Game audio is my passion, and not just big explosions and cool lasers. I take great pleasure in ensuring that footsteps happen when they are supposed to, that the rest of the sounds duck properly to give the dialogue space, everything that creates a professional sounding product.
Rather than simply writing music, I start with a score design document. My music ranges from simple backgrounds and ambiances to sophisticated reactive scores. My background includes both a formal education in Music, game design, and game audio, making me uniquely qualified to approach the scoring of a game.
I have training, experience, and connections in voice over, enabling me to deliver high quality performances either as an actor or as a director.