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April 19, 2014
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April 19, 2014
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Gamasutra - ADC and GDC Next Event Coverage
App Developers Conference, GDC Next see nearly 4,000 in attendance  
by Staff [11.08.13]
Two inaugural events, the App Developers Conference (ADC) and Game Developers Conference Next (GDC Next), closed Thursday, Nov. 7 after hosting close to 4,000 industry professionals.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC Next

Why Odd Gentlemen teamed up with a novelist for a game without dialogue  
by Kris Ligman [11.07.13]
"If we don't like who we're working with, it's just miserable," says Odd Gentlemen's Matt Korba. Speaking at GDC Next, Korba shared insights into finding a creative partner who understands games.
Console/PC, Indie, Design, GDC Next

Romero, Santiago, Lemarchand on thinking outside the game  
by Christian Nutt [11.07.13]
These developers, responsible for games like Train, Uncharted, and Journey spoke about their non-game inspirations at GDC Next, offering creative lessons.
Console/PC, Indie, Art, Design, GDC Next

Adapting the adventure game genre for the modern day with Broken Age 32
by Kris Graft [11.07.13]
Key members from Broken Age developer Double Fine were on hand at GDC Next to talk about updating the classic adventure game genre for the modern era.
Design, GDC Next

GDC Next Day 2 session highlights  
by Staff [11.07.13]
Missing out on GDC Next this week? Read Gamasutra's recap of session highlights from the second day of the show.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

League of Legends and the evolution of eSports 7
by Kris Graft [11.07.13]
The idea of eSports -- a business built around watching people play video games professionally -- seemed like a fairly alien notion, even just a few years ago.
Social/Online, Business/Marketing, GDC Next

Integrity, authenticity: Founding a principled new studio  
by Christian Nutt [11.07.13]
David Nottingham speaks about how inspiration touched off his journey to find new meaning in making games -- and how to found a studio based on integrity and creativity.
Console/PC, Indie, Design, Business/Marketing, GDC Next

Square Enix shares its publishing vision for Collective 1
by Kris Ligman [11.07.13]
Square Enix reached out to developers at GDC Next yesterday to talk about its Square Enix Collective initiative, addressing frequently asked questions and revealing its first three available IPs.
Console/PC, Business/Marketing, GDC Next

Have games already reached a singularity? 20
by Kris Ligman [11.07.13]
Speaking at GDC Next, Ouya's Tadhg Kelly suggested the approaching technological singularity was already here -- but it didn't represent an end-point.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC Next

Swery dreams of D4: Making a next-gen Kinect game 3
by Kris Ligman [11.06.13]
In looking at how Access Games would develop the episodic D4: Dark Dreams Don't Die for the Xbox One's Kinect 2.0, Hidetaka "Swery" Suehiro found himself going back to the basics of gestural design.
Console/PC, Design, GDC Next

GDC Next: Day 1 session highlight recap  
by Staff [11.06.13]
Missing out on GDC Next this week? Read Gamasutra's recap of the first day's session highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Next

Want interesting women in video games? There are binders full of them 59
by Kris Ligman [11.06.13]
Jill Murray, narrative designer at Ubisoft Quebec, said in her GDC Next talk today that there is very little excuse for the dearth of smartly-written women characters in games.
Console/PC, Design, GDC Next

Taking your game from jam to commercial release 4
by Kris Graft [11.05.13]
Game jams are great place for working concepts to emerge. Sometimes, those concepts are good enough to build upon for a "full" game release.
Indie, Design, Production, GDC Next

How to make your games better to stream, according to Day[9] 4
by Christian Nutt [11.05.13]
Sean "Day[9]" Plott has found fame as a streamer of games like StarCraft II -- and offers here ways in which developers can make their games better for streamers and audiences both.
Console/PC, Indie, Art, Design, Business/Marketing, GDC Next

Embracing experimental game design at thatgamecompany 9
by Kris Graft [11.05.13]
Sunni Pavlovic, studio manager at Journey developer thatgamecompany, outlined several practical ways to approach experimental design for interactive entertainment.
Indie, Design, GDC Next

Raph Koster on 'play' - the possibility space for games 3
by Christian Nutt [11.05.13]
"Play" has more than one meaning -- and at his GDC Next talk, Raph Koster tried to show that the possibility space games afford is based around how much "play" they allow for.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Next

9 trends for the next decade of video games 8
by Kris Graft [11.05.13]
Predicting the future of a space that's as dynamic as the video game industry is a difficult task, but it's still fun to speculate every now and then.
GDC Next, GDC

Four AAA veterans share their transition to independence  
by Kris Ligman [11.05.13]
In this panel from GDC Next, devs from four recent startup studios -- Lucky Puppy, Moonshot, Plush Apocalypse and SomaSim -- share their lessons and experiences going from triple-A to independence.
Console/PC, Indie, Business/Marketing, GDC Next

GDC Next 10: SWERY on the new Kinect and D4's inspiration Exclusive  
by Patrick Miller [11.04.13]
In advance of D4 creator Hidetaka "SWERY" Suehiro's GDC Next 10 talk this week, GDC briefly chatted with about D4's creative inspiration, and working with the new Kinect.
Console/PC, Design, Exclusive, GDC Next

GDC Next 10: Designing Project Spark to make game-building fun and easy Exclusive 2
by Patrick Miller [10.31.13]
Microsoft Studios's Soren Hannibal spoke to GDC about the inspiration and challenges behind making a free-to-play game-making-game for his upcoming GDC Next 10 talk.
Console/PC, Design, Business/Marketing, Exclusive, GDC Next

GDC Next 10: Toejam & Earl creator on making a 'sweet, simple, genuine' game Exclusive  
by Patrick Miller [10.30.13]
"You don't need great complexity to touch people." GDC spoke with HumaNature Studios founder Greg Johnson about the inspiration behind Doki-Doki Universe for his upcoming GDC Next 10 talk.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Exclusive, GDC Next

Discounted GDC Next/ADC registration ends on Thursday 10/31  
by Staff [10.30.13]
Discounted online registration ends October 31st for the inaugural GDC Next and ADC in Los Angeles. Attendees can save up to $200 off admission if registered before the deadline.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next, ADC

Learn everything you need to know about the app business at ADC  
by Staff [10.29.13]
Talks by App Annie on app store trends, GamesAnalytics on analytics-driven design, and Mindgrub CEO on six steps to mobile app success are just a few of the business sessions showing at ADC in LA next week.
Social/Online, Smartphone/Tablet, ADC

GDC Next 10: Why Lego and Neil Gaiman were key for Wayward Manor Exclusive  
by Patrick Miller [10.29.13]
"...Together we set out to make a story machine where game mechanics and story would blend together through play." The Odd Gentlemen's Matt Korba on working with Neil Gaiman on Wayward Manor.
Console/PC, Indie, Design, Exclusive, GDC Next

eSports @ GDC Next includes Riot, Turtle Ent, Twitch, Day[9] 1
by Staff [10.28.13]
Next week's GDC Next in LA has major talks planned to discuss the explosive popularity of eSports, the data behind the events, and how your game can get in on the worldwide action.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC Next

Make apps that make life easier - including for Google Glass - at ADC  
by Staff [10.28.13]
Learn how to design cutting-edge lifestyle apps in ADC talks by Trulia on its wearable tech Google Glass app, Square on Expressionist app design, and Evernote on shaping users' first impressions.
Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, ADC

GDC Next highlights who to look for at GDC Play  
by Staff [10.25.13]
GDC Play is coming to Los Angeles' GDC Next, with developers from Game Mechanic Studios, Kumakore, LOOT Entertainment, and other studios showcasing their games and backend tech.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC Next

GDC Next 10: Storyteller dev on plot devices and game mechanics Exclusive  
by Patrick Miller [10.23.13]
"We can still redefine what 'video game' means." GDC spoke to Daniel Benmergui about the backstory behind Storyteller, the connection between plot device and game mechanic, and his GDC Next 10 talk.
Indie, Design, Exclusive, GDC Next

GDC Next partners with USC to give out free passes to USC Game students  
by Staff [10.22.13]
The USC Games program and GDC Next are collaborating to support the next generation of developers by giving out 50 VIP All Access Passes and complimentary Expo Passes to eligible students.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

GDC Next 10: How Dr. Strangelove inspired CounterSpy Exclusive  
by Patrick Miller [10.22.13]
How Bond movies, Dr. Strangelove, and Impossible Mission inspired GDC Next 10 speaker David Nottingham to make CounterSpy.
Console/PC, Smartphone/Tablet, Art, Design, Production, Exclusive, Video, GDC Next

Learn how to make and maintain mobile entertainment apps at ADC  
by Staff [10.22.13]
November's ADC will host Tumblr on bad habits for mobile app devs, Pandora's web to mobile app transition, and Rotoshop animation software creator Bob Sabiston on designing for Apple and Nintendo hardware.
Social/Online, Smartphone/Tablet, Programming, Design, Production, ADC

Trip Hawkins, Animoca, Dreamkind talk education apps at ADC  
by Staff [10.18.13]
November's ADC will host talks on the latest topics in Education Apps, including Animoca on complying with online privacy rules and Trip Hawkins on his new learning service.
Social/Online, Programming, Design, Production, Business/Marketing, ADC

Cloud, crowd, and alternative biz models big at GDC Next  
by Staff [10.17.13]
GDC Online's spirit lives on in GDC Next, which will have plenty of talks on F2P, cloud gaming, crowdfunding, microtransactions, subscriptions, new user experiences, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC Next

GDC Next's Expo Floor - 'handheld history', exhibitor details revealed  
by Staff [10.16.13]
While you're hustling from session to session at GDC Next, don't forget to check out the Expo Floor's exhibitors, vendor talks, a tech museum exhibit, and free smoothies.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC Next

GDC Next 10: Capy's Vella tells us about Super TIME Force and game jams Exclusive  
by Patrick Miller [10.16.13]
'Capy Jam costs us nothing, and loses no time.' GDC Next 10 speaker Nathan Vella explains why game jams are necessary for Capy's creativity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, Exclusive, GDC Next

What's Next? How games-as-a-service is changing everything Exclusive 2
by Patrick Miller [10.15.13]
'The shift to game-services is a complete rethink of what it means to make a game.' Ahead of GDC Next, GDC spoke with Signia Venture's Dan Fiden about the future of games.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing, Exclusive, GDC Next

Trulia on Google Glass, Mirada transmedia app talks added to ADC  
by Staff [10.15.13]
New talks for the ADC in November will include Trulia's case study on a Google Glass real estate app, and Mirada special projects head Andrew Merkin on dissecting transmedia business models.
Social/Online, Smartphone/Tablet, Programming, Design, Production, Business/Marketing, ADC

ADC Best in Apps free contest deadline is Oct 15  
by Staff [10.14.13]
Developers have until October 15 to submit their app for free to be considered for the ADC Best in Apps contest. Each app submitted will receive a free ADC Expo Pass promo code.
Social/Online, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, ADC

New @ ADC: Square on Expressionist app design, sensor-driven data  
by Staff [10.11.13]
New ADC talks include Square's Martin Pedrick on developing design tools to move past wireframes and photo editors, and Sequence CEO Jojo Roy on the chances and challenges of sensor-driven data apps.
Social/Online, Smartphone/Tablet, ADC

Sponsored talks by Tencent, Google, GREE on GDC Next expo floor  
by Patrick Miller [10.09.13]
Learning at GDC Next won't stop at the session tracks; vendors will be speaking on tracking analytics, iterating on a live free-to-play game, optimizing your user acquisition spend, and more.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Business/Marketing, GDC Next

What's Next? Intel's Pallister on the future of processing power Exclusive 3
by Patrick Miller [10.08.13]
Ahead of 'future of games' conference GDC Next, GDC spoke with Intel's Kim Pallister about hardware convergence and divergence, the march of mobile processors, and more.
Console/PC, Smartphone/Tablet, Programming, Business/Marketing, Exclusive, GDC Next

New ADC talks: Scaling services, crossplatform UX in Javascript  
by Staff [10.08.13]
Talks will include former ngmoco:) platform tech director and FitStar co-founder on service scaling, along with game/app service provider Zimmdot on native UX for cross-platform Javascript apps.
Social/Online, Smartphone/Tablet, Programming, ADC

Sony's Boyes to speak about free-to-play on the PS4 at GDC Next  
by Staff [10.07.13]
New talks for GDC Next in November include SCEA's Adam Boyes on episodic/free-to-play games and PS4's 'Easy-to-Play' model, and Mind Pirate on wearable tech and its next-gen mobile Callisto platform.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, GDC Next

New ADC talks: Denim Group on security, Dreamkind on education  
by Staff [10.04.13]
ADC has added two new talks: Dreamkind president on making successful education apps without a Dora the Explorer, and Denim Group CTO on approaching app security from an attacker's perspective.
Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, ADC

GDC Next 10 adds Project Eternity, CounterSpy talks  
by Staff [10.03.13]
GDC Next's November LA show has added 'Next 10' sessions including Obsidian Entertainment's Josh Sawyer on classic RPG Project Eternity, and Dynamighty's procedurally generated PS4 action game CounterSpy.
Console/PC, Indie, Design, Production, Business/Marketing, GDC Next

What's Next? Greg Rice and Double Fine's 'creativity factory' Exclusive 3
by Patrick Miller [10.02.13]
Ahead of 'future of games' conference GDC Next, GDC spoke with Double Fine brand manager Greg Rice about the studio's unique, whimsical cool and his take on the next ten years of video games.
Console/PC, Smartphone/Tablet, Indie, Exclusive, GDC Next

Augment your reality at GDC Next!  
by Staff [10.02.13]
Learn more about augmented reality game development and check out Technical Illusions' CastAR at GDC Next in November.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, GDC Next, Advanced Input and Output

New ADC talks: 3D inputs for apps, monetizing mobile moments  
by Staff [10.01.13]
New ADC talks include celebrated game and app developer Eddie Lee (Kyoto) on designing apps for new 3D input tech, and rewards network Kiip on pinpointing the important moments in our digital lives.
Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, ADC

New GDC Next talks: Star Citizen crowdfunding, Kongregate analytics  
by Staff [09.30.13]
New GDC Next talks include Wing Commander creator Chris Roberts on building community and crowdfunding Star Citizen, and Kongregate COO Emily Greer on better tracking player analytics.
Console/PC, Social/Online, Indie, Programming, Design, Production, Business/Marketing, GDC Next

Food Network On the Road, WillowTree's eHealth talks added to ADC  
by Staff [09.27.13]
ADC adds talks on programming and designing the Food Network TV companion app On the Road, and on meeting patients' and providers' needs in an eHealth app case study of Johnson & Johnson's BabyCenter.
Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing, ADC