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Education

Master's
Thesis: Unencumbered Full Body Interaction in Video Games
This
thesis offers an alternative to the stationary, hand-centric experience
that most existing video games provide. It proposes a scenario in
which the player can affect action in the game by using his or her
entire body, free of wires and controllers. Through the use of computer
vision technology, this thesis attempts to develop an interactive
vocabulary to aid in the creation of full body based video games.
It then proposes a series of functional game scenarios, or “gamelets,”
that demonstrate how these interactions can be incorporated into
game contexts.
The
contributions of this thesis include:
1.
A study of existing projects related to the creation of computer
vision-based interactions and video games.
2. A list of the advantages of using computer vision as an interface
in video games.
3. A vocabulary of computer vision based interactions that incorporate
these advantages.
4. A set of five gamelets, or partial games, that show how these
interactions can be used in game contexts.
5. A detailed analysis and evaluation of these gamelets.
"Unencumbered
Full Body Interaction in Video Games" by Jonah Warren.
Complete Text, 91 Pages, Adobe Acrobat PDF format.
Project
Website: http://a.parsons.edu/~jonah/full_body/.
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