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May 28, 2016
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May 28, 2016
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Educational game accelerator co.lab is shutting down  
by Bryant Francis [05.27.16]
After a partnership with Zynga and the NewSchools Venture Fund, co.lab founder Esteban Sosnik announces the accelerator is shutting down.
Business/Marketing, Production, Console/PC

The story behind the cancelled Legacy of Kain game 2
by Bryant Francis [05.27.16]
A dramatic new storyline, inconsistent demands from Square Enix, and struggles with fine-tuning game difficulty seem to be what doomed a sequel to the cult classic Legacy of Kain.
Business/Marketing, Production, Console/PC, Video

Get a job: Cryptic Studios is hiring a Project Manager  
by Staff [05.27.16]
The Star Trek Online dev is currently seeking a Project Manager to work closely with programmers and game producers to organize and coordinate the development of the Cryptic game engine. 
Production, Social/Online, Recruitment

Don't Miss: John Romero and Tom Hall recount the making of Doom 10
by Staff [05.27.16]
In this timeless video postmortem, designers John Romero and Tom Hall share their stories of developing id Software's seminal '90s first-person shooter Doom.
Audio, Design, Programming, Production, Art, Console/PC

Breaking down the anatomy of a mission in a mobile action game  
by Gamasutra Community [05.27.16]
This is how Sticky Studios created a system that its designers could use to quickly create a wide variety of missions for The Man From U.N.C.L.E. game.
Design, Production, Smartphone/Tablet

Come to GDC Europe for tips on coworking with devs to make better games  
by Staff [05.27.16]
Heads up, European devs: GDC Europe is just months away, and today conference organizers are pleased to debut an intriguing session on the growing popularity (and power!) of game hubs across Europe.
Production, Console/PC, Indie, GDC Europe


How To Reduce Reworks During Video Game Development  
by Davi Vasc [05.27.16]
Save you and your game dev team a massive amount of time by taking steps to prevent rework requests.
Design, Production, Serious

Growing Esports: Inspiration From Other Industries  
by Jake Parmley [05.27.16]
Red Fox Insights found that the number gamers watching esports more than once a week in the US and UK was still relatively low - particularly in the UK. Discover how game brands are borrowing from other industries to improve esports engagement.
Business/Marketing, Production, Console/PC, Serious

YouTuber / Streamer Outreach and the Importance of Starting Small  
by Richard Atlas [05.27.16]
In this post I talk about my experience reaching out to YouTubers and Streamers to play our game. We've managed to reach some of the biggest content creators and haven't paid a cent for it. Here are my ideas.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Mobile is to Become the Top Money Maker in Asia for Game Developers (Report)  
by Mantin Lu [05.27.16]
The game market generated 91.8 billion USD globally in 2015, of which Asian public companies shared 32% of it. The revenue of Asian companies is holding its impressive growing trend and mobile will overtake PC became the most important platform in Asia.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

On the subject of being asked, and asking for help with a game.  
by Brittany Jackson [05.27.16]
We've all said our piece about the 'Exposure' machine when it comes to ideas and potential pay outs, but what about keeping friendships alive when projects and ideas come around? Here's what I've learned since joining the industry.
Business/Marketing, Design, Production, Serious, Indie

Robot Tales: A Brief History of 60 Seconds!  
by Dominik Gotojuch [05.26.16]
A short story of how the dark comedy atomic adventure 60 Seconds!, the debut title of Robot Gentleman, came to be.
Business/Marketing, Production, Indie


Planet3 — Washington, District of Columbia, United States
[05.27.16]
Lead UI/UX Designer


Telltale Games — San Rafael, California, United States
[05.26.16]
Producer


Age of Learning, Inc. — Glendale, California, United States
[05.25.16]
Producer, Child Experience


Sony PlayStation — SAN DIEGO, California, United States
[05.24.16]
QA Manager
Are you ready to take video game testing into the 21st century?! Then we want you! We are looking for a Manager of Test Services to join our San Diego Worldwide Studios (WWS) Quality Assurance team.

The Research Centaur — San Diego, California, United States
[05.24.16]
QA Test Lead to beat stuff up!
The Behemoth/The Research Centaur is looking for a QA Test Lead!

Glu Mobile — Long Beach, California, United States
[05.19.16]
Senior Dev Ops Engineer


Gimmie Games — Decatur, Georgia, United States
[05.05.16]
Animator/Motion Graphics Designer


Nix Hydra — Los Angeles, California, United States
[05.03.16]
Creative Director/Lead Game Designer


Sucker Punch Productions — Bellevue, Washington, United States
[04.30.16]
Producer


Irrational Games — Westwood, Massachusetts, United States
[04.28.16]
Associate Producer II
The studio formerly known as Irrational Games is looking for an Associate Producer II. As a member of a small team, you will bear responsibility and ownership for managing the development of major portions of the game, and for making recommendations to senior management in connection with management strategies and priorities. Experience supporting Design and Programming teams is highly desirable in this role.