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September 25, 2016
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September 25, 2016
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Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Gamasutra Staff [09.25.16]
This Video Game Deep Cuts selection, picking top longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration & GTA V mods.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Frictional's existential horror game Soma sells 450K, turns profit 2
by Chris Kerr [09.23.16]
"We spent over five years making our, by far, most ambitious game ever. We also spent quite a lot of money on various outsourcing such as voice acting, 3D models and animations."
Business/Marketing, Production, Console/PC

PR crises and insecure AI: This week in video game blogging  
by Gamasutra Community [09.23.16]
This week, guest curator Taylor Hidalgo brings together some developers' perspectives shared in the world of games blogging.
Design, Production

Crashing Season: A story of puppies, sweat, and tears  
by Gamasutra Community [09.23.16]
Making mobile games is a journey through sweat, tears and joy. In this blog post, Finnish mobile game company Koukoi Games shares its story.
Production, Smartphone/Tablet

Beyond the sea: Devs look back at the influential BioShock 2  
by Bryant Francis [09.23.16]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Design, Programming, Production, Console/PC, Video

Community managers' war stories show need for better harassment policies 3
by Bryant Francis [09.22.16]
A look at the world of community management highlights the fact that sometimes community managers are left on the front line without proper support to handle online harassment.
Production, Console/PC


Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Simon Carless [09.25.16]
The latest Video Game Deep Cuts selection, picking some of the smartest longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration videos and GTA V mods.
Business/Marketing, Design, Production, Console/PC, Indie

Money Emergence in Video Game Worlds  
by Matthew McCaffrey [09.23.16]
It wasn’t so long ago that the idea of an “in-game economy” was little more than a hopeful metaphor, but today, many games feature intricate and evolving marketplaces.
Business/Marketing, Design, Production, Serious

Game security crash course  
by Maxime Griot [09.23.16]
An introduction to game security and the mind of hackers to help you reduce the risks of being a target.
Business/Marketing, Programming, Production, Console/PC, Social/Online

Rest in Jelly August Devlog  
by Marc Marfa [09.23.16]
August is a complex month, half of the country stops, part of the team took a break, but Rest in Jelly’s development continued. From aesthetics enhancements to new features for the new worlds of the game.
Audio, Design, Programming, Production, Art, Indie

Insecure AI and PR crises: This Week in Videogame Blogging  
by Critical Distance [09.22.16]
This week, guest curator Taylor Hidalgo brings together some developers' perspectives shared in the world of games blogging.
Business/Marketing, Production, Indie

Planning your game before you start it  
by Sergiu Craitoiu [09.22.16]
We tend to be super excited when someone propose us to work in an indie team for a new game. But is this project achievable?
Business/Marketing, Production, Indie


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
Associate Producer


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
Community Manager


Sony PlayStation — Playa Vista, California, United States
[09.22.16]
Senior Engine Programmer
Senior Engine Programmer

Sony PlayStation — Playa Vista, California, United States
[09.22.16]
Senior Gameplay Programmer
Senior Gameplay Programmer

Sony PlayStation — Playa Vista, California, United States
[09.22.16]
Senior Environment Artist
Senior Environment Artist

Sony PlayStation — Playa Vista, California, United States
[09.22.16]
Senior Animation & Narrative Manager
Senior Animation & Narrative Manager

Sony PlayStation — Playa Vista, California, United States
[09.22.16]
Senior Technical Project Manager
Senior Technical Project Manager

Deluxe Entertainment Services Group — Hollywood, California, United States
[09.21.16]
3ds Max FX Artist


Deluxe Entertainment Services Group — Burbank, California, United States
[09.21.16]
Character Modeler


Deluxe Entertainment Services Group — Hollywood, California, United States
[09.21.16]
CG Supervisor