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July 22, 2017
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Video: Avoiding the scourge of 'evil data' in playtesting  
by Staff [07.21.17]
At GDC 2017, indie dev Adriaan de Jongh shares allthe "evil data" he gathered in 6 years of playtesting 8 games and offers practical advice for playtesting your game effectively.
Production, Console/PC, Indie, Video, Vault

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Staff [07.21.17]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Audio, Design, Programming, Production, Art, Indie

Gigantic devs share tips for surviving game development's ups and downs  
by Alissa McAloon [07.21.17]
It's hard enough to make a new IP from scratch, but throw in the fact that we were a new company, an independent company, without a huge financial backing ever just makes everything challenging.
Production, Console/PC, Social/Online, Video

Blog: Creating my very own virtual reality short, Witness  
by Gamasutra Community [07.21.17]
This post describes key aspects of the design process that went into making Witness, a virtual reality short I made in partnership with Warsaw Rising museum.
Design, Production


Don't Miss: Rethinking adventure games to create empathy 6
by Staff [07.18.17]
"We set out to create an adventure game that had the soul of a '90s LucasArts title but felt a more contemporary. So, we ended up making a point and click, just without the pointing and clicking."
Design, Production, Console/PC


Player motivation, part 1: Biological foundation of emotions 1
by Andrii Goncharuk [07.21.17]
This article serves only one purpose, explain in a simple way on how our memory works and how its affected by hormones and neurotransmitters. Why? To explain why and how psychological models works.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, VR

Interview with Kellee Santiago, former CEO of Thatgamecompany  
by Jose Gonzalez [07.21.17]
Interview with Kellee Santiago, former CEO of Thatgamecompany, responsible for Journey, Flow and Flower. This interview serves as an appendix for "Game Development in Latin America
Business/Marketing, Design, Production, Console/PC, Indie, VR

Passion and Experience: The Avatars Project Postmortem  
by justin gibbs [07.20.17]
This is a postmortem for a summer research project at the Guildhall in conjunction with the Psychology Department at SMU.
Production

The Avatars Project - Postmortem  
by Conor Dalton [07.20.17]
A behavioral simulation in VR for the Psychology department at Southern Methodist University meant to train individuals to keep them safe, The Avatars Project was much needed upgrade to better benefit the community.
Audio, Design, Production, Art, Serious, VR

The problems of crowdfunding for games are solved by using cryptocurrency  
by Anti Danilevski [07.20.17]
How free-to-play, indie and mobile games will be finally able to raise funds in crowdfunding effectively.
Business/Marketing, Production, Serious, Indie

Interview with Carlos Bordeu from ACE Team 1
by Jose Gonzalez [07.19.17]
Interview with Carlos Bordeu, lead designer and producer at the ACE Team, responsible for Rock of Ages, The Deadly Tower of Monsters, Zeno Clash and Abyss Odyssey. This interview serves as an appendix for "Game Development in Latin America"
Business/Marketing, Design, Production, Console/PC, Indie


Telltale Games — San Rafael, California, United States
[07.21.17]
Creative Director


SYBO Games — Copenhagen, Denmark
[07.21.17]
Senior DevOps Engineer


Respawn Entertainment — Los Angeles, California, United States
[07.19.17]
Senior VFX Artist
We're looking for a highly skilled VFX Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is passionate about the doing VFX for FPS video games. If this sounds like you, we're looking forward to seeing your resume!

Respawn Entertainment — Los Angeles, California, United States
[07.19.17]
Senior Animator
We’re looking for a highly skilled Senior Animator who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. Games have evolved to the point that animators must be true storytellers rather than just technicians. We believe that animation breathes life into a game and that animation is a key part of defining the next generation of games, bringing about their most memorable moments: moments that gamers don’t simply sit back and watch, but moments that they live. If this sounds like you, we're looking forward to seeing your resume!

Respawn Entertainment — Los Angeles, California, United States
[07.19.17]
QA Lead
We’re looking for a highly skilled QA Lead who will embrace our philosophy and share their hard earned expertise to create an incredible experience for our players. We’re picturing someone who is invigorated by the intricacies of the QA process and is committed to our collective efforts to deliver the highest quality games. In this role, you would oversee QA for our Titanfall team. Working with our department leads, you would formulate testing plans, supervise and mentor the test team, organize and lead the test effort and ensure timely, complete and accurate bug reporting. You would own all communication with your QA team and the development team.

Respawn Entertainment — Los Angeles, California, United States
[07.19.17]
Senior Producer
Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.

Gamehouse — Eindhoven, Netherlands
[07.19.17]
Build / Release Engineer


Respawn Entertainment — Los Angeles, California, United States
[07.18.17]
Executive Producer
Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.

IGT Australia Pty Ltd — Hawthorn East, Victoria, Australia
[07.18.17]
Producer


Game Circus LLC — Addison, Texas, United States
[07.14.17]
Art Producer