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By Jonah Warren
[Author's Bio]
Gamasutra
September 15, 2003

 




 


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Education

Master's Thesis: Unencumbered Full Body Interaction in Video Games

This thesis offers an alternative to the stationary, hand-centric experience that most existing video games provide. It proposes a scenario in which the player can affect action in the game by using his or her entire body, free of wires and controllers. Through the use of computer vision technology, this thesis attempts to develop an interactive vocabulary to aid in the creation of full body based video games. It then proposes a series of functional game scenarios, or “gamelets,” that demonstrate how these interactions can be incorporated into game contexts.

The contributions of this thesis include:

1. A study of existing projects related to the creation of computer vision-based interactions and video games.
2. A list of the advantages of using computer vision as an interface in video games.
3. A vocabulary of computer vision based interactions that incorporate these advantages.
4. A set of five gamelets, or partial games, that show how these interactions can be used in game contexts.
5. A detailed analysis and evaluation of these gamelets.

"Unencumbered Full Body Interaction in Video Games" by Jonah Warren. Complete Text, 91 Pages, Adobe Acrobat PDF format.

Project Website: http://a.parsons.edu/~jonah/full_body/.


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