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July 23, 2016
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July 23, 2016
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Developers provide their [spoiler-free] take on Inside 2
by Joel Couture [07.22.16]
"Inside is the most traumatic game experience I've had. But that's exactly why I find it incredible. The game is the perfect compilation of all of my deepest fears."
Design, Production, Art, Console/PC, Indie, Video

Devs weigh in on the competitive state of Overwatch 3
by Bryant Francis [07.21.16]
We talked to some developers to get their take on what Blizzard is prioritizing in their Overwatch updates, the tweaks they've made to the multiplayer experience, and the competitive mode.
Design, Art, Console/PC, Video

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Exploring the art direction of Ninja Theory's Devil May Cry  
by Staff [07.20.16]
At GDC 2013 Ninja Theory's Alessandro "Talexi" Taini spoke to how fashion, music, architecture and other forms of art influenced the studio's efforts to bring the game into the "here and now."
Art, Console/PC, Video, Vault

Get a job: Be a Texture Artist at Telltale Games  
by Staff [07.19.16]
Minecraft: Story Mode studio Telltale Games is looking for an artist to join the team at its San Rafael, California offices to create textures for various art styles.
Art, Console/PC, Recruitment

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [07.19.16]
With Kentucky Route Zero's 4th episode released, look back at this talk from Cardboard Computer's Jake Elliott about how their design process evolved to focus on creating mystery, rather than puzzles.
Audio, Design, Art, Indie


Pokemon GO and the good things that can come from a bad UI  
by Chris Furniss [07.22.16]
Web and App development UX is about removing friction, games UX is about meaningful friction. Pokémon GO's confusing UX/UI is applying meaningful friction and is feeding into the dense social experience of the game. Here's why.
Design, Art, Social/Online, Smartphone/Tablet

Game UX Summit 2016 – All Sessions Summary  
by Celia Hodent [07.22.16]
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

How Pokémon Go Fails to Capture Learnability 13
by Sebastian Long [07.20.16]
Why does Pokémon Go need propping-up from the hundreds of how-to guides that have popped up this week? This article highlights how Niantic have broken or ignored principles for designing a learnable game.
Design, Production, Art, Social/Online, Smartphone/Tablet


Game Development Writing, Part 1  
by Michael Kelley [07.18.16]
Game development and writing. Rarely are these distinct disciplines played in concert. In #gamedev, it is expedient to substitute objectives for story and caricatures for characters. This often has cringey, fail-y fallout.
Art

Semi Conductor Update: The Quest For Minimalism  
by Andrew-David Jahchan [07.18.16]
Dissecting Jordan Ranson's approach to designing Semi Condusctor, and discussing minimalism and UX in game design.
Design, Art, Indie, Smartphone/Tablet


nWay — San Francisco, California, United States
[07.22.16]
Sr. Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[07.22.16]
Director of Operations


Insomniac Games — Durham, North Carolina, United States
[07.22.16]
FX Artist
FX Artist - Insomniac Games, North Carolina

Insomniac Games — Durham, North Carolina, United States
[07.22.16]
Character TD
Character TD - Insomniac Games, North Carolina

Irrational Games — Westwood, Massachusetts, United States
[07.22.16]
Sr. World Builder
The studio formerly known as Irrational Games is looking for a Senior World Builder. In this role, you will be helping to craft and create our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of level design.

War Drum Studios — Gainesville, Florida, United States
[07.22.16]
Game and Systems Programmer
We are looking for a talented C++ programmer who wants to work on challenging problems and implement and own new systems. Join us as we have our cake and eat it to: we work on some of the best games in the business while also enjoying a small team environment.

Particle City — Los Angeles , California, United States
[07.21.16]
Senior Gameplay Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

Infinity Ward — Woodland Hills, California, United States
[07.21.16]
Visual Effects Artist
Visual Effects Artist

Weta Digital — Wellington, New Zealand
[07.21.16]
Onset Virtual Art Dept Artist


Insomniac Games — Durham, North Carolina, United States
[07.21.16]
Animator
Animator - Insomniac Games, North Carolina