Sponsor
spacer arrow PROGRAMMING spacer
 
spacer ART
 
spacer AUDIO
 
arrow DESIGN
 
arrow PRODUCTION
Contractors
View All
 
November 8, 2009
 
24seven3D
 
Tose Software USA
 
Technicolor
 
SomaTone Interactive Audio
 
Flame Node Studio
 
Trilogy Studios
 
GameRonins
 
Spiel Studios
 
dSonic, Inc.
 
Ladyluck Digital Media.
 
Event Calendar
spacer View All     Submit Event spacer
 
arrow IGDA Leadership Forum
Burlingame, United States
11.12.2009
 
arrow GameSoundCon
San Francisco, United States
11.13.2009
 
arrow Southwest Gaming Expo
Dallas, United States
11.20.2009
 
arrow Workshop on Network and Systems Support for Games (NetGames 2009)
Paris, France
11.23.2009
spacer
Audio Features

  Beyond The Button Press by Jesse Harlin [10.20.09]
What opportunities are there for games that innovate using audio? LucasArts' Jesse Harlin takes a look at what new audio control possibilities technology has brought us, in this article originally published in Game Developer magazine recently. [5]
Audio
 
 
Postmortem: ACE Team's Zeno Clash by Carlos Bordeu [10.08.09]
ACE Team's Zeno Clash story holds intriguing lessons for indie startups on the merit of keeping true to one's artistic vision -- and on the unpredictability of the design process. [10]
Audio, Game Design, Postmortem, Production, Visual Art
 
Game Audio Contracts by Duane Decker [10.02.09]
Contracting audio designers and directors lets developers and publishers get all the quality of professionals at less expense -- we look inside the crucial game audio contract for both sides. [5]
Audio
 
Dynamics of Narrative by Rob Bridgett [09.24.09]
What can the well-established techniques of other media teach developers about game audio? Exploring structure, dynamic range and other ways to put the 'sound' back into sound design. [5]
Audio, Game Design
 
Gaming the System: How to Really Get Ahead in the Game Industry by Brandon Sheffield [09.16.09]
In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline. [22]
Audio, Business, Game Design, Programming, Production, Visual Art
  Chinese Outsourcer Virtuos Acquires Audio Firm BSP
by Chris Remo [03.18.09]
Shanghai-based game outsourcing firm Virtuos has expanded its operations with the acquisition of fellow Shanghai firm Besides Sound Production.
PC, Console, Audio, Production
 
 
Bonus Feature: Managing Your Audio Projects -- And Bowing Out Gracefully
by Christian Nutt [03.04.09]
In Gamasutra's ongoing series of discipline-targeted bonus features, LucasArts' Jesse Harlin looks at surviving the perils of too much freelance audio work in the game biz.
PC, Console, Mobile Phone, Mobile Console, Audio
 
Interview: Inside The Music Of The Tenchu Series
by Jeriaska [02.24.09]
With Tenchu 4 returning to the series' stealth roots, Gamasutra talked with Tenchu composer Noriyuki Asakura about how its soundtrack revisits old themes while exploring new territory -- and why more video game composers should join bands.
Console, Mobile Console, Originals, Audio
  Audio In Games : Taken for granted
by James Gonzalez [10.18.09]
Reminding players that Game Sound is equally as important as all the other aspects in games.
Audio
 
 
Live at the Living Dead Festival 2009!
by Richard Reifenstein [10.05.09]
I will be performing live at the 2009 "Living Dead Festival"
Audio
 
Video Games without Music
by Baltazar Hinojosa [09.14.09]
A short what-if blog from a composer.
Audio
 
PAX09 Special Report: A Console Love-in
by Ron Newcomb [09.11.09]
The Penny Arcade Expo was held last weekend in Seattle. What's a washed-up gamer with no reflexes do? Watch the gamers, and consider the past and future.
Audio, Game Design, Programming, Production, Visual Art
 
Finding the right sound engine : Why Wwise is different
by David McClurg [09.10.09]
Wwise is different because it features an advanced audio authoring tool tightly integrated with a robust sound engine. The authoring tool includes a profiler and performance monitor.
Audio
  Activision - Bay Area — Foster City, CA, USA
[11.06.09]
Sound Designer
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Audio / Music / Sound
 
 
High Moon / Activision — Carlsbad, CA, USA
[11.02.09]
Senior Sound Designer
High Moon Studios, part of Activision Blizzard, is developing a high-profile, action-packed AAA title for Xbox 360, PlayStation 3 and PC. Based in San Diego, we offer a creative and challenging environment that fosters collaboration, mentorship and camaraderie. We're dedicated to making successful high quality games and are looking for outstanding candidates to join our talented team!
Audio / Music / Sound