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Contractors
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November 20, 2009
 
24seven3D
 
On-Model Corp.
 
Spiel Studios
 
SomaTone Interactive Audio
 
Interactive Game Experience
 
Ladyluck Digital Media.
 
Trilogy Studios
 
Flame Node Studio
 
Zvky Design Studio
 
dSonic, Inc.
 
Event Calendar
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arrow Workshop on Network and Systems Support for Games (NetGames 2009)
Paris, France
11.23.2009
 
arrow EVA 09 - Exposicion de Videojuegos Argentina
Buenos Aires, Argentina
12.04.2009
 
arrow Flash GAMM Kyiv 2009
Kyiv, Ukraine
12.05.2009
 
arrow Game Connect: Asia Pacific (GCAP)
Melbourne, Australia
12.06.2009
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Production Features

  Reflecting On Uncharted 2: How They Did It by Kris Graft [11.13.09]
As Uncharted 2 tops U.S. console retail charts, Gamasutra sits down with Naughty Dog's lead designer on the project, Neil Druckmann, looking back over the sequel's creation, polishing,character honing, plotting, and more. [5]
Game Design, Production, Interview
 
 
Postmortem: Wadjet Eye's The Blackwell Convergence by Dave Gilbert [11.12.09]
In this honest indie postmortem, Wadjet Eye Games' Gilbert discusses the creation of adventure game sequel The Blackwell Convergence, looking at everything from promotion through art direction and engine to analyze what went right -- and wrong -- in the game's creation. [2]
Game Design, Postmortem, Production
 
Postmortem: ACE Team's Zeno Clash by Carlos Bordeu [10.08.09]
ACE Team's Zeno Clash story holds intriguing lessons for indie startups on the merit of keeping true to one's artistic vision -- and on the unpredictability of the design process. [10]
Audio, Game Design, Postmortem, Production, Visual Art
 
Globalizing Production for the Future by Troy Dunniway [09.23.09]
Game developers must reassess outdated production processes and mature their business models -- true globalization goes beyond outsourcing, and here are the risks, realities and rewards. [11]
Production
 
Gaming the System: How to Really Get Ahead in the Game Industry by Brandon Sheffield [09.16.09]
In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline. [22]
Audio, Business, Game Design, Programming, Production, Visual Art
  In-Depth: Inside The Making Of High Voltage's The Conduit
by Staff [08.19.09]
Extracting from a postmortem of High Voltage Software's The Conduit, Gamasutra looks at how the Wii first-person shooter's team battled with scheduling and tech issues to stay on focus and ship the game.
PC, Console, Originals, Design, Production
 
 
Gamasutra Expert Blogs: From Morals To Exhaustion
by Chris Remo [07.09.09]
In the latest highlights from Gamasutra's Expert Blogs, industry veterans write in depth about infusing games with morality, balancing weapons, and the pluses and minuses of going indie.
PC, Console, Originals, Programming, Design, Production
 
The Community Manager Interviews: Naughty Dog's Arne Meyer
by Chris Remo [04.20.09]
The first in a four-part Gamasutra series on community management features Naughty Dog's Arne Meyer on social networking, PR/community disparity, and not driving the message.
PC, Console, Mobile Console, Originals, Production
  Retro Game of the Day! Kabuki Quantum Fighter
by Ron Alpert [11.20.09]
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Kabuki Quantum Fighter, one of the more crazy-sounding game titles out there -
Production
 
 
Retro Game of the Day! Tetris Attack
by Ron Alpert [11.19.09]
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Tetris Attack.
Production
 
Security and Perception
by Christopher McLaren [11.18.09]
Security Customer perception
Production
 
An Indie Developer’s “Biggest Mistake”
by David Wesley [11.18.09]
Red Orchestra developer John Gibson points out that the path to indie success is long and hard. However, certain pitfalls can be avoided.
Game Design, Production
 
Retro Game of the Day! Robocop
by Ron Alpert [11.18.09]
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Robocop.
Production
  Rainbow Studios — Phoenix, AZ, USA
[11.20.09]
Development Manager
Rainbow Studios, a subsidiary of THQ, is one of the largest video game developers in the Southwest and develops premier original and licensed titles for current and next generation console systems. We are continuing our legacy of industry-leading games by working on a variety of exciting and competitive projects. Employees choose Rainbow Studios over our competitors because we develop successful titles with broad appeal while promoting an all important work-life balance. In an industry where 2 years at one company is considered a lengthy tenure, Rainbow’s average is well over 4 years!
Producer / Director / Project Manager
 
 
Relic Entertainment — Vancouver, BC, CAN
[11.20.09]
Senior Director of Development
At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld. Experience freedom of creativity and know your contribution is valued and recognized by the Relic team and also by gamers and industry experts around the globe.
Producer / Director / Project Manager
 
Sledgehammer Games / Activision — Foster City, CA, USA
[11.20.09]
Development Director
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Producer / Director / Project Manager
 
Rainbow Studios — Phoenix, AZ, USA
[11.19.09]
Senior Producer
Rainbow Studios, a subsidiary of THQ, is one of the largest video game developers in the Southwest and develops premier original and licensed titles for current and next generation console systems. We are continuing our legacy of industry-leading games by working on a variety of exciting and competitive projects. Employees choose Rainbow Studios over our competitors because we develop successful titles with broad appeal while promoting an all important work-life balance. In an industry where 2 years at one company is considered a lengthy tenure, Rainbow’s average is well over 4 years!
Producer / Director / Project Manager
 
Relic Entertainment — Vancouver, BC, CAN
[11.19.09]
Senior Associate Producer
Relic Entertainment, award-winning developer of Homeworld, Dawn of War and Company of Heroes, wants an experienced and motivated Senior Associate Producer to help us manage Warhammer 40,000: Space Marine, our new console action RPG set in the Warhammer 40K Universe.
Producer / Director / Project Manager
 
YAGER Development — Berlin, Be, DEU
[11.19.09]
Senior Associate Producer
YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. We are an English speaking studio with more than 90 people from 15 different countries. New: Yager Development Announces Collaboration with 2K Games on New Project for Current Generation Consoles and PC.
Producer / Director / Project Manager
 
2K Games — Novato, CA, USA
[11.18.09]
Senior Publisher Producer
You are the general, a smooth game-publishing machine. Budget? Check. Vertical Slice ready? Check. Marketing knows why your game matters? And how! You’re so smooth your developers refer to time before they worked with you as the “Dark Scary Time.” You were put here on this planet for the sole purpose of bringing high-quality video games to expectant gamers like a Next-Generation Digital Distribution Stork.
Producer / Director / Project Manager
 
ArenaNet — Bellevue, WA, USA
[11.18.09]
International Project Manager

Producer / Director / Project Manager
 
Sony Online Entertainment — Tucson, AZ, USA
[11.18.09]
Technical Director

Producer / Director / Project Manager, Programmer / Engineer
 
Turbine Inc. — Westwood, MA, USA
[11.18.09]
Project Management / Project Managers

Producer / Director / Project Manager