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January 31, 2015
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Postmortem: The Chinese Room's Amnesia: A Machine for Pigs 22
by Peter Howell [05.23.14]
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
Design, Postmortem, Production, Console/PC, Indie

Friends forever: The story of Sportsfriends 1
by Mike Rose [05.05.14]
Douglas Wilson and Bennett Foddy talk us through how Sportsfriends came about, from the troubles of publishing J.S. Joust on its own, to finding the perfect four games for the package.
Design, Postmortem, Production, Console/PC, Indie, Crowdfunding, Advanced Input and Output

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

Making Knack: An interview with Mark Cerny 7
by Christian Nutt [12.20.13]
Veteran developer Mark Cerny was lead system architect for the PlayStation 4 and also directed Knack for the launch lineup -- and here shares his game developing methodology.
Design, Production, Interview, Console/PC


Road to the IGF: Kevin Regamey's Phonopath Exclusive  
by Alex Wawro [01.30.15]
As part of our ongoing Road to the IGF interview series with nominees, Power Up Audio co-founder Kevin Regamey explains how he built the award-nominated audio puzzle game Phonopath and why.
Audio, Design, Production, Indie, Exclusive, Video

Don't Miss: The making of Elite 4
by Staff [01.30.15]
Elite co-creator David Braben shares the motivation behind and genesis of the genre-defining space flight sim, which stood against industry demands for another arcade-patterned game.
Design, Programming, Production, Console/PC

Catch Croteam's Talos Principle postmortem at GDC  
by Staff [01.30.15]
GDC officials confirm Alen Ladavec and Davor Hunski, CTO and CCO (respectively) of Croteam, are delivering a postmortem of development on their IGF award-nominated game The Talos Principle at GDC 2015.
Design, Production, Console/PC, Indie, GDC


What Would You Do If You Weren't Afraid?: A Hipster Kitty Dash Postmortem from the Global Game Jam at Facebook HQ  
by Cameron Stark [01.30.15]
This past weekend, I participated in the Global Game Jam at Facebook HQ. It was my first game jam, and first time working on a game with other people. Here was my experience.
Design, Production, Art, Console/PC, Indie

How to get greenlit in 5 days  
by Svyatoslav Cherkasov [01.30.15]
Some tips and tricks that will make your Greenlight page more attractive and help you to pass the Greenlight.
Business/Marketing, Production, Console/PC, Indie

GGJ15 in Kuala Lumpur  
by Charles Cordingley [01.29.15]
My experience at Global Game Jam in Kuala Lumpur, Malaysia
Production, Indie

Steams Monopoly and the Uphill Battle for Competition  
by Josh Bycer [01.29.15]
Today's post examines the challenges of finding another company capable of competing with Steam and despite so many people hoping for a competitor, Steam is going to remain #1 for a very long time.
Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How much do indie PC devs make, anyways? (Part 6) 3
by David Galindo [01.29.15]
Winding down the 2 1/2 year launch of Cook, Serve, Delicious, with two new expansions and bundles, and looking at all the sales data up to this point across PC and mobile.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet


Shiver Entertainment — Miami, Florida, United States
[01.30.15]
Executive Producer
Executive Producer

Foundry 42 Ltd (Cloud Imperium Games) — Manchester , England, United Kingdom
[01.30.15]
Project Coordinator


Bossland GmbH — Freelance, Germany
[01.30.15]
Story and Dialogue Writer


InnoGames GmbH — Hamburg, Germany
[01.30.15]
Creative Producer (m/f)
Creative Producer (m/f)

InnoGames GmbH — Hamburg, Germany
[01.30.15]
Senior Producer (m/f)
Senior Producer (m/f)

InnoGames GmbH — Hamburg, Germany
[01.30.15]
Frontend Developer Corporate Systems (m/f)
Frontend Developer Corporate Systems (m/f)

InnoGames GmbH — Hamburg, Germany
[01.30.15]
Conversion Manager (m/f)
Conversion Manager (m/f)

InnoGames GmbH — Hamburg, Germany
[01.30.15]
Team Lead Software Developer JavaScript (m/f)
Team Lead Software Developer JavaScript (m/f)

Bigpoint — Hamburg, Germany
[01.29.15]
Senior Live Producer (Browser/Client) (m/f) – Hamburg – 3423
Senior Live Producer (Browser/Client) (m/f) – Hamburg – 3423

Bigpoint GmbH — Lyon, France
[01.29.15]
Senior Live Producer Mobile (m/f) – Lyon – 3436
Senior Live Producer Mobile (m/f) – Lyon – 3436