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By Sebastian Enrique
[Author's Bio]
Gamasutra
March 14, 2003

 




 


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Education

Master's Thesis: An Investigation in the Use of Synthetic Vision for NPCs/Agents in Computer Games


This thesis, written by Sebastian Enrique of the Universidad de Buenos Aires, Argentina, explores the role and utility of "synthetic vision" in computer games. His experiments are based on a synthetic vision module using two viewports rendered in real-time: one representing static information and the other dynamic, with artificial coloring used to help identify objects, depth information and movement representation. He demonstrates its use as input to a simple rule-based AI module that controls the behavior of NPCs in a first-person shooter game.

 

"An Investigation into the Use of Synthetic Vision for NPCs/Agents in Computer Games" by Sebastian Enrique. Complete Text, 66 Pages, Adobe Acrobat PDF format.


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