In a recent Game Design Challenge, you had to come up with a new game that required nothing more than people and spoken words. Finding an original idea proved to be more difficult than many people expected, and a fruitful discussion of what makes a something ‘original' shed some light on how to meet the requirements of this challenge.
The Game Design Challenge is a weekly exercise in becoming a game developer, asking you to look at games in a new way. This week's challenge is: Design a player aid for the board game Risk.
Game designers throw around the word ‘iterate' like it's an old football. But people who are new to the industry probably don't know what a heavily loaded word it can be. Brandon Van Slyke, a game designer at Vicarious Visions, demystifies the term and breaks down the ‘iterative design process.'
The game industry undervalues writers, says Lee Sheldon, a writer and designer of commercial video games and assistant professor at Indiana University. How the industry sees writers is affecting whether and how they hire them, and right now it's hurting everybody.
This small, specialized school, with a big reputation, provides expert undergraduate and graduate training in 3D Computer Animation, Game Art and Game Programming and is located in the heart of Auckland City, New Zealand.
Games for Change has announced the winners of its international global warming-themed XNA game development contest on environmental sustainability, part of Microsoft’s Imagine Cup 2008, with Brazil-based Mother Gaia's City Rain taking the top prize.