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Education

Master's
Thesis: An Investigation in the Use of Synthetic Vision for NPCs/Agents
in Computer Games
This
thesis, written by Sebastian Enrique of the Universidad de Buenos
Aires, Argentina, explores the role and utility of "synthetic
vision" in computer games. His experiments are based on a synthetic
vision module using two viewports rendered in real-time: one representing
static information and the other dynamic, with artificial coloring
used to help identify objects, depth information and movement representation.
He demonstrates its use as input to a simple rule-based AI module
that controls the behavior of NPCs in a first-person shooter game.
"An
Investigation into the Use of Synthetic Vision for NPCs/Agents in
Computer Games" by Sebastian Enrique. Complete Text,
66 Pages, Adobe Acrobat PDF format.
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