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E3 2006 Special Features - no reg. required

Q&A: Chris Early Breaks Down Microsoft Live Anywhere [05.18.06] One of the biggest announcements at E3 was that Microsoft is developing Live Anywhere, a network infrastructure that will allow players to communicate and interact seamlessly with the Xbox 360, Windows Vista PCs, and Windows Mobile and Java-based mobile phones
 
E3 Q&A: Nintendo's Goro Abe On WarioWare: Smooth Moves [05.17.06] E3 2006 marked to first time the lion's share of the media were given the opportunity to get hands on experience with the Wii, Nintendo's upcoming next-generation gaming console, which is built upon a concept, according to Reggie Fils-Aime, of "How do we make games that feel entirely new all over again?"
 
E3 Panel: 'Analyzing World Markets' [05.12.06] In an unmissable session at this week's E3 Expo, analysts including Wedbush Morgan's Michael Pachter, Screen Digest's David MacQueen, NPD's Anita Frazier, and KBC's Hiroshi Kamide provided a definitive world game market overview.
 
E3 Panel: 'Massively Cross-Platform Games' [05.12.06] On the second day of E3, a panel session was held concerning the 'crossplatform' concept, from playing a game through multiple console media, through more wide-ranging ideas, featuring luminaries like Richard Garriott, John Smedley, and Jessica Mulligan.
 
E3 Q&A: Atlus' SMT Character Designer Kazuma Kaneko [05.12.06] On the last day of E3, Gamasutra had a chance to talk to Atlus' Kazuma Kaneko, the noted Shin Megami Tensei character designer, about his design sense, doing outsourced work as a full-time employee, and his creative methodology
 
E3: Kawanishi Talks Homebrew Linux PS3 Development [05.12.06] Sony executive Izumi Kawanishi has illuminated some of his company's PlayStation 3 Linux plans, indicating that it will be possible for individual 'homebrew' coders to create content for PS3, something actively blocked for Sony's PSP handheld.
 
E3: Miyamoto Discusses Wii/DS Connectivity, Wii Pricing [05.12.06] As part of a video interview with game weblog Kotaku due to debut in full next week, Nintendo's Shigeru Miyamoto has revealed new information on the company's Wii next-gen console, including possible plans for Wii/DS connectivity.
 
E3 Panel: 'What's Next?' - The Future Of Design [05.12.06] On the Wednesday morning of E3, a panel discussion was held with some of the most dynamic game developers in the industry, including Suda51, Bethesda's Todd Howard, and id's Tim Willits, concerning the future of game design on the next-gen consoles.
 
E3 Workshop: The Inner Game: What Goes Into The Industry's Best-Selling Titles [05.12.06] As part of the continued E3 developer sessions, the 'Inner Game' panel included luminaries such as Peter Molyneux, Louis Castle, Tetsuya Mizuguchi, and more, discussing how successes are made and failures spawned in the game biz.
 
E3: Iwata - Being No. 1 In Console Market Not Important [05.11.06] A pair of interviews conducted at this week's E3 Expo in Los Angeles have Nintendo president Satoru Iwata in a reflective mood regarding his company's Wii launch later this year.
 
E3 Q&A: Hit Maker's Bob Timbello [05.11.06] This latest E3 Q&A from Gamasutra catches up with Hit Maker's Bob Timbello, director of development for the Japanese firm (Blade Dancer), discussing the Japanese market and the future of handhelds.
 
E3 Roundtable: Revitalizing Genres with Creativity [05.11.06] On Thursday as part of the E3, innovators from Electronic Arts, Ubisoft Montreal, Harmonix, and Sony Computer Entertainment America met for the fascinating E3 workshop: "Cracking the code of creativity".
 
E3 Q&A: Gamevil's Kyu Lee [05.11.06] At E3 2006, Gamasutra caught up with president Kyu Lee from innovative Korean cellphone game developer Gamevil, noted for one-button title Skipping Stone, and bringing more games to the States now.
 
E3 Panel: Game Creators Talk 'Franchise Power' [05.11.06] Late Wednesday afternoon a panel session featuring Ubisoft, Infinity Ward, and Electronic Arts, 'Franchise power', was held, to discuss successful franchises, and how to keep sustain interest in games after multiple iterations.
 
E3: Sony's Harrison Queries Xbox 360 Sales Goals [05.11.06] In an E3 interview, Sony's Phil Harrison has voiced his skepticism over Microsoft's claims that the Xbox 360 will have a 10 million unit head start on the PS3 by the launch date.
 
E3 Panel: Top Designers Tackle the Challenges of Interactive Narrative [05.11.06] Games are a new, different type of narrative, and strong interactive stories can not emulate the tactics of film. This was the central theme of a discussion held at E3, with God of War's David Jaffe, Indigo Prophecy's David Cage and others.
 
E3 Panel: 'Game Piracy: Protecting Your Product' [05.11.06] In a fascinating E3 panel. 'Game Piracy: Update on the Latest Strategies to Protect Your Product', the ESA's Chunnie Wright talked piracy issues with representatives from the FBI, id, Activision, and more.
 
Breaking: Take-Two Closes Rockstar Vienna [05.11.06] According to Gamasutra sources, Take-Two label Rockstar has unexpectedly closed its Rockstar Vienna development office (particularly known for its Grand Theft Auto Xbox conversion) under cover of E3, laying off more than 100 employees.
 
E3 Q&A: Nintendo of America's Beth Llewelyn On Wii [05.11.06] At E3 2006, Gamasutra sat down with Nintendo of America's senior director of public relations Beth Llewelyn regarding the Wii, as well as Nintendo's ongoing strategy for the next generation.
 
E3 Q&A: Q's Tetsuya Mizuguchi and Phantagram's Sanyoun Lee [05.11.06] At E3 2006, Gamasutra spoke to Q Entertainment's Tetsuya Mizuguchi and Phantagram CEO Sanyoun Lee about their Ninety-Nine Nights inspiration, methods, and why it's "difficult to make a war drama".
 
E3: Hirai Defends PlayStation 3 Launch Price [05.11.06] Talking to financial website CNN Money, Sony's Kaz Hirai has defended the $499 and $599 dual price point for Sony's PlayStation 3 launch, describing the pricing as "a good value for consumers".
 
E3: LucasArts Hints At Wii Lightsaber Game Interest [05.11.06] During an extended technical demonstration for a new, unnamed Xbox 360 and PlayStation 3 Star Wars title LucasArts staff have indicated to Gamasutra the company's interest in creating a Wii lightsaber game.
 
E3: Miyamoto, Sakurai Talk Wii, Super Smash Bros Brawl [05.11.06] Following the unveiling of Wii title Super Smash Bros. Brawl, Nintendo's Shigeru Miyamoto appeared alongside Super Smash Bros. creator Masahiro Sakurai to answer some intriguing questions on Wii and the game itself.
 
E3: Iwata Skeptical On Need For New GBA Hardware [05.11.06] Talking to Reuters at E3, Nintendo's Satoru Iwata commented on the company's hardware plans, suggesting Nintendo will not launch a new Game Boy Advance hardware iteration, due to the DS' success.
 
E3 Roundtable: Twists in the Production Pipeline [05.11.06] As transitions to next-gen consoles sweep the industry, management in the production pipeline is changing, and representatives from 1st Playable, Activision, Vicious Cycle, Monolith, Foundation 9 and Red Storm discussed it in this E3 session.
 
E3 Roundtable: Online Experts Discuss Importance of Online Communities [05.10.06] "Profiting from Innovative Online Communities" was a roundtable discussion held during the afternoon of E3's opening day, and bringing together representatives from Microsoft, Xfire, Gravity, EA, and Linden Lab to discuss the future of online.
 
E3 Workshop: Persistent Professionals in Persistent Worlds [05.10.06] In this fascinating E3 session, representatives from BioWare, Sony Online Entertainment, Perpetual Entertainment, Disney Online, Webzen and Turbine gathered to discuss the past, present, and the future of the MMO.
 
E3: Sneak Peeks -Gears of War, Red Steel and Metal Gear Solid 4 [05.10.06] In the Sneak Peeks session, Epic's Cliff Bleszinski (Gears Of War), Konami's Hideo Kojima (discussing the "anti-war, anti-nuclear" message of MGS 4), and Ubisoft's Xavier Poix (Red Steel) gathered to demo E3's leading games.
 
E3: ESA's Lowenstein Discusses State Of The Industry [05.10.06] The ESA's Doug Lowenstein presented an upbeat message in his regular pre-E3 address, commenting that publishers and developers should look past the short-term "doom and gloom" to long-term "stunning creative advances" and "strong growth".
 
E3: Q&A - Hudson Entertainment's John Lee [05.10.06] The U.S. Branch of Konami-owned Hudson is having a intriguing E3 show, having recently licensed Turbografx content for the Wii virtual console. We grabbed an exclusive Q&A with Hudson's director of marketing, John Lee, on the state of the veteran company.
 
E3 Workshop: Next-Gen Game Design: How The New Consoles Stack Up [05.10.06] A roundtable was conducted before the start of the E3 Expo on Tuesday afternoon, concerning how next-gen development is looking, featuring senior personnel from Backbone Entertainment, Stormfront Studios, Ubisoft Montreal, and Electronic Arts Montreal.
 
E3 Workshop: Digital Distribution Lays Down Tracks [05.10.06] Late on Tuesday afternoon, an E3 panel convened to discuss the potential future of digital distribution, as well as its drawbacks, featuring panelists from Boonty, EA, IGN, Exent, and others.
 
E3: Atari, Infogrames Sell Stuntman, Timeshift, Games.com, Paradigm [05.10.06] Atari and Infogrames have raised a total of $25 million from selling "certain non-core assets" - including the TimeShift and Stuntman game franchises, the Games.com portal, and developer Paradigm Entertainment.
 
E3: Activision To Open Studio on Dreamworks Campus [05.10.06] Major game publisher Activision and DreamWorks Animation SKG have announced that Activision will be opening a dedicated studio facility on the DreamWorks campus to allow simultaneous film and game co-development.
 
E3 Workshop: MMO Experts Take Genre Out of Stagnation [05.09.06] "Beyond Risk: A Modern Approach to MMORPG Development," a workshop held on the Tuesday prior to E3 2006, brought together representatives from NCSoft, Multiverse, and veteran freelancer Jessica Mulligan to ask fascinating questions on online worlds.
 
E3 Workshop: Major Publishers Pitch E3: The Game [05.09.06] In this pre-E3 workshop, higher-ups from Planet Moon Studios, NetDevil, Gearbox, BioWare and mobile publisher Gameloft are given the challenge to design and pitch a game based on a license familiar to all those in attendance: E3 itself!
 
E3 Workshop: Will Wright On Spore, Innovation, Nintendo Wii [05.09.06] In a pre-E3 workshop held today, Maxis' Sims and upcoming Spore designer Will Wright discussed where his ideas come from, the future of innovation, game design education, and his thoughts on the Nintendo Wii.
 
Breaking: Microsoft Pre-E3 Keynote Live Report [05.09.06] Microsoft's pre-E3 press conference at Grauman's Chinese Theater revealed Fable 2, Shadowrun, a host of Xbox Live Arcade titles, and Bill Gates introducing Live Anywhere, before a Halo 3 trailer finished things off in style.
 
E3 Workshop: Casual Game Giants Discuss Revenue, Future [05.09.06] In one of the first workshops held during the days prior to E3's show floor opening, casual game experts from PlayFirst, AtomShockwave, PopCap, WildTangent, Reflexive and Fuel Industries argue the casual space's future.
 
Breaking: Nintendo Pre-E3 Keynote Full Report [05.09.06] Nintendo's Pre-E3 press conference revealed another feature of the Wii controller with demonstrations of its functionality, along with a preview of Wii titles in the works, including a Zelda launch title - full details inside.
 
Pre-E3: PS3 Model Differences, Controller Changes Revealed [05.09.06] Following Sony's pre-E3 press conference, further information has debuted regarding differences between the two PlayStation 3 models, and other changes made to the PS3's new motion-sensing controller, including Dual Shock effect removal.
 
Pre-E3: Activision Acquires RedOctane In Surprise Move [05.09.06] In an extremely surprising pre-E3 announcement, major publisher Activision has swooped to acquire video game publisher RedOctane, Inc, the publisher of the riotously popular Guitar Hero franchise.
 
Pre-E3: Square Enix Showcases FFXIII Titles, DQ Wii [05.08.06] At today's pre-E3 conference, Square Enix revealed the Fabula Nova Crystallis - Final Fantasy XIII series, a simultaneous development of three original titles for PS3 and mobile phones, plus a Dragon Quest title for Wii.
 
Breaking: Sony Pre-E3 Event Coverage [05.08.06] Sony's delayed pre-event press conference revealed the launch price for the PlayStation 3 ($499 for the 20gb model, $599 for the 60gb model) and the PlayStation 3's motion and acceleration-sensing Dual Shock-like controller - full details inside.
 
Takahashi's 'Xbox 360 Uncloaked' Reveals Microsoft Secrets [05.08.06] San Jose Mercury News journalist Dean Takahashi has released his new book, 'Xbox 360 Uncloaked', via online publisher Spiderworks, and the long in production tome presents a number of interesting new details on the genesis of Microsoft's next-gen console.
 
Pre-E3 Feature: 'Crossing into the Mainstream: Katsuya Eguchi on Animal Crossing' [05.07.06] In the weeks leading up to E3, Gamasutra quizzed Nintendo's Animal Crossing mastermind Katsuya Eguchi about his design decisions, family life, and perhaps most interestingly, his plans for the Wii version of Animal Crossing.
 
E3: Gamasutra's E3 Week Coverage Begins [05.07.06] Gamasutra is pleased to announce that it is opening a special page to collect all of its E3 coverage. The site will be constantly updated during the week with a host of news stories, interviews, session write-ups and booth round-ups from the show.
 
Pre-E3: Time Magazine Reports On Nintendo Wii [05.07.06] Ahead of Tuesday's pre-E3 Nintendo press conference, the latest issue of Time Magazine has discussed new details of the Nintendo Wii game experience, confirming both in-development game titles and the Wii play experience.
 

E3 2006 News
- no reg. required
Column: 'Critical Reception: Nintendo's New Super Mario Bros.' [05.17.06]
Round Up: Bust-A-Move For Wii, GameTrailers' Best Of E3, Iwata On Wii [05.17.06]
Product: Broadcom, Nintendo Partner For Wii Bluetooth, Wi-Fi [05.17.06]
Feature: 'Ready to Rumble? Immersion On PS3's Lack Of Vibration' [05.17.06]
E3 Q&A: Nintendo's Goro Abe On WarioWare: Smooth Moves [05.17.06]
Microsoft Countersues Lucent Over X360 Patent [05.17.06]
Product: BioWare Licenses Emergent's Metrics Element [05.17.06]
Acacia Announces Cross Platform Summit 2006 [05.17.06]
Nintendo of Europe Reveals Summer Release Schedule [05.17.06]
Lawsuit Settled For Insider Trading In GameStop, EB Merger [05.17.06]
Product: Mudbox Sculpting Tool Public Beta Available [05.17.06]
Survey Rates, Ranks In-Game Ad Approval [05.17.06]
Vivendi Rejects Break-up Plan As Profits Rise [05.17.06]
Report: SNK Playmore To Focus On Wii [05.17.06]
ESA Stats: Average U.S. Gamer 33 Years Old [05.17.06]
Feature: 'Gamasutra Podcast: Dean Takahashi Interview' [05.17.06]
Round Up: Web Games Championship, Top PC Games, Canadian Devs Honored [05.16.06]
Former Infinium Lab CEO Charged By SEC For Fax Blast Fraud [05.16.06]
Serious Games Summit DC 2006 Call For Papers Opens [05.16.06]
Harrison On PS3 SKU Differences, Controller Redesign, PSP/PS3 Functionality [05.16.06]
ABI Research: Consumers Unwilling To Pay PS3 Price? [05.16.06]
Column: 'The Esoteric Beat: The Avatar Buffet' [05.16.06]
Media Create: DS Continues Japanese Dominance [05.16.06]
SGS Feature: 'Do Gamers Score Better in School?' [05.16.06]
GameFly U.S. Game Chart Highlights: Week Ending May 15 [05.16.06]
Sega Sammy Profit Surges 31 Percent For Year [05.16.06]
Product: EVE Online Getting Vivox Voice Chat [05.16.06]
Feature: 'Reflections On Reflexive: Wik's Creators Speak' [05.16.06]
Q&A: Steve Bowler Talks Midway's Stranglehold [05.16.06]
NPD: U.S. Game Sales Up 15% In April [05.16.06]
Bloomberg: Third Parties Query PS3 Support [05.16.06]
UK Sales Chart, Week Ending May 13th [05.16.06]
Educational Feature: 'Game Design Education Without a Game Design Major?' [05.16.06]
Round Up: AT&T Online Gaming, Prey Mobile, Ads In Test Drive Unlimited [05.15.06]
Feature: 'Sponsored Sessions: ATI@GDCTV' [05.15.06]
MI6 Forms Trade Organization, Expands Conference Lineup [05.15.06]
Radica Games Posts First Quarter Loss On 'TV Game' Decline [05.15.06]
Feature: 'E3 2006 Conference Round-Up' [05.15.06]
Column: 'Release This! Week Ending May 20, 2006' [05.15.06]
Wedbush Morgan Weighs In On E3 Performance [05.15.06]
Namco Cancels Frame City Killer For Xbox 360 [05.15.06]
VMC Game Labs Opens Center In Montreal [05.15.06]
Product: Havok Supports Wii, Next-Gen At E3 [05.15.06]
NCsoft Fined By ESA For Excessive Noise At E3 [05.15.06]
Shiny's Perry Founds Game Consulting Business [05.15.06]
E3 2006 Gets 60,000 Attendees [05.15.06]
Animal Crossing Hits 3 Million In Japan, Anime Planned [05.15.06]
Harrison: 'Nintendo Will Be The Second System' [05.15.06]
Post E3: Full Gamasutra E3 Coverage Archive Available [05.15.06]
Report: U.S. Mobile Game Buying Surges In Q1 [05.15.06]
Gamasutra Wins 2006 'Game-Related' Webby Award [05.15.06]
Feature: 'The Paper Chase: Saving Money via Paper Prototyping' [05.15.06]
E3 Panel: 'Analyzing World Markets' [05.12.06]
Breaking: Judge Close To Ruling On California Game Law [05.12.06]
Product: Omegame Releases Omegame Menus Master 2.1 [05.12.06]
E3 Panel: 'Massively Cross-Platform Games' [05.12.06]
E3: TubeTwist Wins ECD Systems Indie Showcase [05.12.06]
Product: Virtools PSP Engine Used In Konami Chess Title [05.12.06]
E3: Activision, Chrysler Announce The Movies Competition Winner [05.12.06]
E3 Q&A: Atlus' SMT Character Designer Kazuma Kaneko [05.12.06]
E3: Kawanishi Talks Homebrew Linux PS3 Development [05.12.06]
E3: Miyamoto Discusses Wii/DS Connectivity, Wii Pricing [05.12.06]
E3 Panel: 'What's Next?' - The Future Of Design [05.12.06]
E3 Workshop: The Inner Game: What Goes Into The Industry's Best-Selling Titles [05.12.06]
E3: Iwata - Being No. 1 In Console Market Not Important [05.11.06]
E3 Q&A: Hit Maker's Bob Timbello [05.11.06]
E3 Roundtable: Revitalizing Genres with Creativity [05.11.06]
E3 Q&A: Gamevil's Kyu Lee [05.11.06]
E3 Panel: Game Creators Talk 'Franchise Power' [05.11.06]
E3: Sony's Harrison Queries Xbox 360 Sales Goals [05.11.06]
E3 Panel: Top Designers Tackle the Challenges of Interactive Narrative [05.11.06]
E3 Panel: 'Game Piracy: Protecting Your Product' [05.11.06]
Breaking: Take-Two Closes Rockstar Vienna [05.11.06]
SGS Feature: 'Soapbox: Promoting Common Ground' [05.11.06]
E3 Q&A: Nintendo of America's Beth Llewelyn On Wii [05.11.06]
E3 Q&A: Q's Tetsuya Mizuguchi and Phantagram's Sanyoun Lee [05.11.06]
E3: Hirai Defends PlayStation 3 Launch Price [05.11.06]
E3: LucasArts Hints At Wii Lightsaber Game Interest [05.11.06]
E3: Miyamoto, Sakurai Talk Wii, Super Smash Bros Brawl [05.11.06]
E3: Iwata Skeptical On Need For New GBA Hardware [05.11.06]
E3 Roundtable: Twists in the Production Pipeline [05.11.06]
E3: Suda51's Grasshopper Manufacture Reveals Wii Game [05.10.06]
Master's Thesis: Facilitating the Education of Game Development [05.10.06]
E3 Roundtable: Online Experts Discuss Importance of Online Communities [05.10.06]
E3: Double Fusion Changes CEOs - Epstein Appointed [05.10.06]
E3 Workshop: Persistent Professionals in Persistent Worlds [05.10.06]
E3: Nokia Showcases Next-Gen Mobile Gaming Platform [05.10.06]
E3: Sneak Peeks -Gears of War, Red Steel and Metal Gear Solid 4 [05.10.06]
E3: ESA's Lowenstein Discusses State Of The Industry [05.10.06]
E3: Q&A - Hudson Entertainment's John Lee [05.10.06]
E3 Workshop: Next-Gen Game Design: How The New Consoles Stack Up [05.10.06]
E3 Workshop: Digital Distribution Lays Down Tracks [05.10.06]
E3: Rockstar Announces GTA: Vice City Stories For PSP [05.10.06]
E3: Al Lowe Returns To Games With Sam Suede [05.10.06]
E3: Atari, Infogrames Sell Stuntman, Timeshift, Games.com, Paradigm [05.10.06]
E3: Activision To Open Studio on Dreamworks Campus [05.10.06]
E3: Engage, Greystripe Partner For Mobile Ad Deal [05.10.06]
E3 Workshop: MMO Experts Take Genre Out of Stagnation [05.09.06]
Product: LucasArts, Pixelux Partner For DMM Tech [05.09.06]
E3: Take-Two Interactive Establishes 2K Shanghai Studio [05.09.06]
Product: CodeWarrior Named Official Toolset For Nintendo Wii [05.09.06]
E3 Workshop: Major Publishers Pitch E3: The Game [05.09.06]
E3: Nintendo Reveals Look Of 'Classic' Wii Controller Add-On [05.09.06]
E3: LucasArts Confirms Full E3 Line-Up [05.09.06]
E3: Rockstar Confirms GTA IV For PS3/Xbox 2007 Launch [05.09.06]
E3 Workshop: Will Wright On Spore, Innovation, Nintendo Wii [05.09.06]
Feature: 'GDC Radio: Game Design Challenge - The Emily Dickinson License' [05.09.06]
Breaking: Microsoft Pre-E3 Keynote Live Report [05.09.06]
E3 Workshop: Casual Game Giants Discuss Revenue, Future [05.09.06]
Breaking: Nintendo Pre-E3 Keynote Full Report [05.09.06]
Pre-E3: World of Warcraft Takes Battle To Big Screen [05.09.06]
Pre-E3: GameTap Signs Sam & Max, URU Live [05.09.06]
Pre-E3: THQ Wireless Announces E3 Lineup [05.09.06]
Pre-E3: PS3 Model Differences, Controller Changes Revealed [05.09.06]
Pre-E3: Activision Acquires RedOctane In Surprise Move [05.09.06]
Pre-E3: Microsoft Talks HD DVD Xbox 360 Add-On [05.09.06]
Pre-E3: Square Enix Showcases FFXIII Titles, DQ Wii [05.08.06]
Breaking: Sony Pre-E3 Event Coverage [05.08.06]
Double Fusion In-Game Ad Firm Acquires Eiko Media [05.08.06]
Pre-E3: Poll - 40% of U.S. Adults Play Video Games [05.08.06]
Product: Strange Agents Showing Analysis Software At E3 [05.08.06]
Pre-E3: Sega Confirms Virtua Fighter 5 As PS3 Exclusive [05.08.06]
Takahashi's 'Xbox 360 Uncloaked' Reveals Microsoft Secrets [05.08.06]
Column: 'Release This!: Week Ending May 13, 2006' [05.08.06]
Pre-E3: Buena Vista Announces Full E3 Line-Up [05.08.06]
Pre-E3: Vivendi Debuts Full E3 Line-Up [05.08.06]
Pre-E3: Activision Unveils Next-Gen E3 Line-Up [05.08.06]
Pre-E3: Sonic's Naka Leaves Sega, Sets Up Prope [05.08.06]
Pre-E3 Feature: 'Crossing into the Mainstream: Katsuya Eguchi on Animal Crossing' [05.07.06]
E3: Gamasutra's E3 Week Coverage Begins [05.07.06]
Pre-E3: Time Magazine Reports On Nintendo Wii [05.07.06]
 [More News...]

 
 


E3 2006 Related Features - no reg. required
GDC Radio: Game Design Challenge - The Emily Dickenson License [05.09.06] GDC Radio presents our first free MP3 from our archive of GDC recordings, introducing one of the most popular sessions at the last few GDC's - The Game Design Challenge which pits well known designers against their peers to find a compelling game concept on a novel topic.

Crossing into the Mainstream: Katsuya Eguchi on Animal Crossing [05.08.06] Talking to Gamasutra in the weeks leading up to E3, Nintendo's Animal Crossing mastermind Katsuya Eguchi discusses design decisions, family life, and perhaps most interestingly, his plans for the Wii version of Animal Crossing.

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