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Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
by Takayuki Isobe
[02.08.12]
The director of the cult hit Nintendo DS game Solatorobo: Red the Hunter writes about how the "old game development style" the team pursued for the game resulted in an unusually collaborative team -- and a game with a lot of heart.
1
Business, Game Design, Postmortem, Production, Visual Art
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Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
by Eric Zimmerman
[02.07.12]
Games studies writers want to slay the mythical Magic Circle Jerk -- a person who espouses an overly formalistic view of play, they suggest. But does this person really exist? Original formulator of the concept, Eric Zimmerman, discusses.
32
Game Design
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Building the World of Reckoning
by Christian Nutt
[02.06.12]
Gamasutra speaks to the game's lead world designer, Colin Campbell -- who explains exactly why the team decided to build a cross-discipline art and design-based world building team for the massive open-world RPG.
4
Business, Game Design, Visual Art, Interview
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Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine
by Frank Cifaldi
[02.03.12]
This week, Double Fine launched Double Fine Happy Action Theater, a Kinect-based game and the first in its second set of small projects -- a shift into little games the studio made after 2009's Brütal Legend. In this interview he reflects on those, and talks Kinect tech, too.
9
Business, Game Design, Interview
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Building an iOS Hit: Phase 1
by Jeremy Alessi
[02.01.12]
In this feature, the first in a series of articles, experienced iOS developer Jeremy Alessi walks us through the initial prototype and production of his latest game, friendly.fire, which is designed to take advantage of mobile play patterns.
11
Game Design, Smartphone/Tablet
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DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe
by Kris Graft
[02.09.12]
Twisted Metal designer David Jaffe told DICE 2012 attendees that the trend of putting story over gameplay "has stuffed the progress of video games, to our own peril."
15
Console/PC, Design
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DICE 2012: The five keys to Rocksteady's Batman success
by Kris Graft
[02.09.12]
Sefton Hill with Batman: Arkham City developer Rocksteady tells DICE 2012 attendees just how the studio was able to find critical and commercial success by sticking to its guns.
4
Console/PC, Design, Production
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DICE 2012: How social and mobile are creating the 'new arcade'
by Kris Graft
[02.09.12]
At DICE 2012, Atari coin-op veterans gathered to shed more light on their new mobile game company, Innovative Leisure, and how the new social and mobile landscape is like the old arcades.
1
Social/Online, Smartphone/Tablet, Design, Business
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What the current RPG can learn from Diablo 1
by Joshua McDonald
[02.09.12]
Though outdated in many ways, Diablo has many valuable lessons for the more recent RPGs.
 
Game Design, Console/PC
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Gated Learning in 'Rayman Origins'
by Jorge Albor
[02.09.12]
Rayman Origins utilizes a gradual teaching method with amazing finesse and offers a great opportunity to explore the risks and rewards of gated learning.
 
Game Design, Console/PC
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Meandering Ramblings From the Tabletop
by Craig Ellsworth
[02.08.12]
Wherein I babble about board games and videogames, friends and strangers, roleplaying and abstraction, and ultimately wonder if it's possible to create a single-player board game the way we create single-player videogames. Know any?
1
Game Design
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The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot
by Josh Bycer
[02.08.12]
In this first of several parts aimed at Action RPG design, I examine the use of loot as a motivator.
4
Game Design
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Game Dev Therapy: Advice For Aspiring Developers
by Pat Flannery
[02.08.12]
So you want to get started making your own video games, eh? Well there’s a few things that you should know before you dive headfirst into what is a vast and deep ocean of possibilities. Let this article, along with our advice compilation video, guide you.
 
Game Design
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Adult Swim —
Atlanta,
GA,
USA
[02.09.12]
Sr. Social Game Developer
The Adult Swim Team in downtown Atlanta, GA is looking for their next Sr. Social Game Developer. The ideal developer will take over management of both the front end and back end of their games for Facebook. They will make enhancements when needed and rebuild when required.
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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NetherRealm Studios —
Chicago,
IL,
USA
[02.09.12]
Senior Designer - WB Games/NetherRealm Studios - 129139BR
WB Games-Chicago seeks a Senior Designer with extensive game development experience for developing multiple Unreal based iOS projects.
Game / Level Designer / Creative Director, Smartphone / Tablet Games
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LOLapps —
San Francisco,
CA,
USA
[02.09.12]
Jr Game Designer for Popular Social Games
Game / Level Designer / Creative Director
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CCP - North America —
Atlanta,
GA,
USA
[02.09.12]
Level Design Director
Game / Level Designer / Creative Director
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LOLapps —
San Francisco,
CA,
USA
[02.09.12]
Game Designer for Popular Social Games
Lolapps and 6waves have just merged to become the second largest social game developer, producing some of the most recognized games on Facebook.
Imagine what you can do working side by side some of the most well-known gaming talents in a profitable company with more than 35 million monthly active users! We are looking for people that consider their work their passion and are looking to join one of our strong and talented teams to help shape the social gaming space for people around the world!
Game / Level Designer / Creative Director
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High 5 Games —
Mahwah,
NJ,
USA
[02.09.12]
Mathematician
Game / Level Designer / Creative Director, OTHER, Programmer / Engineer
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High 5 Games —
New York,
NY,
USA
[02.09.12]
Senior Mathematician
Game / Level Designer / Creative Director, OTHER, Programmer / Engineer
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2K Marin —
Novato,
CA,
USA
[02.08.12]
Level Designer
Game / Level Designer / Creative Director
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Blizzard Entertainment —
Irvine,
CA,
USA
[02.08.12]
Game Systems Designer (Console)
Blizzard Entertainment is looking for a talented and experienced console game systems designer to join our crusade in developing top-quality console games. This person will oversee console game design including controller, UI, combat systems, and play balance design. The ideal candidate has proven console experience in at least one of the following areas: AI, Combat, or Game Systems, in addition to, outstanding people-skills, and a longstanding passion for playing video games of multiple genr
Game / Level Designer / Creative Director
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Blizzard Entertainment —
Irvine,
CA,
USA
[02.08.12]
Senior Quest Designer
Blizzard Entertainment is looking to hire a talented senior quest designer for the World of Warcraft team. The senior quest designer is responsible for creating, writing, and scripting new quests as part of a cohesive, directed gameplay experience in the world of Azeroth. The ideal candidate has proven experience in game design, a deep understanding of the mechanics of persistent online multiplayer games, aptitude for critical thinking and analysis, a strong writing ability, instincts for storyt
Game / Level Designer / Creative Director
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