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Reflecting On Uncharted 2: How They Did It
by Kris Graft
[11.13.09]
As Uncharted 2 tops U.S. console retail charts, Gamasutra sits down with Naughty Dog's lead designer on the project, Neil Druckmann, looking back over the sequel's creation, polishing,character honing, plotting, and more.
[5]
Game Design, Production, Interview
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Postmortem: Wadjet Eye's The Blackwell Convergence
by Dave Gilbert
[11.12.09]
In this honest indie postmortem, Wadjet Eye Games' Gilbert discusses the creation of adventure game sequel The Blackwell Convergence, looking at everything from promotion through art direction and engine to analyze what went right -- and wrong -- in the game's creation.
[2]
Game Design, Postmortem, Production
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Postmortem: ACE Team's Zeno Clash
by Carlos Bordeu
[10.08.09]
ACE Team's Zeno Clash story holds intriguing lessons for indie startups on the merit of keeping true to one's artistic vision -- and on the unpredictability of the design process.
[10]
Audio, Game Design, Postmortem, Production, Visual Art
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Globalizing Production for the Future
by Troy Dunniway
[09.23.09]
Game developers must reassess outdated production processes and mature their business models -- true globalization goes beyond outsourcing, and here are the risks, realities and rewards.
[11]
Production
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Gaming the System: How to Really Get Ahead in the Game Industry
by Brandon Sheffield
[09.16.09]
In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline.
[22]
Audio, Business, Game Design, Programming, Production, Visual Art
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In-Depth: Inside The Making Of High Voltage's The Conduit
by Staff
[08.19.09]
Extracting from a postmortem of High Voltage Software's The Conduit, Gamasutra looks at how the Wii first-person shooter's team battled with scheduling and tech issues to stay on focus and ship the game.
PC, Console, Originals, Design, Production
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Gamasutra Expert Blogs: From Morals To Exhaustion
by Chris Remo
[07.09.09]
In the latest highlights from Gamasutra's Expert Blogs, industry veterans write in depth about infusing games with morality, balancing weapons, and the pluses and minuses of going indie.
PC, Console, Originals, Programming, Design, Production
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The Community Manager Interviews: Naughty Dog's Arne Meyer
by Chris Remo
[04.20.09]
The first in a four-part Gamasutra series on community management features Naughty Dog's Arne Meyer on social networking, PR/community disparity, and not driving the message.
PC, Console, Mobile Console, Originals, Production
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Gargantuan Studios —
San Mateo,
CA,
USA
[11.20.09]
Technical Art Director
Producer / Director / Project Manager
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Rainbow Studios —
Phoenix,
AZ,
USA
[11.20.09]
Development Manager
Rainbow Studios, a subsidiary of THQ, is one of the largest video game developers in the Southwest and develops premier original and licensed titles for current and next generation console systems. We are continuing our legacy of industry-leading games by working on a variety of exciting and competitive projects. Employees choose Rainbow Studios over our competitors because we develop successful titles with broad appeal while promoting an all important work-life balance. In an industry where 2 years at one company is considered a lengthy tenure, Rainbow’s average is well over 4 years!
Producer / Director / Project Manager
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Relic Entertainment —
Vancouver,
BC,
CAN
[11.20.09]
Senior Director of Development
At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld. Experience freedom of creativity and know your contribution is valued and recognized by the Relic team and also by gamers and industry experts around the globe.
Producer / Director / Project Manager
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Sledgehammer Games / Activision —
Foster City,
CA,
USA
[11.20.09]
Development Director
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com.
Producer / Director / Project Manager
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Relic Entertainment —
Vancouver,
BC,
CAN
[11.19.09]
Senior Associate Producer
Relic Entertainment, award-winning developer of Homeworld, Dawn of War and Company of Heroes, wants an experienced and motivated Senior Associate Producer to help us manage Warhammer 40,000: Space Marine, our new console action RPG set in the Warhammer 40K Universe.
Producer / Director / Project Manager
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YAGER Development —
Berlin,
Be,
DEU
[11.19.09]
Senior Associate Producer
YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. We are an English speaking studio with more than 90 people from 15 different countries.
New: Yager Development Announces Collaboration with 2K Games on New Project for Current Generation Consoles and PC.
Producer / Director / Project Manager
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ArenaNet —
Bellevue,
WA,
USA
[11.18.09]
International Project Manager
Producer / Director / Project Manager
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Sony Online Entertainment —
Tucson,
AZ,
USA
[11.18.09]
Technical Director
Producer / Director / Project Manager, Programmer / Engineer
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Turbine Inc. —
Westwood,
MA,
USA
[11.18.09]
Project Management / Project Managers
Producer / Director / Project Manager
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Sony Computer Entertainment America —
CA,
USA
[11.18.09]
Senior Staff Technical Project Manager
Producer / Director / Project Manager
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