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Sponsored Feature: Fluid Simulation for Video Games (Part 1)
by Michael Gourlay
[10.15.09]
This sponsored feature, part of Intel's Visual Computing site and written by Dr. Michael J. Gourlay of the University of Central Florida Interactive Entertainment Academy, begins a multi-part series that explains fluid dynamics and its simulation techniques.
[5]
Programming, Visual Computing
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Sponsored Feature: Resident Evil 5 Takes Full Advantage of Intel Core i7 Processors
by Garret Romaine
[09.28.09]
In this sponsored feature, part of the Gamasutra Visual Computing microsite, Intel examines the debut of Resident Evil 5 for PC and how it's been adapted to work on the multithreaded Intel Core i7 processor.
Programming, Visual Computing
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Sponsored Feature: Scaling Ambient Animations for Improved Game Experience
by Mike Yi & Orion Granatir
[09.17.09]
In this Intel-sponsored feature, part of the Visual Computing microsite, an Intel duo introduce Horsepower, a demonstration of enhanced, multi-CPU specific ambient animation -- with full, redistributible source code included.
[7]
Programming, Visual Computing, Sponsored Feature
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Gaming the System: How to Really Get Ahead in the Game Industry
by Brandon Sheffield
[09.16.09]
In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline.
[22]
Audio, Business, Game Design, Programming, Production, Visual Art
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Dirty Coding Tricks
by Brandon Sheffield
[08.20.09]
When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get the game out the door. Here are nine real-life examples.
[50]
Programming
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Gamasutra Expert Blogs: From Morals To Exhaustion
by Chris Remo
[07.09.09]
In the latest highlights from Gamasutra's Expert Blogs, industry veterans write in depth about infusing games with morality, balancing weapons, and the pluses and minuses of going indie.
PC, Console, Originals, Programming, Design, Production
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Sony Makes AILive LiveMove 2 Free To PS3 Devs
by Eric Caoili
[06.02.09]
Following today's demo of motion control on the PlayStation 3, Sony has partnered with Wii MotionPlus middleware co-developer AiLive to make the LiveMove 2 Freeform Motion Control available to all PS3 developers for free.
Console, Programming
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Ubisoft Uses Havok Behavior For Six Flags Fun Park
by Staff
[04.01.09]
Claiming that its game character production schedules were sped up "ten-fold," Ubisoft announced it licensed Havok Behavior for the Wii game Six Flags Fun Park.
PC, Console, Programming, Design
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Visual Concepts —
Novato,
CA,
USA
[11.08.09]
Senior Online Engineer
Apply your prior experience to help create the next level of online gaming, community and networking. From new ways to distribute digital content to whole new multiplayer features, this is the opportunity to join Visual Concepts, one of the world’s premiere game studios, and help define the future of online interactive entertainment.
Programmer / Engineer
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FarSight Studios —
Big Bear Lake,
CA,
USA
[11.07.09]
Software Engineer
FarSight is located in beautiful Big Bear Lake, California, an alpine lake and all-season resort community at 7,000 feet elevation in the San Bernardino mountain range northeast of Los Angeles. Big Bear offers hiking, fishing, waster-skiing, and mountain biking in the summer, as well as three local ski resorts in the winter. The relatively low cost for Southern California and relaxed lifestyle of Big Bear make it a wonderful place to live and work.
Programmer / Engineer
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Sucker Punch Productions —
Bellevue,
WA,
USA
[11.07.09]
Network Programmer
Programmer / Engineer
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Monolith Productions —
Kirkland,
WA,
USA
[11.06.09]
Sr. Software Engineer, Engine - Monolith Productions - #113767
Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision.
Programmer / Engineer
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Monolith Productions —
Kirkland,
WA,
USA
[11.06.09]
Senior Software Engineer, Tools/Plug-ins - 113764
Benefits Include
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Programmer / Engineer
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Warner Bros Games —
Chicago,
IL,
USA
[11.06.09]
Sr. Software Engineer, Network - WB Games Inc. (Chicago Location)
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Programmer / Engineer
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Warner Bros Games —
Seattle,
WA,
USA
[11.06.09]
Sr. Software Engineer, Engine - Surreal Software - #114006
Benefits Include:
Incentive Plan, 401(k) matching contribution, relocation assistance, referral award program, tuition reimbursement program, adoption assistance program, employee discount program, 20 days personal leave per year, 10 holidays per year (one is floating), company parties and movie outings, medical/dental/vision (employee is 100% paid, dependents are 80% paid), life, AD&D, LTD, FSA, EAP.
Programmer / Engineer
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Gargantuan Studios —
San Mateo,
CA,
USA
[11.06.09]
Technical Director
Gargantuan is committed to building a studio where great games are a direct result of our studio culture. We are creating a place where the team has enormous talent, where collaboration is constant, innovation is fostered, simplicity is valued, great people grow, and everyone is excited to go to work in the morning. A place where focusing on fun for the player isn’t something we have to remind ourselves to do. In short, we are building the kind of studio that we have always wanted to work in.
Producer / Director / Project Manager, Programmer / Engineer
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Warner Bros Games —
Chicago,
IL,
USA
[11.06.09]
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) - #115557
WB Games Inc. seeks a Senior Software Engineer to help us expand the Mortal Kombat franchise. Work in a dynamic team environment where you will be responsible for implementation of game play features, interface tools for content designers and help to support and expand the game engine. You will work closely with game designers, animators, artists, programmers and production staff to take this AAA product from concept to the store shelf.
Programmer / Engineer
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Warner Bros Games —
Seattle,
WA,
USA
[11.06.09]
Sr. Software Engineer, Engine - Surreal Software - #114006
Surreal Software, a division of WB Games Inc., has a new opportunity for a smart and experienced senior engine programmer who will focus on core engine development and optimization for our current and future open world game titles. Our current title is “This is Vegas” – a humorous twist on the open world genre with an incredible cast of characters! This open world technology-base will be used for other future game titles on Xbox 360, PS3, and PC.
Programmer / Engineer
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