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May 26, 2017
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Video: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [05.25.17]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-alike that was self-published across multiple platforms.
Design, Production, Art, Indie, Video, Vault

Game developers recount their long loading screen struggles and solutions  
by Alissa McAloon [05.25.17]
Kotaku spoke with a number of developers about the technical and sometimes strange reasons longer-than-ideal loading screens show up in modern game releases.
Design, Production, Console/PC, Indie

Creativity vs. control: How Cuba's indie devs are finding their voice 1
by Chris Kerr [05.25.17]
"Government policies about games are complicated. The government thinks that all games have to teach all of the time. So the games in Cuba aren't as interesting as the ones you can find elsewhere."
Business/Marketing, Production

Cabin in the woods: Who's heading to this year's Stugan games accelerator?  
by Chris Kerr [05.25.17]
15 teams will be heading to the cabin in the woods this time around for a seven week, expenses-paid program that'll help them get to grips with key skills like game design, publishing, and marketing. 
Business/Marketing, Production, Video

What one indie dev learned from a summer project that took 8 years to finish 1
by Alex Wawro [05.24.17]
A new Waypoint feature sheds light on how Geneshift creator Ben Johnson's game was only supposed to take a summer, but became an eight-year odyssey that spans roughly 9,000 miles & at least two jobs.
Production, Indie

Unreal Engine 4.16 includes fully-featured Switch support
by Chris Kerr [05.24.17]
There's a new version of Unreal Engine landing today, and it comes with a smorgasbord of new features designed to make life easier for game devs.
Production, Console/PC, Smartphone/Tablet

Lessons learned: Launching Diggy’s Adventure  
by Matej Lancaric [05.25.17]
Long story short, we have tripled DAU and monthly revenues by launching Diggy’s Adventure on iOS and Android. We were spending 1 Million EUR a month on paid user acquisition during Global Launch.
Business/Marketing, Design, Production

10 Interesting Game Mechanics Every Game Developer Should Know  
by Ben Sim [05.25.17]
Game mechanics are rules or systems in a game. It’s what makes a game unique from the others. Aside from the story, it’s one of the things that people will remember most after they play a game.
Production, Indie

Video: 5 trailer takeaways from Flinthook 3
by M. Joshua Cauller [05.24.17]
Flinthook got a lot right, especially its gameplay trailer. Here's 5 Flinthook trailer takeaways — for devs making their own trailer.
Business/Marketing, Production, Console/PC, Indie

Interviewing Luis Peralta from the Missing Translation team: Inventing a language for a game that isn’t missing translation; gender and ethnicity  
by Artem Nedrya [05.24.17]
My interview with Luis Díaz Peralta of Alpixel Games about a game that isn’t missing translation, inventing an alien language, gender, and ethnicity
Programming, Production, Indie

(Re-)designing weapons 2
by JP Vaughan [05.23.17]
Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking the old to solidify their playstyle, through playtesting and experimentation.
Design, Production, Art, Indie

A Writer Inside 3
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Pixelberry Studios — MOUNTAIN VIEW, California, United States
Junior Game Writer

YAGER Development GmbH — Berlin, Germany
Content Producer (f/m)
YAGER seeks the talents of a passionate Content Producer for its AAA F2P project Dreadnought (

Gameloft — Barcelona, Spain
Senior Producer

Playwing — Montreal, Quebec, Canada
Gameplay Programmer

Bohemia Interactive Simulations - US — Orlando, Florida, United States

Kopla Games — Tampere, Finland
Senior Game Designer

Playful Corp — McKinney, Texas, United States
Senior Producer