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June 30, 2015
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Game Animation Bootcamp: An expert roundtable Q&A 5
by Mike Jungbluth [03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art

How Tale of Tales lets creativity, collaboration rule game development  
by Christian Nutt [10.16.13]
In this interview, conducted shortly after GDC Europe concluded, Tale of Tales discuss letting creativity and collaboration rule game development while leaving behind the ties to the games that inspired them in the past.
Design, Art, Interview, Indie

20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

The Last Pixel: Closing the book on Pixel Pusher 2
by Steve Theodore [07.08.13]
In this reprint from the final (June/July 2013) issue of GD Mag, Steve Theodore reflects on how the nature of discussing art in games has changed in the past ten years.
Design, Art, GD Mag Exclusive

Postmortem: Resident Evil 4 8
by Yoshiaki Hirabayashi [06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive


Don't Miss: Blizzard's Diablo II postmortem, 15 years later 4
by Erich Schaefer [06.29.15]
15 years ago this week, Blizzard released Diablo II. Celebrate by reading EP Erich Schaefer's account of what went right and wrong during development of one of Blizzard's most impactful games.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Social/Online

Video: How Bungie built the technology to render Destiny 1
by Staff [06.26.15]
At GDC 2015, Bungie's Natalya Tatarchuk cracks open the renderer Bungie developed for its striking, open-world cross-platform shooter Destiny to show fellow developers how it works.
Programming, Art, Console/PC, Video, Vault

Get a job: Retro Studios seeks a Character Artist  
by Staff [06.25.15]
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze)is looking for a character artist to do modeling, texturing and art design in Retro's Austin, TX office.
Art, Console/PC, Recruitment


How to use other games as inspiration to make your own unique title.  
by Josh Yaxley [06.29.15]
I break down a few games that inspired me, and talk about which aspects of them I liked and didn't like, and then how I put these together to create a vision for my own game.
Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet

The Poor Man's Postmortem - Lemma 2
by Evan Todd [06.26.15]
Things I did that you should never do, ever.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

CRPG History Abridged - 21 RPGs that brought something new to the table 19
by Felipe Pepe [06.25.15]
A brief description of 21 RPGs that brought something new to the table, be it innovative mechanics or just cool stuff.
Audio, Design, Programming, Art, Console/PC

Summoner Sweetheart Post-Mortem  
by Silvia Chang [06.24.15]
A lengthy post-mortem report on the production of "Summoner Sweetheart," an indie visual novel & RPG game developed by Big Steps.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online

Urinals and Pixels: a Letter to Game Developers 10
by David Wehle [06.23.15]
The variety of responses to Tale of Tales' departure had me thinking about the tension between gamers and game developers, and how an art history lesson relates to all of this.
Business/Marketing, Art, Console/PC, Serious, Indie


Vicarious Visions / Activision — Albany, New York, United States
[06.30.15]
VV-Network Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[06.30.15]
VV-Tools Engineer
See job description.

Sega Networks Inc. — San Francisco, California, United States
[06.29.15]
Mobile Game Engineer


Ludomade, Inc. — Los Angeles , California, United States
[06.29.15]
Game Developer


N3TWORK — San Francisco, California, United States
[06.29.15]
Senior User Interface (UI) Artist
Senior User Interface (UI) Artist Create beautiful UI for great, next generation free-to-play games on iOS and Android with an experienced team of industry veterans. WeÂ’re looking for talented and passionate UI Artists. YouÂ’re an expert in creating next-generation UI art for mobile devices.

N3TWORK — San Francisco, California, United States
[06.29.15]
Senior Game Server Engineer
Senior Game Server Engineer Build, scale, and operate our internal game platform that runs next-generation multiplayer free to play games for iOS and Android with a team of experienced veterans.

NetherRealm Studios — Chicago, Illinois, United States
[06.29.15]
Unreal Engine Technical Artist
NetherRealm Studios seeks a skilled Technical World Artist who will drive the creation of in-game assets, events and destruction. This person will work closely with Senior World Artists, Lead Environment Artist and the Kore Engineering Team to improve existing pipelines and implement innovative solutions with complex technical requirements. This person will be well versed in the game engine and content creation tools.

Monolith Productions — Kirkland, Washington, United States
[06.29.15]
Technical Art Director
Monolith Productions seeks a Technical Art Director for the Monolith Art department. The Technical Art Director is an individual contributor who is a recognized expert in their field and holds a wealth of knowledge in dealing with the technical issues around content creation for video games.

Red 5 Studios — Irvine, California, United States
[06.29.15]
UX/UI Designer
Seeking Senior or Mid-level Candidates!

Columbia College Chicago — Chicago, Illinois, United States
[06.29.15]
Lecturer - Game Art