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February 20, 2017
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Gamasutra - Gamasutra's GDC Europe 2015 Coverage!
Women in the game industry share stories of improving diversity  
by Alex Wawro [08.04.15]
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

Ninja Theory's tips for surviving and thriving as a 'AAA indie'  
by Alex Wawro [08.04.15]
Ninja Theory Tameem Antoinades offers an update at GDC Europe on how the studio is developing Hellblade with a 15-man team, and offer tips for fellow devs on making indie games with AAA polish.
Console/PC, Business/Marketing, GDC Europe

Cities: Skylines dev: Don't punish your players; teach them 9
by Alex Wawro [08.04.15]
Cities: Skylines lead designer Karoliina Korppoo offers a postmortem of sorts at GDC Europe, deconstructing her design philosophy and making a case for designing games that teach, rather than punish.
Console/PC, Design, GDC Europe

Valve shares advice on designing great VR game interactions  
by Alex Wawro [08.04.15]
At GDC Europe today, Valve's Yasser Malaika shared some key lessons learned about how to make great VR game interactions by both Valve's own devs and external dev partners like Owlchemy Labs.
Console/PC, Design, GDC Europe

Key takeaways from Epic's open development of Unreal Tournament 1
by Alex Wawro [08.03.15]
Senior designer Jim Brown took the stage at GDC Europe today to talk about some of the lessons the Unreal Tournament team has learned about open development and turning players into contributors.
Console/PC, Business/Marketing, GDC Europe

Cat and mouse: How Bohemia bags cheaters in DayZ  
by Alex Wawro [08.03.15]
After studying them intently for some time, DayZ associate producer Eugen Harton shares lessons learned on how to detect and combat cheaters in your own game.
Console/PC, Design, GDC Europe

Advice on making believable VR games, from a Sony Morpheus dev 2
by Alex Wawro [08.03.15]
At GDC Europe today, SCEE's John Foster shared advice for fellow devs on making believable, enjoyable VR games based on his experiences crafting Project Morpheus demos like The London Heist.
Console/PC, Design, GDC Europe

How CD Projekt Red made crafting work with Witcher 3's dynamic economy 2
by Alex Wawro [08.03.15]
At GDC Europe, CDPR's Matthew Steinke offers a behind-the-scenes look at how he led design of The Witcher 3: Wild Hunt's crafting system and how he made it play nice with the game's dynamic economy.
Console/PC, Design, GDC Europe

GDC Europe is this week! Follow Gamasutra's coverage right here  
by Staff [08.03.15]
Follow Gamasutra's coverage of news, interviews, and presentations from this week's GDC Europe 2015, straight from Cologne, Germany.
GDC Europe

Reminder: GDC Europe online registration closes today  
by Staff [07.29.15]
With less than 24 hours left until online registration closes today, July 29th at Midnight UTC, GDC Europe organizers are showcasing a round of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

GDC Europe EIGS Roundtable: What's the state of European indie dev?  
by Staff [07.28.15]
A few of the judges behind next week's second annual European Innovative Games Showcase at GDC Europe sit down to talk about what matters to European indie game makers.
Indie, Design, Business/Marketing, GDC, GDC Europe

GDC Europe and Gamescom partner for first annual Women In Tech Day  
by Staff [07.22.15]
GDC officials are happy to announce a partnership with gamescom to help put on the first annual Women in Tech Day in Cologne, Germany on August 5th, immediately following GDC Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC Europe

GDC Europe: Wargaming shows you how to succeed with F2P on consoles  
by Staff [07.21.15]
Wargaming shares lessons learned from successfully adapting a F2P PC game to consoles and a leading expert show you how and why to monetize your "play-create-share games" at GDC Europe in Cologne, Germany this August.
Console/PC, Business/Marketing, GDC, GDC Europe

Come to GDC Europe for expert advice on making great indie games  
by Staff [07.16.15]
From how to sell a great premium-priced indie game on consoles to the nitty-gritty details that make your death animations feel great, here are some great talks taking place at GDC Europe in August.
Indie, Programming, Design, Business/Marketing, GDC Europe

GDC Europe: Turning the tide, hiring more women in the game industry  
by Staff [07.14.15]
GDC Europe 2015 is coming up fast, so conference officials are highlighting two can't-miss Business talks that delve into how you can hire and retain more women -- and use video ads to monetize your best F2P games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Get practical game career advice from Naughty Dog at GDC Europe  
by Staff [07.09.15]
GDC officials are happy to announce two more exciting talks from industry experts at Naughty Dog and Ico Partners in advance of GDC Europe, which is taking place in Cologne, Germany next month.
Console/PC, Indie, Business/Marketing, GDC, GDC Europe

PSA: Today is your last day to save by registering early for GDC Europe  
by Staff [07.08.15]
Game developers, take note: GDC officials would like to remind you that today is the last day you can register early for GDC Europe at a discounted rate, potentially saving yourself up to 200 euros.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC, GDC Europe

Here's the lineup for GDC Europe's Innovative Games Showcase  
by Staff [07.07.15]
GDC Europe organizers reveal the games that will be featured in the big European Innovative Games Showcase during the Indie Games Summit at GDC Europe next month.
Console/PC, Indie, Business/Marketing, GDC Europe

Survey: Sweden and the UK are Europe's top game development hubs  
by Staff [07.06.15]
European developers responding to the GDC Europe 2015 State of the Industry survey say Sweden is making the best games in Europe right now, with the UK, Germany and Finland close behind.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Business/Marketing, GDC, GDC Europe

Epic Games leads GDC Europe's lineup of great sponsored talks  
by Staff [07.03.15]
Passes for GDC Europe 2015 are still available at a discounted Early Bird rate, and as the show draws nigh we're debuting a pair of sponsored sessions on UE4 and PowerVR that you'll want to check out.
Console/PC, Business/Marketing, GDC Europe

Survey: Devs remain unsatisfied with European game dev tax breaks 2
by Staff [07.02.15]
Trends in developer opinion come to light as GDC Europe officials share data on how GDC Europe State of the Industry Survey respondents feel about tax incentives for game development in Europe.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Learn to make great episodic content for your game at GDC Europe  
by Staff [07.02.15]
At GDC Europe in August, developers from Gameloft and Experimental Game GmbH will show you how to reliably produce great content for your game on a weekly or even daily basis.
Console/PC, Social/Online, Production, GDC, GDC Europe

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC, GDC Europe

Come out to GDC Europe and learn how Cities: Skylines was made  
by Staff [06.30.15]
Leading experts discuss best practices for developing mobile games for the Chinese market, and Colossal Order deconstructs its hit city-builder Cities: Skylines at GDC Europe in Cologne, Germany this August.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Europe

Attend GDC Europe to see how Bossa cooks up games like I Am Bread  
by Staff [06.25.15]
From insight into how Bossa balances creativity with productivity to practical tips on being more Agile, these GDC Europe 2015 talks are all about helping you make your game production process easier and more efficient.
Console/PC, Indie, Design, Production, GDC Europe

GDC Europe: Learn how to afford outside help on an indie budget  
by Staff [06.23.15]
At GDC Europe in August, Abyssal Arts' Keaton White will show you how you can stretch your indie budget to afford contractors and create games that are beyond your abilities alone.
Indie, Business/Marketing, GDC Europe

Come to GDC Europe for real talk on getting the financing you need  
by Staff [06.18.15]
At GDC Europe in August, Execution Labs co-founder Jason Della Rocca will offer real-world data and frank advice on how indies can get their projects -- and their companies -- funded.
Indie, Business/Marketing, GDC Europe

Get cutting-edge mobile design and monetization tips at GDC Europe  
by Staff [06.16.15]
Leading experts are talking about the design, production and monetization of cutting-edge mobile games like Assassin's Creed Identity at GDC Europe in Cologne, Germany this August.
Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Come to GDC Europe for cutting-edge studio leadership advice  
by Staff [06.11.15]
GDC Europe 2015 is coming up fast, so conference officials are highlighting two can't-miss sessions that delve into how you can train new leaders for your studio -- or eliminate the idea of studio leadership entirely.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC Europe

GDC Europe: Learn how Epic is openly developing Unreal Tournament  
by Staff [06.09.15]
Come to GDC Europe 2015 this August to hear Epic Games' Jim Brown explain the harsh lessons the storied studio learned while experimenting in open development of Unreal Tournament.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, GDC Europe

Attend GDC Europe for data-driven advice on using IAP like a champ  
by Staff [06.04.15]
From designing sustainable in-app purchase systems to knowing when to license technology, these GDC Europe 2015 talks are all about equipping you to make good business decisions as a game maker.
Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC Europe


Riot and the makers of Hitman share production tips at GDC Europe  
by Staff [06.02.15]
The developers behind both League of Legends and the upcoming Hitman game will offer practical production advice and behind-the-scenes looks at their work during GDC Europe in Germany this August.
Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, GDC, GDC Europe

Come to GDC Europe and learn how Bohemia nabs DayZ cheaters  
by Staff [05.27.15]
Make time to attend GDC Europe 2015 this August and learn how Bohemia Interactive fought back against cheaters during development of its hit Early Access title DayZ.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Production, Business/Marketing, GDC, GDC Europe

Come to GDC Europe for tips on soft-launching your next mobile game  
by Staff [05.21.15]
GDC Europe 2015 is months away, and conference organizers are highlighting two can't-miss sessions on the process of soft-launching your iOS game and the trick to coding adaptive clothing systems for open-world games.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC Europe

PSA: European Innovative Games Showcase submissions close this Friday  
by Staff [05.20.15]
GDC Europe 2015 officials are still seeking submissions to the 2nd annual European Innovative Games Showcase at the Cologne, Germany show this August. You still have time!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC, GDC Europe

Attend GDC Europe to learn the business of nurturing amateur eSports  
by Staff [05.13.15]
GDC Europe 2015 is just a few months away, and today conference officials are proud to reveal talks focused on the business of nurturing your game's community of players.
Console/PC, Social/Online, Design, Business/Marketing, GDC, GDC Europe

Attend GDC Europe to see how top European indies make games  
by Staff [05.06.15]
German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis.
Console/PC, Social/Online, Indie, Serious, Design, Production, GDC Europe

Apply now to be a volunteer GDC Europe 2015 Conference Associate  
by Staff [05.05.15]
GDC Europe officials are taking volunteer applications for the Conference Associate program from now until May 25th. Volunteers will receive a pass to the Cologne, Germany show in exchange for about 14 hours of work.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

GDC Europe 2015 calls for Innovative Games Showcase submissions  
by Staff [05.04.15]
GDC Europe 2015 organizers have opened call for submissions to the second annual European Innovative Games Showcase at the Cologne, Germany show this August.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

See how Riot scaled up to produce League of Legends at GDC Europe  
by Staff [04.30.15]
Learn how Riot produces League of Legends and how designers large and small can seamlessly blend hand-made and procedurally-generated content in games at GDC Europe 2015 this August.
Console/PC, Social/Online, Indie, Design, Production, GDC Europe

Learn from The Talos Principle and RuneScape devs at GDC Europe  
by Staff [04.23.15]
Croteam's Alen Ladavac and Jagex's RuneScape VP Phil Mansell join the lineup of speakers exploring the art and business of games at GDC Europe 2015 this August in Cologne.
Console/PC, Indie, Production, Business/Marketing, GDC Europe

Learn about player behavior and DX12 tech in first GDC Europe 2015 talks  
by Staff [04.16.15]
A nuts-and-bolts Vulkan/DX12 talk from AMD and a frank look at how player psychology affects game design are the first of many talks at GDC Europe 2015 this August in Cologne.
Console/PC, Programming, Design, GDC Europe

GDC Europe welcomes new board members ahead of 2015 show  
by Staff [04.09.15]
GDC Europe adds 2 game industry experts to the event's main conference and Indie Games Summit advisory boards, where they will help program sessions for August's conference in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Registration is now open for GDC Europe 2015  
by Staff [04.01.15]
Heads up, developers: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 3rd and 4th.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

GDC Europe 2015 call for papers ends soon!  
by Staff [03.27.15]
Game makers, take note: The call for submissions to present lectures and panel sessions at the 2015 Game Developers Conference Europe closes Monday, March 30.
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC, GDC Europe

GDC Europe 2015 officials announce dates and call for papers  
by Staff [03.11.15]
GDC organizers have put out the call for submissions to present lectures and panels sessions at the 2015 Game Developers Conference Europe, which will run August 3-4 in Cologne, Germany.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC Europe

Video: A crash course in design-related analytics  
by Staff [09.22.14]
Information is now everywhere. If you work for a large company or a publisher, someone is going to come to you with analytics, and you need to be able to understand them in order make proper use of them.
Console/PC, Design, Video, Vault, GDC, GDC Europe

Video: #1ReasonToBe inspires European devs at GDC Europe 2014  
by Staff [08.29.14]
GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, GDC Europe

Why make a game a week?: Learning game development in public Exclusive 6
by Leigh Alexander [08.25.14]
Adriel Wallick has been making a game a week for some 38 weeks, and shares what she's learned in the liberating exercise -- and how a willingness to be vulnerable can help improve one's design practice.
Console/PC, Indie, Programming, Design, Exclusive, GDC Europe