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Contractors
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November 8, 2009
 
24seven3D
 
Tose Software USA
 
Technicolor
 
SomaTone Interactive Audio
 
Flame Node Studio
 
Trilogy Studios
 
GameRonins
 
Spiel Studios
 
dSonic, Inc.
 
Ladyluck Digital Media.
 
Event Calendar
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arrow IGDA Leadership Forum
Burlingame, United States
11.12.2009
 
arrow GameSoundCon
San Francisco, United States
11.13.2009
 
arrow Southwest Gaming Expo
Dallas, United States
11.20.2009
 
arrow Workshop on Network and Systems Support for Games (NetGames 2009)
Paris, France
11.23.2009
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Art Features

  On Bringing Modern Warfare 2 To Life by Chris Remo [11.06.09]
Gamasutra sits down with Joel Emslie, Call Of Duty: Modern Warfare 2's lead character artist, to discuss the processes by which the most respected name in war games gets its considerable visual punch. [3]
Game Design, Visual Art, Interview
 
 
Valve's Writers And The Creative Process by Kris Graft [11.02.09]
In a rare interview, Valve writing lynchpins Marc Laidlaw and Eric Wolpaw talk in-depth on the narrative structure and pithy quips behind critically feted games like Half-Life 2, Portal, and Left 4 Dead 2. [11]
Business, Game Design, Visual Art, Interview
 
Postmortem: ACE Team's Zeno Clash by Carlos Bordeu [10.08.09]
ACE Team's Zeno Clash story holds intriguing lessons for indie startups on the merit of keeping true to one's artistic vision -- and on the unpredictability of the design process. [10]
Audio, Game Design, Postmortem, Production, Visual Art
 
Gaming the System: How to Really Get Ahead in the Game Industry by Brandon Sheffield [09.16.09]
In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline. [22]
Audio, Business, Game Design, Programming, Production, Visual Art
 
From the Ashes of Mythos: The Art of Torchlight by Jason Beck [09.03.09]
What happens when developers lose control of a nearly-finished game soon before its planned release? After forming a new studio, Runic Games, many of the developers behind Mythos transitioned to Torchlight, and they recount the art direction decisions behind the creation of their new IP here. [8]
Business, Game Design, Production, Visual Art
  Di-O-Matic Releases 3ds Max Lip Sync Plug-In
by Staff [08.12.09]
Montreal-based animation tools developer Di-O-Matic has announced the release of its Voice-O-Matic v3 lip sync plug-in for Autodesk's 3ds Max, confirming use by Beenox in the recent Monsters Vs. Aliens game.
PC, Console, Art
 
 
Illuminate Labs' Beast, Emergent's Gamebryo LightSpeed Unveil Integration
by Leigh Alexander [08.10.09]
Rendering and lighting tech maker Illuminate Labs says its Beast global lighting solution can now work with Emergent's Gamebryo Lightspeed development platform through a new integration.
PC, Console, Art, Design
 
Dimensional Imaging Debuts Facial Capture Solution, Valve Evaluating
by Christian Nutt [08.03.09]
Dimensional Imaging has announced its new Expression Capture system, which uses its DI3D platform to capture facial data as models; Valve has been evaluating the system in an early partnership.
PC, Console, Art
  Disrupt The Engine Market - Autodesk’s Bananas
by stephen peacock [11.02.09]
First post in a series where I explore the “what if” scenarios for disruption of the game engine middleware space.
Visual Art
 
 
Surprise: Movies Based On Games Aren't Likely To Be Good
by Lewis Pulsipher [10.30.09]
Reading an article in the latest Game Informer magazine about the poor record of movies derived from games, my reaction was "that's not surprising." Games aren't a good storytelling medium, which makes a successful movie less likely to derive from a game.
Visual Art
 
Reinventing Fantasy
by Alexander Brandon [10.27.09]
Fantasy in the traditional sense has a very focused canon, which many publishers and developers are reinventing, or at least trying to. Just how well are they pulling it off?
Visual Art
 
Character Normal Maps
by David Rosen [10.19.09]
A basic breakdown of character normal mapping.
Visual Art
 
The World of the 'Sprinks'
by Frank Forrestall [10.15.09]
Here are some notes and concept sketches for a project in development with Silverback Productions where I had nearly carte-blanch opportunity to develop characters for a quaint little fantasy world.
Visual Art
  Trion Redwood City — Redwood City, CA, USA
[11.07.09]
Sr. Evnironment Modeler

Art / Animation
 
 
Trion Redwood City — Redwood City, CA, USA
[11.07.09]
Sr. Environment Artist

Art / Animation
 
Sucker Punch Productions — Bellevue, WA, USA
[11.07.09]
Texture Artist
Are you a texture artist who can push the limits of our PS3 engine and shader technology? We're looking for an artist gifted at creating texture maps and surface shaders that transform gray 3D models into lush game environments and richly detailed characters.
Art / Animation
 
Sucker Punch Productions — Bellevue, WA, USA
[11.07.09]
Character Artist

Art / Animation
 
Sucker Punch Productions — Bellevue, WA, USA
[11.07.09]
3D Environment Artist

Art / Animation
 
Activision - Bay Area — Foster City, CA, USA
[11.06.09]
Environment Artist
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Art / Animation
 
NetDevil — Louisville, CO, USA
[11.06.09]
World Art Lead

Art / Animation
 
NetDevil — Louisville, CO, USA
[11.06.09]
VFX Artist

Art / Animation
 
Warner Bros Games — Chicago, IL, USA
[11.06.09]
Sr. Concept Artist - WB Games (Chicago Location) - #114692
The WB Games development studio in Chicago seeks a Senior Concept Artist to be responsible for generating a variety of images to clarify the artistic vision of a given project. This artist will work closely with the Art Director and leads in order to assist in the development of the project and as an advocate for the art quality of the game. The Senior Concept Artist will create sketches and digital paintings of environments and characters.
Art / Animation
 
Monolith Productions — Kirkland, WA, USA
[11.06.09]
Sr. Concept Artist - Monolith Productions - #113768
b>Benefits include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Art / Animation