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Education

Master's
Thesis: Mediating User Interaction in Narrative-Structured Virtual
Environments
Films
and novels effectively convey intriguing stories, powerful emotions,
and meaningful messages to their audiences. Telling interactive
stories in a virtual environment seems a natural progression of
the narrative. While users find virtual environments more engaging
when they perceive that they have agency within them, current attempts
at interactive narrative environments often limit a user’s sense
of agency by restricting his ability to affect critical elements
of the story.
The
process of mediation is designed to give users as great a sense
of agency in an unfolding narrative as possible while still maintaining
the narrative’s coherence and goals. This is accomplished by making
the system, user, and author collaborators in the production of
the storyline.
The
collaboration takes the form of a mediation system using a combination
of speculative and narrative planning techniques to constantly rewrite
the narrative within the confines of the author’s goals as the user
interacts with the virtual world. User actions are accommodated
when possible and prevented when they threaten narrative coherence.
Thus mediation frees users from the limitations of a system’s author’s
ability to predict all combinations of actions a user may wish to
perform in a virtual environment while maintaining the author’s
narrative intentions.
"Mediating
User Interaction in Narrative-Structured Virtual Environments"
by Cesare John Saretto. Complete Text, 69 Pages, Adobe Acrobat PDF
format.
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