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November 26, 2015
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November 26, 2015
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November 26, 2015
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Classic Postmortem: Myth: The Fallen Lords GDMag Exclusive  
by Jason Regier [11.25.15]
Bungie's Myth: The Fallen Lords was published 18 years ago today. Check out this in-depth postmortem of the real-time tactics title from Game Developer magazine.
Design, Programming, Production, Art, History, GD Mag Exclusive

Top designers share their personal techniques at GDC 2016  
by Staff [11.25.15]
As GDC 2016 approaches, organizers announce two new talks on game design and the importance of graphic design from veteran devs at studios like Ubisoft, Monolith, Insomniac and more.
Design, Art, Console/PC, GDC

Forget all the comparisons to cinema--games are more like operas 2
by Katherine Cross [11.23.15]
'Every time I see an opera I cannot help but think of video games, for they too necessarily combine many art forms'
Design, Art

Classic Postmortem: Star Wars Starfighter GDMag Exclusive  
by Chris Corry [11.23.15]
LucasArts' action-heavy space sim was released fourteen years ago. Here's an in-depth postmortem by the developers of the game that first appeared in Game Developer magazine.
Design, Programming, Production, Art, Console/PC, History, GD Mag Exclusive

Watch Oculus Connect 2 talks, including this one on the company's own demos  
by Christian Nutt [11.19.15]
Oculus has posted a wide swath of presentations from its September developer event on YouTube -- offering a variety of lessons for VR developers in the process.
Design, Art, Video

Classic Postmortem: Uncharted: Drake's Fortune GDMag Exclusive 6
by Richard Lemarchand & Neil Druckmann [11.19.15]
Half-tucked hero Nathan Drake made his debut eight years ago today. Here's Naughty Dog's detailed postmortem that first ran in Game Developer magazine.
Audio, Design, Programming, Production, Art, Console/PC, History, GD Mag Exclusive

Game Accessibility and Impacting Game Design  
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Testing your game? Test EVERYTHING else too!  
by Jakub Kasztalski [11.24.15]
Beta testing is a critical aspect of game development – why not apply the idea to everything?
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

In defense of personal projects 20
by Christiaan Moleman [11.23.15]
Why studios should encourage instead of restrict employees doing hobby projects on their own time.
Design, Programming, Art, Indie

The Maps of Block Star Party: A Fresh Wind 2
by Junxue Li [11.20.15]
This article is a review of the map art of a successful Match-3 game: Block Star Party, from the angle of an art producer. And if you're preparing maps for your game, hope this article may give you a bit of light.
Design, Art, Social/Online, Smartphone/Tablet

Baked Soft Shadows in Unity 5  
by Tino van der Kraan [11.20.15]
This blog looks at soft shadows and how to create this in Unity 5 by utilizing lightmapping techniques.

Around the World  
by James Bennett [11.20.15]
This week Krees and I finished up the travel screens in Conquest!. Read on for more details!
Design, Programming, Art, Indie

Big Fish Games — Seattle, Washington, United States
UI Artist, Mobile Games

Sony Computer Entertainment Europe — Manchester, England, United Kingdom
Lead Artist
Lead Artist required for new studio to create games for Playstation's VR platform

Sony Computer Entertainment Europe — Manchester, England, United Kingdom
Experienced Artist
Experienced Artist required for new studio to create original games for Playstation's VR platform.

Vicarious Visions / Activision — Albany, New York, United States
C#/Tools Engineer-Vicarious Visions
See job description.

Tesla Motors Inc. — Hawthorne, California, United States
Game Artist w/ Unreal experience
**Tesla Motors is Seeking Game Artist with Unreal Experience**

Insomniac Games — Burbank , California, United States
Sr Character TD
Insomniac Games is looking for an Amazing Sr Character TD to join our team!

Turbine Inc. — Needham, Massachusetts, United States
Senior Mobile Software Engineer
Senior Mobile Software Engineer

Cloud Imperium Games — Santa Monica, California, United States
Graphic Designer (3D Render Experience Required)

Insomniac Games — Durham, NC & Burbank, CA, California, United States
Character TD/ Rigger
Insomniac Games is looking for a Character TD/Rigger

Sandbox Interactive GmbH — Berlin, Germany
Character Rigger / Technical Animator (m/f)
Character Rigger / Technical Animator (m/f)