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April 23, 2017
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Video: A postmortem look at the making of Spelunky HD  
by Staff [04.20.17]
At GDC 2011, Derek Yu and programmer Andy Hull talk about the process of revamping Spelunky for consoles, in the process shedding some light on how the procedurally-generated game is built.
Design, Production, Art, Indie, Video, Vault

Get a job: Schell Games is hiring a Game Producer  
by Staff [04.20.17]
Schell Games is looking for an experienced producer who is passionate about game production and leadership to join its development team in Pittsburgh, Pennsylvania.

How can a bad localization detract from an otherwise great game? 1
by Alissa McAloon [04.20.17]
'This isnít how people speak, itís how people write dialogue.' Freelance translator Molly Lee explains how sloppy localization can do more than just mess up a few lines of in-game dialogue.
Production, Console/PC

Don't Miss: Designing for mystery in Kentucky Route Zero 1
by Staff [04.20.17]
Take a look back at this talk from Cardboard Computer's Jake Elliot about how and why the studio's development approach evolved to focus on creating mystery, rather than puzzles.
Audio, Design, Programming, Production, Art, Console/PC, Indie

Designing Conan Exiles' beautiful barbaric gameplay
by Chris Kerr [04.20.17]
"People can be a murderer by night in these games. They can run around killing everyone they see on sight, and in real life they're the sweetest people in the world. You know, for them it's just fun."
Business/Marketing, Design, Production, Video

IGDA and Microsoft launch $5K gaming and disability scholarship
by Chris Kerr [04.20.17]
The IGDA has launched a $5000 gaming and disability scholarship with the support of Microsoft.†
Design, Programming, Production

UX review of an early access game : Rootworld  
by Eloi Duclercq [04.21.17]
What can Usability bring to your game? Let's see how Rootworld handles it's players with some simple concepts that can point out strengths and weaknesses in any game.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

Dealing With Disappointment (In Jobs and Shows): Student Edition  
by Meagan Byrne [04.18.17]
Being a game design student means lots of job hunting and showcase participation which often leads to DISAPPOINTMENT, either with yourself or your work. Learn how to stay healthy and positive while throwing yourself at the brick wall of your expectations.
Business/Marketing, Production, Serious

EVM in games development 4
by vincent meulle [04.18.17]
This article is to demystify the Earned Value Management and explain how it can be adapted for the Video Games development to become an effective tool and help your team to control the development.
Production, Console/PC, Social/Online, Smartphone/Tablet

Bringing Console Franchises to Mobile  
by Daryl Hornsby [04.18.17]
With mobile games generating billions in revenue, itís no surprise that publishers from the world of PC and console games want in on the action, each trying to bring their existing IPs to touchscreens. Let's look at some great and awful ways of doing it.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet

What the Scorpio and PS4 Pro Could Mean for Console Cycles  
by Josh Bycer [04.18.17]
The recent announcement about the Xbox Scorpio frames today's post talking about what it could mean if console makers focus on upgrades instead of new hardware cycles.
Business/Marketing, Design, Production, Console/PC

Sony PlayStation — Playa Vista, California, United States
Technical Art Director
Technical Art Director @ Sony Santa Monica

Sony PlayStation — Playa Vista, California, United States
Senior UI Tools Programmer
Senior UI Tools Programmer @ Sony Santa Monica

Sony PlayStation — Playa Vista, California, United States
Technical Architect
Technical Architect @ Sony Santa Monica

Parallel Plaid — Park City, Utah, United States
Art Director

Improbable — San Francisco, California, United States
Software Engineer

Lionbridge Technologies — Irvine, California, United States
Lead Test Associate

Lionbridge Technologies — Bellevue, Washington, United States
Sr. Business Development Director--Games -(#5802)

Toys for Bob / Activision — Novoto, California, United States
Executive Producer

Fishermen Labs — Los Angeles, California, United States
Senior 3D Modeler
Fishermen Labs is seeking an experienced 3D modeler to create digital replicas of real physical products for an upcoming VR project.

MLB Advanced Media — New York, New York, United States
Producer, Gaming and VR