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May 23, 2013
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Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes 5
by Linus Blomberg [05.16.13]
A deep technical dive into how the developers of the Just Cause series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming, Art, Game Developer Magazine, Console/PC, Sponsored Feature, GD Mag, GD Mag Exclusive

Sponsored Feature: Yesterday's Minimum Spec is Today's Mass Market - Quality Game Performance Made Simple 1
by Intel Visual Computing [05.14.13]
This paper highlights common challenges encountered during the development of three world-class games and how developers used Intel GPA to quickly solve them, resulting in significant performance and quality gains.
Programming, Production, Art, Sponsored Feature

Postmortem: Appy Entertainment's Animal Legends 7
by Rory McGuire [05.06.13]
From building a flexible, low-cost server back-end to launching big in China, Animal Legends offered the team at Appy Entertainment a huge number of challenges -- which are fully outlined in this candid postmortem.
Business/Marketing, Design, Postmortem, Production, Art, China

The Aesthetics of Game Art and Game Design 18
by Chris Solarski [01.30.13]
How can the techniques of classical painters provide a roadmap that actually affects how gameplay is designed? In this all-new piece, Chris Solarski expands on themes from his successful book to illustrate an aesthetic path forward.
Design, Art

Art of War: Animating Realistic Sword Combat 37
by John Clements, Eben Bradstreet [12.13.12]
This article -- a compilation of two viewpoints on adding authentic sword combat to games -- originally appeared in the December issue of Game Developer magazine -- and explores the idea of using real Medieval techniques as taught by a trained sword master.
Art


Get a job: Be an Art Director for Unfinished Swan dev Giant Sparrow  
by Kris Ligman [05.21.13]
Unfinished Swan developer Giant Swan seeks an Art Director for "setting the visual direction, managing and giving feedback to our artist and animator, and working with our graphics programmer" on its upcoming title.
Design, Art, Console/PC, Indie, Recruitment

Get a job: Be an Environment Artist for Airtight Games  
by Kris Ligman [05.20.13]
"Airtight Games is looking for an experienced Environment Artist. We are seeking motivated game-savvy modeler/texture artists capable of delivering the highest-quality game art possible."
Art, Console/PC, Recruitment

Video: Curating the do-it-yourself revolution 2
by GDC Vault Staff [05.17.13]
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Design, Art, Console/PC, Indie, Social/Online, Video


Every Game Artist Needs a Secret Little Tree 1
by Matthew Hodge [05.22.13]
The pursuit of oil on canvas training has helped me mature as a 3D texture artist, begin to develop my own style, and take control of my environment visuals. Discover how more traditional art training can be an invaluable resource!
Art, Indie

Art Book Review: Growlanser IV: Character & Scenario Collection  
by Alexander Engel [05.21.13]
Join Alex on his adventures reading, reviewing, and analyzing video game and film art and design books. Today's episode: reading and reviewing 2003's Growlanser IV: Character & Scenario Collection
Art, Console/PC

How Can You Find Jobs At Blizzard if You're an Artist?  
by Brice Morrison [05.21.13]
Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do?
Art, Console/PC

Get it Right: Your Resume  
by Juliette Dupre [05.15.13]
Your resume sends a powerful image of what you bring to the table - or what you don't. Market yourself properly and reap the rewards!
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Book Review: The Art of Tekken  
by Alexander Engel [05.08.13]
Join Alex on his adventures reading, reviewing, and analyzing video game and film art and design books. Today's episode: reading and reviewing 2005's The Art of Tekken.
Art, Console/PC


Kabam — San Francisco, CA, USA
[05.22.13]
3D Artist

Art / Animation

Synergy Blue — Coachella, CA, USA
[05.22.13]
3D Artist / Animator

Art / Animation

2K China — Hangzhou, , CHN
[05.22.13]
2K Concept Artist - 2K China

Art / Animation

2K China — Shanghai, , CHN
[05.22.13]
Artist - 2K China

Art / Animation

Trendy Entertainment — Gainesville, FL, USA
[05.22.13]
3D Environment Artist

Art / Animation

Kabam — San Francisco, CA, USA
[05.22.13]
Senior 3D Animator

Art / Animation

Battlecry Studios — Austin, TX, USA
[05.22.13]
UX Designer
Are you an experienced UX Designer looking to work with a fun, passionate, collaborative team developing a AAA game experience? We are looking for a great UX Designer to create professional interfaces that are approachable, quick to read, and easy to use. Candidates need to be creative, with a critical eye to simple interfaces for use in-game and across our portal and community experience.
Art / Animation, Game / Level Designer / Creative Director

Remedy Entertainment — Espoo, Uu, FIN
[05.22.13]
Environment Artist

Art / Animation

Insomniac Games — Burbank, CA, USA
[05.21.13]
Concept Artist- Environment
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, and our browser based game- Outernauts. We also have been named one of the Best Places to Work- come check us out!
Art / Animation

Insomniac Games — Burbank, CA, USA
[05.21.13]
Sr Character Artist
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 35 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, as well as our Facebook game- Outernauts. We also have been named one of the Best Places to Work- come check us out!
Art / Animation