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May 28, 2017
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Get a job: Sanzaru Games is hiring an Environment Artist  
by Staff [05.26.17]
Sanzaru Games is looking for a visionary World and Environment Artist to join its experienced development team and visually stunning and immersive worlds in Foster City, California.
Art, Console/PC, Recruitment

Video: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [05.25.17]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-alike that was self-published across multiple platforms.
Design, Production, Art, Indie, Video, Vault

Postmortem: Muse Games' Guns of Icarus Alliance  
by Howard Taso & Matthew Hartman [05.24.17]
"Every mistake we have made became a lesson that was seared into our minds, and throughout the development and release of Guns of Icarus Alliance, we’ve made plenty of them."
Business/Marketing, Design, Production, Art, Console/PC, Indie, Video

Get a job: Telltale Games is hiring a Sr. Animator  
by Staff [05.23.17]
Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high-quality character animation for a game project using Maya and Telltale proprietary tool.
Art, Console/PC, Recruitment

Get a job: Insomniac Games is hiring a FX Artist  
by Staff [05.22.17]
Insomniac Games is looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of its games as a member of its team in Burbank, CA.
Art, Recruitment

Keyword expands art service line-up with $6M Strongbox purchase
by Chris Kerr [05.22.17]
Game service provider Keywords has been splashing the cash again, this time picking up art asset specialist Strongbox for $6 million. 
Business/Marketing, Production, Art


(Re-)designing weapons 2
by JP Vaughan [05.23.17]
Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking the old to solidify their playstyle, through playtesting and experimentation.
Design, Production, Art, Indie

A Writer Inside 3
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Greenlight & The Lessons Learned Through 4 Games On it!  
by Muhammad A Moniem [05.22.17]
While greenlight is coming to an end, but we have to admit that it was a great chance and opportunity for lots of developers to not only get a successful indie hit, but also to learn a lot about the art of "showing" a title.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Simon Carless [05.21.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Good, But Not Great: The Grove Postmortem  
by justin gibbs [05.19.17]
This is a postmortem for a Guildhall student game. The game was designed for an android tablet and completed over the course of a semester.
Design, Programming, Production, Art, Smartphone/Tablet

Next-Gen Cel Shading in Unity 5.6 5
by David Leon [05.19.17]
Our best chance to get a PBR friendly Cel Shading art style in Unity 5.6 is creating a new Deferred shader and a custom BRDF function. Here's are the steps needed to get it to work.
Programming, Art, Console/PC, Indie, Smartphone/Tablet


WRKSHP — San Francisco, California, United States
[05.26.17]
Senior Game Artist


WRKSHP — San Francisco, California, United States
[05.26.17]
UI/UX Designer


Impulse Gear, Inc. — San Francisco, California, United States
[05.26.17]
Lead Concept Art / Look Development Artist


Telltale Games — San Rafael, California, United States
[05.26.17]
UI Artist


Mindshow, Inc. — Los Angeles , California, United States
[05.26.17]
3D Character Modeler
3D Character Modeler

System Era Softworks — Seattle, Washington, United States
[05.25.17]
3D Artist


Pixelberry Studios — MOUNTAIN VIEW, California, United States
[05.25.17]
Junior Game Writer


Intrepid Studios Inc — San Diego, California, United States
[05.25.17]
3D Environment Artist
3D Environment Artist

Hasbro — Pawtucket, Rhode Island, United States
[05.25.17]
Game Developer/Architect


Gameloft (Montreal) — Montreal, Quebec, Canada
[05.25.17]
Artiste FX - FX Artist