 |

|
 |

| |
|
Beyond The Button Press
by Jesse Harlin
[10.20.09]
What opportunities are there for games that innovate using audio? LucasArts' Jesse Harlin takes a look at what new audio control possibilities technology has brought us, in this article originally published in Game Developer magazine recently.
[6]
Audio
|
|
| |
|
Postmortem: ACE Team's Zeno Clash
by Carlos Bordeu
[10.08.09]
ACE Team's Zeno Clash story holds intriguing lessons for indie startups on the merit of keeping true to one's artistic vision -- and on the unpredictability of the design process.
[10]
Audio, Game Design, Postmortem, Production, Visual Art
|
| |
|
Game Audio Contracts
by Duane Decker
[10.02.09]
Contracting audio designers and directors lets developers and publishers get all the quality of professionals at less expense -- we look inside the crucial game audio contract for both sides.
[6]
Audio
|
| |
|
Dynamics of Narrative
by Rob Bridgett
[09.24.09]
What can the well-established techniques of other media teach developers about game audio? Exploring structure, dynamic range and other ways to put the 'sound' back into sound design.
[5]
Audio, Game Design
|
| |
|
Gaming the System: How to Really Get Ahead in the Game Industry
by Brandon Sheffield
[09.16.09]
In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline.
[22]
Audio, Business, Game Design, Programming, Production, Visual Art
|
| |
 |
Chinese Outsourcer Virtuos Acquires Audio Firm BSP
by Chris Remo
[03.18.09]
Shanghai-based game outsourcing firm Virtuos has expanded its operations with the acquisition of fellow Shanghai firm Besides Sound Production.
PC, Console, Audio, Production
|
|
| |
 |
Bonus Feature: Managing Your Audio Projects -- And Bowing Out Gracefully
by Christian Nutt
[03.04.09]
In Gamasutra's ongoing series of discipline-targeted bonus features, LucasArts' Jesse Harlin looks at surviving the perils of too much freelance audio work in the game biz.
PC, Console, Mobile Phone, Mobile Console, Audio
|
| |
 |
Interview: Inside The Music Of The Tenchu Series
by Jeriaska
[02.24.09]
With Tenchu 4 returning to the series' stealth roots, Gamasutra talked with Tenchu composer Noriyuki Asakura about how its soundtrack revisits old themes while exploring new territory -- and why more video game composers should join bands.
Console, Mobile Console, Originals, Audio
|


| |
|
Sledgehammer Games / Activision —
Foster City,
CA,
USA
[11.17.09]
Audio Engineer
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Audio / Music / Sound
|
|
| |
|
FreeStyleGames / Activision —
Leamington Spa,
EN,
GBR
[11.17.09]
Audio Lead Programmer
DJ Hero developers FreeStyleGames are a vibrant and exciting VideoGame development studio based in Leamington Spa, England, with offices also in London and Brighton. Formed in 2002, FreeStyleGames was acquired in September 2008 by the publisher of the massively successful Guitar Hero series, Activision.
FreeStyleGames aims to employ ambitious people and continues to encourage fun adventurous lifestyles, enabling the creation of fresh, innovative intellectual property for an ever-expanding global audience. Join this highly talented team and you'll be working on a number of exciting new projects from day one.
Audio / Music / Sound
|
| |
|
High Moon / Activision —
Carlsbad,
CA,
USA
[11.16.09]
Senior Sound Designer
High Moon Studios, part of Activision Blizzard, is developing a high-profile, action-packed AAA title for Xbox 360, PlayStation 3 and PC. Based in San Diego, we offer a creative and challenging environment that fosters collaboration, mentorship and camaraderie. We're dedicated to making successful high quality games and are looking for outstanding candidates to join our talented team!
Audio / Music / Sound
|
|
 |