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Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
by Takayuki Isobe
[02.08.12]
The director of the cult hit Nintendo DS game Solatorobo: Red the Hunter writes about how the "old game development style" the team pursued for the game resulted in an unusually collaborative team -- and a game with a lot of heart.
1
Business, Game Design, Postmortem, Production, Visual Art
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Postmortem: Appy Entertainment's SpellCraft School of Magic
by Paul O'Connor
[02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
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Postmortem: Mode 7 Games' Frozen Synapse
by Paul Taylor
[01.25.12]
The story of how the popular and acclaimed indie strategy game took shape, straight from Mode 7 Games joint-managing director Paul Taylor -- including both how the game exceeded the team's expectations and how they were unprepared for its success.
3
Audio, Business, Game Design, Postmortem, Production, Indie
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A Story Of GameLayers, Inc.
by Justin Hall
[11.10.11]
In 2007 Justin Hall co-founded GameLayers with an ambitious plan to bring an MMO to the Firefox toolbar, before ultimately shutting down in 2009. Gamasutra presents an exhaustive look back at the entire ride.
11
Business, Game Design, Postmortem, Production, Social/Online
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A Journey Into The Dark
by Christian Nutt
[09.30.11]
In this interview with Dark Souls producer Kei Hirono, he reflects on the development of the game and what director Hidetaka Miyazaki and his team at developer From Software have achieved with the eagerly anticipated, famously challenging, and innovative title.
21
Business, Game Design, Production, Interview
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Student Post Mortem: Primordia
by Maxwell Zierath
[02.09.12]
A post mortem of a top down shooter built in Unity, created by a group of 15 students across multiple disciplines.
 
Production, Indie
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Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)
by Maria Sifnioti
[02.08.12]
Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS.
1
Game Design, Production, Indie, Smartphone/Tablet
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Merging Waterfall and SCRUM
by Timothy Ryan
[02.07.12]
How to marry both methods of scheduling and the benefits of doing both
3
Production, Console/PC
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What happened with Shadow Physics: An Introduction
by scott anderson
[02.05.12]
First in a series of posts about the development of the cancelled indie game Shadow Physics
3
Business, Game Design, Production, Console/PC, Indie
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Combating Cheating in Video Games Verses Business as Usual
by Michael Hahn
[01.31.12]
I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. This article discusses my experiences
 
Business, Production, Console/PC, Serious, Social/Online
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Sony Computer Entertainment America LLC —
San Diego,
CA,
USA
[02.10.12]
World Wide Studios Technical Product Manager
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Producer / Director / Project Manager
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Airtight Games —
Redmond/Seattle,
WA,
USA
[02.09.12]
Art Director
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge”. We recently released a new intellectual property AAA title with Capcom called "Dark Void". We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused, development and publishing team.
Art / Animation, Producer / Director / Project Manager
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iWin, Inc. —
San Francisco,
CA,
USA
[02.09.12]
Director of Development - Social Games
Producer / Director / Project Manager, Programmer / Engineer, Social / Online Games
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Zindagi Games —
Camarillo,
CA,
USA
[02.09.12]
Associate Producer
Great company.
Great games.
Great lifestyle.
Sony 2nd party.
Packed into PS Move.
If you have a great talent and a great attitude, apply now, you’ll be glad you did!!!
Producer / Director / Project Manager
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Visual Concepts —
Shanghai,
,
CHN
[02.08.12]
Senior Producer, VC China (Shanghai)
Producer / Director / Project Manager
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Irrational Games —
Quincy,
MA,
USA
[02.08.12]
Associate Producer
Irrational Games, the team that created the original Bioshock, is currently looking for a full-time Associate Producer to work closely with the Director of Development, Producers, and Department Leads and Directors to organize and coordinate the game development process.
Producer / Director / Project Manager
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Tencent Boston —
Concord,
MA,
USA
[02.08.12]
Project Manager/Producer
Tencent Boston is looking for an experienced Project Manager/Producer with outstanding communication and project management skills. The ideal candidate has prior experience in online game development and has a keen knowledge of how each discipline operates and interacts. Self-direction and follow-up skills are a must, as well as the ability to anticipate production issues and find effective solutions. This person must enjoy seeing a project from inception to completion and delivering games on ti
Producer / Director / Project Manager
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Kiz Toys Creative Studio —
Charleston,
SC,
USA
[02.08.12]
Community Manager
Executive / Management, Producer / Director / Project Manager, Console / PC Games
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Kiz Toys Creative Studio —
Charleston,
SC,
USA
[02.08.12]
Web Content producer/Manager
Producer / Director / Project Manager
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HumaNature Studios —
Berkeley,
CA,
USA
[02.07.12]
Lead Designer
Greetings. Perhaps you’re an experienced game designer with a strong technical side and smart as heck. Maybe you have an inexplicable love for emotionally expressive AI, and you get grossed out by games that are dark and violent. Do you love the idea of what games might be and keep searching for innovative games with more humanity and more personality? Are you strangely drawn to things that are cute, charmingly bizarre and somewhat Japanese-y? You may have finally found the right place.
Game / Level Designer / Creative Director, Producer / Director / Project Manager, Console / PC Games
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