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Postmortem: Sega/Other Ocean's Super Monkey Ball 2
by Ethan Einhorn
[02.24.10]
The first was an App Store sensation, but what of its sequel? Sega's associate creative director on Super Monkey Ball 2 spells out the processes that led to the creation of the second game in the series -- including all the major triumphs and mistakes.
[4]
Business, Game Design, Postmortem, Programming, Production
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A Distinct Vision: Nick Earl And Visceral Games
by Christian Nutt
[02.22.10]
EA's transformed its Redwood Shores development organization into Visceral Games, committed exclusively to high-profile action titles. How does that transition work? We speak to Nick Earl, the studio's general manager, to find out.
[10]
Business, Game Design, Production, Interview
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Ten Vicious Years: A Retrospective Interview
by Christian Nutt
[02.19.10]
North Carolina's Vicious Cycle (Robotech: Battlecry, Matt Hazard, the Vicious Engine) was founded 10 years ago, and in that time the company and the industry have changed drastically -- Gamasutra spoke to its founders, Eric Peterson and Wayne Harvey, to find out more about that journey.
[2]
Business, Game Design, Production, Interview
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The Road To Hell: The Creative Direction of Dante's Inferno
by Christian Nutt
[02.05.10]
Jonathan Knight, creative director of Dante's Inferno, discusses the thinking behind the path he and his team took in choosing and adapting the classic poem for use in the Visceral Studios action game.
[23]
Business, Game Design, Production, Interview
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Postmortem: Vicious Cycle's Matt Hazard: Blood Bath and Beyond
by Eric Peterson
[02.01.10]
Eric Peterson, president and CEO of Vicious Cycle, recounts the ups and downs of making the PSN and XBLA parody video game Blood Bath and Beyond, and explains important lessons learned in the development of the studio's first downloadable game.
[4]
Business, Game Design, Postmortem, Production
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GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff
[01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
PC, Console, Programming, Art, Audio, Design, Production
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Hansoft Hires EA Sports Vet Wynn, Launches Consultant Training Program
by Leigh Alexander
[11.16.09]
Hansoft has tapped EA Sports veteran Chris Wynn as senior production expert, working with clients on its workflow tools, while launching a Certified Trainer program for independent consultants.
PC, Console, Production
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In-Depth: Inside The Making Of High Voltage's The Conduit
by Staff
[08.19.09]
Extracting from a postmortem of High Voltage Software's The Conduit, Gamasutra looks at how the Wii first-person shooter's team battled with scheduling and tech issues to stay on focus and ship the game.
PC, Console, Originals, Design, Production
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Sledgehammer Games / Activision —
Foster City,
CA,
USA
[03.10.10]
Development Director - Environment Art
Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.
Art / Animation, Producer / Director / Project Manager
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Blizzard Entertainment —
Irvine,
CA,
USA
[03.10.10]
Senior Producer, World of Warcraft
The World of Warcraft team is looking for a highly organized senior producer with outstanding communication and project management skills. The ideal candidate has prior experience with game development and has a keen knowledge of how each discipline operates and interacts. Self-direction and follow-up skills are a must, as well as the ability to anticipate production issues and find effective solutions...
Producer / Director / Project Manager
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Telltale Games —
San Rafael,
CA,
USA
[03.09.10]
Web Producer
Producer / Director / Project Manager
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Relic Entertainment —
Vancouver,
BC,
CAN
[03.09.10]
Associate Producer
RELIC (THQ CANADA) IS RECRUITING.
At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld. Experience freedom of creativity and know your contribution is valued and recognized by the Relic team and also by gamers and industry experts around the globe.
Producer / Director / Project Manager
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Terminal Reality —
Lewisville - Dallas/Fort Worth Area,
TX,
USA
[03.09.10]
Project Manager
Art / Animation, Business Development / Analyst / Legal, Executive / Management, Game / Level Designer / Creative Director, Producer / Director / Project Manager, Network / System Admin / IT, OTHER
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2015 —
Tulsa,
OK,
USA
[03.09.10]
Producer
The Producer is an effective manager and communicator, a motivated hard-worker, and team player. As a 2015 team member, you are able to excel at a strategic level, inventing and sourcing form third parties the best games to serve our target consumers, but you are also able to operate effectively at a tactical level, driving concepts through the approval process and development to launch and beyond. You understand and contribute to overall company goals and the development and design requirements
Producer / Director / Project Manager
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Volition —
Champaign,
IL,
USA
[03.09.10]
Experienced Producer
Producer / Director / Project Manager
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Microsoft Game Studios - Project Natal —
Redmond,
WA,
USA
[03.09.10]
Lead Producer - Project Natal (Microsoft Game Studios)
Producer / Director / Project Manager
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XDG —
Shanghai,
Ch,
CHN
[03.09.10]
Associate Project Manager
Producer / Director / Project Manager
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Chair Entertainment —
UT,
USA
[03.08.10]
Producer
Chair Entertainment, the developer of the critically acclaimed and award-wining Shadow Complex is now aggressively seeking top talent to expand the team. As a division of Epic Games, Chair is uniquely positioned to offer the outstanding benefits, resources, and financial stability of a large highly-successful organization, while maintaining the creative and independent spirit of a smaller studio.
Producer / Director / Project Manager
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