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February 10, 2012
 
Signus Labs
 
Manchester Music
 
GarageGames, LLC.
 
Yale Music
 
Media Elements
 
Clean Cuts Music & Sound Design
 
SomaTone Interactive Inc.
 
Ozone Music and Sound
 
Mission Critical Studios
 
Art Bully Productions, LLC
 
Event Calendar
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, United States
02.11.2012
 
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San Francisco, United States
03.05.2012
 
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, United States
03.24.2012
 
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Orlando, United States
03.26.2012
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Production Features

  Postmortem: CyberConnect 2's Solatorobo: Red the Hunter by Takayuki Isobe [02.08.12]
The director of the cult hit Nintendo DS game Solatorobo: Red the Hunter writes about how the "old game development style" the team pursued for the game resulted in an unusually collaborative team -- and a game with a lot of heart. 1
Business, Game Design, Postmortem, Production, Visual Art
 
 
Postmortem: Appy Entertainment's SpellCraft School of Magic by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously. 5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
 
Postmortem: Mode 7 Games' Frozen Synapse by Paul Taylor [01.25.12]
The story of how the popular and acclaimed indie strategy game took shape, straight from Mode 7 Games joint-managing director Paul Taylor -- including both how the game exceeded the team's expectations and how they were unprepared for its success. 3
Audio, Business, Game Design, Postmortem, Production, Indie
 
A Story Of GameLayers, Inc. by Justin Hall [11.10.11]
In 2007 Justin Hall co-founded GameLayers with an ambitious plan to bring an MMO to the Firefox toolbar, before ultimately shutting down in 2009. Gamasutra presents an exhaustive look back at the entire ride. 11
Business, Game Design, Postmortem, Production, Social/Online
 
A Journey Into The Dark by Christian Nutt [09.30.11]
In this interview with Dark Souls producer Kei Hirono, he reflects on the development of the game and what director Hidetaka Miyazaki and his team at developer From Software have achieved with the eagerly anticipated, famously challenging, and innovative title. 21
Business, Game Design, Production, Interview

Production News

  DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
by Simon Carless [02.09.12]
Talking alongside Insomniac's Ted Price and Epic's Mike Capps during the DICE executive summit in Las Vegas, Blizzard co-founder Frank Pearce discussed the amazing launch of World Of Warcraft and the growing pains the company has dealt with ever since.  
Console/PC, Production, Business
 
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
by Simon Carless [02.09.12]
As part of a panel at the DICE executive summit in Las Vegas, Insomniac co-founder Ted Price discussed quality of life and his own personal breakthroughs in setting an example in easing back on his overwork. 2
Console/PC, Production
 
DICE 2012: The five keys to Rocksteady's Batman success
by Kris Graft [02.09.12]
Sefton Hill with Batman: Arkham City developer Rocksteady tells DICE 2012 attendees just how the studio was able to find critical and commercial success by sticking to its guns. 5
Console/PC, Design, Production

Production Blogs

  Student Post Mortem: Primordia
by Maxwell Zierath [02.09.12]
A post mortem of a top down shooter built in Unity, created by a group of 15 students across multiple disciplines.  
Production, Indie
 
 
Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)
by Maria Sifnioti [02.08.12]
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS. 1
Game Design, Production, Indie, Smartphone/Tablet
 
Merging Waterfall and SCRUM
by Timothy Ryan [02.07.12]
How to marry both methods of scheduling and the benefits of doing both 3
Production, Console/PC
 
What happened with Shadow Physics: An Introduction
by scott anderson [02.05.12]
First in a series of posts about the development of the cancelled indie game Shadow Physics 3
Business, Game Design, Production, Console/PC, Indie
 
Combating Cheating in Video Games Verses Business as Usual
by Michael Hahn [01.31.12]
I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. This article discusses my experiences  
Business, Production, Console/PC, Serious, Social/Online

Production Jobs

  THQ Montreal — Montreal, PQ, CAN
[02.10.12]
Cinematic Gameplay Director – THQ Montreal
THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is the building of a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
Producer / Director / Project Manager
 
 
Sony Computer Entertainment America LLC — San Diego, CA, USA
[02.10.12]
World Wide Studios Technical Product Manager
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Producer / Director / Project Manager
 
Airtight Games — Redmond/Seattle, WA, USA
[02.09.12]
Art Director
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge”. We recently released a new intellectual property AAA title with Capcom called "Dark Void". We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused, development and publishing team.
Art / Animation, Producer / Director / Project Manager
 
iWin, Inc. — San Francisco, CA, USA
[02.09.12]
Director of Development - Social Games

Producer / Director / Project Manager, Programmer / Engineer, Social / Online Games
 
Zindagi Games — Camarillo, CA, USA
[02.09.12]
Associate Producer
Great company. Great games. Great lifestyle. Sony 2nd party. Packed into PS Move. If you have a great talent and a great attitude, apply now, you’ll be glad you did!!!
Producer / Director / Project Manager
 
Visual Concepts — Shanghai, , CHN
[02.08.12]
Senior Producer, VC China (Shanghai)

Producer / Director / Project Manager
 
Irrational Games — Quincy, MA, USA
[02.08.12]
Associate Producer
Irrational Games, the team that created the original Bioshock, is currently looking for a full-time Associate Producer to work closely with the Director of Development, Producers, and Department Leads and Directors to organize and coordinate the game development process.
Producer / Director / Project Manager
 
Tencent Boston — Concord, MA, USA
[02.08.12]
Project Manager/Producer
Tencent Boston is looking for an experienced Project Manager/Producer with outstanding communication and project management skills. The ideal candidate has prior experience in online game development and has a keen knowledge of how each discipline operates and interacts. Self-direction and follow-up skills are a must, as well as the ability to anticipate production issues and find effective solutions. This person must enjoy seeing a project from inception to completion and delivering games on ti
Producer / Director / Project Manager
 
Kiz Toys Creative Studio — Charleston, SC, USA
[02.08.12]
Community Manager

Executive / Management, Producer / Director / Project Manager, Console / PC Games
 
Kiz Toys Creative Studio — Charleston, SC, USA
[02.08.12]
Web Content producer/Manager

Producer / Director / Project Manager

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