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September 30, 2014
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September 30, 2014
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive

Beautifully economic art: How 80 Days did it 4
by Gamasutra Community [09.30.14]
How the 80 Days devs generated great-looking art on the cheap: "What art style can we use that's economical, practical, beautiful and expressive? From where can we draw inspiration?"
Production, Art, Console/PC, Indie, Smartphone/Tablet

Get a job: Wicked Loot is hiring a 3D Artist & Animator  
by Staff [09.29.14]
Wicked Loot is seeking "an experienced lead 3D artist to join the team and help define the artistic vision for our games on PC and mobile."
Art, Console/PC, Smartphone/Tablet

Don't Miss: Tips for game artists, from Rockstar's former art director 4
by Kris Graft [09.26.14]
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Damsels in Distress: Do we need Mario to stop saving Peach? 3
by Robert Zak [09.29.14]
The Damsel in Distress trope in videogames has come under scrutiny, and it's right that we question it. But is it right to condemn the trope absolutely, or should we leave certain games - such as Super Mario - out of the discussion?
Art, Console/PC, Indie

Synchronizing Gameplay and Animation with Music  
by Ben Bradley [09.29.14]
Some of the things I've discovered whilst developing a music game with synchronized events and animations. What works, what I can get away with, how to alter perceptions, and what breaks them.
Audio, Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet

Would you hire an External Art team?  
by Kyle Arreza [09.29.14]
A little curiosity and a request from a team member got me thinking that maybe there is a rising need for art teams.
Business/Marketing, Art

Steam Curation: Solving a Problem I Never Had  
by James Beech [09.29.14]
The new curation system can benefit AAA and indie developers alike, but does it benefit consumers? I offer some alternate solutions to a problem that most Steam users probably weren't too concerned about in the first place.
Business/Marketing, Art, Console/PC, Indie

Indie Dev & Day Job, Making it work - Building Quest of Dungeons  
by David Amador [09.29.14]
During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job.
Business/Marketing, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

InnoGames GmbH — Hamburg, Germany
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Respawn Entertainment — San Fernando Valley, California, United States
Senior Animator
Respawn Entertainment is looking for talented and passionate animators to join our team.

College for Creative Studies — Detroit, Michigan, United States
Game Design Faculty

College for Creative Studies — Detroit, Michigan, United States
Chair of Entertainment Arts

Respawn Entertainment — San Fernando Valley, California, United States
Technical Animator
Respawn Entertainment is looking for enthusiastic Technical Animator to join our team. The Technical Animator will be responsible for helping to maintain an efficient pipeline, building tools, and working closely with the animation and 3D art teams.

Turbine Inc. — Needham, Massachusetts, United States
Senior Mobile Engineer
In this position, you will have a hands on role in defining and implementing key game systems and features, as well as integrating existing libraries or services. You will be working with a mid-size team of developers to create new products for iconic Warner Bros. intellectual properties. This position requires close collaboration with all other disciplines to help capture, develop and communicate a coherent vision of our game systems, features and tools. You will also be a leader in establishing best practices, assisting / mentoring other engineers on the team and identifying problem areas / opportunities for improvement in the codebase. We are looking for candidates with a passion for games and game development.

InnoGames GmbH — Hamburg, Germany
Software Developer Flash (m/f)
Software Developer Flash (m/f)

Wicked Loot — Mountain View, California, United States
3D Artist & Animator
Seeking Lead 3D Artist with Unity 3D Experience

gNetop — San Jose, California, United States
Mobile Game Product Manager

Digital Extremes — London, Ontario, Canada
Character Artist