David
Mullich
|
| GamaGeek Summary:
|
| This
geek's obviously in it for the toys. |
| Credits:
|
Heroes of Might & Magic III, Director,
I Have No Mouth and I Must Scream, Producer/Co-Designer,
Dark Seed III, Producer
DuckTales: The Quest for Gold, Producer / Co-Designer
The Prisoner, Programmer / Designer |
| Current Project: |
|
Heroes of Might &
Magic III: Armageddon's Blade. Expansion pack companion to the
best-selling Heroes fantasy turn-based strategy game series. |
| Why I Got Into
the Industry: |
| To
make games -- and get paid for it! |
| Favorite Type of Game: |
| RPGs |
| Favorite Current
Game: |
| Might
& Magic VI |
| Favorite
Game of all Time: |
|
Civilization |
| Favorite Geek Food: |
| Pizza |
| Favorite Geek Beverage:
|
| Pepsi |
| Favorite Non-Geek
Activities: |
| Skiing
(not that I ever find time for non-geek activities). |
| Pet Peeve: |
| People
who do the minimum required |
| Why I Joined Gamasutra: |
| It
seemed like the geeky thing to do at the time. |
| Favorite
GamaSection: |
|
Features |
| Favorite
GamaArticle: |
| Postmortem:
Looking Glass's Thief: The Dark Project. I get a lot
out of learning from other people's experiences about what worked
and what didn't during the development of an actual product. |
| Favorite
GamaThread: |
| Game
Design |
| Favorite
Geeky Dream: |
| I
went to work and discovered to my horror that I was wearing a suit
and tie.
|
| Quote: |
|
Perfection is a direction, not a destination. -- Myself |