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[02.18.2014]
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Why <i>EverQuest</i> house SOE went all-in with free-to-play games
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Why EverQuest house SOE went all-in with free-to-play games
by Chris Morris [06.28.12]
SOE isn't as high profile as in its EverQuest heyday, but it's settled in as one of the biggest players in free-to-play triple-A games. President John Smedley discusses why he thinks SOE's headed in the right direction.
 
<em>The Last of Us</em> wins an armful of E3 Game Critics Awards
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The Last of Us wins an armful of E3 Game Critics Awards
by Eric Caoili [06.26.12]
Naughty Dog and Sony Computer Entertainment's PlayStation 3-exclusive The Last of Us won five categories from this year's E3 Game Critics Awards, including Best of Show, Best Original Game, and Best Console Game.
 
Four keys to next-gen success, according to Take-Two's Zelnick
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Four keys to next-gen success, according to Take-Two's Zelnick
by Chris Morris [06.15.12]
New console launches "separate the winners from the losers -- and we fully expect to be one of the winners," says Take-Two chairman and CEO Strauss Zelnick in this Gamasutra interview
 
Trion's hopes for beating triple-A console games
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Trion's hopes for beating triple-A console games
by Christian Nutt [06.14.12]
"Everybody is essentially trying to reduce their portfolio to the few big things, and then double, triple down, and that actually increases sequelitis," says Lars Buttler, CEO at Rift developer Trion. He says his company has the solution.
 
Nintendo's Fils-Aime outlines Wii U's dual GamePad plans, value proposition
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Nintendo's Fils-Aime outlines Wii U's dual GamePad plans, value proposition
by Chris Morris [06.13.12]
Nintendo of America head Reggie Fils-Aime tells Gamasutra dual-GamePad Wii U games won't be around till well after launch -- but that's the least of Nintendo's concerns as it considers Wii U's price tag.
 
EA's Miele and the new frontier for market research
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EA's Miele and the new frontier for market research
by Leigh Alexander [06.11.12]
EA marketing strategy exec Laura Miele offers a look into how publishers study consumer evolution, finding that taste doesn't segment by genre or platform as previously believed.
 
Nintendo's uphill battle for Wii U success with developers, consumers
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Nintendo's uphill battle for Wii U success with developers, consumers
by Christian Nutt [06.08.12]
Nintendo's Charlie Scibetta talks to Gamasutra about the company's reception at E3, and how it's planning to convince consumers and developers to get interested in its next home console.
 
From the Editor: E3 2012 - The E3 of Disillusion
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From the Editor: E3 2012 - The E3 of Disillusion
by Kris Graft [06.08.12]
At this week's E3, publishers in the so-called "triple-A" video game industry made perfectly clear -- more than ever before -- who their target audience is, says Gamasutra editor-in-chief Kris Graft.
 
Epic showcases Unreal Engine 4's dynamic lighting, fast iteration capabilities
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Epic showcases Unreal Engine 4's dynamic lighting, fast iteration capabilities
by Kris Graft [06.08.12]
At E3 this week, Epic Games gave select media outlets a closer look at Unreal Engine 4 -- the company's bid to power the next generation of video game graphics.
 
id's Carmack unveils $500 VR headset prototype
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id's Carmack unveils $500 VR headset prototype
by Mike Rose [06.08.12]
id Software co-founder and lead programmer John Carmack showed off a prototype virtual reality headset at E3, and said development kits will release for it soon priced at $500 each.
 
ESA estimates 45,700 visitors for E3 2012
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ESA estimates 45,700 visitors for E3 2012
by Mike Rose [06.08.12]
Around 45,700 video game industry professionals visited E3 in Los Angeles this year, generating nearly $40 million in revenue for the city in total.
 
<i>Assassin's Creed</i> 10? 'I hope so,' says Ubisoft's Detoc
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Assassin's Creed 10? 'I hope so,' says Ubisoft's Detoc
by Leigh Alexander [06.08.12]
Ubisoft's Laurent Detoc says AAA will remain healthy and that "there's no such thing" as too many sequels -- but reflects that the industry "needs to finish this cycle properly and start a new one."
 
Arkedo's Guermonprez: E3 is 'out of focus with reality'
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Arkedo's Guermonprez: E3 is 'out of focus with reality'
by Christian Nutt [06.08.12]
The co-founder of French indie developer Arkedo (Hell Yeah!) takes stock of the recently-ended trade show, finding that it doesn't represent the state of the industry -- just a slice of it.
 
Yoshida: Small games, indies crucial to Vita success
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Yoshida: Small games, indies crucial to Vita success
by Leigh Alexander [06.08.12]
Sony Worldwide Studios president Shuhei Yoshida says working with indies is an essential part of Vita's content strategy, discussing the importance of developers who "disregard conventions."
 
Your game industry in your words, week of E3
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Your game industry in your words, week of E3
by Eric Caoili [06.08.12]
Gamasutra highlights choice quotes from industry figures at E3 this week, including Platinum Games' Atsushi Inaba, THQ's Jason Rubin, Sony's Shuhei Yoshida, and many others in this weekly roundup.
 
<i>Tomb Raider</i> and male gaze; addressing taboos in M-rated games
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Tomb Raider and male gaze; addressing taboos in M-rated games
by Brandon Sheffield [06.07.12]
The new Tomb Raider has stirred up some interesting discussions about male gaze in video games, and we spoke with senior art director Brian Horton about how the team will address these concerns.
 
<i>Hitman: Absolution</i> director on controversial trailer: 'We didn't mean to offend anyone'
41
Hitman: Absolution director on controversial trailer: 'We didn't mean to offend anyone'
by Brandon Sheffield [06.07.12]
Tore Blystad, game director for Hitman: Absolution apologizes for the game's controversial trailer, but admits to not fully understanding the outrage, calling it "part of the DNA of the title."
 
<i>Metal Gear Rising</i> walks tightrope between story sequences, over-the-top action
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Metal Gear Rising walks tightrope between story sequences, over-the-top action
by Leigh Alexander [06.07.12]
Platinum Games is working with Metal Gear house Kojima Productions on Metal Gear Rising. Here's how the teams are injecting high action into the stealthy franchise.
 
Average Nintendo 3DS eShop paying customer has bought about five games
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Average Nintendo 3DS eShop paying customer has bought about five games
by Christian Nutt [06.07.12]
At E3 this week, Nintendo of America's EVP of sales and marketing revealed some new statistics about its eShop download service for the Nintendo 3DS.
 
THQ's teams will be given the resources to thrive, says new president
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THQ's teams will be given the resources to thrive, says new president
by Leigh Alexander [06.07.12]
New THQ president Jason Rubin says THQ's teams "were not given the appropriate resources" in the past, and that Saints Row could end up on a level with Red Dead Redemption under his leadership.
 
With <i>Warface</i>, 'Free-to-play is like starting from scratch,' says Crytek
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With Warface, 'Free-to-play is like starting from scratch,' says Crytek
by Patrick Miller [06.07.12]
At E3 in Los Angeles, Crytek spoke to Gamasutra about the challenges endured and lessons learned from entering the free-to-play market with its FPS Warface.
 
Xbox's SmartGlass is no Wii U replacement...at least, not yet
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Xbox's SmartGlass is no Wii U replacement...at least, not yet
by Frank Cifaldi [06.06.12]
Comparisons between Nintendo's Wii U and Microsoft's recently revealed SmartGlass technology appear to be premature, if the early demos and conversations we had are an indication.
 
<i>Elder Scrolls Online</i> director: MMORPG combat design lacks innovation
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Elder Scrolls Online director: MMORPG combat design lacks innovation
by Kris Graft [06.06.12]
When Elder Scrolls Online's creative director Paul Sage looks around at today's MMORPG combat mechanics, he sees that something is lacking.
 
Turning Cryptic's <i>Neverwinter</i> RPG into an MMO
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Turning Cryptic's Neverwinter RPG into an MMO
by Tom Curtis [06.06.12]
Late last year, Crytek's Neverwinter RPG inexplicably turned into an MMO, and at E3 2012, the game's lead designer shed some light on why the game made such a drastic transition.
 
Team Ninja's Hayashi: Japanese developers 'desperate to stay alive'
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Team Ninja's Hayashi: Japanese developers 'desperate to stay alive'
by Christian Nutt [06.06.12]
At E3, Gamasutra talks to the head of the Ninja Gaiden developer to find out why his game failed critically -- and he opens up about the malaise that is plaguing the Japanese development community.
 
Sony not planning a Vita price cut anytime soon
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Sony not planning a Vita price cut anytime soon
by Mike Rose [06.06.12]
Sony is not planning to cut the price of its PlayStation Vita handheld anytime soon, and instead hopes it can boost sales through more games and services.
 
<i>The Last Guardian</i> development experiencing technical difficulties, says Sony
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The Last Guardian development experiencing technical difficulties, says Sony
by Mike Rose [06.06.12]
Sony's much-anticipated The Last Guardian was not shown during Sony's E3 press conference earlier this week due to "technical difficulties," Sony Worldwide president Shuhei Yoshida has said.
 
Miiverse: Much more than a social network, says Nintendo
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Miiverse: Much more than a social network, says Nintendo
by Christian Nutt [06.05.12]
At a special post-E3 event at the LA Convention Center, Nintendo producers Takashi Tezuka and Katsuya Eguchi outlined the Miiverse service, the social engine for the Wii U.
 
Square Enix lifts the lid on its next-gen engine
44
Square Enix lifts the lid on its next-gen engine
by Kris Graft [06.05.12]
Square Enix CTO Yoshihisa Hashimoto demonstrates the company's next generation Luminous Studio engine to Gamasutra, which the company is investing in heavily for studio-wide deployment.
 
PlayStation's digital strategy relies on the 'core' gamer
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PlayStation's digital strategy relies on the 'core' gamer
by Kris Graft [06.05.12]
"We're returning to our roots by really rallying around the gamer," says PlayStation digital boss Jack Buser. So what does that mean for Sony's mobile and social game business?
 
Trion's Lars Buttler discusses what went wrong with 38 Studios, <i>Star Wars</i>
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Trion's Lars Buttler discusses what went wrong with 38 Studios, Star Wars
by Christian Nutt [06.05.12]
Lars Buttler, the outspoken CEO of Rift developer Trion Worlds, tells Gamasutra his theory about what other MMO companies aren't getting right.
 
How Firaxis balances <i>XCOM</i>'s grit with the studio's cheerful legacy
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How Firaxis balances XCOM's grit with the studio's cheerful legacy
by Tom Curtis [06.05.12]
Firaxis' upcoming XCOM: Enemy Unknown is a violent departure for the renowned Civilization studio, though it has taken a number of measures to uphold the company's respectful legacy.
 
Opinion: <em>Nintendo Land</em> fails to rekindle the <em>Wii Sports</em> flame
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Opinion: Nintendo Land fails to rekindle the Wii Sports flame
by Frank Cifaldi, Kris Graft [06.05.12]
Nintendo has hopes that its virtual theme park Nintendo Land will be the hook that draws new players to its Wii U, but after playing the game, we're just not convinced.
 
<em>New Super Mario Bros. U, Nintendo Land</em> to headline Wii U this holiday
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New Super Mario Bros. U, Nintendo Land to headline Wii U this holiday
by Eric Caoili [06.05.12]
Nintendo has unveiled two key titles that will release for its upcoming Wii U console this holiday season, New Super Mario Bros. U and minigame collection Nintendo Land.
 
Nintendo's subdued showing and the open question of the Wii U
82
Nintendo's subdued showing and the open question of the Wii U
by Christian Nutt [06.05.12]
Nintendo sought to introduce Wii U's new concepts of interactivity and bringing families together, but its E3 presentation for the console showed very little of the innovation fans have come to expect from the company.
 
BioWare bringing <em>Mass Effect 3</em> to Wii U
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BioWare bringing Mass Effect 3 to Wii U
by Eric Caoili [06.05.12]
BioWare will bring its popular Mass Effect 3 RPG franchise to a Nintendo console for the first time, with a port of Mass Effect 3 coming to Wii U.
 
Nintendo announces <em>Wii Fit U</em>
 
Nintendo announces Wii Fit U
by Eric Caoili [06.05.12]
Nintendo has announced Wii Fit U, a new entry for its huge-selling fitness franchise that targets casual audiences, that will release when the Wii U console launches.
 
THQ lays off San Diego staff after giving up UFC license
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THQ lays off San Diego staff after giving up UFC license
by Eric Caoili [06.05.12]
THQ has laid off an undisclosed number of employees at its San Diego studio, following Electronic Arts' announcement on Monday that it had taken over the publisher's Ultimate Fighting Championship license.
 
Gamasutra's on-site E3 2012 coverage now underway
6
Gamasutra's on-site E3 2012 coverage now underway
by Staff [06.05.12]
It's E3 time again, and Gamasutra will have your needs covered this week for the annual trade show. [UPDATE: We're Tweeting live from Nintendo's E3 press conference]
 
With <i>Beyond, The Last of Us</i>, Wonderbook, Sony understands appetite for newness
53
With Beyond, The Last of Us, Wonderbook, Sony understands appetite for newness
by Leigh Alexander [06.04.12]
A noisy, enthusiastic crowd seemed refreshed by Sony's E3 focus, which saw the last presser of the day focused on showing the audience it knows what people have been longing to see here today: Actually-new games.
 
Sony partners with J.K Rowling for new 'Wonderbooks' initiative
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Sony partners with J.K Rowling for new 'Wonderbooks' initiative
by Tom Curtis [06.04.12]
During E3 2012, Sony announced that it plans to release a series of augmented reality storybooks, the first of which will come from Harry Potter author J.K Rowling.
 
PlayStation Vita gets new <i>Assassin's Creed</i> title, white hardware bundle
 
PlayStation Vita gets new Assassin's Creed title, white hardware bundle
by Tom Curtis [06.04.12]
During its press conference at E3 2012, Sony unveiled the PlayStation Vita Assassin's Creed III: Liberation, as well as a new bundle that comes with a white version of the handheld.
 
<i>Heavy Rain</i> house Quantic Dream debuts its latest title: <i>Beyond</i>
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Heavy Rain house Quantic Dream debuts its latest title: Beyond
by Tom Curtis [06.04.12]
At Sony's press conference at E3 2012, the Heavy Rain house Quantic Dream revealed its newest game, a a narrative driven PlayStation 3 title dubbed Beyond.
 
Ubisoft focuses on hardcore at its E3 showing
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Ubisoft focuses on hardcore at its E3 showing
by Tom Curtis [06.04.12]
Ubisoft's recent press conference at E3 2012 pushed aside the casual in favor of what the stereotypical E3 audience member craves most: sex, cussing, and violence.
 
<em>Watch Dogs</em> is a new triple-A IP from Ubisoft Montreal
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Watch Dogs is a new triple-A IP from Ubisoft Montreal
by Frank Cifaldi [06.04.12]
At E3 on Monday, Ubisoft unveiled a new core IP in the form of stealth action game called Watch Dogs. developed by its triple-A Ubisoft Montreal studio.
 
Ubisoft bets big on Wii U launch
 
Ubisoft bets big on Wii U launch
by Frank Cifaldi [06.04.12]
French publisher Ubisoft is known for producing a strong lineup of titles that launch alongside new consoles, and Nintendo's upcoming Wii U will be no exception.
 
EA picks up coveted UFC brand from THQ
2
EA picks up coveted UFC brand from THQ
by Frank Cifaldi [06.04.12]
Electronic Arts has entered into an exclusive multi-year agreement to publish games based on the UFC mixed martial arts league, with former publisher THQ receiving an undisclosed sum to end its agreement.
 
EA press conference illuminates industry challenges, FPS fatigue
19
EA press conference illuminates industry challenges, FPS fatigue
by Leigh Alexander [06.04.12]
Electronic Arts' presentation doubled down on solid brands and illuminated the communication challenge traditional publishers have now in a game industry in serious transition -- where the once lucrative FPS genre sees overt signs of saturation.
 
EA announces <em>Dead Space 3, Sim City Social</em>
7
EA announces Dead Space 3, Sim City Social
by Eric Caoili [06.04.12]
Electronic Arts brought out several new titles from internal studios and partner developers at E3, including a new entry for its popular survival horror series Dead Space, and Sim City Social for Facebook.
 
<em>Dance Central 3</em> and other Kinect-powered titles debuted for Xbox 360
 
Dance Central 3 and other Kinect-powered titles debuted for Xbox 360
by Eric Caoili [06.04.12]
Microsoft has unveiled a number of new titles coming to Xbox 360 -- like Dance Central 3 and Splinter Cell: Blacklist -- with most of those upcoming titles featuring support for the Kinect motion sensing peripheral.
 
Report: Nintendo set to unveil larger 3DS model
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Report: Nintendo set to unveil larger 3DS model
by Frank Cifaldi [06.04.12]
As part of its E3 press conference tomorrow morning, Nintendo will reportedly unveil a new, larger model of its popular 3DS portable game system, much as it did for the original DS.
 
Xbox Live doubling entertainment offerings with Music app, 35 new partners
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Xbox Live doubling entertainment offerings with Music app, 35 new partners
by Eric Caoili [06.04.12]
Microsoft will double the amount of entertainment experiences it offers on Xbox Live over the next year, as it launches a new Music app and adds dozens of new media partners to the service.
 
SmartGlass adds second screen experiences to Xbox 360
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SmartGlass adds second screen experiences to Xbox 360
by Eric Caoili [06.04.12]
Microsoft has unveiled Xbox SmartGlass, a new feature that uses mobile phones and tablets to add a second screen experience for games, TV/films, and the web browsing on Xbox 360.
 
Microsoft swings for the future with integration, not games
52
Microsoft swings for the future with integration, not games
by Christian Nutt [06.04.12]
At the Microsoft E3 presentation, the company showed its hand in its plans to integrate Windows 8 and the Xbox platform -- Gamasutra's Christian Nutt analyzes the company's showing, from SmartGlass to South Park.
 
Microsoft buys <em>Max & the Magic Marker</em> developer
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Microsoft buys Max & the Magic Marker developer
by Eric Caoili [06.04.12]
Microsoft has purchased Press Play, the Copenhagen-based independent developer behind Max & the Magic Marker. Terms for the deal were not disclosed.
 
E3 could leave Los Angeles next year
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E3 could leave Los Angeles next year
by Eric Caoili [06.04.12]
Organizers for E3 may move the trade show outside of Los Angeles next year due to issues concerning the city's remodeling of the Los Angeles Convention Center.
 
Virgin, Microsoft bring competitive gaming app to Xbox Live
 
Virgin, Microsoft bring competitive gaming app to Xbox Live
by Eric Caoili [06.04.12]
Virgin Gaming and Microsoft will launch a new service later this year that allows Xbox Live Gold subscribers to participate in competitive online gaming events.
 
EA introduces COD Elite-style subscription service for <em>Battlefield</em>
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EA introduces COD Elite-style subscription service for Battlefield
by Eric Caoili [06.04.12]
Electronic Arts has announced Battlefield Premium, a new annual subscription service that offers Battlefield 3 players special features, virtual items, and early access to content packs.
 
Gearbox's Pitchford on Aliens' evolution
 
Gearbox's Pitchford on Aliens' evolution
by Chris Morris [06.04.12]
Although Ridley Scott's blockbuster Aliens prequel Prometheus was released 8 months before Gearbox's Colonial Marines, Pitchford theorizes that the two releases spawned from the same discussion.
 
Nintendo reveals Wii U's Miiverse, new hardware specifics
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Nintendo reveals Wii U's Miiverse, new hardware specifics
by Eric Caoili [06.03.12]
Ahead of its presentations at E3, Nintendo revealed several key initiatives for its upcoming Wii U console, including a social layer that will be deeply integrated into the system - and beyond onto PCs and smartphones.
 
Epic preparing to unveil new <em>Gears of War</em> at E3
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Epic preparing to unveil new Gears of War at E3
by Eric Caoili [05.31.12]
Unreal Engine maker Epic Games will announce a new Xbox 360 installment for Gears of War, its popular third-person shooter series directed by Cliff Bleszinski, at E3 on Monday. [UPDATE: Epic confirms People Can Fly involvement.]
 
Opinion: Why E3 is still relevant
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Opinion: Why E3 is still relevant
by Chris Morris [05.30.12]
The industry has changed immensely since E3 debuted in the 90s, but critics who say that E3 has lost all relevance are missing the point, says Gamasutra editor-at-large Chris Morris.
 
Ask Gamasutra: The Pre-E3 Edition - optimism and dread
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Ask Gamasutra: The Pre-E3 Edition - optimism and dread
by Staff [05.29.12]
Gamasutra editors have been to a lot of iterations of E3. So with the industry's big show coming up, our writers explain what they most look forward to -- and what they most dread.
 
What's Zynga doing at E3, anyway?
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What's Zynga doing at E3, anyway?
by Chris Morris [05.25.12]
As Zynga prepares to make its first appearance at E3 next month, the developer's head of partner publishing Rob Dyer explains why the social game company decided to exhibit at the traditionally core-focused show.
 
Sega, Double Fine team up for adventure game <i>The Cave</i>
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Sega, Double Fine team up for adventure game The Cave
by Mike Rose [05.24.12]
Sega announced today that it is set to publish The Cave, a newly-announced adventure game from Psychonauts developer Double Fine Productions, in early 2013 for consoles and Windows PC.
 
As modern consoles wane, GameStop prepares for a new hardware generation
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As modern consoles wane, GameStop prepares for a new hardware generation
by Tom Curtis [05.17.12]
With the current generation of home consoles getting long in the tooth, major retailer GameStop is making preparations for the hardware of tomorrow, and it's sharing much its internal data with manufacturers to ensure these devices succeed.
 
Epic's Unreal Engine 4 looks to 'drag this industry into the next generation'
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Epic's Unreal Engine 4 looks to 'drag this industry into the next generation'
by Eric Caoili [05.17.12]
Epic Games has given developers a glimpse of Unreal Engine 4's capabilities, and is lobbying console makers to pack as much power as possible into their next-gen systems so UE4 games can reach their full potential.
 
Annual U.S. game retail could hit six-year low in 2012
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Annual U.S. game retail could hit six-year low in 2012
by Matt Matthews [05.14.12]
"Should the contraction from 2011 continue at this pace, annual U.S. retail video game revenue in 2012 could fall below the $12.6 billion figure from 2006," says Gamasutra analyst Matt Matthews.
 
<em>Bioshock Infinite</em> delay could open the door for <em>Grand Theft Auto V</em> this year
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Bioshock Infinite delay could open the door for Grand Theft Auto V this year
by Mike Rose, Eric Caoili [05.09.12]
Take-Two Interactive and Irrational Games have delayed BioShock Infinite's release to early next year -- which could give Take-Two room to ship Grand Theft Auto V this October instead.
 
Pilot program for $99 Xbox 360 bundle introduced at Microsoft Stores
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Pilot program for $99 Xbox 360 bundle introduced at Microsoft Stores
by Eric Caoili [05.07.12]
Microsoft has formally announced its $99 Xbox 360 and Kinect bundle -- which undercuts the prices of rival systems by requiring a two-year paid subscription -- as a part of a pilot program at its retail Microsoft Stores.
 
THQ looks to alter its outlook with <i>Company of Heroes</i> sequel
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THQ looks to alter its outlook with Company of Heroes sequel
by Mike Rose [05.07.12]
THQ and Relic Entertainment's critically acclaimed 2006 RTS Company of Heroes will receive a sequel in early 2013, with a focus on environmental destruction and increased tactical capabilities.
 
The time is right for Sony and Microsoft to lower prices - analyst
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The time is right for Sony and Microsoft to lower prices - analyst
by Mike Rose [05.07.12]
Now is the right time for Microsoft and Sony to lower the prices on both hardware and software for their respective home games consoles, a new report from analyst firm Baird Equity Research suggests.
 
Western 3DS development slow to start but catching on, says Nintendo president
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Western 3DS development slow to start but catching on, says Nintendo president
by Eric Caoili [05.01.12]
Nintendo believes Western companies waited longer than their Japanese counterparts to support 3DS because it took them longer to realize the handheld would be a success in their regions.
 

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