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Contractors
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March 11, 2010
 
SomaTone Interactive Audio
 
dSonic, Inc.
 
Digital Shock
 
Ladyluck Digital Media.
 
Spiel Studios
 
On-Model Corp.
 
Tenben Inc.
 
Tose Software USA
 
Cinematics
 
GameRonins
 
Event Calendar
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arrow Women in Games 2010
Bradford, United Kingdom
03.25.2010
 
arrow PAX East
Boston, United States
03.26.2010
 
arrow Defense GameTech Users' Conference
Orlando, United States
03.29.2010
 
arrow International Conference on Computer Supported Education (CSEDU)
Valencia, Spain
04.07.2010
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Production Features

  Postmortem: Sega/Other Ocean's Super Monkey Ball 2 by Ethan Einhorn [02.24.10]
The first was an App Store sensation, but what of its sequel? Sega's associate creative director on Super Monkey Ball 2 spells out the processes that led to the creation of the second game in the series -- including all the major triumphs and mistakes. [4]
Business, Game Design, Postmortem, Programming, Production
 
 
A Distinct Vision: Nick Earl And Visceral Games by Christian Nutt [02.22.10]
EA's transformed its Redwood Shores development organization into Visceral Games, committed exclusively to high-profile action titles. How does that transition work? We speak to Nick Earl, the studio's general manager, to find out. [10]
Business, Game Design, Production, Interview
 
Ten Vicious Years: A Retrospective Interview by Christian Nutt [02.19.10]
North Carolina's Vicious Cycle (Robotech: Battlecry, Matt Hazard, the Vicious Engine) was founded 10 years ago, and in that time the company and the industry have changed drastically -- Gamasutra spoke to its founders, Eric Peterson and Wayne Harvey, to find out more about that journey. [2]
Business, Game Design, Production, Interview
 
The Road To Hell: The Creative Direction of Dante's Inferno by Christian Nutt [02.05.10]
Jonathan Knight, creative director of Dante's Inferno, discusses the thinking behind the path he and his team took in choosing and adapting the classic poem for use in the Visceral Studios action game. [23]
Business, Game Design, Production, Interview
 
Postmortem: Vicious Cycle's Matt Hazard: Blood Bath and Beyond by Eric Peterson [02.01.10]
Eric Peterson, president and CEO of Vicious Cycle, recounts the ups and downs of making the PSN and XBLA parody video game Blood Bath and Beyond, and explains important lessons learned in the development of the studio's first downloadable game. [4]
Business, Game Design, Postmortem, Production
  GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff [01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
PC, Console, Programming, Art, Audio, Design, Production
 
 
Hansoft Hires EA Sports Vet Wynn, Launches Consultant Training Program
by Leigh Alexander [11.16.09]
Hansoft has tapped EA Sports veteran Chris Wynn as senior production expert, working with clients on its workflow tools, while launching a Certified Trainer program for independent consultants.
PC, Console, Production
 
In-Depth: Inside The Making Of High Voltage's The Conduit
by Staff [08.19.09]
Extracting from a postmortem of High Voltage Software's The Conduit, Gamasutra looks at how the Wii first-person shooter's team battled with scheduling and tech issues to stay on focus and ship the game.
PC, Console, Originals, Design, Production
  Retro Game of the Day! Sol-Feace
by Ron Alpert [03.10.10]
Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Sol-Feace for the Sega-CD.
Production
 
 
Are Used Games Good or Bad for Developers? A More Complete Perspective
by Joshua McDonald [03.10.10]
In all of the arguments about used games, I have yet to see anybody who really seems to get the big picture. In this post, I'm going to try to provide all of the different factors that should be considered in how used games affect developers
Production
 
Retro Game of the Day! Who Framed Roger Rabbit?
by Ron Alpert [03.09.10]
Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Who Framed Roger Rabbit? for the NES.
Production
 
10 Years in Los Angeles: Game Industry and Life
by Ron Alpert [03.08.10]
A reflective view of the last 10 years of my life & times in this crazy industry, in this crazy city.
Production
 
Retro Game of the Day! Mag Max
by Ron Alpert [03.08.10]
Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Mag Max.
Production
  Sledgehammer Games / Activision — Foster City, CA, USA
[03.10.10]
Development Director - Environment Art
Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.
Art / Animation, Producer / Director / Project Manager
 
 
Blizzard Entertainment — Irvine, CA, USA
[03.10.10]
Senior Producer, World of Warcraft
The World of Warcraft team is looking for a highly organized senior producer with outstanding communication and project management skills. The ideal candidate has prior experience with game development and has a keen knowledge of how each discipline operates and interacts. Self-direction and follow-up skills are a must, as well as the ability to anticipate production issues and find effective solutions...
Producer / Director / Project Manager
 
Telltale Games — San Rafael, CA, USA
[03.09.10]
Web Producer

Producer / Director / Project Manager
 
Relic Entertainment — Vancouver, BC, CAN
[03.09.10]
Associate Producer
RELIC (THQ CANADA) IS RECRUITING.
At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld. Experience freedom of creativity and know your contribution is valued and recognized by the Relic team and also by gamers and industry experts around the globe.
Producer / Director / Project Manager
 
Terminal Reality — Lewisville - Dallas/Fort Worth Area, TX, USA
[03.09.10]
Project Manager

Art / Animation, Business Development / Analyst / Legal, Executive / Management, Game / Level Designer / Creative Director, Producer / Director / Project Manager, Network / System Admin / IT, OTHER
 
2015 — Tulsa, OK, USA
[03.09.10]
Producer
The Producer is an effective manager and communicator, a motivated hard-worker, and team player. As a 2015 team member, you are able to excel at a strategic level, inventing and sourcing form third parties the best games to serve our target consumers, but you are also able to operate effectively at a tactical level, driving concepts through the approval process and development to launch and beyond. You understand and contribute to overall company goals and the development and design requirements
Producer / Director / Project Manager
 
Volition — Champaign, IL, USA
[03.09.10]
Experienced Producer

Producer / Director / Project Manager
 
Microsoft Game Studios - Project Natal — Redmond, WA, USA
[03.09.10]
Lead Producer - Project Natal (Microsoft Game Studios)

Producer / Director / Project Manager
 
XDG — Shanghai, Ch, CHN
[03.09.10]
Associate Project Manager

Producer / Director / Project Manager
 
Chair Entertainment — UT, USA
[03.08.10]
Producer
Chair Entertainment, the developer of the critically acclaimed and award-wining Shadow Complex is now aggressively seeking top talent to expand the team. As a division of Epic Games, Chair is uniquely positioned to offer the outstanding benefits, resources, and financial stability of a large highly-successful organization, while maintaining the creative and independent spirit of a smaller studio.
Producer / Director / Project Manager