Geek
Name
|
| GamaGeek Summary:
|
| This
geek shows off his weapons in his war against data bloat. |
| Credits:
|
| Saturn
programmer on Grand Theft Auto (until it was unceremoniously
dropped), PC programmer on Grand Theft Auto, then Playstation
Library programmer on Frenzy for SCi and Porting PC blaster
XS to the Playstation (again dropped, I don't have much luck with
projects). |
| Current Project: |
| Developing
the Playstation version of Urban Chaos, and fighting PC code
and data bloat at every turn. |
| Why I Got Into
the Industry: |
| Lots
and lots and lots of hard work, and just a modicum of talent. Actually
I started on the ZX81, and grew from there. In 1989 I got an Archimedes
and joined the Demo scene. From there I wrote my first published
game, Castle Blackheart, a Gauntlet-style game, and
I haven't looked back. |
| Favorite Type of Game: |
| Adventures,
driving games and FPSs |
| Favorite Current
Game: |
| Driver
and Quake 3
Test |
| Favorite
Game of all Time: |
|
Final Fantasy VII |
| Favorite Geek Food: |
| Burger
King Bacon Double Cheeseburger |
| Favorite Geek Beverage:
|
| Tea
(lots and lots and lots of tea) |
| Favorite Non-Geek
Activities: |
| As
a true geek, I often find I don't have much time for non-geek activities--the
odd night out down the pub is as far as it ever gets. |
| Pet Peeve: |
| Ace
game player level designers who make even the first level too difficult,
then refuse to make it easier because, "Well I can finish it." |
| Why I Joined Gamasutra: |
| It's
about games and the games industry, it's informative and funny,
and best of all it's free. |
| Favorite
GamaSection: |
|
Yankee Digest |
| Favorite
GamaArticle: |
| Postmortem:
DreamWorks Interactive's Trespasser, mainly because it
sounded so much like how our game has been going, all those grand
ideas, all those wonderful grandiose concepts, and no design whatsoever.
It all sounded so familiar, no wonder it failed. |
| Favorite
GamaThread: |
| Artists
vs. Programmers. Always a hotly debated issue at every company
I've worked at. I've always treated artists with respect and tried
whenever possible to explain when I've placed restrictions on them
exactly why I am doing it. A little communication can make a lot
of difference. |
| Favorite
Geeky Dream: |
| I
never seem to remember any dream for more than a few seconds once
I awaken, what I do remember is that they are all seem very real,
and at the same time totally surreal.
|
| Quote: |
|
++?????++ Out
of Cheese Error. Redo From Start. Hex
error message
-- Terry Pratchett, Interesting Times |