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June 19, 2013
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Postmortem - Sony Santa Monica's God of War: Ascension 2
by Chacko Sonny, Whitney Wade [06.19.13]
In this postmortem from the final issue of Game Developer, Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.
Business/Marketing, Design, Postmortem, Programming, Production, Console/PC, GD Mag Exclusive

Internal Indies 1
by Steve Stopps [05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing, Production, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet, GD Mag, GD Mag Exclusive

Dean Hall Discusses DayZ's Development Process 2
by Christian Nutt [05.24.13]
Project lead Dean Hall explains to Gamasutra the way his team is developing the new standalone game, including exactly what its players bring to the table and how Steam is integrated into the developers' workflow.
Design, Production, Interview, Console/PC, Indie, Social/Online

Learning to Love Handicaps in Competitive Games 25
by Keith Burgun [05.22.13]
Rubberbanding and injected randomness can level the playing field in competitive games -- letting players of various skill levels play together. But they also can create other problems, potentially harming your game's design. So why not take a look at handicaps?
Production, Interview, Console/PC

Tutorial: Simple, High-Performance Particles for Mobile 4
by Itay Duvdevani [05.20.13]
A simple but useful tutorial for creating great-looking particles on smartphones -- that won't eat up all of your performance budget.
Production, Interview, Console/PC


Postmortem - Sony Santa Monica's God of War: Ascension GDMag Exclusive 2
by Staff [06.19.13]
Remaking a popular franchise like God of War is no easy task. Members of Sony Santa Monica go over what went right and wrong with the latest installment.
Design, Production, Console/PC, GD Mag, GD Mag Exclusive

Automated testing the BioWare way 6
by Gamasutra Community [06.19.13]
Forget what you think you know about automated testing. BioWare QA engineer lead Alex Lucas explains why you need to rethink where in the dev cycle you automate and even what you automate.
Programming, Production, Console/PC

Video: Sexism and sexuality in games  
by GDC Vault Staff [06.19.13]
Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baulder's Gate II to the Dragon Age series
Design, Production, Console/PC, Social/Online, Smartphone/Tablet, Video


Pitfalls In Automation 6
by Alex Lucas [06.18.13]
This post highlights a number of common traps that many QA Automation strategies fall into. Based on years of experience at BioWare, they are identified and explained along with tips on avoiding them and achieving real success with automation.
Production, Console/PC

Why is King Removing In-Game Ads? 6
by Benjamin Sipe [06.17.13]
King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King.
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet

Lose Your Marbles About Making Games 1
by Jacob Van Rooyen [06.17.13]
How do we create meaningful experiences? What makes experiences meaningful? How do we capture for players the joy and wonder that comes with a truly FUN game?
Production, Design

Postmortem: La Cosa's Klaus: “Excellence Prize” in the Square Enix Latin American Contest 2012 1
by Victor Velasco [06.17.13]
History of the development of the videogame for Android Klaus made by three Venezuelans and Winner of the “Excellence Prize” in the Square Enix Latin American Contest 2012. What went right, what went wrong and key aspects of the design.
Production, Indie

HTML5 for Game Studios 2
by Austin Hallock [06.14.13]
HTML5 still isn't being widely adopted by larger game studios...my argument is it should be.
Business/Marketing, Production, Serious, Social/Online, Smartphone/Tablet


Ubisoft Quebec — Quebec, PQ, CAN
[06.19.13]
Senior Producer

Producer / Director / Project Manager

Gameloft - New York — New York City, NY, USA
[06.17.13]
Product Manager
Gameloft, an international publisher and developer of video games for smartphones, tablets and feature phones, is seeking a gifted Product Manager to join our growing team. As part of the Marketing department and working in close collaboration with the production, monetization and user acquisition team, the successful candidate will manage, launch, promote and sustain a portfolio of social free-to-play games throughout their entire life cycle. This role is located in our production studio in
Producer / Director / Project Manager, Marketing / PR / Communications, Smartphone / Tablet Games

Big Fish Games — Seattle, WA, USA
[06.14.13]
Senior Producer - F2P

Producer / Director / Project Manager

YAGER Development — Berlin, Be, DEU
[06.14.13]
Outsource Manager (f/m)
YAGER - the developer of Spec Ops: The Line - seeks the talents of a passionate Outsource Manager to work on an awesome and exciting unannounced AAA project. We’re looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment.
Art / Animation, Producer / Director / Project Manager

Trendy Entertainment — Gainesville, FL, USA
[06.14.13]
Gameplay Producer
Join one of the most dynamic independent developers in the industry, Trendy Entertainment! We're the creators of the hit indie game 'Dungeon Defenders', which has sold over 2 million units across PC, Xbox 360, & PS3, and 3+ mil mobile downloads. Trendy's looking for a Technical Producer to join our veteran team, creating industry-changing tech & games from sunny Florida! The Technical producer will help oversee with the management, tasking, scheduling, & processes of our Engineering Team.
Producer / Director / Project Manager

Trendy Entertainment — Gainesville, FL, USA
[06.14.13]
Technical Producer
Join one of the most dynamic independent developers in the industry, Trendy Entertainment! We're the creators of the hit indie game 'Dungeon Defenders', which has sold over 2 million units across PC, Xbox 360, & PS3, and 3+ mil mobile downloads. Trendy's looking for a Technical Producer to join our veteran team, creating industry-changing tech & games from sunny Florida! The Technical producer will help oversee with the management, tasking, scheduling, & processes of our Engineering Team.
Producer / Director / Project Manager

EA - Austin — Austin, TX, USA
[06.13.13]
Producer

Producer / Director / Project Manager

Red Storm Entertainment, a Ubisoft Studio — Cary, NC, USA
[06.13.13]
Assistant/Associate Producer
Red Storm Entertainment is looking for an Assistant or Associate Producer to join our next AAA project! If you have experience with game development/project management, and are a great communicator then this is your opportunity to join a world class game developer.
Producer / Director / Project Manager

Publishers Clearing House — New York City, NY, USA
[05.29.13]
Product Manager, Online Games

Producer / Director / Project Manager, Social / Online Games

Z2Live — seattle, WA, USA
[05.23.13]
Product Manager
We are looking for a sharp and disciplined product manager who will own and manage a mobile game, taking it from concept through to live operations.
Producer / Director / Project Manager