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January 24, 2017
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$19.3M live-in game studio might be heading to Scotland 1
by Chris Kerr [01.24.17]
The Scottish city of Dundee could play host to a new kind of game development studio featuring†built-in accommodation to provide game devs†with a "fully immersive live-in experience."
Business/Marketing, Design, Production

Don't miss the 50+ sessions on VR taking place at GDC 2017  
by Staff [01.24.17]
GDC organizers want to quickly remind you about the†bumper crop of sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to most GDC passholders.
Audio, Business/Marketing, Design, Programming, Production, Art, GDC

Attend GDC 2017 and learn how HBO brought Westworld to VR!  
by Staff [01.24.17]
At GDC 2017, HBO's Colin Foran will deliver a talk about creating "Westworld: A Delos Experience",†a room-scale VR installation that tells stories in the same world as the popular HBO show.
Design, Production, GDC

Blog: Using a 'key risks' based approach to mobile pre-production  
by Gamasutra Community [01.24.17]
Mobile game pre-production teams often focus on the wrong activities. Discussion about how to use a key risks based approach to pre-production.
Production, Smartphone/Tablet

Blog: A postmortem of horror-themed adventure, Kalaban  
by Gamasutra Community [01.24.17]
Kalaban programmer, designer and artist Harri Jokinen looks back on the game's two year development cycle.
Design, Programming, Production, Console/PC

Blog: Dealing with malicious game clones 2
by Gamasutra Community [01.24.17]
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's recent experience with a clone of 60 Seconds!.
Business/Marketing, Production

Research Resource: Gallery of 16,000+ RPG screenshots.  
by Felipe Pepe [01.24.17]
I've put together†a gallery with over 16,000 .png screenshots of almost†400†CRPGs, free for anyone to use.†
Design, Production, Art, Console/PC, Serious, Indie

The 4 Lessons the Mobile Market Must Learn From MMOs  
by Josh Bycer [01.24.17]
Today's post looks at the similarities between the MMO and Mobile markets, and what has me nervous about the state of mobile games and development.
Business/Marketing, Design, Production, Smartphone/Tablet

The Choice For Female Characters Part II  
by Sande Chen [01.24.17]
In this article, game writer Sande Chen looks at new data from a study on gender representation in media and again calls on content creators in the game industry to make a choice to include more female characters in their games.
Design, Production

Crowdfunding Fatigue, What is it?  
by Jeroen Burggraaf [01.24.17]
This article discusses crowdfunding fatigue, what it is, when it occurs, how it effects a project and how to use crowdfunding fatigue within a project.
Business/Marketing, Production

Iíve been working remotely for 3+ years. Hereís what Iíve learned.  
by Raghav Mathur [01.24.17]
I share anecdotes, advice and best practices for working from home in the gamedev industry.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Speak up  
by Corey Kidd [01.24.17]
Your time is valuable, do not waste it on games you don't want to make! Speak up!
Design, Production, Console/PC, Serious, Indie

Sperasoft — Krak√≥w, Poland
Quest // Mission Designer
Quest Designer, Krakow - Sperasoft is looking for a talented and creative Quest and Mission Designer to join our team to develop next AAA game for famous franchise! In this role you will be responsible for designing, planning and implementing story driven quests for our next project.

Cold Iron Studios — San Jose, California, United States
Senior Producer
Cold Iron is seeking an experienced Senior Producer to join our world class team on our next AAA title for consoles and PC! Can you not help but care if the team is on target, working on the most important tasks to hit their overall goal? Do you arrange schedules to solve for interdependencies like a wizard and attack work roadblocks like a berserker? Is it a point of personal pride that you know the current status and roadmap of the project like it was tattooed on you? Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.

Telltale Games — San Rafael, California, United States
Mobile Producer

Pixar Animation Studios — Emeryville, California, United States
Animation Tools Software Engineer
Looking for a talented engineer that wants to work alongside Pixar animators and engineers to design and implement new features within the Presto Animation System to help create the next generation of Pixar films. Presto is Pixar’s industry leading animation production software suite, recently built from the ground up with a modern architecture and a well-designed code base. You will be challenged by our production teams to enable Pixar to continue to raise the high bar for what can be achieved in the art of digital animation.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Senior Producer, Games

Skydance Interactive — Marina Del Rey, California, United States
Associate Producer
Looking for an excellent development-side associate producer.

Telltale Games — San Rafael, California, United States
Director of Product Management (Mobile)

PlayRaven — Helsinki, Finland

National Film and Television School — Beaconsfield, England, United Kingdom
Head of Department - Games Design and Development

Sperasoft — St. Petersburg, Russian Federation
Project Manager