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August 29, 2016
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August 29, 2016
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Video: How to blaze an unconventional trail in your game dev career  
by Staff [08.26.16]
Radiant Entertainment's Patrick Miller offers an alternative look at building your career in game development in this GDC 2016 Game Career Seminar talk.
Production, Console/PC, Video

Dead Space's Ian Milham will direct the next Tomb Raider  
by Bryant Francis [08.26.16]
The art director of Dead Space has joined Crystal Dynamics as the game director of the next Tomb Raider game.
Production, Console/PC

Microsoft cancels free-to-play Halo Online  
by Bryant Francis [08.25.16]
343's attempt to expand Halo into a free-to-play franchise has been cancelled for now.
Production, Console/PC

Blog: Picking the best college for game development 9
by Gamasutra Community [08.25.16]
"A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet."
Design, Programming, Production

Q&A: 'Action Saxons' & historical accuracy in The Great Whale Road  
by Thomas Faust [08.24.16]
The Great Whale Road just hit early access. Joachim Sammer, CEO of Sunburned Games, talks about the making of this story-driven strategy/RPG hybrid set on the medieval shores of the North Sea coast.
Design, Production, Indie, Video

De-Void and The Power of Implication in Game Narrative  
by Ian McCamant [08.29.16]
Sometimes vaguer is better in video game narrative.
Design, Production, Indie

How Ubisoft Casablanca failed after 18 years experience  
by Yassine Arif [08.29.16]
After working in the studio for 6 years, iíve left a year ago because the smell of fire was on the air, one year later Ubisoft Casablanca was closed. I would like to share here some of the internal and external issues that contributed to the closure.
Business/Marketing, Production

Dungeon999F - Development logs  
by ji GukHwan [08.29.16]
This is a making note about my first mobile RPG Dungeon999F. I made a dungeon999F as oneman army, and I hope this could be helpful to all prospective One man armys.
Production, Art, Indie, Smartphone/Tablet

by Mare Sheppard [08.26.16]
We're Metanet Software (Mare Sheppard and Raigan Burns), and we have been making games since 2001. We just launched N++ on Steam, completing the twelve-year journey that began with the free Flash version of N back in 2004. This is a retrospective.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

A morning at one of the oldest game studios 1
by Brad Wardell [08.25.16]
A day in the life of the CEO of one of, if not these oldest PC gaming studios in the industry.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Picking the Best College for Game Development 9
by Becca Hallstedt [08.24.16]
A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Backflip Studios — Boulder, Colorado, United States
External Producer

VRnam — Ho Chi Minh City, Vietnam
3D/VR Developer/Generalist

Age of Learning, Inc. — Glendale, California, United States
Director of Operations

Gearbox Software — Frisco, Texas, United States
Senior Project Manager
Exciting opportunity for a Project Manager to join the Gearbox team!

Double Fine Productions — San Francisco, California, United States
Art Director
Double Fine Productions is currently looking for a highly experienced, professional Art Director to join our team and lead the artistic vision for Pyschonauts 2!

Vicarious Visions / Activision — Albany, New York, United States
Senior Producer-Vicarious Visions
See job description.

Blur Studio — Culver City, California, United States
Company Creative Director
Company Creative Director

Bohemia Interactive Simulations — Orlando, Florida, United States
Associate Producer

Soulbound Studios — Bellevue, Washington, United States
Senior Producer
Are you ready to have a hand in producing one of the most innovative MMORPG’s of the decade? Does the idea of shepherding a genre-changing game through to completion get you excited? Is your passion for playing MMO’s only rivaled by your passion for making them? You might be just the Producer we’re looking for!

Feral Interactive — London, England, United Kingdom
QA Technician (Mac/Linux)