Scott
Blinn
|
| GamaGeek Summary:
|
| When
not tilling his cornfields in the Illinois backwater, this geek
can be found designing levels for Descent 4. |
| Credits:
|
System
Shock 2 - Level Designer
WaveNetPro - Network rendering software for LightWave 3D
(programmer and designer) |
| Current Project: |
| I
am Lead Level Designer on Descent 4. |
| Why I Got Into
the Industry: |
| I
just figured that making levels would be even cooler if I got paid
to do it! |
| Favorite Type of Game: |
| Old-school
RPG and FPS |
| Favorite Current
Game: |
| The
Luna remake
on the Playstation |
| Favorite
Game of all Time: |
|
Luna |
| Favorite Geek Food: |
| If
it's bad-- it's good. |
| Favorite Geek Beverage:
|
| Do
the Dew! |
| Favorite Non-Geek
Activities: |
| Nightclubs
and drag racing |
| Pet Peeve: |
| Being
broke- I hate that! |
| Why I Joined Gamasutra: |
| I
felt the need to belong -- did it work? |
| Favorite
GamaSection: |
|
Level Design -- Yes, we need this section! |
| Favorite
GamaArticle: |
| "Secrets
of the Sages: Level Design" Because it's about level design
and written by some talented people. |
| Favorite
GamaThread: |
| Babes
In Boyland; Exploding Myths About Women in the Gaming Industry |
| Favorite
Geeky Dream: |
|
I had to go to the eye doctor because my resolution was to low.
I also asked him what it would cost to upgrade to 32-bit color-
I wanted the alpha channel so I could see through transparent objects...
I need a vacation!
|
| Quote: |
|
"I love deadlines.
I especially like the whooshing sound they make as they go flying
by." -- Douglas Adams |