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April 19, 2014
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


Video: Breaking down the seven-year development of Antichamber 1
by Staff [04.18.14]
Indie developer Alexander Bruce shares what his development philosophy and what he learned in a postmortem discussion of the development of Antichamber given at GDC 2014.
Audio, Video, GDC, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Vault

Reminder: GDC Europe 2014 call for talks ends Monday  
by GDC Staff [04.18.14]
Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC Europe

'What's the best game dev educational resource you've ever used?' Exclusive  
by Staff [04.18.14]
There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive


Using Scrum in “Real World” Game Production  
by Harvard Bonin [04.19.14]
There are plenty of methodologies producers and project managers can utilize in game making. One very popular method is Scrum. So why does it drive so many game makers crazy? Is it the method or the implementation?
Audio, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Can we learn anything from strange old adventure games? 1
by Leigh Alexander [04.17.14]
My new video series, "Lo Fi Let's Plays," focuses on using a familiar video format to look at unfamiliar or vintage game content. Can we learn from the Apple II era? Who knows, but it's fun!
Audio, Design, Programming, Art, Console/PC

Stop-Motion Animation Reflection  
by Wesley Rockholz [04.17.14]
Reflecting on my first attempt at a stop-motion animation film.
Art

Level Design Using the Elements of Art and Principles of Design Part I  
by Wesley Rockholz [04.17.14]
Applying the basic elements and principles of art and design to level design to create a world that is intuitive and balanced (or not, if you so desire).
Design, Art

How to prepare isometric assets for your games  
by Junxue Li [04.17.14]
This article is about the planning and art production of isometric assets.It starts from the project definition and planning, covers tips in 3D render setup and 2D post production.
Design, Production, Art, Console/PC, Social/Online, Smartphone/Tablet


2K — Novato, California, United States
[04.18.14]
Senior VFX Artist- Contract - EVOLVE


2K — Novato, California, United States
[04.18.14]
Cinematic - Gameplay Scripter - Contract: EVOLVE


Telltale Games — San Rafael, California, United States
[04.18.14]
Sr. Platform Engineer (emphasis on Next-Gen and TV!)
Want to own our upcoming next-gen ports? Telltale Games is seeking an enthusiastic Senior Platform Engineer to help us build out our next-generation platform technology for XboxOne and PS4 for upcoming IPs and our award-winning titles!

Crystal Dynamics — Redwood City, California, United States
[04.18.14]
Environment Artist


Gameloft — New York, New York, United States
[04.18.14]
3D Artist
Mobile games dominator Gameloft is seeking 3D Artists!

Machine Zone — Palo Alto, California, United States
[04.18.14]
Senior Software Engineer (Server-Side)
Create game features for a top-performing mobile gaming studio

Fun Bits Interactive — SEATTLE, Washington, United States
[04.18.14]
Technical Artist
Fun Bits Interactive is a team of passionate and experienced game developers based in Seattle, WA. We are looking for a talented technical artist to join our team.

TapZen — Los Angeles, California, United States
[04.18.14]
Database Engineer


2K — Novato, California, United States
[04.18.14]
Senior Graphics Engineer - Core Tech Team


2K Australia — Canberra, Australian Capital Territory, Australia
[04.18.14]
Senior Engine/Graphics Coder – Canberra, Australia