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Game Contractor Profile



Art Bully Productions, LLC

135-41 234th place
Rosedale New York 11422
United States
contact@artbullyproductions.com
Phone: 718 528-2112
Fax: 347 923-3006
http://www.artbullyproductions.com/

Category: 3D Modeling
General Visual Arts
Textures

Description: Art Bully Productions is comprised of experienced 3d art professionals dedicated to developing and producing outstanding AAA quality art to game developers of all sizes. We offer a variety of services for your art needs at very competitive rates, be it a AAA blockbuster or a smaller budget tile.

Art Bully Productions does not operate a massive sweatshop style outsourcing company. Instead, we function in smaller more efficient strike teams who specializes in characters, creatures, weapons, vehicles, and complex prop structures. This ranges from photo realistic assets to highly stylized assets. We've created a number of these asset types for our clients. Some of whom include Valve Software, Id Software, Digital Extremes, Day 1 Studios, THQ, and Vicious Cycle, just to name a few.

Our experienced team of artists are very flexible and can work within your existing pipeline or help you establish a new one. We’ll make sure that the quality and integrity of the art is maintained from concept to completion. In short we guarantee that our work will not only meet but also exceed your expectations.
Year Founded: 2008
Willing to Travel? No
Can Work Onsite? No
Tax Status: 1099
Availability: Immediate
Portfolio URL: http://www.artbullyproductions.com/

Skills: Our primary services are geared towards current & next-gen game development: 3D modeling & texture art, High poly hard surface or organic poly modeling for both videogame and cinematic, Low poly modeling for target (poly/triangle specs) or multiple LOD meshes, Textures: Photo source or hand painted, Digital sculpting for Normal and Displacement maps, as well as 3d printing and rapid prototyping, 2D concept art and design Characters, creatures, environments, vehicles/industrial design , Target rendering*

Tools: Software Knowledge: 3DS MAX, Maya, Z-Brush, Mudbox , Photoshop, Topogun, Crazy Bump, Ndo, Xnormal, Bodypaint, Unreal Engine 3, Source Engine, CryEngine 3, Marmoset Editor, C4 Engine

Platform Experience: Windows PC, PlayStation 3, Xbox 360, Nintendo Wii, Nintendo DS, PlayStation Portable

Project Preferences: Our team is comfortable working on either short term production cycles that only require a few assets, or longer production cycles that require dozens of assets.

Ideal Client Size: We are comfortable working with clients of any size and can scale our teams accordingly to meet your production goals.