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October 20, 2016
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October 20, 2016
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Why Nidhogg 2 ditches the minimalism of the original 2
by Joel Couture [10.20.16]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Design, Art, Console/PC, Indie, Video

Uncharted 4 artist shares tips on making your game more readable 2
by Alex Wawro [10.19.16]
Naughty Dog's Martin Teichmann sheds light on how environment artists approach their work, and the thought that goes into crafting virtual worlds so that players will forget they're fake.
Design, Art, Console/PC

Get a job: Cryptic Studios is hiring a VFX Artist  
by Staff [10.19.16]
Cryptic Studios is seeking a VFX Artist to bring real-time magic and mayhem to games like Neverwinter, Star Trek, and unannounced projects in Los Gatos, California.
Art, Console/PC, Recruitment

Blog: 5 tips to make your game animations better 7
by Gamasutra Community [10.19.16]
Spryke creator Dave Bleja discusses the game's rich animation style, and shares five animation tips he's picked up over the years.
Design, Art

Get a job: Insomniac Games is hiring a Character Artist  
by Staff [10.18.16]
Insomniac Games is seeking a Character Artist to create models, textures, and shaders for characters, vehicles, weapons, and props in Burbank, California.
Production, Art, Console/PC, Recruitment

IndieCade announces list of 2016 award winners  
by Alissa McAloon [10.17.16]
Infinite-0 and Diaries of a Spaceport Janitor are among the 12 games that received awards at the 2016 IndieCade festival this past weekend.
Design, Production, Art, Indie

Enlighten VR Development Diary - Prototyping  
by Alex Mercer [10.19.16]
This development diary takes a look at the behind-the-scenes of an Enlighten demo development process, describing what goes into creating a VR showcase. Starting with the essential first phase of prototyping.
Production, Art, Console/PC, VR

An amature and professional  
by Qrikko Lindstrom [10.18.16]
I just want to familiarize you a bit with why I am writing here in this post. So you know if to read on or not.
Audio, Business/Marketing, Design, Programming, Production, Art, Serious, Indie

5 tips to make your game animations better 7
by Dave Bleja [10.18.16]
I'm the maker of Spryke, a deeply crafted platformer about a deep seacyberfish who discovers the joys of dry land. One of Spryke's highlights its highly detailed animation style, and I'm sharing 5 animation tips with you that I've learnt over the years.
Design, Production, Art, Console/PC, Indie

Make the Most of Your Game Jam  
by Becca Hallstedt [10.18.16]
Going into your first game jam, or maybe your last one didn't go as expected? Here's some advice from experience on how to stay calm and walk away feeling fulfilled.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Character Design for Games  
by Alice Winter [10.17.16]
Since characters are not just pulled out of nowhere by a magic wand, character designers are tasked with creating the visual concept of a new character, its traits and its background.
Design, Art, Console/PC, Serious, Indie

Video Game Deep Cuts: Emotional AI Self-Destructs 1
by Simon Carless [10.16.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at the 'strange future of emotional AI', a mysterious self-destructing game, & more.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

International Game Technology — Reno, Nevada, United States
Senior Game Artist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Performance Marketing Analyst

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Game Server Engineer

Nordeus — Belgrade, Serbia
Talent Acquisition Lead

Nordeus — Belgrade, Serbia
Senior Game Designer Top Eleven

Particle City — Orlando, Florida, United States
Game Designer
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? We’ve been searching for you to help us create original games designed from the ground up, starting with Titanfall!

Idol Minds — Westminster, Colorado, United States
Character Artist - Cinematics

Cryptic Studios — Los Gatos, California, United States
VFX Artist

New York University Tisch School of the Arts — New York, New York, United States
Assistant Arts Professor, New York University: Tisch School of the Arts: Game Center
New York University, Tisch School of the Arts, Department of Game Design is searching to fill two full-time faculty positions. We are looking for candidates with a background in game design, development, or art direction to start in fall 2017. For full details and information on how to apply, please visit:

Particle City — Los Angeles , California, United States
Server Engineer
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contract Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If you’ve got the know-how, we’ve got the challenge: Bring the Titanfall universe to mobile!