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Contractors
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November 21, 2009
 
24seven3D
 
Flame Node Studio
 
dSonic, Inc.
 
Alchemic Dream Inc
 
GameRonins
 
Interactive Game Experience
 
Technicolor
 
On-Model Corp.
 
Digital Shock
 
Spiel Studios
 
Event Calendar
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arrow Workshop on Network and Systems Support for Games (NetGames 2009)
Paris, France
11.23.2009
 
arrow EVA 09 - Exposicion de Videojuegos Argentina
Buenos Aires, Argentina
12.04.2009
 
arrow Flash GAMM Kyiv 2009
Kyiv, Ukraine
12.05.2009
 
arrow Game Connect: Asia Pacific (GCAP)
Melbourne, Australia
12.06.2009
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Art Features

  On Bringing Modern Warfare 2 To Life by Chris Remo [11.06.09]
Gamasutra sits down with Joel Emslie, Call Of Duty: Modern Warfare 2's lead character artist, to discuss the processes by which the most respected name in war games gets its considerable visual punch. [6]
Game Design, Visual Art, Interview
 
 
Valve's Writers And The Creative Process by Kris Graft [11.02.09]
In a rare interview, Valve writing lynchpins Marc Laidlaw and Eric Wolpaw talk in-depth on the narrative structure and pithy quips behind critically feted games like Half-Life 2, Portal, and Left 4 Dead 2. [12]
Business, Game Design, Visual Art, Interview
 
Postmortem: ACE Team's Zeno Clash by Carlos Bordeu [10.08.09]
ACE Team's Zeno Clash story holds intriguing lessons for indie startups on the merit of keeping true to one's artistic vision -- and on the unpredictability of the design process. [10]
Audio, Game Design, Postmortem, Production, Visual Art
 
Gaming the System: How to Really Get Ahead in the Game Industry by Brandon Sheffield [09.16.09]
In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline. [22]
Audio, Business, Game Design, Programming, Production, Visual Art
 
From the Ashes of Mythos: The Art of Torchlight by Jason Beck [09.03.09]
What happens when developers lose control of a nearly-finished game soon before its planned release? After forming a new studio, Runic Games, many of the developers behind Mythos transitioned to Torchlight, and they recount the art direction decisions behind the creation of their new IP here. [8]
Business, Game Design, Production, Visual Art
  Di-O-Matic Releases 3ds Max Lip Sync Plug-In
by Staff [08.12.09]
Montreal-based animation tools developer Di-O-Matic has announced the release of its Voice-O-Matic v3 lip sync plug-in for Autodesk's 3ds Max, confirming use by Beenox in the recent Monsters Vs. Aliens game.
PC, Console, Art
 
 
Illuminate Labs' Beast, Emergent's Gamebryo LightSpeed Unveil Integration
by Leigh Alexander [08.10.09]
Rendering and lighting tech maker Illuminate Labs says its Beast global lighting solution can now work with Emergent's Gamebryo Lightspeed development platform through a new integration.
PC, Console, Art, Design
 
Dimensional Imaging Debuts Facial Capture Solution, Valve Evaluating
by Christian Nutt [08.03.09]
Dimensional Imaging has announced its new Expression Capture system, which uses its DI3D platform to capture facial data as models; Valve has been evaluating the system in an early partnership.
PC, Console, Art
  Where is all the entry level jobs?
by Travis Everett [11.15.09]
Where is all the entry level jobs?
Visual Art
 
 
Developers are Cheap!
by Benjamin Quintero [11.13.09]
Working harder, not smarter is a hard trend to break.
Programming, Production, Visual Art
 
The Devil is in the Details
by Kimberly Unger [11.10.09]
What makes one game feel polished and professional while another, just like it, comes across as a checp knockoff (even if it was released first)?
Visual Art
 
Photo Essay: Toronto's Midnight Modern Warfare 2 Release
by Andrew Spearin [11.10.09]
A photo story of the highly anticipated Call of Duty: Modern Warfare 2 midnight release in Toronto, Canada.
Game Design, Production, Visual Art
 
Disrupt The Engine Market - Autodesk’s Bananas
by stephen peacock [11.02.09]
First post in a series where I explore the “what if” scenarios for disruption of the game engine middleware space.
Visual Art
  Warner Bros Games — Chicago, IL, USA
[11.20.09]
Sr. Concept Artist - WB Games (Chicago Location) - #114692
The WB Games development studio in Chicago seeks a Senior Concept Artist to be responsible for generating a variety of images to clarify the artistic vision of a given project. This artist will work closely with the Art Director and leads in order to assist in the development of the project and as an advocate for the art quality of the game. The Senior Concept Artist will create sketches and digital paintings of environments and characters.
Art / Animation
 
 
Monolith Productions — Kirkland, WA, USA
[11.20.09]
Sr. Concept Artist - Monolith Productions - #113768
b>Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Art / Animation
 
Monolith Productions — Kirkland, WA, USA
[11.20.09]
Sr. FX Artist - Monolith Productions - 113935
Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Art / Animation
 
Microsoft Game Studios — Redmond, WA, USA
[11.20.09]
Animation Director - Halo

Art / Animation
 
Microsoft Game Studios — Redmond, WA, USA
[11.20.09]
Lead Environment Artist - Halo

Art / Animation
 
Bungie LLC — Kirkland, WA, USA
[11.20.09]
Senior Environment Artist
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
Art / Animation
 
Harmonix Music Systems — Cambridge, MA, USA
[11.20.09]
Senior Technical Artist

Art / Animation
 
LOLapps — San Francisco, CA, USA
[11.20.09]
UI Artist w/ Illustration skills to skin games

Art / Animation
 
CCP — Stone Mountain, GA, USA
[11.20.09]
Lead Fashion Designer

Art / Animation
 
Gameloft Montreal — Montreal, PQ, CAN
[11.20.09]
3D Artist (Various Profiles)

Art / Animation