game Deep Cuts: Bye Wii U, Hi 2017!  
by Simon Carless [12.26.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, says goodbye to the Wii U & rounds up a whole host of 'Best of 2016' pieces.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR


Sucker Punch Productions — bellevue, Washington, United States
[01.19.17]
Gameplay Animation Lead


Sucker Punch Productions — bellevue, Washington, United States
[01.19.17]
Senior Environment Artist


Cold Iron Studios — San Jose, California, United States
[01.19.17]
Senior Environment Artist
Cold Iron is seeking an experienced Senior Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Curve Fever — Amsterdam, Netherlands
[01.19.17]
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Cold Iron Studios — San Jose, California, United States
[01.19.17]
World Artist
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing spaces that are as pleasing to look at as they are to play through? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Telltale Games — San Rafael, California, United States
[01.19.17]
Mobile Producer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.19.17]
Senior Producer, Games


Telltale Games — San Rafael, California, United States
[01.19.17]
Environment Artist


Telltale Games — San Rafael, California, United States
[01.19.17]
Character Artist


Visual Concepts — Novato, California, United States
[01.18.17]
SENIOR ENVIRONMENT ARTIST
The art team at Visual Concepts is seeking a self-motivated and experienced artist thatÂ’s ready to join the NBA 2K Environment art team. As an Environment Artist, youÂ’ll be asked to help with a variety of tasks involved in the creation of art assets such as modeling, texturing and lighting.