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March 30, 2015
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive

10 can't-miss video postmortems from the GDC Vault  
by Alex Wawro [03.27.15]
From Steamworld Dig to Shenmue, this collection of video postmortems covers a variety of games. What they have in common is that they're free to watch, and can't-miss viewing.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Vault

One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?  
by Staff [03.27.15]
Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Podcast

User experience insights: Criminal Case 4
by Gamasutra Community [03.26.15]
How could the popular casual title's UX be improved? This post by a Gameloft UX designer takes a critical look at the hit, and offers suggestions for making it better.
Design, Art, Social/Online, Smartphone/Tablet

Game Dev 101  
by Juliette Dupre [03.27.15]
Quick start guide for anyone brand new to game development who wants to become a part of it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Particles spawned at mesh vertices: Recreating inFamous Second Son neon run effect in Unity3D 3
by Marek Stromsky [03.27.15]
I've tried to recreate inFamous Second Son effect (spawning particles at object vertices) in Unity3d that could be used also on mobile devices.
Programming, Art, Console/PC, Smartphone/Tablet

The mobile app cloning lawsuits continue Blizzard, Lilith Games and uCool 14
by Zachary Strebeck [03.25.15]
Game lawyer Zachary Strebeck looks at two new mobile game cloning lawsuits involving Blizzard and uCool, along with some general thoughts on the issue.
Business/Marketing, Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Nom Cat proves how close-knit the indie developer community really is  
by Herdjie Zhou [03.25.15]
As a recently started gaming studio, we, Lucky Kat Studios, have reached out to well-known pixel artists in the community to create guest art for our upcoming mobile game Nom Cat. Against all our expectations, artists were ready to help us out.
Business/Marketing, Art, Indie

Unity 5: Making the Most of Updating (Lighting and Shaders) 3
by Joe Kelly [03.24.15]
A peek into how Psydra Games updated their in-development title to Unity 5, using the new features available in the free Personal Edition.
Programming, Art, Indie

PlayRaven — Helsinki, Finland
Senior Server Programmer

PlayRaven — Helsinki, Finland
Senior Programmer

PlayRaven — Helsinki, Finland
Senior UI Artist

PlayRaven — Helsinki, Finland
Senior Game Designer

Riot Games — Santa Monica/West Los Angeles, California, United States
As an R&D team member, you’ll ideate, explore, debate, and develop across game genres and concepts that’ll eventually help Riot Game become Riot Games. We’re looking for veteran developers and gamers from a wide variety of disciplines, so if you have a passion for the R&D phase of game development, expertise that can contribute to bringing a project to life, a high tolerance for setbacks and changing direction, then this is the team for you.

Hangar 13 — Novato, California, United States
Senior Technical Artist (Dynamics)
Hangar 13 is looking for an experienced Senior Technical Artist to help create dynamic cloth assets, proactively identify new technologies, develop tools and creatively solve pipeline issues. This is an amazing opportunity to work side-by-side with the finest talent working in game development today.

Hangar 13 — Novato, California, United States
Senior Level Architect
Hangar 13 is looking for an experienced Senior Level Architect to help create 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3d space, working out how game metrics and architecture mesh together. This is an amazing opportunity to work side-by-side with the finest talent working in game development today.

Muti Labs — Santa Monica, California, United States
Senior Game Engineer (Mobile / Unity)

KingsIsle Entertainment, Inc — Austin, Texas, United States
FX Artist (Mobile Devices)

KingsIsle Entertainment, Inc — Austin, Texas, United States
UI Artist (Mobile Devices)