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March 25, 2017
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Blog: Deconstructing the music behind the dungeons in Link's Awakening 1
by Gamasutra Community [03.24.17]
The dungeon music in Link's Awakening is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
Audio, Production, Console/PC

Blog: How we created our typing adventure game, Epistory  
by Chris Kerr [03.24.17]
A bit of a post-mortem, a bit of marketing article, a bit of art. Here's a retrospective on the development of our typing adventure game, Epistory.
Business/Marketing, Design, Production

Animators Roundtable: The Mass Effect: Andromeda pile-on 5
by Simon Unger [03.24.17]
"On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
Design, Production, Art, Console/PC

Get a job: Disruptor Beam is hiring a Mobile Software Engineer  
by Alissa McAloon [03.23.17]
Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
Programming, Production, Smartphone/Tablet

Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent 4
by Staff [03.23.17]
"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
Audio, Business/Marketing, Design, Production, Console/PC, Indie

Phil Spencer: Microsoft 'very focused' on first-party development  
by Chris Kerr [03.23.17]
Microsoft's head of Xbox, Phil Spencer, says the company is "very focused" on first-party development with the launch of Scorpio in sight. 
Business/Marketing, Production, Console/PC


The Used Games Debate and the Future of Gamestop  
by Josh Bycer [03.24.17]
Today's post looks at the debate of used games and what it means for stores, consumers and developers/publishers in the growing digital landscape.
Business/Marketing, Production

Rethinking History at GDC 17 1
by Bob Whitaker [03.24.17]
Historian Bob Whitaker writes about his experience at GDC 17.
Design, Production, Console/PC, Serious


2017 Game Analytics Summit Speaker Spotlight  
by Cindy Mallory [03.23.17]
James Ovenden, the Senior Editor for Innovation Enterprise, interviewed NYC Business Analyst Cindy Mallory in anticipation of her VR talk at the 2017 Game Analytics Summit in San Fransico. Cindy discusses coopetition, gender, analytics, culture, and V
Business/Marketing, Design, Production, Console/PC, Indie, VR

Thoughts on one-shot game trailers 3
by M. Joshua Cauller [03.23.17]
Last week, David O'Reilly released the trailer for his game, Everything. True to the title, the trailer tries to encapsulate all that the game has to offer in a single stretch — that's ten minutes long. Something about this works...
Business/Marketing, Design, Production, Console/PC, Indie

Gamifying Production Dashboards  
by Timothy Ryan [03.23.17]
It should be no surprise that at a game studio, that some of the production processes, reports and cultural rules become games unto themselves.
Production


Lionbridge Technologies — Bellevue, Washington, United States
[03.25.17]
Sr. Business Development Director--#2525


Telltale Games — San Rafael, California, United States
[03.24.17]
Director of Technical Art


Vicarious Visions / Activision — Albany, New York, United States
[03.24.17]
Senior Security Engineer
See job description.

Backflip Studios — Boulder, Colorado, United States
[03.22.17]
Senior Producer


Telltale Games — San Rafael, California, United States
[03.21.17]
Technical Producer - Build and Release


thatgamecompany — Santa Monica, California, United States
[03.18.17]
Senior Gameplay Engineer
Be Part Of Our Team And Work On Our Upcoming Title, Following The Award-Winning 'Journey'

Axis Animation — London, England, United Kingdom
[03.15.17]
Production Talent Search - Recruitment Open Day


Red Bull GmbH — Salzburg, Austria
[03.09.17]
Product Manager Games


Cogswell Polytechnical College — San Jose, California, United States
[03.03.17]
Instructor - Digital Audio Technology - Game/Interactive Audio


Deluxe Entertainment Services Group — Los Angeles, California, United States
[02.24.17]
CG Supervisor