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September 27, 2016
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September 27, 2016
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Get a job: Demiurge Studios seeks a UI Artist  
by Staff [09.26.16]
If you're a passionate, skilled user interface artist, the makers of Marvel Puzzle Quest are looking for someone like you to join the rest of the team at Demiurge's Boston-based studio.
Art, Smartphone/Tablet

Don't Miss: Why are so many devs employing a retro '90s aesthetic? 24
by Joel Couture [09.26.16]
In this timeless feature we talk to developers of Back in 1995, MacBat 64, Racing Apex, morphê, and Else Heart.Break(), games designed to look as if they were made for the PS1 or the Sega Saturn.
Design, Art, Console/PC, Indie

Blog: A dev pipeline for large 2D backgrounds 1
by Gamasutra Community [09.26.16]
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.
Design, Art

Get a job: Cryptic Studios is hiring a Character Artist  
by Staff [09.23.16]
The Star Trek Online dev is hiring an artist to work closely with the rest of the team at its Los Gatos, CA studio and contribute to creating creatures, weapons, armor and costumes in its games.
Art, Console/PC, Recruitment

Don't Miss: How Bungie forged a new artistic direction for Destiny 12
by Christian Nutt [09.22.16]
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" (as well as fun and functional) in this timeless 2014 feature.
Design, Art, Console/PC, Social/Online

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing


Hard Lessons: Attending For-Profit Schools For Game Development  
by Kevin Finley [09.26.16]
This blog post is dedicated to passing on a few lessons and habits I learned while attending the Art Institute of California - North Hollywood. Hopefully this will aid other fellow students undergoing education at a for-profit college.
Design, Production, Art, Serious

The Technology of Ember - Streaming Open World on Mobile  
by Jason Zisk [09.26.16]
How N-Fusion Interactive created a full 3D streaming open world on mobile hardware.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

Slicing, Sheeting, Saving - A pipeline for large 2D backgrounds. 1
by Marcus Bäumer [09.23.16]
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

Rest in Jelly August Devlog  
by Marc Marfa [09.23.16]
August is a complex month, half of the country stops, part of the team took a break, but Rest in Jelly’s development continued. From aesthetics enhancements to new features for the new worlds of the game.
Audio, Design, Programming, Production, Art, Indie

Teams - Make Games Your Way  
by Jon Leslie [09.21.16]
What’s your favorite team? A sports team? A band? Maybe even a favorite indie game studio? If you think of any successful, high-performing team it’s almost always going to be made up of very different specialties. Teams know what they're doing!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Crashing Season – A Story of Puppies, Sweat and Tears  
by Antti Kananen [09.21.16]
Making mobile games is a journey through sweat, tears and joy. In this blog post a Finnish mobile game company Koukoi Games shares its own story about developing its first mobile game title with deep passion and a true fighting spirit.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet


Lionbridge Technologies — Irvine, California, United States
[09.26.16]
Software Test Engineer (STE)-#326


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
Lead Game Designer (Mobile)


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
UI Artist


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
Art Director


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Senior Visual Interaction Designer


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Software Engineer - Unity


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
Art Director


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
3D ARTIST GENERALIST/ENVIRONMENTS


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
Animator


Cryptic Studios — Los Gatos, California, United States
[09.22.16]
Character Artist