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Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing  
by Staff [09.04.13]
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.
Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC Europe

Video: Postmortem of Dino Dini's classic Kick Off 4
by Staff [09.02.13]
In this GDC Europe 2013 video, Dino Dini discusses over 20 lessons learned from the creation of his series of sports games from the '80s and '90s, including Kick Off and Player Manager.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, GDC Europe

Five takeaways from GDC Europe 2013 Exclusive 2
by Mike Rose [08.23.13]
The GDC Europe conference is over for another year, and as partner event Gamescom begins to wind down on the press front, I've been collating the various tidbits that I've taken away from this week.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive, GDC Europe

Analysis: Confidence underlies Sony's crowd-pleasing Gamescom showing Exclusive 31
by Christian Nutt [08.20.13]
At Sony's Gamescom briefing in Cologne, Germany today, the company had a few messages it wanted to convey: We've learned our lessons, we're all about content, and PlayStation is back.
Console/PC, Business/Marketing, Exclusive, Gamescom, GDC Europe

GDC Europe Day 2: David Cage, next-gen issues, and press outreach 3
by Staff [08.20.13]
Just one more day left of GDC Europe! Catch up on second-day session highlights from David Cage's talk on working with virtual actors, a session on pop-up arcades, and more in this recap post.
Console/PC, Indie, Art, Design, Business/Marketing, GDC Europe

Here are the developers on board for Xbox One's launch 6
by Kris Graft [08.20.13]
Microsoft revealed the full list of Xbox One games that are targeted for the console's November launch, from Assassin's Creed to Zumba Fitness.
Business/Marketing, Gamescom, GDC Europe

Successfully working without managers in a distributed studio 3
by Christian Nutt [08.20.13]
Scattered Entertainment, formed of veterans from studios like Crytek and DICE, is spread across the globe and is a manager-free environment. Senta Jakobsen talked at GDC Europe about making that work.
Console/PC, Smartphone/Tablet, Indie, Production, GDC Europe

David Cage and the future of cinematic games 18
by Christian Nutt [08.20.13]
The Heavy Rain creator's obsessive focus on evoking emotion on players has moved on to creating "meaning" -- and he sees a path forward blending film techniques with game tech.
Console/PC, Art, Design, GDC Europe

The problems with being a console launch title 8
by Mike Rose [08.20.13]
Although being a launch title for the Nintendo Wii U secured Chasing Aurora plenty of press coverage, the team behind the title now wishes it had waited a few months before releasing.
Console/PC, Business/Marketing, GDC Europe

The status quo is doomed: Next-gen opportunities and challenges 4
by Christian Nutt [08.20.13]
Industry veteran Don Daglow aimed to shake up the audience's perception of the next generation -- by pointing out that tumult is at the heart of the industry.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

Let's get physical: The art of multiplayer games on a single tablet 5
by Mike Rose [08.20.13]
Players love invading each other's personal space, and so creating multiplayer tablet games in which players are forced to play in close proximity can lead to some great experiences.
Smartphone/Tablet, Indie, Design, GDC Europe

GDC Europe Day 1: Child of Light, team management, and more  
by Patrick Miller [08.20.13]
The first day of GDC Europe in Cologne, Germany is in the books! Catch up on the Child of Light announcement, Crytek's management talk, and other session and show floor highlights in this recap post.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Europe

The biggest challenges for VR game developers, straight from Oculus 2
by Christian Nutt [08.20.13]
What are the biggest problems facing virtual reality developers? Oculus co-founders Palmer Luckey and Nate Mitchell took the stage at GDC Europe to outline some of the biggest stumbling blocks.
Console/PC, Indie, Programming, GDC Europe

Microsoft lifts veil on ID@Xbox - Xbox One's self-publishing program 22
by Kris Graft [08.20.13]
Microsoft said last month that it would allow self-publishing on Xbox One. Now, the company is revealing the first details of how it will all work.
Console/PC, Business/Marketing, Digital Publishing, GDC Europe

How to talk to the video game press in 2013 Exclusive 25
by Mike Rose [08.20.13]
Gamasutra editor Mike Rose gave a talk at GDC Europe today about getting the press to notice you and your game. Here you'll find a written version of the talk.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive, GDC Europe

Check out other devs' VR projects on the new 'Oculus Share' portal  
by Kris Graft [08.19.13]
Oculus VR today announced "Oculus Share," a new community portal that allows developers to browse, upload and download, discuss and rate VR projects.
Design, Production, GDC Europe

What game design can teach us about team management 2
by Mike Rose [08.19.13]
"There's significant overlap between good game design and good management theory," Crytek executive producer Joshua Howard said today at GDC Europe.
Console/PC, Business/Marketing, GDC Europe

Ubisoft announces JRPG-inspired Child of Light at GDC Europe  
by Christian Nutt [08.19.13]
In a session at GDC Europe, Far Cry 3 director Patrick Plourde showcased a new title developed on the Ubi-Art Framework tech developed for the Rayman series.
Console/PC, Indie, Art, Design, Business/Marketing, GDC Europe

Removing spending cap saved Age of Empires Online 11
by Mike Rose [08.19.13]
Removing a cap on the amount of money that players could spend on free-to-play MMORPG Ages of Empires Online essentially saved the game, Microsoft's Kevin Perry said today at GDC Europe.
Console/PC, Social/Online, Design, Production, GDC Europe

Sony Online's three rules of engagement for community management 8
by Christian Nutt [08.19.13]
At GDC Europe, Sony Online Entertainment head of community Linda Carlson offers up her three most important rules for engaging with communities.
Social/Online, Business/Marketing, GDC Europe

Cinematics are still the best storytelling option for RTS games, says Blizzard 5
by Mike Rose [08.19.13]
Although the game industry as a whole has been steadily moving away from cinematic cutscenes, Blizzard believes that they're still the best way to humanize the story in an RTS.
Console/PC, Design, GDC Europe

Video: How abstraction gave Proteus its voice Exclusive 1
by Staff [08.19.13]
Speaking at last year's GDC Europe, Proteus creator Ed Key explained why staying away from complex game systems made his music-based exploration game a far more meaningful experience.
Indie, Design, Exclusive, Video, GDC Europe

GDC Europe 2013 reminder on next week's packed session line-up  
by Staff [08.15.13]
With GDC Europe 2013 in Cologne less than a week away and the session schedule finalized, organizers have gathered a collection of can't-miss sessions for the event.
Crowdfunding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

As online reg ends, Ubisoft, mobile talks added to GDC Europe 2013  
by Staff [08.13.13]
With discounted online registration for GDC Europe 2013 ending tomorrow, organizers have announced several more notable sessions from online and mobile game developers.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

GDC Europe 2013 adds Microsoft, Google, App Annie vendor sessions  
by Staff [08.09.13]
Late additions to GDC Europe 2013's vendor sessions include Microsoft's 'Commitment to Indie Success' and cross-platform talks, plus details on Google's Dev Day and in-depth App Annie analytics talks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Candy Crush Saga, Crysis, Tale of Tales talks added to GDC Europe 2013 1
by Staff [08.08.13]
New GDC Europe sessions include a postmortem on mega-hit Candy Crush Saga, art production lessons from the Crysis series, and Tale of Tales's sneak peek at three new games and the studio's next 10 years.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC Europe

'Unconsoles', BBC, Village Life! talks added for GDC Europe  
by Staff [08.06.13]
New GDC Europe talks include a panel on Nvidia's (Project) Shield, GameStick, MOGA and other 'unconsoles', plus Playdemic on the cross-platform Village Life! & the BBC on children's game strategies.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Warface, ibb & obb, mobile analytics talks added to GDC Europe  
by Staff [08.01.13]
Extensive overviews of ibb & obb (pictured), and Crytek's free-to-play FPS Warface join Flurry's mobile analytics lecture in August's GDC Europe 2013 event in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Audio, Design, Production, Business/Marketing, GDC Europe