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December 4, 2016
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Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch.
Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Come out to GDC 2017 and get hard-won Early Access tips from a DayZ dev  
by Staff [12.02.16]
At GDC 2017, DayZ creative director Brian Hicks will go overthe top (and sometimes most painful) lessons learned from DayZ's transition through Early Access.
Business/Marketing, Production, Indie, GDC

Blog: Why indie devs should approach new game concepts like product managers 7
by Gamasutra Community [12.02.16]
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
Business/Marketing, Production

Blog: Using the Game Project Canvas as a production cheat sheet  
by Gamasutra Community [12.02.16]
Starting a new project requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that. Here's how it works.
Design, Production

Final Fantasy creator: 'I might not even think about making games' if starting now 1
by Alex Wawro [12.01.16]
"I might not even think about making games. It would look too intimidating," Sakaguchi told Glixel, speaking about the approachability of modern game dev."Its not something I could make on my own."
Production, Console/PC

Blog: Diving Into multiple projects with different priorities  
by Gamasutra Community [12.01.16]
This blog post will be about project management, and about our move from a single project, linear-focused development to several projects that require more management and prioritizing in a new way.
Design, Production


Voice Acting in Indie Games: Finding Awesomeness in Yourself and in the Casting Calls 2
by Jaimie Lynn Hensley [12.02.16]
After voicing a character for the indie game Camp Sunshine, the author gives some tips on voice acting and navigating the world of indie game projects.
Audio, Production, Indie

Making a in-world language for a RPG  
by James Fuller [12.02.16]
James Fuller (CEO of Storm Harted Academy) writes about how he's creating a unique new language for a RPG.
Production, Indie

Postmortem Podcast - Learn From Others  
by Peter Kjaer [12.02.16]
Postmortem Podcast is a new initiative where we interview devs around the world about what went right and what went wrong in their productions.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Why indie developers should approach new game concepts like product managers 7
by Lauren Presser [12.01.16]
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
Business/Marketing, Production, Indie


The Game Project Canvas A Project Management Tool  
by Martin Pichlmair [12.01.16]
If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet, VR


PerBlue — Madison, Wisconsin, United States
[12.01.16]
Art Director (Mobile Games)
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets in our mobile games. We’re a leading independent mobile gaming studio whose free-to-play mobile games have been played by 20 million people around the world. We’ve built successful mid-core RPG and Strategy mobile games, including a Top 50 Grossing title. Location: Madison, WI or San Francisco Bay Area

Wargaming America, Inc. — Emeryville, California, United States
[11.30.16]
Senior Monetization Specialist
The Senior Monetization Specialist will create and execute live events in our games. This role requires a minimum of three years’ experience driving monetization strategy and events planning in free-to-play games. The Senior Monetization Specialist will possess a solid grasp of the KPI’s that drive free-to-play user engagement and purchasing behaviors. The ideal candidate is mathematically minded, capable of digesting complicated data, and skilled at presenting analysis to drive results. A strong communicator, the SMS will make the brainiest and challenging topics understandable for a wide audience.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[11.29.16]
Senior Producer


The Walt Disney Company — Palo Alto, California, United States
[11.11.16]
Sr. Product Manager, Midcore Mobile Games